| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | // DO NOT EDIT, THIS FILE WAS GENERATED BY build-scripts/gen_audio_channel_conversion.c |
| 23 | |
| 24 | |
| 25 | typedef void (*SDL_AudioChannelConverter)(float *dst, const float *src, int num_frames); |
| 26 | |
| 27 | static void SDL_ConvertMonoToStereo(float *dst, const float *src, int num_frames) |
| 28 | { |
| 29 | int i; |
| 30 | |
| 31 | LOG_DEBUG_AUDIO_CONVERT("mono" , "stereo" ); |
| 32 | |
| 33 | // convert backwards, since output is growing in-place. |
| 34 | src += (num_frames-1); |
| 35 | dst += (num_frames-1) * 2; |
| 36 | for (i = num_frames; i; i--, src--, dst -= 2) { |
| 37 | const float srcFC = src[0]; |
| 38 | dst[1] /* FR */ = srcFC; |
| 39 | dst[0] /* FL */ = srcFC; |
| 40 | } |
| 41 | |
| 42 | } |
| 43 | |
| 44 | static void SDL_ConvertMonoTo21(float *dst, const float *src, int num_frames) |
| 45 | { |
| 46 | int i; |
| 47 | |
| 48 | LOG_DEBUG_AUDIO_CONVERT("mono" , "2.1" ); |
| 49 | |
| 50 | // convert backwards, since output is growing in-place. |
| 51 | src += (num_frames-1); |
| 52 | dst += (num_frames-1) * 3; |
| 53 | for (i = num_frames; i; i--, src--, dst -= 3) { |
| 54 | const float srcFC = src[0]; |
| 55 | dst[2] /* LFE */ = 0.0f; |
| 56 | dst[1] /* FR */ = srcFC; |
| 57 | dst[0] /* FL */ = srcFC; |
| 58 | } |
| 59 | |
| 60 | } |
| 61 | |
| 62 | static void SDL_ConvertMonoToQuad(float *dst, const float *src, int num_frames) |
| 63 | { |
| 64 | int i; |
| 65 | |
| 66 | LOG_DEBUG_AUDIO_CONVERT("mono" , "quad" ); |
| 67 | |
| 68 | // convert backwards, since output is growing in-place. |
| 69 | src += (num_frames-1); |
| 70 | dst += (num_frames-1) * 4; |
| 71 | for (i = num_frames; i; i--, src--, dst -= 4) { |
| 72 | const float srcFC = src[0]; |
| 73 | dst[3] /* BR */ = 0.0f; |
| 74 | dst[2] /* BL */ = 0.0f; |
| 75 | dst[1] /* FR */ = srcFC; |
| 76 | dst[0] /* FL */ = srcFC; |
| 77 | } |
| 78 | |
| 79 | } |
| 80 | |
| 81 | static void SDL_ConvertMonoTo41(float *dst, const float *src, int num_frames) |
| 82 | { |
| 83 | int i; |
| 84 | |
| 85 | LOG_DEBUG_AUDIO_CONVERT("mono" , "4.1" ); |
| 86 | |
| 87 | // convert backwards, since output is growing in-place. |
| 88 | src += (num_frames-1); |
| 89 | dst += (num_frames-1) * 5; |
| 90 | for (i = num_frames; i; i--, src--, dst -= 5) { |
| 91 | const float srcFC = src[0]; |
| 92 | dst[4] /* BR */ = 0.0f; |
| 93 | dst[3] /* BL */ = 0.0f; |
| 94 | dst[2] /* LFE */ = 0.0f; |
| 95 | dst[1] /* FR */ = srcFC; |
| 96 | dst[0] /* FL */ = srcFC; |
| 97 | } |
| 98 | |
| 99 | } |
| 100 | |
| 101 | static void SDL_ConvertMonoTo51(float *dst, const float *src, int num_frames) |
| 102 | { |
| 103 | int i; |
| 104 | |
| 105 | LOG_DEBUG_AUDIO_CONVERT("mono" , "5.1" ); |
| 106 | |
| 107 | // convert backwards, since output is growing in-place. |
| 108 | src += (num_frames-1); |
| 109 | dst += (num_frames-1) * 6; |
| 110 | for (i = num_frames; i; i--, src--, dst -= 6) { |
| 111 | const float srcFC = src[0]; |
| 112 | dst[5] /* BR */ = 0.0f; |
| 113 | dst[4] /* BL */ = 0.0f; |
| 114 | dst[3] /* LFE */ = 0.0f; |
| 115 | dst[2] /* FC */ = 0.0f; |
| 116 | dst[1] /* FR */ = srcFC; |
| 117 | dst[0] /* FL */ = srcFC; |
| 118 | } |
| 119 | |
| 120 | } |
| 121 | |
| 122 | static void SDL_ConvertMonoTo61(float *dst, const float *src, int num_frames) |
| 123 | { |
| 124 | int i; |
| 125 | |
| 126 | LOG_DEBUG_AUDIO_CONVERT("mono" , "6.1" ); |
| 127 | |
| 128 | // convert backwards, since output is growing in-place. |
| 129 | src += (num_frames-1); |
| 130 | dst += (num_frames-1) * 7; |
| 131 | for (i = num_frames; i; i--, src--, dst -= 7) { |
| 132 | const float srcFC = src[0]; |
| 133 | dst[6] /* SR */ = 0.0f; |
| 134 | dst[5] /* SL */ = 0.0f; |
| 135 | dst[4] /* BC */ = 0.0f; |
| 136 | dst[3] /* LFE */ = 0.0f; |
| 137 | dst[2] /* FC */ = 0.0f; |
| 138 | dst[1] /* FR */ = srcFC; |
| 139 | dst[0] /* FL */ = srcFC; |
| 140 | } |
| 141 | |
| 142 | } |
| 143 | |
| 144 | static void SDL_ConvertMonoTo71(float *dst, const float *src, int num_frames) |
| 145 | { |
| 146 | int i; |
| 147 | |
| 148 | LOG_DEBUG_AUDIO_CONVERT("mono" , "7.1" ); |
| 149 | |
| 150 | // convert backwards, since output is growing in-place. |
| 151 | src += (num_frames-1); |
| 152 | dst += (num_frames-1) * 8; |
| 153 | for (i = num_frames; i; i--, src--, dst -= 8) { |
| 154 | const float srcFC = src[0]; |
| 155 | dst[7] /* SR */ = 0.0f; |
| 156 | dst[6] /* SL */ = 0.0f; |
| 157 | dst[5] /* BR */ = 0.0f; |
| 158 | dst[4] /* BL */ = 0.0f; |
| 159 | dst[3] /* LFE */ = 0.0f; |
| 160 | dst[2] /* FC */ = 0.0f; |
| 161 | dst[1] /* FR */ = srcFC; |
| 162 | dst[0] /* FL */ = srcFC; |
| 163 | } |
| 164 | |
| 165 | } |
| 166 | |
| 167 | static void SDL_ConvertStereoToMono(float *dst, const float *src, int num_frames) |
| 168 | { |
| 169 | int i; |
| 170 | |
| 171 | LOG_DEBUG_AUDIO_CONVERT("stereo" , "mono" ); |
| 172 | |
| 173 | for (i = num_frames; i; i--, src += 2, dst++) { |
| 174 | dst[0] /* FC */ = (src[0] * 0.500000000f) + (src[1] * 0.500000000f); |
| 175 | } |
| 176 | |
| 177 | } |
| 178 | |
| 179 | static void SDL_ConvertStereoTo21(float *dst, const float *src, int num_frames) |
| 180 | { |
| 181 | int i; |
| 182 | |
| 183 | LOG_DEBUG_AUDIO_CONVERT("stereo" , "2.1" ); |
| 184 | |
| 185 | // convert backwards, since output is growing in-place. |
| 186 | src += (num_frames-1) * 2; |
| 187 | dst += (num_frames-1) * 3; |
| 188 | for (i = num_frames; i; i--, src -= 2, dst -= 3) { |
| 189 | dst[2] /* LFE */ = 0.0f; |
| 190 | dst[1] /* FR */ = src[1]; |
| 191 | dst[0] /* FL */ = src[0]; |
| 192 | } |
| 193 | |
| 194 | } |
| 195 | |
| 196 | static void SDL_ConvertStereoToQuad(float *dst, const float *src, int num_frames) |
| 197 | { |
| 198 | int i; |
| 199 | |
| 200 | LOG_DEBUG_AUDIO_CONVERT("stereo" , "quad" ); |
| 201 | |
| 202 | // convert backwards, since output is growing in-place. |
| 203 | src += (num_frames-1) * 2; |
| 204 | dst += (num_frames-1) * 4; |
| 205 | for (i = num_frames; i; i--, src -= 2, dst -= 4) { |
| 206 | dst[3] /* BR */ = 0.0f; |
| 207 | dst[2] /* BL */ = 0.0f; |
| 208 | dst[1] /* FR */ = src[1]; |
| 209 | dst[0] /* FL */ = src[0]; |
| 210 | } |
| 211 | |
| 212 | } |
| 213 | |
| 214 | static void SDL_ConvertStereoTo41(float *dst, const float *src, int num_frames) |
| 215 | { |
| 216 | int i; |
| 217 | |
| 218 | LOG_DEBUG_AUDIO_CONVERT("stereo" , "4.1" ); |
| 219 | |
| 220 | // convert backwards, since output is growing in-place. |
| 221 | src += (num_frames-1) * 2; |
| 222 | dst += (num_frames-1) * 5; |
| 223 | for (i = num_frames; i; i--, src -= 2, dst -= 5) { |
| 224 | dst[4] /* BR */ = 0.0f; |
| 225 | dst[3] /* BL */ = 0.0f; |
| 226 | dst[2] /* LFE */ = 0.0f; |
| 227 | dst[1] /* FR */ = src[1]; |
| 228 | dst[0] /* FL */ = src[0]; |
| 229 | } |
| 230 | |
| 231 | } |
| 232 | |
| 233 | static void SDL_ConvertStereoTo51(float *dst, const float *src, int num_frames) |
| 234 | { |
| 235 | int i; |
| 236 | |
| 237 | LOG_DEBUG_AUDIO_CONVERT("stereo" , "5.1" ); |
| 238 | |
| 239 | // convert backwards, since output is growing in-place. |
| 240 | src += (num_frames-1) * 2; |
| 241 | dst += (num_frames-1) * 6; |
| 242 | for (i = num_frames; i; i--, src -= 2, dst -= 6) { |
| 243 | dst[5] /* BR */ = 0.0f; |
| 244 | dst[4] /* BL */ = 0.0f; |
| 245 | dst[3] /* LFE */ = 0.0f; |
| 246 | dst[2] /* FC */ = 0.0f; |
| 247 | dst[1] /* FR */ = src[1]; |
| 248 | dst[0] /* FL */ = src[0]; |
| 249 | } |
| 250 | |
| 251 | } |
| 252 | |
| 253 | static void SDL_ConvertStereoTo61(float *dst, const float *src, int num_frames) |
| 254 | { |
| 255 | int i; |
| 256 | |
| 257 | LOG_DEBUG_AUDIO_CONVERT("stereo" , "6.1" ); |
| 258 | |
| 259 | // convert backwards, since output is growing in-place. |
| 260 | src += (num_frames-1) * 2; |
| 261 | dst += (num_frames-1) * 7; |
| 262 | for (i = num_frames; i; i--, src -= 2, dst -= 7) { |
| 263 | dst[6] /* SR */ = 0.0f; |
| 264 | dst[5] /* SL */ = 0.0f; |
| 265 | dst[4] /* BC */ = 0.0f; |
| 266 | dst[3] /* LFE */ = 0.0f; |
| 267 | dst[2] /* FC */ = 0.0f; |
| 268 | dst[1] /* FR */ = src[1]; |
| 269 | dst[0] /* FL */ = src[0]; |
| 270 | } |
| 271 | |
| 272 | } |
| 273 | |
| 274 | static void SDL_ConvertStereoTo71(float *dst, const float *src, int num_frames) |
| 275 | { |
| 276 | int i; |
| 277 | |
| 278 | LOG_DEBUG_AUDIO_CONVERT("stereo" , "7.1" ); |
| 279 | |
| 280 | // convert backwards, since output is growing in-place. |
| 281 | src += (num_frames-1) * 2; |
| 282 | dst += (num_frames-1) * 8; |
| 283 | for (i = num_frames; i; i--, src -= 2, dst -= 8) { |
| 284 | dst[7] /* SR */ = 0.0f; |
| 285 | dst[6] /* SL */ = 0.0f; |
| 286 | dst[5] /* BR */ = 0.0f; |
| 287 | dst[4] /* BL */ = 0.0f; |
| 288 | dst[3] /* LFE */ = 0.0f; |
| 289 | dst[2] /* FC */ = 0.0f; |
| 290 | dst[1] /* FR */ = src[1]; |
| 291 | dst[0] /* FL */ = src[0]; |
| 292 | } |
| 293 | |
| 294 | } |
| 295 | |
| 296 | static void SDL_Convert21ToMono(float *dst, const float *src, int num_frames) |
| 297 | { |
| 298 | int i; |
| 299 | |
| 300 | LOG_DEBUG_AUDIO_CONVERT("2.1" , "mono" ); |
| 301 | |
| 302 | for (i = num_frames; i; i--, src += 3, dst++) { |
| 303 | dst[0] /* FC */ = (src[0] * 0.333333343f) + (src[1] * 0.333333343f) + (src[2] * 0.333333343f); |
| 304 | } |
| 305 | |
| 306 | } |
| 307 | |
| 308 | static void SDL_Convert21ToStereo(float *dst, const float *src, int num_frames) |
| 309 | { |
| 310 | int i; |
| 311 | |
| 312 | LOG_DEBUG_AUDIO_CONVERT("2.1" , "stereo" ); |
| 313 | |
| 314 | for (i = num_frames; i; i--, src += 3, dst += 2) { |
| 315 | const float srcLFE = src[2]; |
| 316 | dst[0] /* FL */ = (src[0] * 0.800000012f) + (srcLFE * 0.200000003f); |
| 317 | dst[1] /* FR */ = (src[1] * 0.800000012f) + (srcLFE * 0.200000003f); |
| 318 | } |
| 319 | |
| 320 | } |
| 321 | |
| 322 | static void SDL_Convert21ToQuad(float *dst, const float *src, int num_frames) |
| 323 | { |
| 324 | int i; |
| 325 | |
| 326 | LOG_DEBUG_AUDIO_CONVERT("2.1" , "quad" ); |
| 327 | |
| 328 | // convert backwards, since output is growing in-place. |
| 329 | src += (num_frames-1) * 3; |
| 330 | dst += (num_frames-1) * 4; |
| 331 | for (i = num_frames; i; i--, src -= 3, dst -= 4) { |
| 332 | const float srcLFE = src[2]; |
| 333 | dst[3] /* BR */ = (srcLFE * 0.111111112f); |
| 334 | dst[2] /* BL */ = (srcLFE * 0.111111112f); |
| 335 | dst[1] /* FR */ = (srcLFE * 0.111111112f) + (src[1] * 0.888888896f); |
| 336 | dst[0] /* FL */ = (srcLFE * 0.111111112f) + (src[0] * 0.888888896f); |
| 337 | } |
| 338 | |
| 339 | } |
| 340 | |
| 341 | static void SDL_Convert21To41(float *dst, const float *src, int num_frames) |
| 342 | { |
| 343 | int i; |
| 344 | |
| 345 | LOG_DEBUG_AUDIO_CONVERT("2.1" , "4.1" ); |
| 346 | |
| 347 | // convert backwards, since output is growing in-place. |
| 348 | src += (num_frames-1) * 3; |
| 349 | dst += (num_frames-1) * 5; |
| 350 | for (i = num_frames; i; i--, src -= 3, dst -= 5) { |
| 351 | dst[4] /* BR */ = 0.0f; |
| 352 | dst[3] /* BL */ = 0.0f; |
| 353 | dst[2] /* LFE */ = src[2]; |
| 354 | dst[1] /* FR */ = src[1]; |
| 355 | dst[0] /* FL */ = src[0]; |
| 356 | } |
| 357 | |
| 358 | } |
| 359 | |
| 360 | static void SDL_Convert21To51(float *dst, const float *src, int num_frames) |
| 361 | { |
| 362 | int i; |
| 363 | |
| 364 | LOG_DEBUG_AUDIO_CONVERT("2.1" , "5.1" ); |
| 365 | |
| 366 | // convert backwards, since output is growing in-place. |
| 367 | src += (num_frames-1) * 3; |
| 368 | dst += (num_frames-1) * 6; |
| 369 | for (i = num_frames; i; i--, src -= 3, dst -= 6) { |
| 370 | dst[5] /* BR */ = 0.0f; |
| 371 | dst[4] /* BL */ = 0.0f; |
| 372 | dst[3] /* LFE */ = src[2]; |
| 373 | dst[2] /* FC */ = 0.0f; |
| 374 | dst[1] /* FR */ = src[1]; |
| 375 | dst[0] /* FL */ = src[0]; |
| 376 | } |
| 377 | |
| 378 | } |
| 379 | |
| 380 | static void SDL_Convert21To61(float *dst, const float *src, int num_frames) |
| 381 | { |
| 382 | int i; |
| 383 | |
| 384 | LOG_DEBUG_AUDIO_CONVERT("2.1" , "6.1" ); |
| 385 | |
| 386 | // convert backwards, since output is growing in-place. |
| 387 | src += (num_frames-1) * 3; |
| 388 | dst += (num_frames-1) * 7; |
| 389 | for (i = num_frames; i; i--, src -= 3, dst -= 7) { |
| 390 | dst[6] /* SR */ = 0.0f; |
| 391 | dst[5] /* SL */ = 0.0f; |
| 392 | dst[4] /* BC */ = 0.0f; |
| 393 | dst[3] /* LFE */ = src[2]; |
| 394 | dst[2] /* FC */ = 0.0f; |
| 395 | dst[1] /* FR */ = src[1]; |
| 396 | dst[0] /* FL */ = src[0]; |
| 397 | } |
| 398 | |
| 399 | } |
| 400 | |
| 401 | static void SDL_Convert21To71(float *dst, const float *src, int num_frames) |
| 402 | { |
| 403 | int i; |
| 404 | |
| 405 | LOG_DEBUG_AUDIO_CONVERT("2.1" , "7.1" ); |
| 406 | |
| 407 | // convert backwards, since output is growing in-place. |
| 408 | src += (num_frames-1) * 3; |
| 409 | dst += (num_frames-1) * 8; |
| 410 | for (i = num_frames; i; i--, src -= 3, dst -= 8) { |
| 411 | dst[7] /* SR */ = 0.0f; |
| 412 | dst[6] /* SL */ = 0.0f; |
| 413 | dst[5] /* BR */ = 0.0f; |
| 414 | dst[4] /* BL */ = 0.0f; |
| 415 | dst[3] /* LFE */ = src[2]; |
| 416 | dst[2] /* FC */ = 0.0f; |
| 417 | dst[1] /* FR */ = src[1]; |
| 418 | dst[0] /* FL */ = src[0]; |
| 419 | } |
| 420 | |
| 421 | } |
| 422 | |
| 423 | static void SDL_ConvertQuadToMono(float *dst, const float *src, int num_frames) |
| 424 | { |
| 425 | int i; |
| 426 | |
| 427 | LOG_DEBUG_AUDIO_CONVERT("quad" , "mono" ); |
| 428 | |
| 429 | for (i = num_frames; i; i--, src += 4, dst++) { |
| 430 | dst[0] /* FC */ = (src[0] * 0.250000000f) + (src[1] * 0.250000000f) + (src[2] * 0.250000000f) + (src[3] * 0.250000000f); |
| 431 | } |
| 432 | |
| 433 | } |
| 434 | |
| 435 | static void SDL_ConvertQuadToStereo(float *dst, const float *src, int num_frames) |
| 436 | { |
| 437 | int i; |
| 438 | |
| 439 | LOG_DEBUG_AUDIO_CONVERT("quad" , "stereo" ); |
| 440 | |
| 441 | for (i = num_frames; i; i--, src += 4, dst += 2) { |
| 442 | const float srcBL = src[2]; |
| 443 | const float srcBR = src[3]; |
| 444 | dst[0] /* FL */ = (src[0] * 0.421000004f) + (srcBL * 0.358999997f) + (srcBR * 0.219999999f); |
| 445 | dst[1] /* FR */ = (src[1] * 0.421000004f) + (srcBL * 0.219999999f) + (srcBR * 0.358999997f); |
| 446 | } |
| 447 | |
| 448 | } |
| 449 | |
| 450 | static void SDL_ConvertQuadTo21(float *dst, const float *src, int num_frames) |
| 451 | { |
| 452 | int i; |
| 453 | |
| 454 | LOG_DEBUG_AUDIO_CONVERT("quad" , "2.1" ); |
| 455 | |
| 456 | for (i = num_frames; i; i--, src += 4, dst += 3) { |
| 457 | const float srcBL = src[2]; |
| 458 | const float srcBR = src[3]; |
| 459 | dst[0] /* FL */ = (src[0] * 0.421000004f) + (srcBL * 0.358999997f) + (srcBR * 0.219999999f); |
| 460 | dst[1] /* FR */ = (src[1] * 0.421000004f) + (srcBL * 0.219999999f) + (srcBR * 0.358999997f); |
| 461 | dst[2] /* LFE */ = 0.0f; |
| 462 | } |
| 463 | |
| 464 | } |
| 465 | |
| 466 | static void SDL_ConvertQuadTo41(float *dst, const float *src, int num_frames) |
| 467 | { |
| 468 | int i; |
| 469 | |
| 470 | LOG_DEBUG_AUDIO_CONVERT("quad" , "4.1" ); |
| 471 | |
| 472 | // convert backwards, since output is growing in-place. |
| 473 | src += (num_frames-1) * 4; |
| 474 | dst += (num_frames-1) * 5; |
| 475 | for (i = num_frames; i; i--, src -= 4, dst -= 5) { |
| 476 | dst[4] /* BR */ = src[3]; |
| 477 | dst[3] /* BL */ = src[2]; |
| 478 | dst[2] /* LFE */ = 0.0f; |
| 479 | dst[1] /* FR */ = src[1]; |
| 480 | dst[0] /* FL */ = src[0]; |
| 481 | } |
| 482 | |
| 483 | } |
| 484 | |
| 485 | static void SDL_ConvertQuadTo51(float *dst, const float *src, int num_frames) |
| 486 | { |
| 487 | int i; |
| 488 | |
| 489 | LOG_DEBUG_AUDIO_CONVERT("quad" , "5.1" ); |
| 490 | |
| 491 | // convert backwards, since output is growing in-place. |
| 492 | src += (num_frames-1) * 4; |
| 493 | dst += (num_frames-1) * 6; |
| 494 | for (i = num_frames; i; i--, src -= 4, dst -= 6) { |
| 495 | dst[5] /* BR */ = src[3]; |
| 496 | dst[4] /* BL */ = src[2]; |
| 497 | dst[3] /* LFE */ = 0.0f; |
| 498 | dst[2] /* FC */ = 0.0f; |
| 499 | dst[1] /* FR */ = src[1]; |
| 500 | dst[0] /* FL */ = src[0]; |
| 501 | } |
| 502 | |
| 503 | } |
| 504 | |
| 505 | static void SDL_ConvertQuadTo61(float *dst, const float *src, int num_frames) |
| 506 | { |
| 507 | int i; |
| 508 | |
| 509 | LOG_DEBUG_AUDIO_CONVERT("quad" , "6.1" ); |
| 510 | |
| 511 | // convert backwards, since output is growing in-place. |
| 512 | src += (num_frames-1) * 4; |
| 513 | dst += (num_frames-1) * 7; |
| 514 | for (i = num_frames; i; i--, src -= 4, dst -= 7) { |
| 515 | const float srcBL = src[2]; |
| 516 | const float srcBR = src[3]; |
| 517 | dst[6] /* SR */ = (srcBR * 0.796000004f); |
| 518 | dst[5] /* SL */ = (srcBL * 0.796000004f); |
| 519 | dst[4] /* BC */ = (srcBR * 0.500000000f) + (srcBL * 0.500000000f); |
| 520 | dst[3] /* LFE */ = 0.0f; |
| 521 | dst[2] /* FC */ = 0.0f; |
| 522 | dst[1] /* FR */ = (src[1] * 0.939999998f); |
| 523 | dst[0] /* FL */ = (src[0] * 0.939999998f); |
| 524 | } |
| 525 | |
| 526 | } |
| 527 | |
| 528 | static void SDL_ConvertQuadTo71(float *dst, const float *src, int num_frames) |
| 529 | { |
| 530 | int i; |
| 531 | |
| 532 | LOG_DEBUG_AUDIO_CONVERT("quad" , "7.1" ); |
| 533 | |
| 534 | // convert backwards, since output is growing in-place. |
| 535 | src += (num_frames-1) * 4; |
| 536 | dst += (num_frames-1) * 8; |
| 537 | for (i = num_frames; i; i--, src -= 4, dst -= 8) { |
| 538 | dst[7] /* SR */ = 0.0f; |
| 539 | dst[6] /* SL */ = 0.0f; |
| 540 | dst[5] /* BR */ = src[3]; |
| 541 | dst[4] /* BL */ = src[2]; |
| 542 | dst[3] /* LFE */ = 0.0f; |
| 543 | dst[2] /* FC */ = 0.0f; |
| 544 | dst[1] /* FR */ = src[1]; |
| 545 | dst[0] /* FL */ = src[0]; |
| 546 | } |
| 547 | |
| 548 | } |
| 549 | |
| 550 | static void SDL_Convert41ToMono(float *dst, const float *src, int num_frames) |
| 551 | { |
| 552 | int i; |
| 553 | |
| 554 | LOG_DEBUG_AUDIO_CONVERT("4.1" , "mono" ); |
| 555 | |
| 556 | for (i = num_frames; i; i--, src += 5, dst++) { |
| 557 | dst[0] /* FC */ = (src[0] * 0.200000003f) + (src[1] * 0.200000003f) + (src[2] * 0.200000003f) + (src[3] * 0.200000003f) + (src[4] * 0.200000003f); |
| 558 | } |
| 559 | |
| 560 | } |
| 561 | |
| 562 | static void SDL_Convert41ToStereo(float *dst, const float *src, int num_frames) |
| 563 | { |
| 564 | int i; |
| 565 | |
| 566 | LOG_DEBUG_AUDIO_CONVERT("4.1" , "stereo" ); |
| 567 | |
| 568 | for (i = num_frames; i; i--, src += 5, dst += 2) { |
| 569 | const float srcLFE = src[2]; |
| 570 | const float srcBL = src[3]; |
| 571 | const float srcBR = src[4]; |
| 572 | dst[0] /* FL */ = (src[0] * 0.374222219f) + (srcLFE * 0.111111112f) + (srcBL * 0.319111109f) + (srcBR * 0.195555553f); |
| 573 | dst[1] /* FR */ = (src[1] * 0.374222219f) + (srcLFE * 0.111111112f) + (srcBL * 0.195555553f) + (srcBR * 0.319111109f); |
| 574 | } |
| 575 | |
| 576 | } |
| 577 | |
| 578 | static void SDL_Convert41To21(float *dst, const float *src, int num_frames) |
| 579 | { |
| 580 | int i; |
| 581 | |
| 582 | LOG_DEBUG_AUDIO_CONVERT("4.1" , "2.1" ); |
| 583 | |
| 584 | for (i = num_frames; i; i--, src += 5, dst += 3) { |
| 585 | const float srcBL = src[3]; |
| 586 | const float srcBR = src[4]; |
| 587 | dst[0] /* FL */ = (src[0] * 0.421000004f) + (srcBL * 0.358999997f) + (srcBR * 0.219999999f); |
| 588 | dst[1] /* FR */ = (src[1] * 0.421000004f) + (srcBL * 0.219999999f) + (srcBR * 0.358999997f); |
| 589 | dst[2] /* LFE */ = src[2]; |
| 590 | } |
| 591 | |
| 592 | } |
| 593 | |
| 594 | static void SDL_Convert41ToQuad(float *dst, const float *src, int num_frames) |
| 595 | { |
| 596 | int i; |
| 597 | |
| 598 | LOG_DEBUG_AUDIO_CONVERT("4.1" , "quad" ); |
| 599 | |
| 600 | for (i = num_frames; i; i--, src += 5, dst += 4) { |
| 601 | const float srcLFE = src[2]; |
| 602 | dst[0] /* FL */ = (src[0] * 0.941176474f) + (srcLFE * 0.058823530f); |
| 603 | dst[1] /* FR */ = (src[1] * 0.941176474f) + (srcLFE * 0.058823530f); |
| 604 | dst[2] /* BL */ = (srcLFE * 0.058823530f) + (src[3] * 0.941176474f); |
| 605 | dst[3] /* BR */ = (srcLFE * 0.058823530f) + (src[4] * 0.941176474f); |
| 606 | } |
| 607 | |
| 608 | } |
| 609 | |
| 610 | static void SDL_Convert41To51(float *dst, const float *src, int num_frames) |
| 611 | { |
| 612 | int i; |
| 613 | |
| 614 | LOG_DEBUG_AUDIO_CONVERT("4.1" , "5.1" ); |
| 615 | |
| 616 | // convert backwards, since output is growing in-place. |
| 617 | src += (num_frames-1) * 5; |
| 618 | dst += (num_frames-1) * 6; |
| 619 | for (i = num_frames; i; i--, src -= 5, dst -= 6) { |
| 620 | dst[5] /* BR */ = src[4]; |
| 621 | dst[4] /* BL */ = src[3]; |
| 622 | dst[3] /* LFE */ = src[2]; |
| 623 | dst[2] /* FC */ = 0.0f; |
| 624 | dst[1] /* FR */ = src[1]; |
| 625 | dst[0] /* FL */ = src[0]; |
| 626 | } |
| 627 | |
| 628 | } |
| 629 | |
| 630 | static void SDL_Convert41To61(float *dst, const float *src, int num_frames) |
| 631 | { |
| 632 | int i; |
| 633 | |
| 634 | LOG_DEBUG_AUDIO_CONVERT("4.1" , "6.1" ); |
| 635 | |
| 636 | // convert backwards, since output is growing in-place. |
| 637 | src += (num_frames-1) * 5; |
| 638 | dst += (num_frames-1) * 7; |
| 639 | for (i = num_frames; i; i--, src -= 5, dst -= 7) { |
| 640 | const float srcBL = src[3]; |
| 641 | const float srcBR = src[4]; |
| 642 | dst[6] /* SR */ = (srcBR * 0.796000004f); |
| 643 | dst[5] /* SL */ = (srcBL * 0.796000004f); |
| 644 | dst[4] /* BC */ = (srcBR * 0.500000000f) + (srcBL * 0.500000000f); |
| 645 | dst[3] /* LFE */ = src[2]; |
| 646 | dst[2] /* FC */ = 0.0f; |
| 647 | dst[1] /* FR */ = (src[1] * 0.939999998f); |
| 648 | dst[0] /* FL */ = (src[0] * 0.939999998f); |
| 649 | } |
| 650 | |
| 651 | } |
| 652 | |
| 653 | static void SDL_Convert41To71(float *dst, const float *src, int num_frames) |
| 654 | { |
| 655 | int i; |
| 656 | |
| 657 | LOG_DEBUG_AUDIO_CONVERT("4.1" , "7.1" ); |
| 658 | |
| 659 | // convert backwards, since output is growing in-place. |
| 660 | src += (num_frames-1) * 5; |
| 661 | dst += (num_frames-1) * 8; |
| 662 | for (i = num_frames; i; i--, src -= 5, dst -= 8) { |
| 663 | dst[7] /* SR */ = 0.0f; |
| 664 | dst[6] /* SL */ = 0.0f; |
| 665 | dst[5] /* BR */ = src[4]; |
| 666 | dst[4] /* BL */ = src[3]; |
| 667 | dst[3] /* LFE */ = src[2]; |
| 668 | dst[2] /* FC */ = 0.0f; |
| 669 | dst[1] /* FR */ = src[1]; |
| 670 | dst[0] /* FL */ = src[0]; |
| 671 | } |
| 672 | |
| 673 | } |
| 674 | |
| 675 | static void SDL_Convert51ToMono(float *dst, const float *src, int num_frames) |
| 676 | { |
| 677 | int i; |
| 678 | |
| 679 | LOG_DEBUG_AUDIO_CONVERT("5.1" , "mono" ); |
| 680 | |
| 681 | for (i = num_frames; i; i--, src += 6, dst++) { |
| 682 | dst[0] /* FC */ = (src[0] * 0.166666672f) + (src[1] * 0.166666672f) + (src[2] * 0.166666672f) + (src[3] * 0.166666672f) + (src[4] * 0.166666672f) + (src[5] * 0.166666672f); |
| 683 | } |
| 684 | |
| 685 | } |
| 686 | |
| 687 | static void SDL_Convert51ToStereo(float *dst, const float *src, int num_frames) |
| 688 | { |
| 689 | int i; |
| 690 | |
| 691 | LOG_DEBUG_AUDIO_CONVERT("5.1" , "stereo" ); |
| 692 | |
| 693 | for (i = num_frames; i; i--, src += 6, dst += 2) { |
| 694 | const float srcFC = src[2]; |
| 695 | const float srcLFE = src[3]; |
| 696 | const float srcBL = src[4]; |
| 697 | const float srcBR = src[5]; |
| 698 | dst[0] /* FL */ = (src[0] * 0.294545442f) + (srcFC * 0.208181813f) + (srcLFE * 0.090909094f) + (srcBL * 0.251818180f) + (srcBR * 0.154545456f); |
| 699 | dst[1] /* FR */ = (src[1] * 0.294545442f) + (srcFC * 0.208181813f) + (srcLFE * 0.090909094f) + (srcBL * 0.154545456f) + (srcBR * 0.251818180f); |
| 700 | } |
| 701 | |
| 702 | } |
| 703 | |
| 704 | static void SDL_Convert51To21(float *dst, const float *src, int num_frames) |
| 705 | { |
| 706 | int i; |
| 707 | |
| 708 | LOG_DEBUG_AUDIO_CONVERT("5.1" , "2.1" ); |
| 709 | |
| 710 | for (i = num_frames; i; i--, src += 6, dst += 3) { |
| 711 | const float srcFC = src[2]; |
| 712 | const float srcBL = src[4]; |
| 713 | const float srcBR = src[5]; |
| 714 | dst[0] /* FL */ = (src[0] * 0.324000001f) + (srcFC * 0.229000002f) + (srcBL * 0.277000010f) + (srcBR * 0.170000002f); |
| 715 | dst[1] /* FR */ = (src[1] * 0.324000001f) + (srcFC * 0.229000002f) + (srcBL * 0.170000002f) + (srcBR * 0.277000010f); |
| 716 | dst[2] /* LFE */ = src[3]; |
| 717 | } |
| 718 | |
| 719 | } |
| 720 | |
| 721 | static void SDL_Convert51ToQuad(float *dst, const float *src, int num_frames) |
| 722 | { |
| 723 | int i; |
| 724 | |
| 725 | LOG_DEBUG_AUDIO_CONVERT("5.1" , "quad" ); |
| 726 | |
| 727 | for (i = num_frames; i; i--, src += 6, dst += 4) { |
| 728 | const float srcFC = src[2]; |
| 729 | const float srcLFE = src[3]; |
| 730 | dst[0] /* FL */ = (src[0] * 0.558095276f) + (srcFC * 0.394285709f) + (srcLFE * 0.047619049f); |
| 731 | dst[1] /* FR */ = (src[1] * 0.558095276f) + (srcFC * 0.394285709f) + (srcLFE * 0.047619049f); |
| 732 | dst[2] /* BL */ = (srcLFE * 0.047619049f) + (src[4] * 0.558095276f); |
| 733 | dst[3] /* BR */ = (srcLFE * 0.047619049f) + (src[5] * 0.558095276f); |
| 734 | } |
| 735 | |
| 736 | } |
| 737 | |
| 738 | static void SDL_Convert51To41(float *dst, const float *src, int num_frames) |
| 739 | { |
| 740 | int i; |
| 741 | |
| 742 | LOG_DEBUG_AUDIO_CONVERT("5.1" , "4.1" ); |
| 743 | |
| 744 | for (i = num_frames; i; i--, src += 6, dst += 5) { |
| 745 | const float srcFC = src[2]; |
| 746 | dst[0] /* FL */ = (src[0] * 0.586000025f) + (srcFC * 0.414000005f); |
| 747 | dst[1] /* FR */ = (src[1] * 0.586000025f) + (srcFC * 0.414000005f); |
| 748 | dst[2] /* LFE */ = src[3]; |
| 749 | dst[3] /* BL */ = (src[4] * 0.586000025f); |
| 750 | dst[4] /* BR */ = (src[5] * 0.586000025f); |
| 751 | } |
| 752 | |
| 753 | } |
| 754 | |
| 755 | static void SDL_Convert51To61(float *dst, const float *src, int num_frames) |
| 756 | { |
| 757 | int i; |
| 758 | |
| 759 | LOG_DEBUG_AUDIO_CONVERT("5.1" , "6.1" ); |
| 760 | |
| 761 | // convert backwards, since output is growing in-place. |
| 762 | src += (num_frames-1) * 6; |
| 763 | dst += (num_frames-1) * 7; |
| 764 | for (i = num_frames; i; i--, src -= 6, dst -= 7) { |
| 765 | const float srcBL = src[4]; |
| 766 | const float srcBR = src[5]; |
| 767 | dst[6] /* SR */ = (srcBR * 0.796000004f); |
| 768 | dst[5] /* SL */ = (srcBL * 0.796000004f); |
| 769 | dst[4] /* BC */ = (srcBR * 0.500000000f) + (srcBL * 0.500000000f); |
| 770 | dst[3] /* LFE */ = src[3]; |
| 771 | dst[2] /* FC */ = (src[2] * 0.939999998f); |
| 772 | dst[1] /* FR */ = (src[1] * 0.939999998f); |
| 773 | dst[0] /* FL */ = (src[0] * 0.939999998f); |
| 774 | } |
| 775 | |
| 776 | } |
| 777 | |
| 778 | static void SDL_Convert51To71(float *dst, const float *src, int num_frames) |
| 779 | { |
| 780 | int i; |
| 781 | |
| 782 | LOG_DEBUG_AUDIO_CONVERT("5.1" , "7.1" ); |
| 783 | |
| 784 | // convert backwards, since output is growing in-place. |
| 785 | src += (num_frames-1) * 6; |
| 786 | dst += (num_frames-1) * 8; |
| 787 | for (i = num_frames; i; i--, src -= 6, dst -= 8) { |
| 788 | dst[7] /* SR */ = 0.0f; |
| 789 | dst[6] /* SL */ = 0.0f; |
| 790 | dst[5] /* BR */ = src[5]; |
| 791 | dst[4] /* BL */ = src[4]; |
| 792 | dst[3] /* LFE */ = src[3]; |
| 793 | dst[2] /* FC */ = src[2]; |
| 794 | dst[1] /* FR */ = src[1]; |
| 795 | dst[0] /* FL */ = src[0]; |
| 796 | } |
| 797 | |
| 798 | } |
| 799 | |
| 800 | static void SDL_Convert61ToMono(float *dst, const float *src, int num_frames) |
| 801 | { |
| 802 | int i; |
| 803 | |
| 804 | LOG_DEBUG_AUDIO_CONVERT("6.1" , "mono" ); |
| 805 | |
| 806 | for (i = num_frames; i; i--, src += 7, dst++) { |
| 807 | dst[0] /* FC */ = (src[0] * 0.143142849f) + (src[1] * 0.143142849f) + (src[2] * 0.143142849f) + (src[3] * 0.142857149f) + (src[4] * 0.143142849f) + (src[5] * 0.143142849f) + (src[6] * 0.143142849f); |
| 808 | } |
| 809 | |
| 810 | } |
| 811 | |
| 812 | static void SDL_Convert61ToStereo(float *dst, const float *src, int num_frames) |
| 813 | { |
| 814 | int i; |
| 815 | |
| 816 | LOG_DEBUG_AUDIO_CONVERT("6.1" , "stereo" ); |
| 817 | |
| 818 | for (i = num_frames; i; i--, src += 7, dst += 2) { |
| 819 | const float srcFC = src[2]; |
| 820 | const float srcLFE = src[3]; |
| 821 | const float srcBC = src[4]; |
| 822 | const float srcSL = src[5]; |
| 823 | const float srcSR = src[6]; |
| 824 | dst[0] /* FL */ = (src[0] * 0.247384623f) + (srcFC * 0.174461529f) + (srcLFE * 0.076923080f) + (srcBC * 0.174461529f) + (srcSL * 0.226153851f) + (srcSR * 0.100615382f); |
| 825 | dst[1] /* FR */ = (src[1] * 0.247384623f) + (srcFC * 0.174461529f) + (srcLFE * 0.076923080f) + (srcBC * 0.174461529f) + (srcSL * 0.100615382f) + (srcSR * 0.226153851f); |
| 826 | } |
| 827 | |
| 828 | } |
| 829 | |
| 830 | static void SDL_Convert61To21(float *dst, const float *src, int num_frames) |
| 831 | { |
| 832 | int i; |
| 833 | |
| 834 | LOG_DEBUG_AUDIO_CONVERT("6.1" , "2.1" ); |
| 835 | |
| 836 | for (i = num_frames; i; i--, src += 7, dst += 3) { |
| 837 | const float srcFC = src[2]; |
| 838 | const float srcBC = src[4]; |
| 839 | const float srcSL = src[5]; |
| 840 | const float srcSR = src[6]; |
| 841 | dst[0] /* FL */ = (src[0] * 0.268000007f) + (srcFC * 0.188999996f) + (srcBC * 0.188999996f) + (srcSL * 0.245000005f) + (srcSR * 0.108999997f); |
| 842 | dst[1] /* FR */ = (src[1] * 0.268000007f) + (srcFC * 0.188999996f) + (srcBC * 0.188999996f) + (srcSL * 0.108999997f) + (srcSR * 0.245000005f); |
| 843 | dst[2] /* LFE */ = src[3]; |
| 844 | } |
| 845 | |
| 846 | } |
| 847 | |
| 848 | static void SDL_Convert61ToQuad(float *dst, const float *src, int num_frames) |
| 849 | { |
| 850 | int i; |
| 851 | |
| 852 | LOG_DEBUG_AUDIO_CONVERT("6.1" , "quad" ); |
| 853 | |
| 854 | for (i = num_frames; i; i--, src += 7, dst += 4) { |
| 855 | const float srcFC = src[2]; |
| 856 | const float srcLFE = src[3]; |
| 857 | const float srcBC = src[4]; |
| 858 | const float srcSL = src[5]; |
| 859 | const float srcSR = src[6]; |
| 860 | dst[0] /* FL */ = (src[0] * 0.463679999f) + (srcFC * 0.327360004f) + (srcLFE * 0.040000003f) + (srcSL * 0.168960005f); |
| 861 | dst[1] /* FR */ = (src[1] * 0.463679999f) + (srcFC * 0.327360004f) + (srcLFE * 0.040000003f) + (srcSR * 0.168960005f); |
| 862 | dst[2] /* BL */ = (srcLFE * 0.040000003f) + (srcBC * 0.327360004f) + (srcSL * 0.431039989f); |
| 863 | dst[3] /* BR */ = (srcLFE * 0.040000003f) + (srcBC * 0.327360004f) + (srcSR * 0.431039989f); |
| 864 | } |
| 865 | |
| 866 | } |
| 867 | |
| 868 | static void SDL_Convert61To41(float *dst, const float *src, int num_frames) |
| 869 | { |
| 870 | int i; |
| 871 | |
| 872 | LOG_DEBUG_AUDIO_CONVERT("6.1" , "4.1" ); |
| 873 | |
| 874 | for (i = num_frames; i; i--, src += 7, dst += 5) { |
| 875 | const float srcFC = src[2]; |
| 876 | const float srcBC = src[4]; |
| 877 | const float srcSL = src[5]; |
| 878 | const float srcSR = src[6]; |
| 879 | dst[0] /* FL */ = (src[0] * 0.483000010f) + (srcFC * 0.340999991f) + (srcSL * 0.175999999f); |
| 880 | dst[1] /* FR */ = (src[1] * 0.483000010f) + (srcFC * 0.340999991f) + (srcSR * 0.175999999f); |
| 881 | dst[2] /* LFE */ = src[3]; |
| 882 | dst[3] /* BL */ = (srcBC * 0.340999991f) + (srcSL * 0.449000001f); |
| 883 | dst[4] /* BR */ = (srcBC * 0.340999991f) + (srcSR * 0.449000001f); |
| 884 | } |
| 885 | |
| 886 | } |
| 887 | |
| 888 | static void SDL_Convert61To51(float *dst, const float *src, int num_frames) |
| 889 | { |
| 890 | int i; |
| 891 | |
| 892 | LOG_DEBUG_AUDIO_CONVERT("6.1" , "5.1" ); |
| 893 | |
| 894 | for (i = num_frames; i; i--, src += 7, dst += 6) { |
| 895 | const float srcBC = src[4]; |
| 896 | const float srcSL = src[5]; |
| 897 | const float srcSR = src[6]; |
| 898 | dst[0] /* FL */ = (src[0] * 0.611000001f) + (srcSL * 0.223000005f); |
| 899 | dst[1] /* FR */ = (src[1] * 0.611000001f) + (srcSR * 0.223000005f); |
| 900 | dst[2] /* FC */ = (src[2] * 0.611000001f); |
| 901 | dst[3] /* LFE */ = src[3]; |
| 902 | dst[4] /* BL */ = (srcBC * 0.432000011f) + (srcSL * 0.568000019f); |
| 903 | dst[5] /* BR */ = (srcBC * 0.432000011f) + (srcSR * 0.568000019f); |
| 904 | } |
| 905 | |
| 906 | } |
| 907 | |
| 908 | static void SDL_Convert61To71(float *dst, const float *src, int num_frames) |
| 909 | { |
| 910 | int i; |
| 911 | |
| 912 | LOG_DEBUG_AUDIO_CONVERT("6.1" , "7.1" ); |
| 913 | |
| 914 | // convert backwards, since output is growing in-place. |
| 915 | src += (num_frames-1) * 7; |
| 916 | dst += (num_frames-1) * 8; |
| 917 | for (i = num_frames; i; i--, src -= 7, dst -= 8) { |
| 918 | const float srcBC = src[4]; |
| 919 | dst[7] /* SR */ = src[6]; |
| 920 | dst[6] /* SL */ = src[5]; |
| 921 | dst[5] /* BR */ = (srcBC * 0.707000017f); |
| 922 | dst[4] /* BL */ = (srcBC * 0.707000017f); |
| 923 | dst[3] /* LFE */ = src[3]; |
| 924 | dst[2] /* FC */ = src[2]; |
| 925 | dst[1] /* FR */ = src[1]; |
| 926 | dst[0] /* FL */ = src[0]; |
| 927 | } |
| 928 | |
| 929 | } |
| 930 | |
| 931 | static void SDL_Convert71ToMono(float *dst, const float *src, int num_frames) |
| 932 | { |
| 933 | int i; |
| 934 | |
| 935 | LOG_DEBUG_AUDIO_CONVERT("7.1" , "mono" ); |
| 936 | |
| 937 | for (i = num_frames; i; i--, src += 8, dst++) { |
| 938 | dst[0] /* FC */ = (src[0] * 0.125125006f) + (src[1] * 0.125125006f) + (src[2] * 0.125125006f) + (src[3] * 0.125000000f) + (src[4] * 0.125125006f) + (src[5] * 0.125125006f) + (src[6] * 0.125125006f) + (src[7] * 0.125125006f); |
| 939 | } |
| 940 | |
| 941 | } |
| 942 | |
| 943 | static void SDL_Convert71ToStereo(float *dst, const float *src, int num_frames) |
| 944 | { |
| 945 | int i; |
| 946 | |
| 947 | LOG_DEBUG_AUDIO_CONVERT("7.1" , "stereo" ); |
| 948 | |
| 949 | for (i = num_frames; i; i--, src += 8, dst += 2) { |
| 950 | const float srcFC = src[2]; |
| 951 | const float srcLFE = src[3]; |
| 952 | const float srcBL = src[4]; |
| 953 | const float srcBR = src[5]; |
| 954 | const float srcSL = src[6]; |
| 955 | const float srcSR = src[7]; |
| 956 | dst[0] /* FL */ = (src[0] * 0.211866662f) + (srcFC * 0.150266662f) + (srcLFE * 0.066666670f) + (srcBL * 0.181066677f) + (srcBR * 0.111066669f) + (srcSL * 0.194133341f) + (srcSR * 0.085866667f); |
| 957 | dst[1] /* FR */ = (src[1] * 0.211866662f) + (srcFC * 0.150266662f) + (srcLFE * 0.066666670f) + (srcBL * 0.111066669f) + (srcBR * 0.181066677f) + (srcSL * 0.085866667f) + (srcSR * 0.194133341f); |
| 958 | } |
| 959 | |
| 960 | } |
| 961 | |
| 962 | static void SDL_Convert71To21(float *dst, const float *src, int num_frames) |
| 963 | { |
| 964 | int i; |
| 965 | |
| 966 | LOG_DEBUG_AUDIO_CONVERT("7.1" , "2.1" ); |
| 967 | |
| 968 | for (i = num_frames; i; i--, src += 8, dst += 3) { |
| 969 | const float srcFC = src[2]; |
| 970 | const float srcBL = src[4]; |
| 971 | const float srcBR = src[5]; |
| 972 | const float srcSL = src[6]; |
| 973 | const float srcSR = src[7]; |
| 974 | dst[0] /* FL */ = (src[0] * 0.226999998f) + (srcFC * 0.160999998f) + (srcBL * 0.194000006f) + (srcBR * 0.119000003f) + (srcSL * 0.208000004f) + (srcSR * 0.092000000f); |
| 975 | dst[1] /* FR */ = (src[1] * 0.226999998f) + (srcFC * 0.160999998f) + (srcBL * 0.119000003f) + (srcBR * 0.194000006f) + (srcSL * 0.092000000f) + (srcSR * 0.208000004f); |
| 976 | dst[2] /* LFE */ = src[3]; |
| 977 | } |
| 978 | |
| 979 | } |
| 980 | |
| 981 | static void SDL_Convert71ToQuad(float *dst, const float *src, int num_frames) |
| 982 | { |
| 983 | int i; |
| 984 | |
| 985 | LOG_DEBUG_AUDIO_CONVERT("7.1" , "quad" ); |
| 986 | |
| 987 | for (i = num_frames; i; i--, src += 8, dst += 4) { |
| 988 | const float srcFC = src[2]; |
| 989 | const float srcLFE = src[3]; |
| 990 | const float srcSL = src[6]; |
| 991 | const float srcSR = src[7]; |
| 992 | dst[0] /* FL */ = (src[0] * 0.466344833f) + (srcFC * 0.329241365f) + (srcLFE * 0.034482758f) + (srcSL * 0.169931039f); |
| 993 | dst[1] /* FR */ = (src[1] * 0.466344833f) + (srcFC * 0.329241365f) + (srcLFE * 0.034482758f) + (srcSR * 0.169931039f); |
| 994 | dst[2] /* BL */ = (srcLFE * 0.034482758f) + (src[4] * 0.466344833f) + (srcSL * 0.433517247f); |
| 995 | dst[3] /* BR */ = (srcLFE * 0.034482758f) + (src[5] * 0.466344833f) + (srcSR * 0.433517247f); |
| 996 | } |
| 997 | |
| 998 | } |
| 999 | |
| 1000 | static void SDL_Convert71To41(float *dst, const float *src, int num_frames) |
| 1001 | { |
| 1002 | int i; |
| 1003 | |
| 1004 | LOG_DEBUG_AUDIO_CONVERT("7.1" , "4.1" ); |
| 1005 | |
| 1006 | for (i = num_frames; i; i--, src += 8, dst += 5) { |
| 1007 | const float srcFC = src[2]; |
| 1008 | const float srcSL = src[6]; |
| 1009 | const float srcSR = src[7]; |
| 1010 | dst[0] /* FL */ = (src[0] * 0.483000010f) + (srcFC * 0.340999991f) + (srcSL * 0.175999999f); |
| 1011 | dst[1] /* FR */ = (src[1] * 0.483000010f) + (srcFC * 0.340999991f) + (srcSR * 0.175999999f); |
| 1012 | dst[2] /* LFE */ = src[3]; |
| 1013 | dst[3] /* BL */ = (src[4] * 0.483000010f) + (srcSL * 0.449000001f); |
| 1014 | dst[4] /* BR */ = (src[5] * 0.483000010f) + (srcSR * 0.449000001f); |
| 1015 | } |
| 1016 | |
| 1017 | } |
| 1018 | |
| 1019 | static void SDL_Convert71To51(float *dst, const float *src, int num_frames) |
| 1020 | { |
| 1021 | int i; |
| 1022 | |
| 1023 | LOG_DEBUG_AUDIO_CONVERT("7.1" , "5.1" ); |
| 1024 | |
| 1025 | for (i = num_frames; i; i--, src += 8, dst += 6) { |
| 1026 | const float srcSL = src[6]; |
| 1027 | const float srcSR = src[7]; |
| 1028 | dst[0] /* FL */ = (src[0] * 0.518000007f) + (srcSL * 0.188999996f); |
| 1029 | dst[1] /* FR */ = (src[1] * 0.518000007f) + (srcSR * 0.188999996f); |
| 1030 | dst[2] /* FC */ = (src[2] * 0.518000007f); |
| 1031 | dst[3] /* LFE */ = src[3]; |
| 1032 | dst[4] /* BL */ = (src[4] * 0.518000007f) + (srcSL * 0.481999993f); |
| 1033 | dst[5] /* BR */ = (src[5] * 0.518000007f) + (srcSR * 0.481999993f); |
| 1034 | } |
| 1035 | |
| 1036 | } |
| 1037 | |
| 1038 | static void SDL_Convert71To61(float *dst, const float *src, int num_frames) |
| 1039 | { |
| 1040 | int i; |
| 1041 | |
| 1042 | LOG_DEBUG_AUDIO_CONVERT("7.1" , "6.1" ); |
| 1043 | |
| 1044 | for (i = num_frames; i; i--, src += 8, dst += 7) { |
| 1045 | const float srcBL = src[4]; |
| 1046 | const float srcBR = src[5]; |
| 1047 | dst[0] /* FL */ = (src[0] * 0.541000009f); |
| 1048 | dst[1] /* FR */ = (src[1] * 0.541000009f); |
| 1049 | dst[2] /* FC */ = (src[2] * 0.541000009f); |
| 1050 | dst[3] /* LFE */ = src[3]; |
| 1051 | dst[4] /* BC */ = (srcBL * 0.287999988f) + (srcBR * 0.287999988f); |
| 1052 | dst[5] /* SL */ = (srcBL * 0.458999991f) + (src[6] * 0.541000009f); |
| 1053 | dst[6] /* SR */ = (srcBR * 0.458999991f) + (src[7] * 0.541000009f); |
| 1054 | } |
| 1055 | |
| 1056 | } |
| 1057 | |
| 1058 | static const SDL_AudioChannelConverter channel_converters[8][8] = { // [from][to] |
| 1059 | { NULL, SDL_ConvertMonoToStereo, SDL_ConvertMonoTo21, SDL_ConvertMonoToQuad, SDL_ConvertMonoTo41, SDL_ConvertMonoTo51, SDL_ConvertMonoTo61, SDL_ConvertMonoTo71 }, |
| 1060 | { SDL_ConvertStereoToMono, NULL, SDL_ConvertStereoTo21, SDL_ConvertStereoToQuad, SDL_ConvertStereoTo41, SDL_ConvertStereoTo51, SDL_ConvertStereoTo61, SDL_ConvertStereoTo71 }, |
| 1061 | { SDL_Convert21ToMono, SDL_Convert21ToStereo, NULL, SDL_Convert21ToQuad, SDL_Convert21To41, SDL_Convert21To51, SDL_Convert21To61, SDL_Convert21To71 }, |
| 1062 | { SDL_ConvertQuadToMono, SDL_ConvertQuadToStereo, SDL_ConvertQuadTo21, NULL, SDL_ConvertQuadTo41, SDL_ConvertQuadTo51, SDL_ConvertQuadTo61, SDL_ConvertQuadTo71 }, |
| 1063 | { SDL_Convert41ToMono, SDL_Convert41ToStereo, SDL_Convert41To21, SDL_Convert41ToQuad, NULL, SDL_Convert41To51, SDL_Convert41To61, SDL_Convert41To71 }, |
| 1064 | { SDL_Convert51ToMono, SDL_Convert51ToStereo, SDL_Convert51To21, SDL_Convert51ToQuad, SDL_Convert51To41, NULL, SDL_Convert51To61, SDL_Convert51To71 }, |
| 1065 | { SDL_Convert61ToMono, SDL_Convert61ToStereo, SDL_Convert61To21, SDL_Convert61ToQuad, SDL_Convert61To41, SDL_Convert61To51, NULL, SDL_Convert61To71 }, |
| 1066 | { SDL_Convert71ToMono, SDL_Convert71ToStereo, SDL_Convert71To21, SDL_Convert71ToQuad, SDL_Convert71To41, SDL_Convert71To51, SDL_Convert71To61, NULL } |
| 1067 | }; |
| 1068 | |
| 1069 | |