1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_opengl.h
24 *
25 * This is a simple file to encapsulate the OpenGL API headers.
26 */
27
28/**
29 * \def NO_SDL_GLEXT
30 *
31 * Define this if you have your own version of glext.h and want to disable the
32 * version included in SDL_opengl.h.
33 */
34
35#ifndef SDL_opengl_h_
36#define SDL_opengl_h_
37
38#include "SDL_config.h"
39
40#ifndef __IPHONEOS__ /* No OpenGL on iOS. */
41
42/*
43 * Mesa 3-D graphics library
44 *
45 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
46 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
47 *
48 * Permission is hereby granted, free of charge, to any person obtaining a
49 * copy of this software and associated documentation files (the "Software"),
50 * to deal in the Software without restriction, including without limitation
51 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
52 * and/or sell copies of the Software, and to permit persons to whom the
53 * Software is furnished to do so, subject to the following conditions:
54 *
55 * The above copyright notice and this permission notice shall be included
56 * in all copies or substantial portions of the Software.
57 *
58 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
59 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
61 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
62 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
63 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
64 * OTHER DEALINGS IN THE SOFTWARE.
65 */
66
67
68#ifndef __gl_h_
69#define __gl_h_
70
71#if defined(USE_MGL_NAMESPACE)
72#include "gl_mangle.h"
73#endif
74
75
76/**********************************************************************
77 * Begin system-specific stuff.
78 */
79
80#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
81#define __WIN32__
82#endif
83
84#if defined(__WIN32__) && !defined(__CYGWIN__)
85# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
86# define GLAPI __declspec(dllexport)
87# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
88# define GLAPI __declspec(dllimport)
89# else /* for use with static link lib build of Win32 edition only */
90# define GLAPI extern
91# endif /* _STATIC_MESA support */
92# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
93# define GLAPIENTRY
94# else
95# define GLAPIENTRY __stdcall
96# endif
97#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
98# define GLAPI extern
99# define GLAPIENTRY __stdcall
100#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */
101# define GLAPI extern
102# define GLAPIENTRY _System
103# define APIENTRY _System
104# if defined(__GNUC__) && !defined(_System)
105# define _System
106# endif
107#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
108# define GLAPI __attribute__((visibility("default")))
109# define GLAPIENTRY
110#endif /* WIN32 && !CYGWIN */
111
112/*
113 * WINDOWS: Include windows.h here to define APIENTRY.
114 * It is also useful when applications include this file by
115 * including only glut.h, since glut.h depends on windows.h.
116 * Applications needing to include windows.h with parms other
117 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
118 * glut.h or gl.h.
119 */
120#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
121#ifndef WIN32_LEAN_AND_MEAN
122#define WIN32_LEAN_AND_MEAN 1
123#endif
124#ifndef NOMINMAX /* don't define min() and max(). */
125#define NOMINMAX
126#endif
127#include <windows.h>
128#endif
129
130#ifndef GLAPI
131#define GLAPI extern
132#endif
133
134#ifndef GLAPIENTRY
135#define GLAPIENTRY
136#endif
137
138#ifndef APIENTRY
139#define APIENTRY GLAPIENTRY
140#endif
141
142/* "P" suffix to be used for a pointer to a function */
143#ifndef APIENTRYP
144#define APIENTRYP APIENTRY *
145#endif
146
147#ifndef GLAPIENTRYP
148#define GLAPIENTRYP GLAPIENTRY *
149#endif
150
151#if defined(PRAGMA_EXPORT_SUPPORTED)
152#pragma export on
153#endif
154
155/*
156 * End system-specific stuff.
157 **********************************************************************/
158
159
160
161#ifdef __cplusplus
162extern "C" {
163#endif
164
165
166
167#define GL_VERSION_1_1 1
168#define GL_VERSION_1_2 1
169#define GL_VERSION_1_3 1
170#define GL_ARB_imaging 1
171
172
173/*
174 * Datatypes
175 */
176typedef unsigned int GLenum;
177typedef unsigned char GLboolean;
178typedef unsigned int GLbitfield;
179typedef void GLvoid;
180typedef signed char GLbyte; /* 1-byte signed */
181typedef short GLshort; /* 2-byte signed */
182typedef int GLint; /* 4-byte signed */
183typedef unsigned char GLubyte; /* 1-byte unsigned */
184typedef unsigned short GLushort; /* 2-byte unsigned */
185typedef unsigned int GLuint; /* 4-byte unsigned */
186typedef int GLsizei; /* 4-byte signed */
187typedef float GLfloat; /* single precision float */
188typedef float GLclampf; /* single precision float in [0,1] */
189typedef double GLdouble; /* double precision float */
190typedef double GLclampd; /* double precision float in [0,1] */
191
192
193
194/*
195 * Constants
196 */
197
198/* Boolean values */
199#define GL_FALSE 0
200#define GL_TRUE 1
201
202/* Data types */
203#define GL_BYTE 0x1400
204#define GL_UNSIGNED_BYTE 0x1401
205#define GL_SHORT 0x1402
206#define GL_UNSIGNED_SHORT 0x1403
207#define GL_INT 0x1404
208#define GL_UNSIGNED_INT 0x1405
209#define GL_FLOAT 0x1406
210#define GL_2_BYTES 0x1407
211#define GL_3_BYTES 0x1408
212#define GL_4_BYTES 0x1409
213#define GL_DOUBLE 0x140A
214
215/* Primitives */
216#define GL_POINTS 0x0000
217#define GL_LINES 0x0001
218#define GL_LINE_LOOP 0x0002
219#define GL_LINE_STRIP 0x0003
220#define GL_TRIANGLES 0x0004
221#define GL_TRIANGLE_STRIP 0x0005
222#define GL_TRIANGLE_FAN 0x0006
223#define GL_QUADS 0x0007
224#define GL_QUAD_STRIP 0x0008
225#define GL_POLYGON 0x0009
226
227/* Vertex Arrays */
228#define GL_VERTEX_ARRAY 0x8074
229#define GL_NORMAL_ARRAY 0x8075
230#define GL_COLOR_ARRAY 0x8076
231#define GL_INDEX_ARRAY 0x8077
232#define GL_TEXTURE_COORD_ARRAY 0x8078
233#define GL_EDGE_FLAG_ARRAY 0x8079
234#define GL_VERTEX_ARRAY_SIZE 0x807A
235#define GL_VERTEX_ARRAY_TYPE 0x807B
236#define GL_VERTEX_ARRAY_STRIDE 0x807C
237#define GL_NORMAL_ARRAY_TYPE 0x807E
238#define GL_NORMAL_ARRAY_STRIDE 0x807F
239#define GL_COLOR_ARRAY_SIZE 0x8081
240#define GL_COLOR_ARRAY_TYPE 0x8082
241#define GL_COLOR_ARRAY_STRIDE 0x8083
242#define GL_INDEX_ARRAY_TYPE 0x8085
243#define GL_INDEX_ARRAY_STRIDE 0x8086
244#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
245#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
246#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
247#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
248#define GL_VERTEX_ARRAY_POINTER 0x808E
249#define GL_NORMAL_ARRAY_POINTER 0x808F
250#define GL_COLOR_ARRAY_POINTER 0x8090
251#define GL_INDEX_ARRAY_POINTER 0x8091
252#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
253#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
254#define GL_V2F 0x2A20
255#define GL_V3F 0x2A21
256#define GL_C4UB_V2F 0x2A22
257#define GL_C4UB_V3F 0x2A23
258#define GL_C3F_V3F 0x2A24
259#define GL_N3F_V3F 0x2A25
260#define GL_C4F_N3F_V3F 0x2A26
261#define GL_T2F_V3F 0x2A27
262#define GL_T4F_V4F 0x2A28
263#define GL_T2F_C4UB_V3F 0x2A29
264#define GL_T2F_C3F_V3F 0x2A2A
265#define GL_T2F_N3F_V3F 0x2A2B
266#define GL_T2F_C4F_N3F_V3F 0x2A2C
267#define GL_T4F_C4F_N3F_V4F 0x2A2D
268
269/* Matrix Mode */
270#define GL_MATRIX_MODE 0x0BA0
271#define GL_MODELVIEW 0x1700
272#define GL_PROJECTION 0x1701
273#define GL_TEXTURE 0x1702
274
275/* Points */
276#define GL_POINT_SMOOTH 0x0B10
277#define GL_POINT_SIZE 0x0B11
278#define GL_POINT_SIZE_GRANULARITY 0x0B13
279#define GL_POINT_SIZE_RANGE 0x0B12
280
281/* Lines */
282#define GL_LINE_SMOOTH 0x0B20
283#define GL_LINE_STIPPLE 0x0B24
284#define GL_LINE_STIPPLE_PATTERN 0x0B25
285#define GL_LINE_STIPPLE_REPEAT 0x0B26
286#define GL_LINE_WIDTH 0x0B21
287#define GL_LINE_WIDTH_GRANULARITY 0x0B23
288#define GL_LINE_WIDTH_RANGE 0x0B22
289
290/* Polygons */
291#define GL_POINT 0x1B00
292#define GL_LINE 0x1B01
293#define GL_FILL 0x1B02
294#define GL_CW 0x0900
295#define GL_CCW 0x0901
296#define GL_FRONT 0x0404
297#define GL_BACK 0x0405
298#define GL_POLYGON_MODE 0x0B40
299#define GL_POLYGON_SMOOTH 0x0B41
300#define GL_POLYGON_STIPPLE 0x0B42
301#define GL_EDGE_FLAG 0x0B43
302#define GL_CULL_FACE 0x0B44
303#define GL_CULL_FACE_MODE 0x0B45
304#define GL_FRONT_FACE 0x0B46
305#define GL_POLYGON_OFFSET_FACTOR 0x8038
306#define GL_POLYGON_OFFSET_UNITS 0x2A00
307#define GL_POLYGON_OFFSET_POINT 0x2A01
308#define GL_POLYGON_OFFSET_LINE 0x2A02
309#define GL_POLYGON_OFFSET_FILL 0x8037
310
311/* Display Lists */
312#define GL_COMPILE 0x1300
313#define GL_COMPILE_AND_EXECUTE 0x1301
314#define GL_LIST_BASE 0x0B32
315#define GL_LIST_INDEX 0x0B33
316#define GL_LIST_MODE 0x0B30
317
318/* Depth buffer */
319#define GL_NEVER 0x0200
320#define GL_LESS 0x0201
321#define GL_EQUAL 0x0202
322#define GL_LEQUAL 0x0203
323#define GL_GREATER 0x0204
324#define GL_NOTEQUAL 0x0205
325#define GL_GEQUAL 0x0206
326#define GL_ALWAYS 0x0207
327#define GL_DEPTH_TEST 0x0B71
328#define GL_DEPTH_BITS 0x0D56
329#define GL_DEPTH_CLEAR_VALUE 0x0B73
330#define GL_DEPTH_FUNC 0x0B74
331#define GL_DEPTH_RANGE 0x0B70
332#define GL_DEPTH_WRITEMASK 0x0B72
333#define GL_DEPTH_COMPONENT 0x1902
334
335/* Lighting */
336#define GL_LIGHTING 0x0B50
337#define GL_LIGHT0 0x4000
338#define GL_LIGHT1 0x4001
339#define GL_LIGHT2 0x4002
340#define GL_LIGHT3 0x4003
341#define GL_LIGHT4 0x4004
342#define GL_LIGHT5 0x4005
343#define GL_LIGHT6 0x4006
344#define GL_LIGHT7 0x4007
345#define GL_SPOT_EXPONENT 0x1205
346#define GL_SPOT_CUTOFF 0x1206
347#define GL_CONSTANT_ATTENUATION 0x1207
348#define GL_LINEAR_ATTENUATION 0x1208
349#define GL_QUADRATIC_ATTENUATION 0x1209
350#define GL_AMBIENT 0x1200
351#define GL_DIFFUSE 0x1201
352#define GL_SPECULAR 0x1202
353#define GL_SHININESS 0x1601
354#define GL_EMISSION 0x1600
355#define GL_POSITION 0x1203
356#define GL_SPOT_DIRECTION 0x1204
357#define GL_AMBIENT_AND_DIFFUSE 0x1602
358#define GL_COLOR_INDEXES 0x1603
359#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
360#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
361#define GL_LIGHT_MODEL_AMBIENT 0x0B53
362#define GL_FRONT_AND_BACK 0x0408
363#define GL_SHADE_MODEL 0x0B54
364#define GL_FLAT 0x1D00
365#define GL_SMOOTH 0x1D01
366#define GL_COLOR_MATERIAL 0x0B57
367#define GL_COLOR_MATERIAL_FACE 0x0B55
368#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
369#define GL_NORMALIZE 0x0BA1
370
371/* User clipping planes */
372#define GL_CLIP_PLANE0 0x3000
373#define GL_CLIP_PLANE1 0x3001
374#define GL_CLIP_PLANE2 0x3002
375#define GL_CLIP_PLANE3 0x3003
376#define GL_CLIP_PLANE4 0x3004
377#define GL_CLIP_PLANE5 0x3005
378
379/* Accumulation buffer */
380#define GL_ACCUM_RED_BITS 0x0D58
381#define GL_ACCUM_GREEN_BITS 0x0D59
382#define GL_ACCUM_BLUE_BITS 0x0D5A
383#define GL_ACCUM_ALPHA_BITS 0x0D5B
384#define GL_ACCUM_CLEAR_VALUE 0x0B80
385#define GL_ACCUM 0x0100
386#define GL_ADD 0x0104
387#define GL_LOAD 0x0101
388#define GL_MULT 0x0103
389#define GL_RETURN 0x0102
390
391/* Alpha testing */
392#define GL_ALPHA_TEST 0x0BC0
393#define GL_ALPHA_TEST_REF 0x0BC2
394#define GL_ALPHA_TEST_FUNC 0x0BC1
395
396/* Blending */
397#define GL_BLEND 0x0BE2
398#define GL_BLEND_SRC 0x0BE1
399#define GL_BLEND_DST 0x0BE0
400#define GL_ZERO 0
401#define GL_ONE 1
402#define GL_SRC_COLOR 0x0300
403#define GL_ONE_MINUS_SRC_COLOR 0x0301
404#define GL_SRC_ALPHA 0x0302
405#define GL_ONE_MINUS_SRC_ALPHA 0x0303
406#define GL_DST_ALPHA 0x0304
407#define GL_ONE_MINUS_DST_ALPHA 0x0305
408#define GL_DST_COLOR 0x0306
409#define GL_ONE_MINUS_DST_COLOR 0x0307
410#define GL_SRC_ALPHA_SATURATE 0x0308
411
412/* Render Mode */
413#define GL_FEEDBACK 0x1C01
414#define GL_RENDER 0x1C00
415#define GL_SELECT 0x1C02
416
417/* Feedback */
418#define GL_2D 0x0600
419#define GL_3D 0x0601
420#define GL_3D_COLOR 0x0602
421#define GL_3D_COLOR_TEXTURE 0x0603
422#define GL_4D_COLOR_TEXTURE 0x0604
423#define GL_POINT_TOKEN 0x0701
424#define GL_LINE_TOKEN 0x0702
425#define GL_LINE_RESET_TOKEN 0x0707
426#define GL_POLYGON_TOKEN 0x0703
427#define GL_BITMAP_TOKEN 0x0704
428#define GL_DRAW_PIXEL_TOKEN 0x0705
429#define GL_COPY_PIXEL_TOKEN 0x0706
430#define GL_PASS_THROUGH_TOKEN 0x0700
431#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
432#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
433#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
434
435/* Selection */
436#define GL_SELECTION_BUFFER_POINTER 0x0DF3
437#define GL_SELECTION_BUFFER_SIZE 0x0DF4
438
439/* Fog */
440#define GL_FOG 0x0B60
441#define GL_FOG_MODE 0x0B65
442#define GL_FOG_DENSITY 0x0B62
443#define GL_FOG_COLOR 0x0B66
444#define GL_FOG_INDEX 0x0B61
445#define GL_FOG_START 0x0B63
446#define GL_FOG_END 0x0B64
447#define GL_LINEAR 0x2601
448#define GL_EXP 0x0800
449#define GL_EXP2 0x0801
450
451/* Logic Ops */
452#define GL_LOGIC_OP 0x0BF1
453#define GL_INDEX_LOGIC_OP 0x0BF1
454#define GL_COLOR_LOGIC_OP 0x0BF2
455#define GL_LOGIC_OP_MODE 0x0BF0
456#define GL_CLEAR 0x1500
457#define GL_SET 0x150F
458#define GL_COPY 0x1503
459#define GL_COPY_INVERTED 0x150C
460#define GL_NOOP 0x1505
461#define GL_INVERT 0x150A
462#define GL_AND 0x1501
463#define GL_NAND 0x150E
464#define GL_OR 0x1507
465#define GL_NOR 0x1508
466#define GL_XOR 0x1506
467#define GL_EQUIV 0x1509
468#define GL_AND_REVERSE 0x1502
469#define GL_AND_INVERTED 0x1504
470#define GL_OR_REVERSE 0x150B
471#define GL_OR_INVERTED 0x150D
472
473/* Stencil */
474#define GL_STENCIL_BITS 0x0D57
475#define GL_STENCIL_TEST 0x0B90
476#define GL_STENCIL_CLEAR_VALUE 0x0B91
477#define GL_STENCIL_FUNC 0x0B92
478#define GL_STENCIL_VALUE_MASK 0x0B93
479#define GL_STENCIL_FAIL 0x0B94
480#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
481#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
482#define GL_STENCIL_REF 0x0B97
483#define GL_STENCIL_WRITEMASK 0x0B98
484#define GL_STENCIL_INDEX 0x1901
485#define GL_KEEP 0x1E00
486#define GL_REPLACE 0x1E01
487#define GL_INCR 0x1E02
488#define GL_DECR 0x1E03
489
490/* Buffers, Pixel Drawing/Reading */
491#define GL_NONE 0
492#define GL_LEFT 0x0406
493#define GL_RIGHT 0x0407
494/*GL_FRONT 0x0404 */
495/*GL_BACK 0x0405 */
496/*GL_FRONT_AND_BACK 0x0408 */
497#define GL_FRONT_LEFT 0x0400
498#define GL_FRONT_RIGHT 0x0401
499#define GL_BACK_LEFT 0x0402
500#define GL_BACK_RIGHT 0x0403
501#define GL_AUX0 0x0409
502#define GL_AUX1 0x040A
503#define GL_AUX2 0x040B
504#define GL_AUX3 0x040C
505#define GL_COLOR_INDEX 0x1900
506#define GL_RED 0x1903
507#define GL_GREEN 0x1904
508#define GL_BLUE 0x1905
509#define GL_ALPHA 0x1906
510#define GL_LUMINANCE 0x1909
511#define GL_LUMINANCE_ALPHA 0x190A
512#define GL_ALPHA_BITS 0x0D55
513#define GL_RED_BITS 0x0D52
514#define GL_GREEN_BITS 0x0D53
515#define GL_BLUE_BITS 0x0D54
516#define GL_INDEX_BITS 0x0D51
517#define GL_SUBPIXEL_BITS 0x0D50
518#define GL_AUX_BUFFERS 0x0C00
519#define GL_READ_BUFFER 0x0C02
520#define GL_DRAW_BUFFER 0x0C01
521#define GL_DOUBLEBUFFER 0x0C32
522#define GL_STEREO 0x0C33
523#define GL_BITMAP 0x1A00
524#define GL_COLOR 0x1800
525#define GL_DEPTH 0x1801
526#define GL_STENCIL 0x1802
527#define GL_DITHER 0x0BD0
528#define GL_RGB 0x1907
529#define GL_RGBA 0x1908
530
531/* Implementation limits */
532#define GL_MAX_LIST_NESTING 0x0B31
533#define GL_MAX_EVAL_ORDER 0x0D30
534#define GL_MAX_LIGHTS 0x0D31
535#define GL_MAX_CLIP_PLANES 0x0D32
536#define GL_MAX_TEXTURE_SIZE 0x0D33
537#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
538#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
539#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
540#define GL_MAX_NAME_STACK_DEPTH 0x0D37
541#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
542#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
543#define GL_MAX_VIEWPORT_DIMS 0x0D3A
544#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
545
546/* Gets */
547#define GL_ATTRIB_STACK_DEPTH 0x0BB0
548#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
549#define GL_COLOR_CLEAR_VALUE 0x0C22
550#define GL_COLOR_WRITEMASK 0x0C23
551#define GL_CURRENT_INDEX 0x0B01
552#define GL_CURRENT_COLOR 0x0B00
553#define GL_CURRENT_NORMAL 0x0B02
554#define GL_CURRENT_RASTER_COLOR 0x0B04
555#define GL_CURRENT_RASTER_DISTANCE 0x0B09
556#define GL_CURRENT_RASTER_INDEX 0x0B05
557#define GL_CURRENT_RASTER_POSITION 0x0B07
558#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
559#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
560#define GL_CURRENT_TEXTURE_COORDS 0x0B03
561#define GL_INDEX_CLEAR_VALUE 0x0C20
562#define GL_INDEX_MODE 0x0C30
563#define GL_INDEX_WRITEMASK 0x0C21
564#define GL_MODELVIEW_MATRIX 0x0BA6
565#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
566#define GL_NAME_STACK_DEPTH 0x0D70
567#define GL_PROJECTION_MATRIX 0x0BA7
568#define GL_PROJECTION_STACK_DEPTH 0x0BA4
569#define GL_RENDER_MODE 0x0C40
570#define GL_RGBA_MODE 0x0C31
571#define GL_TEXTURE_MATRIX 0x0BA8
572#define GL_TEXTURE_STACK_DEPTH 0x0BA5
573#define GL_VIEWPORT 0x0BA2
574
575/* Evaluators */
576#define GL_AUTO_NORMAL 0x0D80
577#define GL_MAP1_COLOR_4 0x0D90
578#define GL_MAP1_INDEX 0x0D91
579#define GL_MAP1_NORMAL 0x0D92
580#define GL_MAP1_TEXTURE_COORD_1 0x0D93
581#define GL_MAP1_TEXTURE_COORD_2 0x0D94
582#define GL_MAP1_TEXTURE_COORD_3 0x0D95
583#define GL_MAP1_TEXTURE_COORD_4 0x0D96
584#define GL_MAP1_VERTEX_3 0x0D97
585#define GL_MAP1_VERTEX_4 0x0D98
586#define GL_MAP2_COLOR_4 0x0DB0
587#define GL_MAP2_INDEX 0x0DB1
588#define GL_MAP2_NORMAL 0x0DB2
589#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
590#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
591#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
592#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
593#define GL_MAP2_VERTEX_3 0x0DB7
594#define GL_MAP2_VERTEX_4 0x0DB8
595#define GL_MAP1_GRID_DOMAIN 0x0DD0
596#define GL_MAP1_GRID_SEGMENTS 0x0DD1
597#define GL_MAP2_GRID_DOMAIN 0x0DD2
598#define GL_MAP2_GRID_SEGMENTS 0x0DD3
599#define GL_COEFF 0x0A00
600#define GL_ORDER 0x0A01
601#define GL_DOMAIN 0x0A02
602
603/* Hints */
604#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
605#define GL_POINT_SMOOTH_HINT 0x0C51
606#define GL_LINE_SMOOTH_HINT 0x0C52
607#define GL_POLYGON_SMOOTH_HINT 0x0C53
608#define GL_FOG_HINT 0x0C54
609#define GL_DONT_CARE 0x1100
610#define GL_FASTEST 0x1101
611#define GL_NICEST 0x1102
612
613/* Scissor box */
614#define GL_SCISSOR_BOX 0x0C10
615#define GL_SCISSOR_TEST 0x0C11
616
617/* Pixel Mode / Transfer */
618#define GL_MAP_COLOR 0x0D10
619#define GL_MAP_STENCIL 0x0D11
620#define GL_INDEX_SHIFT 0x0D12
621#define GL_INDEX_OFFSET 0x0D13
622#define GL_RED_SCALE 0x0D14
623#define GL_RED_BIAS 0x0D15
624#define GL_GREEN_SCALE 0x0D18
625#define GL_GREEN_BIAS 0x0D19
626#define GL_BLUE_SCALE 0x0D1A
627#define GL_BLUE_BIAS 0x0D1B
628#define GL_ALPHA_SCALE 0x0D1C
629#define GL_ALPHA_BIAS 0x0D1D
630#define GL_DEPTH_SCALE 0x0D1E
631#define GL_DEPTH_BIAS 0x0D1F
632#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
633#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
634#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
635#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
636#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
637#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
638#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
639#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
640#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
641#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
642#define GL_PIXEL_MAP_S_TO_S 0x0C71
643#define GL_PIXEL_MAP_I_TO_I 0x0C70
644#define GL_PIXEL_MAP_I_TO_R 0x0C72
645#define GL_PIXEL_MAP_I_TO_G 0x0C73
646#define GL_PIXEL_MAP_I_TO_B 0x0C74
647#define GL_PIXEL_MAP_I_TO_A 0x0C75
648#define GL_PIXEL_MAP_R_TO_R 0x0C76
649#define GL_PIXEL_MAP_G_TO_G 0x0C77
650#define GL_PIXEL_MAP_B_TO_B 0x0C78
651#define GL_PIXEL_MAP_A_TO_A 0x0C79
652#define GL_PACK_ALIGNMENT 0x0D05
653#define GL_PACK_LSB_FIRST 0x0D01
654#define GL_PACK_ROW_LENGTH 0x0D02
655#define GL_PACK_SKIP_PIXELS 0x0D04
656#define GL_PACK_SKIP_ROWS 0x0D03
657#define GL_PACK_SWAP_BYTES 0x0D00
658#define GL_UNPACK_ALIGNMENT 0x0CF5
659#define GL_UNPACK_LSB_FIRST 0x0CF1
660#define GL_UNPACK_ROW_LENGTH 0x0CF2
661#define GL_UNPACK_SKIP_PIXELS 0x0CF4
662#define GL_UNPACK_SKIP_ROWS 0x0CF3
663#define GL_UNPACK_SWAP_BYTES 0x0CF0
664#define GL_ZOOM_X 0x0D16
665#define GL_ZOOM_Y 0x0D17
666
667/* Texture mapping */
668#define GL_TEXTURE_ENV 0x2300
669#define GL_TEXTURE_ENV_MODE 0x2200
670#define GL_TEXTURE_1D 0x0DE0
671#define GL_TEXTURE_2D 0x0DE1
672#define GL_TEXTURE_WRAP_S 0x2802
673#define GL_TEXTURE_WRAP_T 0x2803
674#define GL_TEXTURE_MAG_FILTER 0x2800
675#define GL_TEXTURE_MIN_FILTER 0x2801
676#define GL_TEXTURE_ENV_COLOR 0x2201
677#define GL_TEXTURE_GEN_S 0x0C60
678#define GL_TEXTURE_GEN_T 0x0C61
679#define GL_TEXTURE_GEN_R 0x0C62
680#define GL_TEXTURE_GEN_Q 0x0C63
681#define GL_TEXTURE_GEN_MODE 0x2500
682#define GL_TEXTURE_BORDER_COLOR 0x1004
683#define GL_TEXTURE_WIDTH 0x1000
684#define GL_TEXTURE_HEIGHT 0x1001
685#define GL_TEXTURE_BORDER 0x1005
686#define GL_TEXTURE_COMPONENTS 0x1003
687#define GL_TEXTURE_RED_SIZE 0x805C
688#define GL_TEXTURE_GREEN_SIZE 0x805D
689#define GL_TEXTURE_BLUE_SIZE 0x805E
690#define GL_TEXTURE_ALPHA_SIZE 0x805F
691#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
692#define GL_TEXTURE_INTENSITY_SIZE 0x8061
693#define GL_NEAREST_MIPMAP_NEAREST 0x2700
694#define GL_NEAREST_MIPMAP_LINEAR 0x2702
695#define GL_LINEAR_MIPMAP_NEAREST 0x2701
696#define GL_LINEAR_MIPMAP_LINEAR 0x2703
697#define GL_OBJECT_LINEAR 0x2401
698#define GL_OBJECT_PLANE 0x2501
699#define GL_EYE_LINEAR 0x2400
700#define GL_EYE_PLANE 0x2502
701#define GL_SPHERE_MAP 0x2402
702#define GL_DECAL 0x2101
703#define GL_MODULATE 0x2100
704#define GL_NEAREST 0x2600
705#define GL_REPEAT 0x2901
706#define GL_CLAMP 0x2900
707#define GL_S 0x2000
708#define GL_T 0x2001
709#define GL_R 0x2002
710#define GL_Q 0x2003
711
712/* Utility */
713#define GL_VENDOR 0x1F00
714#define GL_RENDERER 0x1F01
715#define GL_VERSION 0x1F02
716#define GL_EXTENSIONS 0x1F03
717
718/* Errors */
719#define GL_NO_ERROR 0
720#define GL_INVALID_ENUM 0x0500
721#define GL_INVALID_VALUE 0x0501
722#define GL_INVALID_OPERATION 0x0502
723#define GL_STACK_OVERFLOW 0x0503
724#define GL_STACK_UNDERFLOW 0x0504
725#define GL_OUT_OF_MEMORY 0x0505
726
727/* glPush/PopAttrib bits */
728#define GL_CURRENT_BIT 0x00000001
729#define GL_POINT_BIT 0x00000002
730#define GL_LINE_BIT 0x00000004
731#define GL_POLYGON_BIT 0x00000008
732#define GL_POLYGON_STIPPLE_BIT 0x00000010
733#define GL_PIXEL_MODE_BIT 0x00000020
734#define GL_LIGHTING_BIT 0x00000040
735#define GL_FOG_BIT 0x00000080
736#define GL_DEPTH_BUFFER_BIT 0x00000100
737#define GL_ACCUM_BUFFER_BIT 0x00000200
738#define GL_STENCIL_BUFFER_BIT 0x00000400
739#define GL_VIEWPORT_BIT 0x00000800
740#define GL_TRANSFORM_BIT 0x00001000
741#define GL_ENABLE_BIT 0x00002000
742#define GL_COLOR_BUFFER_BIT 0x00004000
743#define GL_HINT_BIT 0x00008000
744#define GL_EVAL_BIT 0x00010000
745#define GL_LIST_BIT 0x00020000
746#define GL_TEXTURE_BIT 0x00040000
747#define GL_SCISSOR_BIT 0x00080000
748#define GL_ALL_ATTRIB_BITS 0x000FFFFF
749
750
751/* OpenGL 1.1 */
752#define GL_PROXY_TEXTURE_1D 0x8063
753#define GL_PROXY_TEXTURE_2D 0x8064
754#define GL_TEXTURE_PRIORITY 0x8066
755#define GL_TEXTURE_RESIDENT 0x8067
756#define GL_TEXTURE_BINDING_1D 0x8068
757#define GL_TEXTURE_BINDING_2D 0x8069
758#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
759#define GL_ALPHA4 0x803B
760#define GL_ALPHA8 0x803C
761#define GL_ALPHA12 0x803D
762#define GL_ALPHA16 0x803E
763#define GL_LUMINANCE4 0x803F
764#define GL_LUMINANCE8 0x8040
765#define GL_LUMINANCE12 0x8041
766#define GL_LUMINANCE16 0x8042
767#define GL_LUMINANCE4_ALPHA4 0x8043
768#define GL_LUMINANCE6_ALPHA2 0x8044
769#define GL_LUMINANCE8_ALPHA8 0x8045
770#define GL_LUMINANCE12_ALPHA4 0x8046
771#define GL_LUMINANCE12_ALPHA12 0x8047
772#define GL_LUMINANCE16_ALPHA16 0x8048
773#define GL_INTENSITY 0x8049
774#define GL_INTENSITY4 0x804A
775#define GL_INTENSITY8 0x804B
776#define GL_INTENSITY12 0x804C
777#define GL_INTENSITY16 0x804D
778#define GL_R3_G3_B2 0x2A10
779#define GL_RGB4 0x804F
780#define GL_RGB5 0x8050
781#define GL_RGB8 0x8051
782#define GL_RGB10 0x8052
783#define GL_RGB12 0x8053
784#define GL_RGB16 0x8054
785#define GL_RGBA2 0x8055
786#define GL_RGBA4 0x8056
787#define GL_RGB5_A1 0x8057
788#define GL_RGBA8 0x8058
789#define GL_RGB10_A2 0x8059
790#define GL_RGBA12 0x805A
791#define GL_RGBA16 0x805B
792#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
793#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
794#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
795#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
796
797
798
799/*
800 * Miscellaneous
801 */
802
803GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
804
805GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
806
807GLAPI void GLAPIENTRY glClear( GLbitfield mask );
808
809GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
810
811GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
812
813GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
814
815GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
816
817GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
818
819GLAPI void GLAPIENTRY glCullFace( GLenum mode );
820
821GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
822
823GLAPI void GLAPIENTRY glPointSize( GLfloat size );
824
825GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
826
827GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
828
829GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
830
831GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
832
833GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
834
835GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
836
837GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
838
839GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
840
841GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
842
843GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
844
845GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
846
847GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
848
849GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
850
851GLAPI void GLAPIENTRY glEnable( GLenum cap );
852
853GLAPI void GLAPIENTRY glDisable( GLenum cap );
854
855GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
856
857
858GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
859
860GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
861
862
863GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
864
865GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
866
867GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
868
869GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
870
871
872GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
873
874GLAPI void GLAPIENTRY glPopAttrib( void );
875
876
877GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
878
879GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
880
881
882GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
883
884GLAPI GLenum GLAPIENTRY glGetError( void );
885
886GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
887
888GLAPI void GLAPIENTRY glFinish( void );
889
890GLAPI void GLAPIENTRY glFlush( void );
891
892GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
893
894
895/*
896 * Depth Buffer
897 */
898
899GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
900
901GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
902
903GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
904
905GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
906
907
908/*
909 * Accumulation Buffer
910 */
911
912GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
913
914GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
915
916
917/*
918 * Transformation
919 */
920
921GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
922
923GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
924 GLdouble bottom, GLdouble top,
925 GLdouble near_val, GLdouble far_val );
926
927GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
928 GLdouble bottom, GLdouble top,
929 GLdouble near_val, GLdouble far_val );
930
931GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
932 GLsizei width, GLsizei height );
933
934GLAPI void GLAPIENTRY glPushMatrix( void );
935
936GLAPI void GLAPIENTRY glPopMatrix( void );
937
938GLAPI void GLAPIENTRY glLoadIdentity( void );
939
940GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
941GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
942
943GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
944GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
945
946GLAPI void GLAPIENTRY glRotated( GLdouble angle,
947 GLdouble x, GLdouble y, GLdouble z );
948GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
949 GLfloat x, GLfloat y, GLfloat z );
950
951GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
952GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
953
954GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
955GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
956
957
958/*
959 * Display Lists
960 */
961
962GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
963
964GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
965
966GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
967
968GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
969
970GLAPI void GLAPIENTRY glEndList( void );
971
972GLAPI void GLAPIENTRY glCallList( GLuint list );
973
974GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
975 const GLvoid *lists );
976
977GLAPI void GLAPIENTRY glListBase( GLuint base );
978
979
980/*
981 * Drawing Functions
982 */
983
984GLAPI void GLAPIENTRY glBegin( GLenum mode );
985
986GLAPI void GLAPIENTRY glEnd( void );
987
988
989GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
990GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
991GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
992GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
993
994GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
995GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
996GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
997GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
998
999GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1000GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1001GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
1002GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
1003
1004GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
1005GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
1006GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
1007GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
1008
1009GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
1010GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
1011GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
1012GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
1013
1014GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
1015GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
1016GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
1017GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
1018
1019
1020GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
1021GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
1022GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
1023GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
1024GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
1025
1026GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
1027GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
1028GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
1029GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
1030GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
1031
1032
1033GLAPI void GLAPIENTRY glIndexd( GLdouble c );
1034GLAPI void GLAPIENTRY glIndexf( GLfloat c );
1035GLAPI void GLAPIENTRY glIndexi( GLint c );
1036GLAPI void GLAPIENTRY glIndexs( GLshort c );
1037GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
1038
1039GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
1040GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
1041GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
1042GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
1043GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
1044
1045GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
1046GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
1047GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
1048GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
1049GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
1050GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
1051GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
1052GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
1053
1054GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
1055 GLbyte blue, GLbyte alpha );
1056GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
1057 GLdouble blue, GLdouble alpha );
1058GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
1059 GLfloat blue, GLfloat alpha );
1060GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1061 GLint blue, GLint alpha );
1062GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1063 GLshort blue, GLshort alpha );
1064GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1065 GLubyte blue, GLubyte alpha );
1066GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1067 GLuint blue, GLuint alpha );
1068GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1069 GLushort blue, GLushort alpha );
1070
1071
1072GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1073GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1074GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1075GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1076GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1077GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1078GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1079GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1080
1081GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1082GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1083GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1084GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1085GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1086GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1087GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1088GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1089
1090
1091GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1092GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1093GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1094GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1095
1096GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1097GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1098GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1099GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1100
1101GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1102GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1103GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1104GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1105
1106GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1107GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1108GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1109GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1110
1111GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1112GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1113GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1114GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1115
1116GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1117GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1118GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1119GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1120
1121GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1122GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1123GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1124GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1125
1126GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1127GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1128GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1129GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1130
1131
1132GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1133GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1134GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1135GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1136
1137GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1138GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1139GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1140GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1141
1142GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1143GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1144GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1145GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1146
1147GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1148GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1149GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1150GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1151
1152GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1153GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1154GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1155GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1156
1157GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1158GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1159GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1160GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1161
1162
1163GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1164GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1165GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1166GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1167
1168
1169GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1170GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1171GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1172GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1173
1174
1175/*
1176 * Vertex Arrays (1.1)
1177 */
1178
1179GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1180 GLsizei stride, const GLvoid *ptr );
1181
1182GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1183 const GLvoid *ptr );
1184
1185GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1186 GLsizei stride, const GLvoid *ptr );
1187
1188GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1189 const GLvoid *ptr );
1190
1191GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1192 GLsizei stride, const GLvoid *ptr );
1193
1194GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1195
1196GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1197
1198GLAPI void GLAPIENTRY glArrayElement( GLint i );
1199
1200GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1201
1202GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1203 GLenum type, const GLvoid *indices );
1204
1205GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1206 const GLvoid *pointer );
1207
1208/*
1209 * Lighting
1210 */
1211
1212GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1213
1214GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1215GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1216GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1217 const GLfloat *params );
1218GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1219 const GLint *params );
1220
1221GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1222 GLfloat *params );
1223GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1224 GLint *params );
1225
1226GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1227GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1228GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1229GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1230
1231GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1232GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1233GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1234GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1235
1236GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1237GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1238
1239GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1240
1241
1242/*
1243 * Raster functions
1244 */
1245
1246GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1247
1248GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1249GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1250
1251GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1252GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1253
1254GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1255 const GLfloat *values );
1256GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1257 const GLuint *values );
1258GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1259 const GLushort *values );
1260
1261GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1262GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1263GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1264
1265GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1266 GLfloat xorig, GLfloat yorig,
1267 GLfloat xmove, GLfloat ymove,
1268 const GLubyte *bitmap );
1269
1270GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1271 GLsizei width, GLsizei height,
1272 GLenum format, GLenum type,
1273 GLvoid *pixels );
1274
1275GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1276 GLenum format, GLenum type,
1277 const GLvoid *pixels );
1278
1279GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1280 GLsizei width, GLsizei height,
1281 GLenum type );
1282
1283/*
1284 * Stenciling
1285 */
1286
1287GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1288
1289GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1290
1291GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1292
1293GLAPI void GLAPIENTRY glClearStencil( GLint s );
1294
1295
1296
1297/*
1298 * Texture mapping
1299 */
1300
1301GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1302GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1303GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1304
1305GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1306GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1307GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1308
1309GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1310GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1311GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1312
1313
1314GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1315GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1316
1317GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1318GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1319
1320GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1321GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1322
1323
1324GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1325GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1326
1327GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1328 const GLfloat *params );
1329GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1330 const GLint *params );
1331
1332GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1333 GLenum pname, GLfloat *params);
1334GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1335 GLenum pname, GLint *params );
1336
1337GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1338 GLenum pname, GLfloat *params );
1339GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1340 GLenum pname, GLint *params );
1341
1342
1343GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1344 GLint internalFormat,
1345 GLsizei width, GLint border,
1346 GLenum format, GLenum type,
1347 const GLvoid *pixels );
1348
1349GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1350 GLint internalFormat,
1351 GLsizei width, GLsizei height,
1352 GLint border, GLenum format, GLenum type,
1353 const GLvoid *pixels );
1354
1355GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1356 GLenum format, GLenum type,
1357 GLvoid *pixels );
1358
1359
1360/* 1.1 functions */
1361
1362GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1363
1364GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1365
1366GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1367
1368GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1369 const GLuint *textures,
1370 const GLclampf *priorities );
1371
1372GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1373 const GLuint *textures,
1374 GLboolean *residences );
1375
1376GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1377
1378
1379GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1380 GLint xoffset,
1381 GLsizei width, GLenum format,
1382 GLenum type, const GLvoid *pixels );
1383
1384
1385GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1386 GLint xoffset, GLint yoffset,
1387 GLsizei width, GLsizei height,
1388 GLenum format, GLenum type,
1389 const GLvoid *pixels );
1390
1391
1392GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1393 GLenum internalformat,
1394 GLint x, GLint y,
1395 GLsizei width, GLint border );
1396
1397
1398GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1399 GLenum internalformat,
1400 GLint x, GLint y,
1401 GLsizei width, GLsizei height,
1402 GLint border );
1403
1404
1405GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1406 GLint xoffset, GLint x, GLint y,
1407 GLsizei width );
1408
1409
1410GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1411 GLint xoffset, GLint yoffset,
1412 GLint x, GLint y,
1413 GLsizei width, GLsizei height );
1414
1415
1416/*
1417 * Evaluators
1418 */
1419
1420GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1421 GLint stride,
1422 GLint order, const GLdouble *points );
1423GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1424 GLint stride,
1425 GLint order, const GLfloat *points );
1426
1427GLAPI void GLAPIENTRY glMap2d( GLenum target,
1428 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1429 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1430 const GLdouble *points );
1431GLAPI void GLAPIENTRY glMap2f( GLenum target,
1432 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1433 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1434 const GLfloat *points );
1435
1436GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1437GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1438GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1439
1440GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1441GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1442
1443GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1444GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1445
1446GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1447GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1448
1449GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1450GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1451
1452GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1453GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1454
1455GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1456 GLint vn, GLdouble v1, GLdouble v2 );
1457GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1458 GLint vn, GLfloat v1, GLfloat v2 );
1459
1460GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1461
1462GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1463
1464GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1465
1466GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1467
1468
1469/*
1470 * Fog
1471 */
1472
1473GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1474
1475GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1476
1477GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1478
1479GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1480
1481
1482/*
1483 * Selection and Feedback
1484 */
1485
1486GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1487
1488GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1489
1490GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1491
1492GLAPI void GLAPIENTRY glInitNames( void );
1493
1494GLAPI void GLAPIENTRY glLoadName( GLuint name );
1495
1496GLAPI void GLAPIENTRY glPushName( GLuint name );
1497
1498GLAPI void GLAPIENTRY glPopName( void );
1499
1500
1501
1502/*
1503 * OpenGL 1.2
1504 */
1505
1506#define GL_RESCALE_NORMAL 0x803A
1507#define GL_CLAMP_TO_EDGE 0x812F
1508#define GL_MAX_ELEMENTS_VERTICES 0x80E8
1509#define GL_MAX_ELEMENTS_INDICES 0x80E9
1510#define GL_BGR 0x80E0
1511#define GL_BGRA 0x80E1
1512#define GL_UNSIGNED_BYTE_3_3_2 0x8032
1513#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1514#define GL_UNSIGNED_SHORT_5_6_5 0x8363
1515#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1516#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1517#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1518#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1519#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1520#define GL_UNSIGNED_INT_8_8_8_8 0x8035
1521#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1522#define GL_UNSIGNED_INT_10_10_10_2 0x8036
1523#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1524#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1525#define GL_SINGLE_COLOR 0x81F9
1526#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1527#define GL_TEXTURE_MIN_LOD 0x813A
1528#define GL_TEXTURE_MAX_LOD 0x813B
1529#define GL_TEXTURE_BASE_LEVEL 0x813C
1530#define GL_TEXTURE_MAX_LEVEL 0x813D
1531#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1532#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1533#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1534#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1535#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1536#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1537#define GL_PACK_SKIP_IMAGES 0x806B
1538#define GL_PACK_IMAGE_HEIGHT 0x806C
1539#define GL_UNPACK_SKIP_IMAGES 0x806D
1540#define GL_UNPACK_IMAGE_HEIGHT 0x806E
1541#define GL_TEXTURE_3D 0x806F
1542#define GL_PROXY_TEXTURE_3D 0x8070
1543#define GL_TEXTURE_DEPTH 0x8071
1544#define GL_TEXTURE_WRAP_R 0x8072
1545#define GL_MAX_3D_TEXTURE_SIZE 0x8073
1546#define GL_TEXTURE_BINDING_3D 0x806A
1547
1548GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1549 GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1550
1551GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1552 GLint internalFormat,
1553 GLsizei width, GLsizei height,
1554 GLsizei depth, GLint border,
1555 GLenum format, GLenum type,
1556 const GLvoid *pixels );
1557
1558GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1559 GLint xoffset, GLint yoffset,
1560 GLint zoffset, GLsizei width,
1561 GLsizei height, GLsizei depth,
1562 GLenum format,
1563 GLenum type, const GLvoid *pixels);
1564
1565GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1566 GLint xoffset, GLint yoffset,
1567 GLint zoffset, GLint x,
1568 GLint y, GLsizei width,
1569 GLsizei height );
1570
1571typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1572typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1573typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1574typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1575
1576
1577/*
1578 * GL_ARB_imaging
1579 */
1580
1581#define GL_CONSTANT_COLOR 0x8001
1582#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1583#define GL_CONSTANT_ALPHA 0x8003
1584#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1585#define GL_COLOR_TABLE 0x80D0
1586#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1587#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1588#define GL_PROXY_COLOR_TABLE 0x80D3
1589#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1590#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1591#define GL_COLOR_TABLE_SCALE 0x80D6
1592#define GL_COLOR_TABLE_BIAS 0x80D7
1593#define GL_COLOR_TABLE_FORMAT 0x80D8
1594#define GL_COLOR_TABLE_WIDTH 0x80D9
1595#define GL_COLOR_TABLE_RED_SIZE 0x80DA
1596#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1597#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1598#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1599#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1600#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1601#define GL_CONVOLUTION_1D 0x8010
1602#define GL_CONVOLUTION_2D 0x8011
1603#define GL_SEPARABLE_2D 0x8012
1604#define GL_CONVOLUTION_BORDER_MODE 0x8013
1605#define GL_CONVOLUTION_FILTER_SCALE 0x8014
1606#define GL_CONVOLUTION_FILTER_BIAS 0x8015
1607#define GL_REDUCE 0x8016
1608#define GL_CONVOLUTION_FORMAT 0x8017
1609#define GL_CONVOLUTION_WIDTH 0x8018
1610#define GL_CONVOLUTION_HEIGHT 0x8019
1611#define GL_MAX_CONVOLUTION_WIDTH 0x801A
1612#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1613#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1614#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1615#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1616#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1617#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1618#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1619#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1620#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1621#define GL_CONSTANT_BORDER 0x8151
1622#define GL_REPLICATE_BORDER 0x8153
1623#define GL_CONVOLUTION_BORDER_COLOR 0x8154
1624#define GL_COLOR_MATRIX 0x80B1
1625#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1626#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1627#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1628#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1629#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1630#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1631#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1632#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1633#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1634#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1635#define GL_HISTOGRAM 0x8024
1636#define GL_PROXY_HISTOGRAM 0x8025
1637#define GL_HISTOGRAM_WIDTH 0x8026
1638#define GL_HISTOGRAM_FORMAT 0x8027
1639#define GL_HISTOGRAM_RED_SIZE 0x8028
1640#define GL_HISTOGRAM_GREEN_SIZE 0x8029
1641#define GL_HISTOGRAM_BLUE_SIZE 0x802A
1642#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1643#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1644#define GL_HISTOGRAM_SINK 0x802D
1645#define GL_MINMAX 0x802E
1646#define GL_MINMAX_FORMAT 0x802F
1647#define GL_MINMAX_SINK 0x8030
1648#define GL_TABLE_TOO_LARGE 0x8031
1649#define GL_BLEND_EQUATION 0x8009
1650#define GL_MIN 0x8007
1651#define GL_MAX 0x8008
1652#define GL_FUNC_ADD 0x8006
1653#define GL_FUNC_SUBTRACT 0x800A
1654#define GL_FUNC_REVERSE_SUBTRACT 0x800B
1655#define GL_BLEND_COLOR 0x8005
1656
1657
1658GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1659 GLsizei width, GLenum format,
1660 GLenum type, const GLvoid *table );
1661
1662GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1663 GLsizei start, GLsizei count,
1664 GLenum format, GLenum type,
1665 const GLvoid *data );
1666
1667GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1668 const GLint *params);
1669
1670GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1671 const GLfloat *params);
1672
1673GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1674 GLint x, GLint y, GLsizei width );
1675
1676GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1677 GLint x, GLint y, GLsizei width );
1678
1679GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1680 GLenum type, GLvoid *table );
1681
1682GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1683 GLfloat *params );
1684
1685GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1686 GLint *params );
1687
1688GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1689
1690GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1691 GLclampf blue, GLclampf alpha );
1692
1693GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1694 GLenum internalformat, GLboolean sink );
1695
1696GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1697
1698GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1699 GLenum format, GLenum type,
1700 GLvoid *values );
1701
1702GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1703 GLfloat *params );
1704
1705GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1706 GLint *params );
1707
1708GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1709 GLboolean sink );
1710
1711GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1712
1713GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1714 GLenum format, GLenum types,
1715 GLvoid *values );
1716
1717GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1718 GLfloat *params );
1719
1720GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1721 GLint *params );
1722
1723GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1724 GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1725 const GLvoid *image );
1726
1727GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1728 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1729 GLenum type, const GLvoid *image );
1730
1731GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1732 GLfloat params );
1733
1734GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1735 const GLfloat *params );
1736
1737GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1738 GLint params );
1739
1740GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1741 const GLint *params );
1742
1743GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1744 GLenum internalformat, GLint x, GLint y, GLsizei width );
1745
1746GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1747 GLenum internalformat, GLint x, GLint y, GLsizei width,
1748 GLsizei height);
1749
1750GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1751 GLenum type, GLvoid *image );
1752
1753GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1754 GLfloat *params );
1755
1756GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1757 GLint *params );
1758
1759GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1760 GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1761 GLenum type, const GLvoid *row, const GLvoid *column );
1762
1763GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1764 GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1765
1766
1767
1768
1769/*
1770 * OpenGL 1.3
1771 */
1772
1773/* multitexture */
1774#define GL_TEXTURE0 0x84C0
1775#define GL_TEXTURE1 0x84C1
1776#define GL_TEXTURE2 0x84C2
1777#define GL_TEXTURE3 0x84C3
1778#define GL_TEXTURE4 0x84C4
1779#define GL_TEXTURE5 0x84C5
1780#define GL_TEXTURE6 0x84C6
1781#define GL_TEXTURE7 0x84C7
1782#define GL_TEXTURE8 0x84C8
1783#define GL_TEXTURE9 0x84C9
1784#define GL_TEXTURE10 0x84CA
1785#define GL_TEXTURE11 0x84CB
1786#define GL_TEXTURE12 0x84CC
1787#define GL_TEXTURE13 0x84CD
1788#define GL_TEXTURE14 0x84CE
1789#define GL_TEXTURE15 0x84CF
1790#define GL_TEXTURE16 0x84D0
1791#define GL_TEXTURE17 0x84D1
1792#define GL_TEXTURE18 0x84D2
1793#define GL_TEXTURE19 0x84D3
1794#define GL_TEXTURE20 0x84D4
1795#define GL_TEXTURE21 0x84D5
1796#define GL_TEXTURE22 0x84D6
1797#define GL_TEXTURE23 0x84D7
1798#define GL_TEXTURE24 0x84D8
1799#define GL_TEXTURE25 0x84D9
1800#define GL_TEXTURE26 0x84DA
1801#define GL_TEXTURE27 0x84DB
1802#define GL_TEXTURE28 0x84DC
1803#define GL_TEXTURE29 0x84DD
1804#define GL_TEXTURE30 0x84DE
1805#define GL_TEXTURE31 0x84DF
1806#define GL_ACTIVE_TEXTURE 0x84E0
1807#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1808#define GL_MAX_TEXTURE_UNITS 0x84E2
1809/* texture_cube_map */
1810#define GL_NORMAL_MAP 0x8511
1811#define GL_REFLECTION_MAP 0x8512
1812#define GL_TEXTURE_CUBE_MAP 0x8513
1813#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1814#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1815#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1816#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1817#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1818#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1819#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1820#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1821#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1822/* texture_compression */
1823#define GL_COMPRESSED_ALPHA 0x84E9
1824#define GL_COMPRESSED_LUMINANCE 0x84EA
1825#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1826#define GL_COMPRESSED_INTENSITY 0x84EC
1827#define GL_COMPRESSED_RGB 0x84ED
1828#define GL_COMPRESSED_RGBA 0x84EE
1829#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1830#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1831#define GL_TEXTURE_COMPRESSED 0x86A1
1832#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1833#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1834/* multisample */
1835#define GL_MULTISAMPLE 0x809D
1836#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1837#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1838#define GL_SAMPLE_COVERAGE 0x80A0
1839#define GL_SAMPLE_BUFFERS 0x80A8
1840#define GL_SAMPLES 0x80A9
1841#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1842#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1843#define GL_MULTISAMPLE_BIT 0x20000000
1844/* transpose_matrix */
1845#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1846#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1847#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1848#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1849/* texture_env_combine */
1850#define GL_COMBINE 0x8570
1851#define GL_COMBINE_RGB 0x8571
1852#define GL_COMBINE_ALPHA 0x8572
1853#define GL_SOURCE0_RGB 0x8580
1854#define GL_SOURCE1_RGB 0x8581
1855#define GL_SOURCE2_RGB 0x8582
1856#define GL_SOURCE0_ALPHA 0x8588
1857#define GL_SOURCE1_ALPHA 0x8589
1858#define GL_SOURCE2_ALPHA 0x858A
1859#define GL_OPERAND0_RGB 0x8590
1860#define GL_OPERAND1_RGB 0x8591
1861#define GL_OPERAND2_RGB 0x8592
1862#define GL_OPERAND0_ALPHA 0x8598
1863#define GL_OPERAND1_ALPHA 0x8599
1864#define GL_OPERAND2_ALPHA 0x859A
1865#define GL_RGB_SCALE 0x8573
1866#define GL_ADD_SIGNED 0x8574
1867#define GL_INTERPOLATE 0x8575
1868#define GL_SUBTRACT 0x84E7
1869#define GL_CONSTANT 0x8576
1870#define GL_PRIMARY_COLOR 0x8577
1871#define GL_PREVIOUS 0x8578
1872/* texture_env_dot3 */
1873#define GL_DOT3_RGB 0x86AE
1874#define GL_DOT3_RGBA 0x86AF
1875/* texture_border_clamp */
1876#define GL_CLAMP_TO_BORDER 0x812D
1877
1878GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1879
1880GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1881
1882GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1883
1884GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1885
1886GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1887
1888GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1889
1890GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1891
1892GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1893
1894GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1895
1896GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1897
1898GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1899
1900GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1901
1902GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1903
1904GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1905
1906GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1907
1908GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1909
1910GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1911
1912GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1913
1914GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1915
1916GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1917
1918GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1919
1920GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1921
1922GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1923
1924GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1925
1926GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1927
1928GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1929
1930GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1931
1932GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1933
1934GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1935
1936GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1937
1938GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1939
1940GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1941
1942GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1943
1944GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1945
1946GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1947
1948GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1949
1950GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1951
1952GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1953
1954GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1955
1956GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1957
1958GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1959
1960
1961GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
1962
1963GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
1964
1965GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
1966
1967GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
1968
1969GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1970
1971
1972typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1973typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1974typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1975typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1976typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1977typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1978typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1979typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1980typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
1981
1982
1983
1984/*
1985 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1986 */
1987#ifndef GL_ARB_multitexture
1988#define GL_ARB_multitexture 1
1989
1990#define GL_TEXTURE0_ARB 0x84C0
1991#define GL_TEXTURE1_ARB 0x84C1
1992#define GL_TEXTURE2_ARB 0x84C2
1993#define GL_TEXTURE3_ARB 0x84C3
1994#define GL_TEXTURE4_ARB 0x84C4
1995#define GL_TEXTURE5_ARB 0x84C5
1996#define GL_TEXTURE6_ARB 0x84C6
1997#define GL_TEXTURE7_ARB 0x84C7
1998#define GL_TEXTURE8_ARB 0x84C8
1999#define GL_TEXTURE9_ARB 0x84C9
2000#define GL_TEXTURE10_ARB 0x84CA
2001#define GL_TEXTURE11_ARB 0x84CB
2002#define GL_TEXTURE12_ARB 0x84CC
2003#define GL_TEXTURE13_ARB 0x84CD
2004#define GL_TEXTURE14_ARB 0x84CE
2005#define GL_TEXTURE15_ARB 0x84CF
2006#define GL_TEXTURE16_ARB 0x84D0
2007#define GL_TEXTURE17_ARB 0x84D1
2008#define GL_TEXTURE18_ARB 0x84D2
2009#define GL_TEXTURE19_ARB 0x84D3
2010#define GL_TEXTURE20_ARB 0x84D4
2011#define GL_TEXTURE21_ARB 0x84D5
2012#define GL_TEXTURE22_ARB 0x84D6
2013#define GL_TEXTURE23_ARB 0x84D7
2014#define GL_TEXTURE24_ARB 0x84D8
2015#define GL_TEXTURE25_ARB 0x84D9
2016#define GL_TEXTURE26_ARB 0x84DA
2017#define GL_TEXTURE27_ARB 0x84DB
2018#define GL_TEXTURE28_ARB 0x84DC
2019#define GL_TEXTURE29_ARB 0x84DD
2020#define GL_TEXTURE30_ARB 0x84DE
2021#define GL_TEXTURE31_ARB 0x84DF
2022#define GL_ACTIVE_TEXTURE_ARB 0x84E0
2023#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2024#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2025
2026GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
2027GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
2028GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
2029GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
2030GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
2031GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
2032GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
2033GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
2034GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
2035GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
2036GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
2037GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
2038GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
2039GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
2040GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
2041GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
2042GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
2043GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
2044GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
2045GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
2046GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2047GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
2048GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
2049GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
2050GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
2051GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
2052GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2053GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
2054GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2055GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
2056GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
2057GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
2058GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2059GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2060
2061typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2062typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2063typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2064typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2065typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2066typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2067typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2068typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2069typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2070typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2071typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2072typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2073typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2074typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2075typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2076typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2077typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2078typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2079typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2080typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2081typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2082typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2083typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
2084typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
2085typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2086typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
2087typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2088typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
2089typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2090typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
2091typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2092typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
2093typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2094typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
2095
2096#endif /* GL_ARB_multitexture */
2097
2098
2099
2100/*
2101 * Define this token if you want "old-style" header file behaviour (extensions
2102 * defined in gl.h). Otherwise, extensions will be included from glext.h.
2103 */
2104#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
2105#include "SDL_opengl_glext.h"
2106#endif /* GL_GLEXT_LEGACY */
2107
2108
2109
2110/*
2111 * ???. GL_MESA_packed_depth_stencil
2112 * XXX obsolete
2113 */
2114#ifndef GL_MESA_packed_depth_stencil
2115#define GL_MESA_packed_depth_stencil 1
2116
2117#define GL_DEPTH_STENCIL_MESA 0x8750
2118#define GL_UNSIGNED_INT_24_8_MESA 0x8751
2119#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
2120#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
2121#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
2122
2123#endif /* GL_MESA_packed_depth_stencil */
2124
2125
2126#ifndef GL_ATI_blend_equation_separate
2127#define GL_ATI_blend_equation_separate 1
2128
2129#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
2130
2131GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2132typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2133
2134#endif /* GL_ATI_blend_equation_separate */
2135
2136
2137/* GL_OES_EGL_image */
2138#ifndef GL_OES_EGL_image
2139typedef void* GLeglImageOES;
2140#endif
2141
2142#ifndef GL_OES_EGL_image
2143#define GL_OES_EGL_image 1
2144#ifdef GL_GLEXT_PROTOTYPES
2145GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
2146GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
2147#endif
2148typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
2149typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
2150#endif
2151
2152
2153/**
2154 ** NOTE!!!!! If you add new functions to this file, or update
2155 ** glext.h be sure to regenerate the gl_mangle.h file. See comments
2156 ** in that file for details.
2157 **/
2158
2159
2160
2161/**********************************************************************
2162 * Begin system-specific stuff
2163 */
2164#if defined(PRAGMA_EXPORT_SUPPORTED)
2165#pragma export off
2166#endif
2167
2168/*
2169 * End system-specific stuff
2170 **********************************************************************/
2171
2172
2173#ifdef __cplusplus
2174}
2175#endif
2176
2177#endif /* __gl_h_ */
2178
2179#endif /* !__IPHONEOS__ */
2180
2181#endif /* SDL_opengl_h_ */
2182
2183/* vi: set ts=4 sw=4 expandtab: */
2184