1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_dynapi_h_ |
23 | #define SDL_dynapi_h_ |
24 | |
25 | /* IMPORTANT: |
26 | This is the master switch to disabling the dynamic API. We made it so you |
27 | have to hand-edit an internal source file in SDL to turn it off; you |
28 | can do it if you want it badly enough, but hopefully you won't want to. |
29 | You should understand the ramifications of turning this off: it makes it |
30 | hard to update your SDL in the field, and impossible if you've statically |
31 | linked SDL into your app. Understand that platforms change, and if we can't |
32 | drop in an updated SDL, your application can definitely break some time |
33 | in the future, even if it's fine today. |
34 | To be sure, as new system-level video and audio APIs are introduced, an |
35 | updated SDL can transparently take advantage of them, but your program will |
36 | not without this feature. Think hard before turning it off. |
37 | */ |
38 | #ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */ |
39 | #error Nope, you have to edit this file to force this off. |
40 | #endif |
41 | |
42 | #ifdef __APPLE__ |
43 | #include "TargetConditionals.h" |
44 | #endif |
45 | |
46 | #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */ |
47 | #define SDL_DYNAMIC_API 0 |
48 | #elif defined(__native_client__) && __native_client__ /* probably not useful on NACL. */ |
49 | #define SDL_DYNAMIC_API 0 |
50 | #elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */ |
51 | #define SDL_DYNAMIC_API 0 |
52 | #elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */ |
53 | #define SDL_DYNAMIC_API 0 |
54 | #elif defined(__PSP__) && __PSP__ |
55 | #define SDL_DYNAMIC_API 0 |
56 | #elif defined(__riscos__) && __riscos__ /* probably not useful on RISC OS, since dlopen() can't be used when using static linking. */ |
57 | #define SDL_DYNAMIC_API 0 |
58 | #elif defined(__clang_analyzer__) |
59 | #define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */ |
60 | #elif defined(__VITA__) |
61 | #define SDL_DYNAMIC_API 0 /* vitasdk doesn't support dynamic linking */ |
62 | #endif |
63 | |
64 | /* everyone else. This is where we turn on the API if nothing forced it off. */ |
65 | #ifndef SDL_DYNAMIC_API |
66 | #define SDL_DYNAMIC_API 1 |
67 | #endif |
68 | |
69 | #endif |
70 | |
71 | /* vi: set ts=4 sw=4 expandtab: */ |
72 | |