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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
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| 17 | ** GNU Lesser General Public License Usage |
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QVECTOR2D_H |
| 41 | #define QVECTOR2D_H |
| 42 | |
| 43 | #include <QtGui/qtguiglobal.h> |
| 44 | #include <QtCore/qpoint.h> |
| 45 | #include <QtCore/qmetatype.h> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | |
| 50 | class QVector3D; |
| 51 | class QVector4D; |
| 52 | class QVariant; |
| 53 | |
| 54 | #ifndef QT_NO_VECTOR2D |
| 55 | |
| 56 | class Q_GUI_EXPORT QVector2D |
| 57 | { |
| 58 | public: |
| 59 | Q_DECL_CONSTEXPR QVector2D(); |
| 60 | explicit QVector2D(Qt::Initialization) {} |
| 61 | Q_DECL_CONSTEXPR QVector2D(float xpos, float ypos); |
| 62 | Q_DECL_CONSTEXPR explicit QVector2D(const QPoint& point); |
| 63 | Q_DECL_CONSTEXPR explicit QVector2D(const QPointF& point); |
| 64 | #ifndef QT_NO_VECTOR3D |
| 65 | explicit QVector2D(const QVector3D& vector); |
| 66 | #endif |
| 67 | #ifndef QT_NO_VECTOR4D |
| 68 | explicit QVector2D(const QVector4D& vector); |
| 69 | #endif |
| 70 | |
| 71 | bool isNull() const; |
| 72 | |
| 73 | Q_DECL_CONSTEXPR float x() const; |
| 74 | Q_DECL_CONSTEXPR float y() const; |
| 75 | |
| 76 | void setX(float x); |
| 77 | void setY(float y); |
| 78 | |
| 79 | float &operator[](int i); |
| 80 | float operator[](int i) const; |
| 81 | |
| 82 | float length() const; |
| 83 | float lengthSquared() const; //In Qt 6 convert to inline and constexpr |
| 84 | |
| 85 | Q_REQUIRED_RESULT QVector2D normalized() const; |
| 86 | void normalize(); |
| 87 | |
| 88 | float distanceToPoint(const QVector2D &point) const; |
| 89 | float distanceToLine(const QVector2D& point, const QVector2D& direction) const; |
| 90 | |
| 91 | QVector2D &operator+=(const QVector2D &vector); |
| 92 | QVector2D &operator-=(const QVector2D &vector); |
| 93 | QVector2D &operator*=(float factor); |
| 94 | QVector2D &operator*=(const QVector2D &vector); |
| 95 | QVector2D &operator/=(float divisor); |
| 96 | inline QVector2D &operator/=(const QVector2D &vector); |
| 97 | |
| 98 | static float dotProduct(const QVector2D& v1, const QVector2D& v2); //In Qt 6 convert to inline and constexpr |
| 99 | |
| 100 | Q_DECL_CONSTEXPR friend inline bool operator==(const QVector2D &v1, const QVector2D &v2); |
| 101 | Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector2D &v1, const QVector2D &v2); |
| 102 | Q_DECL_CONSTEXPR friend inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2); |
| 103 | Q_DECL_CONSTEXPR friend inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2); |
| 104 | Q_DECL_CONSTEXPR friend inline const QVector2D operator*(float factor, const QVector2D &vector); |
| 105 | Q_DECL_CONSTEXPR friend inline const QVector2D operator*(const QVector2D &vector, float factor); |
| 106 | Q_DECL_CONSTEXPR friend inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2); |
| 107 | Q_DECL_CONSTEXPR friend inline const QVector2D operator-(const QVector2D &vector); |
| 108 | Q_DECL_CONSTEXPR friend inline const QVector2D operator/(const QVector2D &vector, float divisor); |
| 109 | Q_DECL_CONSTEXPR friend inline const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor); |
| 110 | |
| 111 | Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2); |
| 112 | |
| 113 | #ifndef QT_NO_VECTOR3D |
| 114 | QVector3D toVector3D() const; |
| 115 | #endif |
| 116 | #ifndef QT_NO_VECTOR4D |
| 117 | QVector4D toVector4D() const; |
| 118 | #endif |
| 119 | |
| 120 | Q_DECL_CONSTEXPR QPoint toPoint() const; |
| 121 | Q_DECL_CONSTEXPR QPointF toPointF() const; |
| 122 | |
| 123 | operator QVariant() const; |
| 124 | |
| 125 | private: |
| 126 | float v[2]; |
| 127 | |
| 128 | friend class QVector3D; |
| 129 | friend class QVector4D; |
| 130 | }; |
| 131 | |
| 132 | Q_DECLARE_TYPEINFO(QVector2D, Q_PRIMITIVE_TYPE); |
| 133 | |
| 134 | Q_DECL_CONSTEXPR inline QVector2D::QVector2D() : v{0.0f, 0.0f} {} |
| 135 | |
| 136 | Q_DECL_CONSTEXPR inline QVector2D::QVector2D(float xpos, float ypos) : v{xpos, ypos} {} |
| 137 | |
| 138 | Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPoint& point) : v{float(point.x()), float(point.y())} {} |
| 139 | |
| 140 | Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPointF& point) : v{float(point.x()), float(point.y())} {} |
| 141 | |
| 142 | inline bool QVector2D::isNull() const |
| 143 | { |
| 144 | return qIsNull(v[0]) && qIsNull(v[1]); |
| 145 | } |
| 146 | |
| 147 | Q_DECL_CONSTEXPR inline float QVector2D::x() const { return v[0]; } |
| 148 | Q_DECL_CONSTEXPR inline float QVector2D::y() const { return v[1]; } |
| 149 | |
| 150 | inline void QVector2D::setX(float aX) { v[0] = aX; } |
| 151 | inline void QVector2D::setY(float aY) { v[1] = aY; } |
| 152 | |
| 153 | inline float &QVector2D::operator[](int i) |
| 154 | { |
| 155 | Q_ASSERT(uint(i) < 2u); |
| 156 | return v[i]; |
| 157 | } |
| 158 | |
| 159 | inline float QVector2D::operator[](int i) const |
| 160 | { |
| 161 | Q_ASSERT(uint(i) < 2u); |
| 162 | return v[i]; |
| 163 | } |
| 164 | |
| 165 | inline QVector2D &QVector2D::operator+=(const QVector2D &vector) |
| 166 | { |
| 167 | v[0] += vector.v[0]; |
| 168 | v[1] += vector.v[1]; |
| 169 | return *this; |
| 170 | } |
| 171 | |
| 172 | inline QVector2D &QVector2D::operator-=(const QVector2D &vector) |
| 173 | { |
| 174 | v[0] -= vector.v[0]; |
| 175 | v[1] -= vector.v[1]; |
| 176 | return *this; |
| 177 | } |
| 178 | |
| 179 | inline QVector2D &QVector2D::operator*=(float factor) |
| 180 | { |
| 181 | v[0] *= factor; |
| 182 | v[1] *= factor; |
| 183 | return *this; |
| 184 | } |
| 185 | |
| 186 | inline QVector2D &QVector2D::operator*=(const QVector2D &vector) |
| 187 | { |
| 188 | v[0] *= vector.v[0]; |
| 189 | v[1] *= vector.v[1]; |
| 190 | return *this; |
| 191 | } |
| 192 | |
| 193 | inline QVector2D &QVector2D::operator/=(float divisor) |
| 194 | { |
| 195 | v[0] /= divisor; |
| 196 | v[1] /= divisor; |
| 197 | return *this; |
| 198 | } |
| 199 | |
| 200 | inline QVector2D &QVector2D::operator/=(const QVector2D &vector) |
| 201 | { |
| 202 | v[0] /= vector.v[0]; |
| 203 | v[1] /= vector.v[1]; |
| 204 | return *this; |
| 205 | } |
| 206 | |
| 207 | QT_WARNING_PUSH |
| 208 | QT_WARNING_DISABLE_CLANG("-Wfloat-equal" ) |
| 209 | QT_WARNING_DISABLE_GCC("-Wfloat-equal" ) |
| 210 | QT_WARNING_DISABLE_INTEL(1572) |
| 211 | Q_DECL_CONSTEXPR inline bool operator==(const QVector2D &v1, const QVector2D &v2) |
| 212 | { |
| 213 | return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1]; |
| 214 | } |
| 215 | |
| 216 | Q_DECL_CONSTEXPR inline bool operator!=(const QVector2D &v1, const QVector2D &v2) |
| 217 | { |
| 218 | return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1]; |
| 219 | } |
| 220 | QT_WARNING_POP |
| 221 | |
| 222 | Q_DECL_CONSTEXPR inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2) |
| 223 | { |
| 224 | return QVector2D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1]); |
| 225 | } |
| 226 | |
| 227 | Q_DECL_CONSTEXPR inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2) |
| 228 | { |
| 229 | return QVector2D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1]); |
| 230 | } |
| 231 | |
| 232 | Q_DECL_CONSTEXPR inline const QVector2D operator*(float factor, const QVector2D &vector) |
| 233 | { |
| 234 | return QVector2D(vector.v[0] * factor, vector.v[1] * factor); |
| 235 | } |
| 236 | |
| 237 | Q_DECL_CONSTEXPR inline const QVector2D operator*(const QVector2D &vector, float factor) |
| 238 | { |
| 239 | return QVector2D(vector.v[0] * factor, vector.v[1] * factor); |
| 240 | } |
| 241 | |
| 242 | Q_DECL_CONSTEXPR inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2) |
| 243 | { |
| 244 | return QVector2D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1]); |
| 245 | } |
| 246 | |
| 247 | Q_DECL_CONSTEXPR inline const QVector2D operator-(const QVector2D &vector) |
| 248 | { |
| 249 | return QVector2D(-vector.v[0], -vector.v[1]); |
| 250 | } |
| 251 | |
| 252 | Q_DECL_CONSTEXPR inline const QVector2D operator/(const QVector2D &vector, float divisor) |
| 253 | { |
| 254 | return QVector2D(vector.v[0] / divisor, vector.v[1] / divisor); |
| 255 | } |
| 256 | |
| 257 | Q_DECL_CONSTEXPR inline const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor) |
| 258 | { |
| 259 | return QVector2D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1]); |
| 260 | } |
| 261 | |
| 262 | Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2) |
| 263 | { |
| 264 | return qFuzzyCompare(v1.v[0], v2.v[0]) && qFuzzyCompare(v1.v[1], v2.v[1]); |
| 265 | } |
| 266 | |
| 267 | Q_DECL_CONSTEXPR inline QPoint QVector2D::toPoint() const |
| 268 | { |
| 269 | return QPoint(qRound(v[0]), qRound(v[1])); |
| 270 | } |
| 271 | |
| 272 | Q_DECL_CONSTEXPR inline QPointF QVector2D::toPointF() const |
| 273 | { |
| 274 | return QPointF(qreal(v[0]), qreal(v[1])); |
| 275 | } |
| 276 | |
| 277 | #ifndef QT_NO_DEBUG_STREAM |
| 278 | Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector2D &vector); |
| 279 | #endif |
| 280 | |
| 281 | #ifndef QT_NO_DATASTREAM |
| 282 | Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector2D &); |
| 283 | Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector2D &); |
| 284 | #endif |
| 285 | |
| 286 | #endif |
| 287 | |
| 288 | QT_END_NAMESPACE |
| 289 | |
| 290 | #endif |
| 291 | |