| 1 | /********************************************************************************************** |
| 2 | * |
| 3 | * raylib.gestures - Gestures system, gestures processing based on input events (touch/mouse) |
| 4 | * |
| 5 | * NOTE: Memory footprint of this library is aproximately 128 bytes (global variables) |
| 6 | * |
| 7 | * CONFIGURATION: |
| 8 | * |
| 9 | * #define GESTURES_IMPLEMENTATION |
| 10 | * Generates the implementation of the library into the included file. |
| 11 | * If not defined, the library is in header only mode and can be included in other headers |
| 12 | * or source files without problems. But only ONE file should hold the implementation. |
| 13 | * |
| 14 | * #define GESTURES_STANDALONE |
| 15 | * If defined, the library can be used as standalone to process gesture events with |
| 16 | * no external dependencies. |
| 17 | * |
| 18 | * CONTRIBUTORS: |
| 19 | * Marc Palau: Initial implementation (2014) |
| 20 | * Albert Martos: Complete redesign and testing (2015) |
| 21 | * Ian Eito: Complete redesign and testing (2015) |
| 22 | * Ramon Santamaria: Supervision, review, update and maintenance |
| 23 | * |
| 24 | * |
| 25 | * LICENSE: zlib/libpng |
| 26 | * |
| 27 | * Copyright (c) 2014-2020 Ramon Santamaria (@raysan5) |
| 28 | * |
| 29 | * This software is provided "as-is", without any express or implied warranty. In no event |
| 30 | * will the authors be held liable for any damages arising from the use of this software. |
| 31 | * |
| 32 | * Permission is granted to anyone to use this software for any purpose, including commercial |
| 33 | * applications, and to alter it and redistribute it freely, subject to the following restrictions: |
| 34 | * |
| 35 | * 1. The origin of this software must not be misrepresented; you must not claim that you |
| 36 | * wrote the original software. If you use this software in a product, an acknowledgment |
| 37 | * in the product documentation would be appreciated but is not required. |
| 38 | * |
| 39 | * 2. Altered source versions must be plainly marked as such, and must not be misrepresented |
| 40 | * as being the original software. |
| 41 | * |
| 42 | * 3. This notice may not be removed or altered from any source distribution. |
| 43 | * |
| 44 | **********************************************************************************************/ |
| 45 | |
| 46 | #ifndef GESTURES_H |
| 47 | #define GESTURES_H |
| 48 | |
| 49 | #ifndef PI |
| 50 | #define PI 3.14159265358979323846 |
| 51 | #endif |
| 52 | |
| 53 | //---------------------------------------------------------------------------------- |
| 54 | // Defines and Macros |
| 55 | //---------------------------------------------------------------------------------- |
| 56 | //... |
| 57 | |
| 58 | //---------------------------------------------------------------------------------- |
| 59 | // Types and Structures Definition |
| 60 | // NOTE: Below types are required for GESTURES_STANDALONE usage |
| 61 | //---------------------------------------------------------------------------------- |
| 62 | #if defined(GESTURES_STANDALONE) |
| 63 | #ifndef __cplusplus |
| 64 | // Boolean type |
| 65 | typedef enum { false, true } bool; |
| 66 | #endif |
| 67 | |
| 68 | // Vector2 type |
| 69 | typedef struct Vector2 { |
| 70 | float x; |
| 71 | float y; |
| 72 | } Vector2; |
| 73 | |
| 74 | // Gestures type |
| 75 | // NOTE: It could be used as flags to enable only some gestures |
| 76 | typedef enum { |
| 77 | GESTURE_NONE = 0, |
| 78 | GESTURE_TAP = 1, |
| 79 | GESTURE_DOUBLETAP = 2, |
| 80 | GESTURE_HOLD = 4, |
| 81 | GESTURE_DRAG = 8, |
| 82 | GESTURE_SWIPE_RIGHT = 16, |
| 83 | GESTURE_SWIPE_LEFT = 32, |
| 84 | GESTURE_SWIPE_UP = 64, |
| 85 | GESTURE_SWIPE_DOWN = 128, |
| 86 | GESTURE_PINCH_IN = 256, |
| 87 | GESTURE_PINCH_OUT = 512 |
| 88 | } Gestures; |
| 89 | #endif |
| 90 | |
| 91 | typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction; |
| 92 | |
| 93 | // Gesture events |
| 94 | // NOTE: MAX_TOUCH_POINTS fixed to 4 |
| 95 | typedef struct { |
| 96 | int touchAction; |
| 97 | int pointCount; |
| 98 | int pointerId[4]; |
| 99 | Vector2 position[4]; |
| 100 | } GestureEvent; |
| 101 | |
| 102 | #ifdef __cplusplus |
| 103 | extern "C" { // Prevents name mangling of functions |
| 104 | #endif |
| 105 | |
| 106 | //---------------------------------------------------------------------------------- |
| 107 | // Global Variables Definition |
| 108 | //---------------------------------------------------------------------------------- |
| 109 | //... |
| 110 | |
| 111 | //---------------------------------------------------------------------------------- |
| 112 | // Module Functions Declaration |
| 113 | //---------------------------------------------------------------------------------- |
| 114 | void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures |
| 115 | void UpdateGestures(void); // Update gestures detected (must be called every frame) |
| 116 | |
| 117 | #if defined(GESTURES_STANDALONE) |
| 118 | void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags |
| 119 | bool IsGestureDetected(int gesture); // Check if a gesture have been detected |
| 120 | int GetGestureDetected(void); // Get latest detected gesture |
| 121 | int GetTouchPointsCount(void); // Get touch points count |
| 122 | float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds |
| 123 | Vector2 GetGestureDragVector(void); // Get gesture drag vector |
| 124 | float GetGestureDragAngle(void); // Get gesture drag angle |
| 125 | Vector2 GetGesturePinchVector(void); // Get gesture pinch delta |
| 126 | float GetGesturePinchAngle(void); // Get gesture pinch angle |
| 127 | #endif |
| 128 | |
| 129 | #ifdef __cplusplus |
| 130 | } |
| 131 | #endif |
| 132 | |
| 133 | #endif // GESTURES_H |
| 134 | |
| 135 | /*********************************************************************************** |
| 136 | * |
| 137 | * GESTURES IMPLEMENTATION |
| 138 | * |
| 139 | ************************************************************************************/ |
| 140 | |
| 141 | #if defined(GESTURES_IMPLEMENTATION) |
| 142 | |
| 143 | #if defined(_WIN32) |
| 144 | // Functions required to query time on Windows |
| 145 | int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount); |
| 146 | int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency); |
| 147 | #elif defined(__linux__) |
| 148 | #if _POSIX_C_SOURCE < 199309L |
| 149 | #undef _POSIX_C_SOURCE |
| 150 | #define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext. |
| 151 | #endif |
| 152 | #include <sys/time.h> // Required for: timespec |
| 153 | #include <time.h> // Required for: clock_gettime() |
| 154 | |
| 155 | #include <math.h> // Required for: sqrtf(), atan2f() |
| 156 | #endif |
| 157 | |
| 158 | #if defined(__APPLE__) // macOS also defines __MACH__ |
| 159 | #include <mach/clock.h> // Required for: clock_get_time() |
| 160 | #include <mach/mach.h> // Required for: mach_timespec_t |
| 161 | #endif |
| 162 | |
| 163 | //---------------------------------------------------------------------------------- |
| 164 | // Defines and Macros |
| 165 | //---------------------------------------------------------------------------------- |
| 166 | #define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time |
| 167 | #define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f) |
| 168 | #define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f) |
| 169 | #define TAP_TIMEOUT 300 // Time in milliseconds |
| 170 | #define PINCH_TIMEOUT 300 // Time in milliseconds |
| 171 | #define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f) |
| 172 | |
| 173 | //---------------------------------------------------------------------------------- |
| 174 | // Types and Structures Definition |
| 175 | //---------------------------------------------------------------------------------- |
| 176 | |
| 177 | typedef struct { |
| 178 | int current; // Current detected gesture |
| 179 | unsigned int enabledFlags; // Enabled gestures flags |
| 180 | struct { |
| 181 | int firstId; // Touch id for first touch point |
| 182 | int pointCount; // Touch points counter |
| 183 | double eventTime; // Time stamp when an event happened |
| 184 | Vector2 upPosition; // Touch up position |
| 185 | Vector2 downPositionA; // First touch down position |
| 186 | Vector2 downPositionB; // Second touch down position |
| 187 | Vector2 downDragPosition; // Touch drag position |
| 188 | Vector2 moveDownPositionA; // First touch down position on move |
| 189 | Vector2 moveDownPositionB; // Second touch down position on move |
| 190 | int tapCounter; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions) |
| 191 | } Touch; |
| 192 | struct { |
| 193 | bool resetRequired; // HOLD reset to get first touch point again |
| 194 | double timeDuration; // HOLD duration in milliseconds |
| 195 | } Hold; |
| 196 | struct { |
| 197 | Vector2 vector; // DRAG vector (between initial and current position) |
| 198 | float angle; // DRAG angle (relative to x-axis) |
| 199 | float distance; // DRAG distance (from initial touch point to final) (normalized [0..1]) |
| 200 | float intensity; // DRAG intensity, how far why did the DRAG (pixels per frame) |
| 201 | } Drag; |
| 202 | struct { |
| 203 | bool start; // SWIPE used to define when start measuring GESTURES.Swipe.timeDuration |
| 204 | double timeDuration; // SWIPE time to calculate drag intensity |
| 205 | } Swipe; |
| 206 | struct { |
| 207 | Vector2 vector; // PINCH vector (between first and second touch points) |
| 208 | float angle; // PINCH angle (relative to x-axis) |
| 209 | float distance; // PINCH displacement distance (normalized [0..1]) |
| 210 | } Pinch; |
| 211 | } GesturesData; |
| 212 | |
| 213 | //---------------------------------------------------------------------------------- |
| 214 | // Global Variables Definition |
| 215 | //---------------------------------------------------------------------------------- |
| 216 | static GesturesData GESTURES = { |
| 217 | .Touch.firstId = -1, |
| 218 | .current = GESTURE_NONE, |
| 219 | .enabledFlags = 0b0000001111111111 // All gestures enabled by default |
| 220 | }; |
| 221 | |
| 222 | //---------------------------------------------------------------------------------- |
| 223 | // Module specific Functions Declaration |
| 224 | //---------------------------------------------------------------------------------- |
| 225 | #if defined(GESTURES_STANDALONE) |
| 226 | // Some required math functions provided by raymath.h |
| 227 | static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition); |
| 228 | static float Vector2Distance(Vector2 v1, Vector2 v2); |
| 229 | #endif |
| 230 | static double GetCurrentTime(void); |
| 231 | |
| 232 | //---------------------------------------------------------------------------------- |
| 233 | // Module Functions Definition |
| 234 | //---------------------------------------------------------------------------------- |
| 235 | |
| 236 | // Enable only desired getures to be detected |
| 237 | void SetGesturesEnabled(unsigned int gestureFlags) |
| 238 | { |
| 239 | GESTURES.enabledFlags = gestureFlags; |
| 240 | } |
| 241 | |
| 242 | // Check if a gesture have been detected |
| 243 | bool IsGestureDetected(int gesture) |
| 244 | { |
| 245 | if ((GESTURES.enabledFlags & GESTURES.current) == gesture) return true; |
| 246 | else return false; |
| 247 | } |
| 248 | |
| 249 | // Process gesture event and translate it into gestures |
| 250 | void ProcessGestureEvent(GestureEvent event) |
| 251 | { |
| 252 | // Reset required variables |
| 253 | GESTURES.Touch.pointCount = event.pointCount; // Required on UpdateGestures() |
| 254 | |
| 255 | if (GESTURES.Touch.pointCount < 2) |
| 256 | { |
| 257 | if (event.touchAction == TOUCH_DOWN) |
| 258 | { |
| 259 | GESTURES.Touch.tapCounter++; // Tap counter |
| 260 | |
| 261 | // Detect GESTURE_DOUBLE_TAP |
| 262 | if ((GESTURES.current == GESTURE_NONE) && (GESTURES.Touch.tapCounter >= 2) && ((GetCurrentTime() - GESTURES.Touch.eventTime) < TAP_TIMEOUT) && (Vector2Distance(GESTURES.Touch.downPositionA, event.position[0]) < DOUBLETAP_RANGE)) |
| 263 | { |
| 264 | GESTURES.current = GESTURE_DOUBLETAP; |
| 265 | GESTURES.Touch.tapCounter = 0; |
| 266 | } |
| 267 | else // Detect GESTURE_TAP |
| 268 | { |
| 269 | GESTURES.Touch.tapCounter = 1; |
| 270 | GESTURES.current = GESTURE_TAP; |
| 271 | } |
| 272 | |
| 273 | GESTURES.Touch.downPositionA = event.position[0]; |
| 274 | GESTURES.Touch.downDragPosition = event.position[0]; |
| 275 | |
| 276 | GESTURES.Touch.upPosition = GESTURES.Touch.downPositionA; |
| 277 | GESTURES.Touch.eventTime = GetCurrentTime(); |
| 278 | |
| 279 | GESTURES.Touch.firstId = event.pointerId[0]; |
| 280 | |
| 281 | GESTURES.Drag.vector = (Vector2){ 0.0f, 0.0f }; |
| 282 | } |
| 283 | else if (event.touchAction == TOUCH_UP) |
| 284 | { |
| 285 | if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0]; |
| 286 | |
| 287 | // NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen |
| 288 | GESTURES.Drag.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); |
| 289 | GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((GetCurrentTime() - GESTURES.Swipe.timeDuration)); |
| 290 | |
| 291 | GESTURES.Swipe.start = false; |
| 292 | |
| 293 | // Detect GESTURE_SWIPE |
| 294 | if ((GESTURES.Drag.intensity > FORCE_TO_SWIPE) && (GESTURES.Touch.firstId == event.pointerId[0])) |
| 295 | { |
| 296 | // NOTE: Angle should be inverted in Y |
| 297 | GESTURES.Drag.angle = 360.0f - Vector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition); |
| 298 | |
| 299 | if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right |
| 300 | else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up |
| 301 | else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left |
| 302 | else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down |
| 303 | else GESTURES.current = GESTURE_NONE; |
| 304 | } |
| 305 | else |
| 306 | { |
| 307 | GESTURES.Drag.distance = 0.0f; |
| 308 | GESTURES.Drag.intensity = 0.0f; |
| 309 | GESTURES.Drag.angle = 0.0f; |
| 310 | |
| 311 | GESTURES.current = GESTURE_NONE; |
| 312 | } |
| 313 | |
| 314 | GESTURES.Touch.downDragPosition = (Vector2){ 0.0f, 0.0f }; |
| 315 | GESTURES.Touch.pointCount = 0; |
| 316 | } |
| 317 | else if (event.touchAction == TOUCH_MOVE) |
| 318 | { |
| 319 | if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.eventTime = GetCurrentTime(); |
| 320 | |
| 321 | if (!GESTURES.Swipe.start) |
| 322 | { |
| 323 | GESTURES.Swipe.timeDuration = GetCurrentTime(); |
| 324 | GESTURES.Swipe.start = true; |
| 325 | } |
| 326 | |
| 327 | GESTURES.Touch.moveDownPositionA = event.position[0]; |
| 328 | |
| 329 | if (GESTURES.current == GESTURE_HOLD) |
| 330 | { |
| 331 | if (GESTURES.Hold.resetRequired) GESTURES.Touch.downPositionA = event.position[0]; |
| 332 | |
| 333 | GESTURES.Hold.resetRequired = false; |
| 334 | |
| 335 | // Detect GESTURE_DRAG |
| 336 | if (Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_DRAG) |
| 337 | { |
| 338 | GESTURES.Touch.eventTime = GetCurrentTime(); |
| 339 | GESTURES.current = GESTURE_DRAG; |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | GESTURES.Drag.vector.x = GESTURES.Touch.moveDownPositionA.x - GESTURES.Touch.downDragPosition.x; |
| 344 | GESTURES.Drag.vector.y = GESTURES.Touch.moveDownPositionA.y - GESTURES.Touch.downDragPosition.y; |
| 345 | } |
| 346 | } |
| 347 | else // Two touch points |
| 348 | { |
| 349 | if (event.touchAction == TOUCH_DOWN) |
| 350 | { |
| 351 | GESTURES.Touch.downPositionA = event.position[0]; |
| 352 | GESTURES.Touch.downPositionB = event.position[1]; |
| 353 | |
| 354 | //GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.downPositionB); |
| 355 | |
| 356 | GESTURES.Pinch.vector.x = GESTURES.Touch.downPositionB.x - GESTURES.Touch.downPositionA.x; |
| 357 | GESTURES.Pinch.vector.y = GESTURES.Touch.downPositionB.y - GESTURES.Touch.downPositionA.y; |
| 358 | |
| 359 | GESTURES.current = GESTURE_HOLD; |
| 360 | GESTURES.Hold.timeDuration = GetCurrentTime(); |
| 361 | } |
| 362 | else if (event.touchAction == TOUCH_MOVE) |
| 363 | { |
| 364 | GESTURES.Pinch.distance = Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB); |
| 365 | |
| 366 | GESTURES.Touch.downPositionA = GESTURES.Touch.moveDownPositionA; |
| 367 | GESTURES.Touch.downPositionB = GESTURES.Touch.moveDownPositionB; |
| 368 | |
| 369 | GESTURES.Touch.moveDownPositionA = event.position[0]; |
| 370 | GESTURES.Touch.moveDownPositionB = event.position[1]; |
| 371 | |
| 372 | GESTURES.Pinch.vector.x = GESTURES.Touch.moveDownPositionB.x - GESTURES.Touch.moveDownPositionA.x; |
| 373 | GESTURES.Pinch.vector.y = GESTURES.Touch.moveDownPositionB.y - GESTURES.Touch.moveDownPositionA.y; |
| 374 | |
| 375 | if ((Vector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.moveDownPositionA) >= MINIMUM_PINCH) || (Vector2Distance(GESTURES.Touch.downPositionB, GESTURES.Touch.moveDownPositionB) >= MINIMUM_PINCH)) |
| 376 | { |
| 377 | if ((Vector2Distance(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB) - GESTURES.Pinch.distance) < 0) GESTURES.current = GESTURE_PINCH_IN; |
| 378 | else GESTURES.current = GESTURE_PINCH_OUT; |
| 379 | } |
| 380 | else |
| 381 | { |
| 382 | GESTURES.current = GESTURE_HOLD; |
| 383 | GESTURES.Hold.timeDuration = GetCurrentTime(); |
| 384 | } |
| 385 | |
| 386 | // NOTE: Angle should be inverted in Y |
| 387 | GESTURES.Pinch.angle = 360.0f - Vector2Angle(GESTURES.Touch.moveDownPositionA, GESTURES.Touch.moveDownPositionB); |
| 388 | } |
| 389 | else if (event.touchAction == TOUCH_UP) |
| 390 | { |
| 391 | GESTURES.Pinch.distance = 0.0f; |
| 392 | GESTURES.Pinch.angle = 0.0f; |
| 393 | GESTURES.Pinch.vector = (Vector2){ 0.0f, 0.0f }; |
| 394 | GESTURES.Touch.pointCount = 0; |
| 395 | |
| 396 | GESTURES.current = GESTURE_NONE; |
| 397 | } |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | // Update gestures detected (must be called every frame) |
| 402 | void UpdateGestures(void) |
| 403 | { |
| 404 | // NOTE: Gestures are processed through system callbacks on touch events |
| 405 | |
| 406 | // Detect GESTURE_HOLD |
| 407 | if (((GESTURES.current == GESTURE_TAP) || (GESTURES.current == GESTURE_DOUBLETAP)) && (GESTURES.Touch.pointCount < 2)) |
| 408 | { |
| 409 | GESTURES.current = GESTURE_HOLD; |
| 410 | GESTURES.Hold.timeDuration = GetCurrentTime(); |
| 411 | } |
| 412 | |
| 413 | if (((GetCurrentTime() - GESTURES.Touch.eventTime) > TAP_TIMEOUT) && (GESTURES.current == GESTURE_DRAG) && (GESTURES.Touch.pointCount < 2)) |
| 414 | { |
| 415 | GESTURES.current = GESTURE_HOLD; |
| 416 | GESTURES.Hold.timeDuration = GetCurrentTime(); |
| 417 | GESTURES.Hold.resetRequired = true; |
| 418 | } |
| 419 | |
| 420 | // Detect GESTURE_NONE |
| 421 | if ((GESTURES.current == GESTURE_SWIPE_RIGHT) || (GESTURES.current == GESTURE_SWIPE_UP) || (GESTURES.current == GESTURE_SWIPE_LEFT) || (GESTURES.current == GESTURE_SWIPE_DOWN)) |
| 422 | { |
| 423 | GESTURES.current = GESTURE_NONE; |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | // Get number of touch points |
| 428 | int GetTouchPointsCount(void) |
| 429 | { |
| 430 | // NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called |
| 431 | |
| 432 | return GESTURES.Touch.pointCount; |
| 433 | } |
| 434 | |
| 435 | // Get latest detected gesture |
| 436 | int GetGestureDetected(void) |
| 437 | { |
| 438 | // Get current gesture only if enabled |
| 439 | return (GESTURES.enabledFlags & GESTURES.current); |
| 440 | } |
| 441 | |
| 442 | // Hold time measured in ms |
| 443 | float GetGestureHoldDuration(void) |
| 444 | { |
| 445 | // NOTE: time is calculated on current gesture HOLD |
| 446 | |
| 447 | double time = 0.0; |
| 448 | |
| 449 | if (GESTURES.current == GESTURE_HOLD) time = GetCurrentTime() - GESTURES.Hold.timeDuration; |
| 450 | |
| 451 | return (float)time; |
| 452 | } |
| 453 | |
| 454 | // Get drag vector (between initial touch point to current) |
| 455 | Vector2 GetGestureDragVector(void) |
| 456 | { |
| 457 | // NOTE: drag vector is calculated on one touch points TOUCH_MOVE |
| 458 | |
| 459 | return GESTURES.Drag.vector; |
| 460 | } |
| 461 | |
| 462 | // Get drag angle |
| 463 | // NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise |
| 464 | float GetGestureDragAngle(void) |
| 465 | { |
| 466 | // NOTE: drag angle is calculated on one touch points TOUCH_UP |
| 467 | |
| 468 | return GESTURES.Drag.angle; |
| 469 | } |
| 470 | |
| 471 | // Get distance between two pinch points |
| 472 | Vector2 GetGesturePinchVector(void) |
| 473 | { |
| 474 | // NOTE: The position values used for GESTURES.Pinch.distance are not modified like the position values of [core.c]-->GetTouchPosition(int index) |
| 475 | // NOTE: pinch distance is calculated on two touch points TOUCH_MOVE |
| 476 | |
| 477 | return GESTURES.Pinch.vector; |
| 478 | } |
| 479 | |
| 480 | // Get angle beween two pinch points |
| 481 | // NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise |
| 482 | float GetGesturePinchAngle(void) |
| 483 | { |
| 484 | // NOTE: pinch angle is calculated on two touch points TOUCH_MOVE |
| 485 | |
| 486 | return GESTURES.Pinch.angle; |
| 487 | } |
| 488 | |
| 489 | //---------------------------------------------------------------------------------- |
| 490 | // Module specific Functions Definition |
| 491 | //---------------------------------------------------------------------------------- |
| 492 | #if defined(GESTURES_STANDALONE) |
| 493 | // Returns angle from two-points vector with X-axis |
| 494 | static float Vector2Angle(Vector2 v1, Vector2 v2) |
| 495 | { |
| 496 | float angle = atan2f(v2.y - v1.y, v2.x - v1.x)*(180.0f/PI); |
| 497 | |
| 498 | if (angle < 0) angle += 360.0f; |
| 499 | |
| 500 | return angle; |
| 501 | } |
| 502 | |
| 503 | // Calculate distance between two Vector2 |
| 504 | static float Vector2Distance(Vector2 v1, Vector2 v2) |
| 505 | { |
| 506 | float result; |
| 507 | |
| 508 | float dx = v2.x - v1.x; |
| 509 | float dy = v2.y - v1.y; |
| 510 | |
| 511 | result = (float)sqrt(dx*dx + dy*dy); |
| 512 | |
| 513 | return result; |
| 514 | } |
| 515 | #endif |
| 516 | |
| 517 | // Time measure returned are milliseconds |
| 518 | static double GetCurrentTime(void) |
| 519 | { |
| 520 | double time = 0; |
| 521 | |
| 522 | #if defined(_WIN32) |
| 523 | unsigned long long int clockFrequency, currentTime; |
| 524 | |
| 525 | QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation! |
| 526 | QueryPerformanceCounter(¤tTime); |
| 527 | |
| 528 | time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds |
| 529 | #endif |
| 530 | |
| 531 | #if defined(__linux__) |
| 532 | // NOTE: Only for Linux-based systems |
| 533 | struct timespec now; |
| 534 | clock_gettime(CLOCK_MONOTONIC, &now); |
| 535 | unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds |
| 536 | |
| 537 | time = ((double)nowTime/1000000.0); // Time in miliseconds |
| 538 | #endif |
| 539 | |
| 540 | #if defined(__APPLE__) |
| 541 | //#define CLOCK_REALTIME CALENDAR_CLOCK // returns UTC time since 1970-01-01 |
| 542 | //#define CLOCK_MONOTONIC SYSTEM_CLOCK // returns the time since boot time |
| 543 | |
| 544 | clock_serv_t cclock; |
| 545 | mach_timespec_t now; |
| 546 | host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock); |
| 547 | |
| 548 | // NOTE: OS X does not have clock_gettime(), using clock_get_time() |
| 549 | clock_get_time(cclock, &now); |
| 550 | mach_port_deallocate(mach_task_self(), cclock); |
| 551 | unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds |
| 552 | |
| 553 | time = ((double)nowTime/1000000.0); // Time in miliseconds |
| 554 | #endif |
| 555 | |
| 556 | return time; |
| 557 | } |
| 558 | |
| 559 | #endif // GESTURES_IMPLEMENTATION |
| 560 | |