1 | /******************************************************************************************* |
2 | * |
3 | * JUST DO [GLOBAL GAME JAM 2015] |
4 | * |
5 | * Experimental puzzle game that lets the user try to find a logic |
6 | * solution to different shape-color-based situations. |
7 | * |
8 | * This game has been created using raylib 1.6 (www.raylib.com) |
9 | * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
10 | * |
11 | * Copyright (c) 2015 Ramon Santamaria (@raysan5) |
12 | * |
13 | ********************************************************************************************/ |
14 | |
15 | #include "raylib.h" |
16 | #include "screens/screens.h" // NOTE: Defines global variable: currentScreen |
17 | |
18 | #if defined(PLATFORM_WEB) |
19 | #include <emscripten/emscripten.h> |
20 | #endif |
21 | |
22 | //---------------------------------------------------------------------------------- |
23 | // Global Variables Definition (local to this module) |
24 | //---------------------------------------------------------------------------------- |
25 | const int screenWidth = 1280; // Moved to screens.h |
26 | const int screenHeight = 720; // Moved to screens.h |
27 | |
28 | // Required variables to manage screen transitions (fade-in, fade-out) |
29 | float transAlpha = 0; |
30 | bool onTransition = false; |
31 | bool transFadeOut = false; |
32 | int transFromScreen = -1; |
33 | int transToScreen = -1; |
34 | int framesCounter = 0; |
35 | |
36 | //static Sound levelWin; |
37 | Music music; |
38 | |
39 | //---------------------------------------------------------------------------------- |
40 | // Local Functions Declaration |
41 | //---------------------------------------------------------------------------------- |
42 | void TransitionToScreen(int screen); |
43 | void UpdateTransition(void); |
44 | void DrawTransition(void); |
45 | |
46 | void UpdateDrawFrame(void); // Update and Draw one frame |
47 | |
48 | //---------------------------------------------------------------------------------- |
49 | // Main entry point |
50 | //---------------------------------------------------------------------------------- |
51 | int main(void) |
52 | { |
53 | // Initialization (Note windowTitle is unused on Android) |
54 | //--------------------------------------------------------- |
55 | InitWindow(screenWidth, screenHeight, "JUST DO [GGJ15]" ); |
56 | |
57 | // Load global data here (assets that must be available in all screens, i.e. fonts) |
58 | InitAudioDevice(); |
59 | |
60 | levelWin = LoadSound("resources/win.wav" ); |
61 | music = LoadMusicStream("resources/ambient.ogg" ); |
62 | |
63 | // Setup and Init first screen |
64 | currentScreen = LOGO; |
65 | InitLogoScreen(); |
66 | |
67 | #if defined(PLATFORM_WEB) |
68 | emscripten_set_main_loop(UpdateDrawFrame, 0, 1); |
69 | #else |
70 | SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
71 | //-------------------------------------------------------------------------------------- |
72 | |
73 | // Main game loop |
74 | while (!WindowShouldClose()) // Detect window close button or ESC key |
75 | { |
76 | UpdateDrawFrame(); |
77 | } |
78 | #endif |
79 | |
80 | // De-Initialization |
81 | //-------------------------------------------------------------------------------------- |
82 | |
83 | // Unload all global loaded data (i.e. fonts) here! |
84 | UnloadSound(levelWin); |
85 | UnloadMusicStream(music); |
86 | |
87 | CloseAudioDevice(); |
88 | |
89 | CloseWindow(); // Close window and OpenGL context |
90 | //-------------------------------------------------------------------------------------- |
91 | |
92 | return 0; |
93 | } |
94 | |
95 | //---------------------------------------------------------------------------------- |
96 | // Local Functions Definition |
97 | //---------------------------------------------------------------------------------- |
98 | void TransitionToScreen(int screen) |
99 | { |
100 | onTransition = true; |
101 | transFromScreen = currentScreen; |
102 | transToScreen = screen; |
103 | } |
104 | |
105 | void UpdateTransition(void) |
106 | { |
107 | if (!transFadeOut) |
108 | { |
109 | transAlpha += 0.02f; |
110 | |
111 | if (transAlpha >= 1.0) |
112 | { |
113 | transAlpha = 1.0; |
114 | currentScreen = transToScreen; |
115 | transFadeOut = true; |
116 | framesCounter = 0; |
117 | } |
118 | } |
119 | else // Transition fade out logic |
120 | { |
121 | transAlpha -= 0.02f; |
122 | |
123 | if (transAlpha <= 0) |
124 | { |
125 | transAlpha = 0; |
126 | transFadeOut = false; |
127 | onTransition = false; |
128 | transFromScreen = -1; |
129 | transToScreen = -1; |
130 | } |
131 | } |
132 | } |
133 | |
134 | void DrawTransition(void) |
135 | { |
136 | DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, transAlpha)); |
137 | } |
138 | |
139 | void UpdateDrawFrame(void) |
140 | { |
141 | // Update |
142 | //---------------------------------------------------------------------------------- |
143 | if (currentScreen != LOGO) UpdateMusicStream(music); |
144 | |
145 | if (!onTransition) |
146 | { |
147 | if (IsKeyPressed('0')) |
148 | { |
149 | TransitionToScreen(LEVEL00); |
150 | InitLevel00Screen(); |
151 | } |
152 | else if (IsKeyPressed('1')) |
153 | { |
154 | TransitionToScreen(LEVEL01); |
155 | InitLevel01Screen(); |
156 | } |
157 | else if (IsKeyPressed('2')) |
158 | { |
159 | TransitionToScreen(LEVEL02); |
160 | InitLevel02Screen(); |
161 | } |
162 | else if (IsKeyPressed('3')) |
163 | { |
164 | TransitionToScreen(LEVEL03); |
165 | InitLevel03Screen(); |
166 | } |
167 | else if (IsKeyPressed('4')) |
168 | { |
169 | TransitionToScreen(LEVEL04); |
170 | InitLevel04Screen(); |
171 | } |
172 | else if (IsKeyPressed('5')) |
173 | { |
174 | TransitionToScreen(LEVEL05); |
175 | InitLevel05Screen(); |
176 | } |
177 | else if (IsKeyPressed('6')) |
178 | { |
179 | TransitionToScreen(LEVEL06); |
180 | InitLevel06Screen(); |
181 | } |
182 | else if (IsKeyPressed('7')) |
183 | { |
184 | TransitionToScreen(LEVEL07); |
185 | InitLevel07Screen(); |
186 | } |
187 | else if (IsKeyPressed('8')) |
188 | { |
189 | TransitionToScreen(LEVEL08); |
190 | InitLevel08Screen(); |
191 | } |
192 | else if (IsKeyPressed('9')) |
193 | { |
194 | TransitionToScreen(LEVEL09); |
195 | InitLevel08Screen(); |
196 | } |
197 | |
198 | switch(currentScreen) |
199 | { |
200 | case LOGO: |
201 | { |
202 | UpdateLogoScreen(); |
203 | |
204 | if (FinishLogoScreen()) |
205 | { |
206 | UnloadLogoScreen(); |
207 | TransitionToScreen(LEVEL00); |
208 | InitLevel00Screen(); |
209 | |
210 | PlayMusicStream(music); |
211 | SetMusicVolume(music, 0.6f); |
212 | } |
213 | } break; |
214 | case LEVEL00: |
215 | { |
216 | UpdateLevel00Screen(); |
217 | |
218 | if (FinishLevel00Screen()) |
219 | { |
220 | UnloadLevel00Screen(); |
221 | TransitionToScreen(LEVEL01); |
222 | InitLevel01Screen(); |
223 | } |
224 | } break; |
225 | case LEVEL01: |
226 | { |
227 | UpdateLevel01Screen(); |
228 | |
229 | if (FinishLevel01Screen()) |
230 | { |
231 | UnloadLevel01Screen(); |
232 | TransitionToScreen(LEVEL02); |
233 | InitLevel02Screen(); |
234 | } |
235 | } break; |
236 | case LEVEL02: |
237 | { |
238 | UpdateLevel02Screen(); |
239 | |
240 | if (FinishLevel02Screen()) |
241 | { |
242 | UnloadLevel02Screen(); |
243 | TransitionToScreen(LEVEL03); |
244 | InitLevel03Screen(); |
245 | } |
246 | } break; |
247 | case LEVEL03: |
248 | { |
249 | UpdateLevel03Screen(); |
250 | |
251 | if (FinishLevel03Screen()) |
252 | { |
253 | UnloadLevel03Screen(); |
254 | TransitionToScreen(LEVEL04); |
255 | InitLevel04Screen(); |
256 | } |
257 | } break; |
258 | case LEVEL04: |
259 | { |
260 | UpdateLevel04Screen(); |
261 | |
262 | if (FinishLevel04Screen()) |
263 | { |
264 | UnloadLevel04Screen(); |
265 | TransitionToScreen(LEVEL05); |
266 | InitLevel05Screen(); |
267 | } |
268 | } break; |
269 | case LEVEL05: |
270 | { |
271 | UpdateLevel05Screen(); |
272 | |
273 | if (FinishLevel05Screen()) |
274 | { |
275 | UnloadLevel05Screen(); |
276 | TransitionToScreen(LEVEL06); |
277 | InitLevel06Screen(); |
278 | } |
279 | } break; |
280 | case LEVEL06: |
281 | { |
282 | UpdateLevel06Screen(); |
283 | |
284 | if (FinishLevel06Screen()) |
285 | { |
286 | UnloadLevel06Screen(); |
287 | TransitionToScreen(LEVEL07); |
288 | InitLevel07Screen(); |
289 | } |
290 | } break; |
291 | case LEVEL07: |
292 | { |
293 | UpdateLevel07Screen(); |
294 | |
295 | if (FinishLevel07Screen()) |
296 | { |
297 | UnloadLevel07Screen(); |
298 | TransitionToScreen(LEVEL08); |
299 | InitLevel08Screen(); |
300 | } |
301 | } break; |
302 | case LEVEL08: |
303 | { |
304 | UpdateLevel08Screen(); |
305 | |
306 | if (FinishLevel08Screen()) |
307 | { |
308 | UnloadLevel08Screen(); |
309 | TransitionToScreen(LEVEL09); |
310 | InitLevel09Screen(); |
311 | } |
312 | } break; |
313 | case LEVEL09: |
314 | { |
315 | UpdateLevel09Screen(); |
316 | |
317 | if (FinishLevel09Screen()) |
318 | { |
319 | UnloadLevel09Screen(); |
320 | TransitionToScreen(LEVEL00); |
321 | InitLevel00Screen(); |
322 | } |
323 | } break; |
324 | default: break; |
325 | } |
326 | } |
327 | else UpdateTransition(); // Update transition (fade-in, fade-out) |
328 | //---------------------------------------------------------------------------------- |
329 | |
330 | // Draw |
331 | //---------------------------------------------------------------------------------- |
332 | BeginDrawing(); |
333 | |
334 | ClearBackground(RAYWHITE); |
335 | |
336 | switch(currentScreen) |
337 | { |
338 | case LOGO: DrawLogoScreen(); break; |
339 | case LEVEL00: DrawLevel00Screen(); break; |
340 | case LEVEL01: DrawLevel01Screen(); break; |
341 | case LEVEL02: DrawLevel02Screen(); break; |
342 | case LEVEL03: DrawLevel03Screen(); break; |
343 | case LEVEL04: DrawLevel04Screen(); break; |
344 | case LEVEL05: DrawLevel05Screen(); break; |
345 | case LEVEL06: DrawLevel06Screen(); break; |
346 | case LEVEL07: DrawLevel07Screen(); break; |
347 | case LEVEL08: DrawLevel08Screen(); break; |
348 | case LEVEL09: DrawLevel09Screen(); break; |
349 | default: break; |
350 | } |
351 | |
352 | if (onTransition) DrawTransition(); |
353 | |
354 | EndDrawing(); |
355 | //---------------------------------------------------------------------------------- |
356 | } |
357 | |