1 | /******************************************************************************************* |
2 | * |
3 | * raylib [textures] example - Texture loading and drawing a part defined by a rectangle |
4 | * |
5 | * This example has been created using raylib 1.3 (www.raylib.com) |
6 | * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
7 | * |
8 | * Copyright (c) 2014 Ramon Santamaria (@raysan5) |
9 | * |
10 | ********************************************************************************************/ |
11 | |
12 | #include "raylib.h" |
13 | |
14 | #define MAX_FRAME_SPEED 15 |
15 | #define MIN_FRAME_SPEED 1 |
16 | |
17 | int main(void) |
18 | { |
19 | // Initialization |
20 | //-------------------------------------------------------------------------------------- |
21 | const int screenWidth = 800; |
22 | const int screenHeight = 450; |
23 | |
24 | InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle" ); |
25 | |
26 | // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) |
27 | Texture2D scarfy = LoadTexture("resources/scarfy.png" ); // Texture loading |
28 | |
29 | Vector2 position = { 350.0f, 280.0f }; |
30 | Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height }; |
31 | int currentFrame = 0; |
32 | |
33 | int framesCounter = 0; |
34 | int framesSpeed = 8; // Number of spritesheet frames shown by second |
35 | |
36 | SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
37 | //-------------------------------------------------------------------------------------- |
38 | |
39 | // Main game loop |
40 | while (!WindowShouldClose()) // Detect window close button or ESC key |
41 | { |
42 | // Update |
43 | //---------------------------------------------------------------------------------- |
44 | framesCounter++; |
45 | |
46 | if (framesCounter >= (60/framesSpeed)) |
47 | { |
48 | framesCounter = 0; |
49 | currentFrame++; |
50 | |
51 | if (currentFrame > 5) currentFrame = 0; |
52 | |
53 | frameRec.x = (float)currentFrame*(float)scarfy.width/6; |
54 | } |
55 | |
56 | if (IsKeyPressed(KEY_RIGHT)) framesSpeed++; |
57 | else if (IsKeyPressed(KEY_LEFT)) framesSpeed--; |
58 | |
59 | if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED; |
60 | else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED; |
61 | //---------------------------------------------------------------------------------- |
62 | |
63 | // Draw |
64 | //---------------------------------------------------------------------------------- |
65 | BeginDrawing(); |
66 | |
67 | ClearBackground(RAYWHITE); |
68 | |
69 | DrawTexture(scarfy, 15, 40, WHITE); |
70 | DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME); |
71 | DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); |
72 | |
73 | DrawText("FRAME SPEED: " , 165, 210, 10, DARKGRAY); |
74 | DrawText(FormatText("%02i FPS" , framesSpeed), 575, 210, 10, DARKGRAY); |
75 | DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!" , 290, 240, 10, DARKGRAY); |
76 | |
77 | for (int i = 0; i < MAX_FRAME_SPEED; i++) |
78 | { |
79 | if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED); |
80 | DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON); |
81 | } |
82 | |
83 | DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture |
84 | |
85 | DrawText("(c) Scarfy sprite by Eiden Marsal" , screenWidth - 200, screenHeight - 20, 10, GRAY); |
86 | |
87 | EndDrawing(); |
88 | //---------------------------------------------------------------------------------- |
89 | } |
90 | |
91 | // De-Initialization |
92 | //-------------------------------------------------------------------------------------- |
93 | UnloadTexture(scarfy); // Texture unloading |
94 | |
95 | CloseWindow(); // Close window and OpenGL context |
96 | //-------------------------------------------------------------------------------------- |
97 | |
98 | return 0; |
99 | } |