1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /* WIKI CATEGORY: Platform */ |
23 | |
24 | /* |
25 | * SDL_platform_defines.h tries to get a standard set of platform defines. |
26 | */ |
27 | |
28 | #ifndef SDL_platform_defines_h_ |
29 | #define SDL_platform_defines_h_ |
30 | |
31 | #ifdef _AIX |
32 | |
33 | /** |
34 | * A preprocessor macro that is only defined if compiling for AIX. |
35 | * |
36 | * \since This macro is available since SDL 3.2.0. |
37 | */ |
38 | #define SDL_PLATFORM_AIX 1 |
39 | #endif |
40 | |
41 | #ifdef __HAIKU__ |
42 | |
43 | /** |
44 | * A preprocessor macro that is only defined if compiling for Haiku OS. |
45 | * |
46 | * \since This macro is available since SDL 3.2.0. |
47 | */ |
48 | #define SDL_PLATFORM_HAIKU 1 |
49 | #endif |
50 | |
51 | #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) |
52 | |
53 | /** |
54 | * A preprocessor macro that is only defined if compiling for BSDi |
55 | * |
56 | * \since This macro is available since SDL 3.2.0. |
57 | */ |
58 | #define SDL_PLATFORM_BSDI 1 |
59 | #endif |
60 | |
61 | #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) |
62 | |
63 | /** |
64 | * A preprocessor macro that is only defined if compiling for FreeBSD. |
65 | * |
66 | * \since This macro is available since SDL 3.2.0. |
67 | */ |
68 | #define SDL_PLATFORM_FREEBSD 1 |
69 | #endif |
70 | |
71 | #if defined(hpux) || defined(__hpux) || defined(__hpux__) |
72 | |
73 | /** |
74 | * A preprocessor macro that is only defined if compiling for HP-UX. |
75 | * |
76 | * \since This macro is available since SDL 3.2.0. |
77 | */ |
78 | #define SDL_PLATFORM_HPUX 1 |
79 | #endif |
80 | |
81 | #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) |
82 | |
83 | /** |
84 | * A preprocessor macro that is only defined if compiling for IRIX. |
85 | * |
86 | * \since This macro is available since SDL 3.2.0. |
87 | */ |
88 | #define SDL_PLATFORM_IRIX 1 |
89 | #endif |
90 | |
91 | #if (defined(linux) || defined(__linux) || defined(__linux__)) |
92 | |
93 | /** |
94 | * A preprocessor macro that is only defined if compiling for Linux. |
95 | * |
96 | * Note that Android, although ostensibly a Linux-based system, will not |
97 | * define this. It defines SDL_PLATFORM_ANDROID instead. |
98 | * |
99 | * \since This macro is available since SDL 3.2.0. |
100 | */ |
101 | #define SDL_PLATFORM_LINUX 1 |
102 | #endif |
103 | |
104 | #if defined(ANDROID) || defined(__ANDROID__) |
105 | |
106 | /** |
107 | * A preprocessor macro that is only defined if compiling for Android. |
108 | * |
109 | * \since This macro is available since SDL 3.2.0. |
110 | */ |
111 | #define SDL_PLATFORM_ANDROID 1 |
112 | #undef SDL_PLATFORM_LINUX |
113 | #endif |
114 | |
115 | #if defined(__unix__) || defined(__unix) || defined(unix) |
116 | |
117 | /** |
118 | * A preprocessor macro that is only defined if compiling for a Unix-like |
119 | * system. |
120 | * |
121 | * Other platforms, like Linux, might define this in addition to their primary |
122 | * define. |
123 | * |
124 | * \since This macro is available since SDL 3.2.0. |
125 | */ |
126 | #define SDL_PLATFORM_UNIX 1 |
127 | #endif |
128 | |
129 | #ifdef __APPLE__ |
130 | |
131 | /** |
132 | * A preprocessor macro that is only defined if compiling for Apple platforms. |
133 | * |
134 | * iOS, macOS, etc will additionally define a more specific platform macro. |
135 | * |
136 | * \since This macro is available since SDL 3.2.0. |
137 | * |
138 | * \sa SDL_PLATFORM_MACOS |
139 | * \sa SDL_PLATFORM_IOS |
140 | * \sa SDL_PLATFORM_TVOS |
141 | * \sa SDL_PLATFORM_VISIONOS |
142 | */ |
143 | #define SDL_PLATFORM_APPLE 1 |
144 | |
145 | /* lets us know what version of macOS we're compiling on */ |
146 | #include <AvailabilityMacros.h> |
147 | #ifndef __has_extension /* Older compilers don't support this */ |
148 | #define __has_extension(x) 0 |
149 | #include <TargetConditionals.h> |
150 | #undef __has_extension |
151 | #else |
152 | #include <TargetConditionals.h> |
153 | #endif |
154 | |
155 | /* Fix building with older SDKs that don't define these |
156 | See this for more information: |
157 | https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets |
158 | */ |
159 | #ifndef TARGET_OS_MACCATALYST |
160 | #define TARGET_OS_MACCATALYST 0 |
161 | #endif |
162 | #ifndef TARGET_OS_IOS |
163 | #define TARGET_OS_IOS 0 |
164 | #endif |
165 | #ifndef TARGET_OS_IPHONE |
166 | #define TARGET_OS_IPHONE 0 |
167 | #endif |
168 | #ifndef TARGET_OS_TV |
169 | #define TARGET_OS_TV 0 |
170 | #endif |
171 | #ifndef TARGET_OS_SIMULATOR |
172 | #define TARGET_OS_SIMULATOR 0 |
173 | #endif |
174 | #ifndef TARGET_OS_VISION |
175 | #define TARGET_OS_VISION 0 |
176 | #endif |
177 | |
178 | #if TARGET_OS_TV |
179 | |
180 | /** |
181 | * A preprocessor macro that is only defined if compiling for tvOS. |
182 | * |
183 | * \since This macro is available since SDL 3.2.0. |
184 | * |
185 | * \sa SDL_PLATFORM_APPLE |
186 | */ |
187 | #define SDL_PLATFORM_TVOS 1 |
188 | #endif |
189 | |
190 | #if TARGET_OS_VISION |
191 | |
192 | /** |
193 | * A preprocessor macro that is only defined if compiling for VisionOS. |
194 | * |
195 | * \since This macro is available since SDL 3.2.0. |
196 | * |
197 | * \sa SDL_PLATFORM_APPLE |
198 | */ |
199 | #define SDL_PLATFORM_VISIONOS 1 |
200 | #endif |
201 | |
202 | #if TARGET_OS_IPHONE |
203 | |
204 | /** |
205 | * A preprocessor macro that is only defined if compiling for iOS. |
206 | * |
207 | * \since This macro is available since SDL 3.2.0. |
208 | * |
209 | * \sa SDL_PLATFORM_APPLE |
210 | */ |
211 | #define SDL_PLATFORM_IOS 1 |
212 | |
213 | #else |
214 | |
215 | /** |
216 | * A preprocessor macro that is only defined if compiling for macOS. |
217 | * |
218 | * \since This macro is available since SDL 3.2.0. |
219 | * |
220 | * \sa SDL_PLATFORM_APPLE |
221 | */ |
222 | #define SDL_PLATFORM_MACOS 1 |
223 | |
224 | #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 |
225 | #error SDL for macOS only supports deploying on 10.7 and above. |
226 | #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ |
227 | #endif /* TARGET_OS_IPHONE */ |
228 | #endif /* defined(__APPLE__) */ |
229 | |
230 | #ifdef __EMSCRIPTEN__ |
231 | |
232 | /** |
233 | * A preprocessor macro that is only defined if compiling for Emscripten. |
234 | * |
235 | * \since This macro is available since SDL 3.2.0. |
236 | */ |
237 | #define SDL_PLATFORM_EMSCRIPTEN 1 |
238 | #endif |
239 | |
240 | #ifdef __NetBSD__ |
241 | |
242 | /** |
243 | * A preprocessor macro that is only defined if compiling for NetBSD. |
244 | * |
245 | * \since This macro is available since SDL 3.2.0. |
246 | */ |
247 | #define SDL_PLATFORM_NETBSD 1 |
248 | #endif |
249 | |
250 | #ifdef __OpenBSD__ |
251 | |
252 | /** |
253 | * A preprocessor macro that is only defined if compiling for OpenBSD. |
254 | * |
255 | * \since This macro is available since SDL 3.2.0. |
256 | */ |
257 | #define SDL_PLATFORM_OPENBSD 1 |
258 | #endif |
259 | |
260 | #if defined(__OS2__) || defined(__EMX__) |
261 | |
262 | /** |
263 | * A preprocessor macro that is only defined if compiling for OS/2. |
264 | * |
265 | * \since This macro is available since SDL 3.2.0. |
266 | */ |
267 | #define SDL_PLATFORM_OS2 1 |
268 | #endif |
269 | |
270 | #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) |
271 | |
272 | /** |
273 | * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1). |
274 | * |
275 | * \since This macro is available since SDL 3.2.0. |
276 | */ |
277 | #define SDL_PLATFORM_OSF 1 |
278 | #endif |
279 | |
280 | #ifdef __QNXNTO__ |
281 | |
282 | /** |
283 | * A preprocessor macro that is only defined if compiling for QNX Neutrino. |
284 | * |
285 | * \since This macro is available since SDL 3.2.0. |
286 | */ |
287 | #define SDL_PLATFORM_QNXNTO 1 |
288 | #endif |
289 | |
290 | #if defined(riscos) || defined(__riscos) || defined(__riscos__) |
291 | |
292 | /** |
293 | * A preprocessor macro that is only defined if compiling for RISC OS. |
294 | * |
295 | * \since This macro is available since SDL 3.2.0. |
296 | */ |
297 | #define SDL_PLATFORM_RISCOS 1 |
298 | #endif |
299 | |
300 | #if defined(__sun) && defined(__SVR4) |
301 | |
302 | /** |
303 | * A preprocessor macro that is only defined if compiling for SunOS/Solaris. |
304 | * |
305 | * \since This macro is available since SDL 3.2.0. |
306 | */ |
307 | #define SDL_PLATFORM_SOLARIS 1 |
308 | #endif |
309 | |
310 | #if defined(__CYGWIN__) |
311 | |
312 | /** |
313 | * A preprocessor macro that is only defined if compiling for Cygwin. |
314 | * |
315 | * \since This macro is available since SDL 3.2.0. |
316 | */ |
317 | #define SDL_PLATFORM_CYGWIN 1 |
318 | #endif |
319 | |
320 | #if defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) |
321 | |
322 | /** |
323 | * A preprocessor macro that is only defined if compiling for Windows. |
324 | * |
325 | * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, |
326 | * etc. Each will have their own more-specific platform macros, too. |
327 | * |
328 | * \since This macro is available since SDL 3.2.0. |
329 | * |
330 | * \sa SDL_PLATFORM_WIN32 |
331 | * \sa SDL_PLATFORM_XBOXONE |
332 | * \sa SDL_PLATFORM_XBOXSERIES |
333 | * \sa SDL_PLATFORM_WINGDK |
334 | * \sa SDL_PLATFORM_GDK |
335 | */ |
336 | #define SDL_PLATFORM_WINDOWS 1 |
337 | |
338 | /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ |
339 | #if defined(_MSC_VER) && defined(__has_include) |
340 | #if __has_include(<winapifamily.h>) |
341 | #define HAVE_WINAPIFAMILY_H 1 |
342 | #else |
343 | #define HAVE_WINAPIFAMILY_H 0 |
344 | #endif |
345 | |
346 | /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ |
347 | #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ |
348 | #define HAVE_WINAPIFAMILY_H 1 |
349 | #else |
350 | #define HAVE_WINAPIFAMILY_H 0 |
351 | #endif |
352 | |
353 | #if HAVE_WINAPIFAMILY_H |
354 | #include <winapifamily.h> |
355 | #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) |
356 | #else |
357 | #define WINAPI_FAMILY_WINRT 0 |
358 | #endif /* HAVE_WINAPIFAMILY_H */ |
359 | |
360 | #ifdef SDL_WIKI_DOCUMENTATION_SECTION |
361 | |
362 | /** |
363 | * A preprocessor macro that defined to 1 if compiling for Windows Phone. |
364 | * |
365 | * \since This macro is available since SDL 3.2.0. |
366 | */ |
367 | #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) |
368 | |
369 | #elif defined(HAVE_WINAPIFAMILY_H) && HAVE_WINAPIFAMILY_H |
370 | #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) |
371 | #else |
372 | #define SDL_WINAPI_FAMILY_PHONE 0 |
373 | #endif |
374 | |
375 | #if WINAPI_FAMILY_WINRT |
376 | #error Windows RT/UWP is no longer supported in SDL |
377 | |
378 | #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ |
379 | |
380 | /** |
381 | * A preprocessor macro that is only defined if compiling for Microsoft GDK |
382 | * for Windows. |
383 | * |
384 | * \since This macro is available since SDL 3.2.0. |
385 | */ |
386 | #define SDL_PLATFORM_WINGDK 1 |
387 | |
388 | #elif defined(_GAMING_XBOX_XBOXONE) |
389 | |
390 | /** |
391 | * A preprocessor macro that is only defined if compiling for Xbox One. |
392 | * |
393 | * \since This macro is available since SDL 3.2.0. |
394 | */ |
395 | #define SDL_PLATFORM_XBOXONE 1 |
396 | |
397 | #elif defined(_GAMING_XBOX_SCARLETT) |
398 | |
399 | /** |
400 | * A preprocessor macro that is only defined if compiling for Xbox Series. |
401 | * |
402 | * \since This macro is available since SDL 3.2.0. |
403 | */ |
404 | #define SDL_PLATFORM_XBOXSERIES 1 |
405 | |
406 | #else |
407 | |
408 | /** |
409 | * A preprocessor macro that is only defined if compiling for desktop Windows. |
410 | * |
411 | * Despite the "32", this also covers 64-bit Windows; as an informal |
412 | * convention, its system layer tends to still be referred to as "the Win32 |
413 | * API." |
414 | * |
415 | * \since This macro is available since SDL 3.2.0. |
416 | */ |
417 | #define SDL_PLATFORM_WIN32 1 |
418 | |
419 | #endif |
420 | #endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */ |
421 | |
422 | |
423 | /* This is to support generic "any GDK" separate from a platform-specific GDK */ |
424 | #if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) |
425 | |
426 | /** |
427 | * A preprocessor macro that is only defined if compiling for Microsoft GDK on |
428 | * any platform. |
429 | * |
430 | * \since This macro is available since SDL 3.2.0. |
431 | */ |
432 | #define SDL_PLATFORM_GDK 1 |
433 | #endif |
434 | |
435 | #if defined(__PSP__) || defined(__psp__) |
436 | |
437 | /** |
438 | * A preprocessor macro that is only defined if compiling for Sony PSP. |
439 | * |
440 | * \since This macro is available since SDL 3.2.0. |
441 | */ |
442 | #define SDL_PLATFORM_PSP 1 |
443 | #endif |
444 | |
445 | #if defined(__PS2__) || defined(PS2) |
446 | |
447 | /** |
448 | * A preprocessor macro that is only defined if compiling for Sony PlayStation |
449 | * 2. |
450 | * |
451 | * \since This macro is available since SDL 3.2.0. |
452 | */ |
453 | #define SDL_PLATFORM_PS2 1 |
454 | #endif |
455 | |
456 | #if defined(__vita__) || defined(__psp2__) |
457 | |
458 | /** |
459 | * A preprocessor macro that is only defined if compiling for Sony Vita. |
460 | * |
461 | * \since This macro is available since SDL 3.2.0. |
462 | */ |
463 | #define SDL_PLATFORM_VITA 1 |
464 | #endif |
465 | |
466 | #ifdef __3DS__ |
467 | |
468 | /** |
469 | * A preprocessor macro that is only defined if compiling for Nintendo 3DS. |
470 | * |
471 | * \since This macro is available since SDL 3.2.0. |
472 | */ |
473 | #define SDL_PLATFORM_3DS 1 |
474 | #endif |
475 | |
476 | #endif /* SDL_platform_defines_h_ */ |
477 | |