| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #ifndef SDL_dynapi_h_ |
| 23 | #define SDL_dynapi_h_ |
| 24 | |
| 25 | /* IMPORTANT: |
| 26 | This is the master switch to disabling the dynamic API. We made it so you |
| 27 | have to hand-edit an internal source file in SDL to turn it off; you |
| 28 | can do it if you want it badly enough, but hopefully you won't want to. |
| 29 | You should understand the ramifications of turning this off: it makes it |
| 30 | hard to update your SDL in the field, and impossible if you've statically |
| 31 | linked SDL into your app. Understand that platforms change, and if we can't |
| 32 | drop in an updated SDL, your application can definitely break some time |
| 33 | in the future, even if it's fine today. |
| 34 | To be sure, as new system-level video and audio APIs are introduced, an |
| 35 | updated SDL can transparently take advantage of them, but your program will |
| 36 | not without this feature. Think hard before turning it off. |
| 37 | */ |
| 38 | #ifdef SDL_DYNAMIC_API // Tried to force it on the command line? |
| 39 | #error Nope, you have to edit this file to force this off. |
| 40 | #endif |
| 41 | |
| 42 | #ifdef SDL_PLATFORM_APPLE |
| 43 | #include "TargetConditionals.h" |
| 44 | #endif |
| 45 | |
| 46 | #if defined(SDL_PLATFORM_PRIVATE) // probably not useful on private platforms. |
| 47 | #define SDL_DYNAMIC_API 0 |
| 48 | #elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS. |
| 49 | #define SDL_DYNAMIC_API 0 |
| 50 | #elif defined(SDL_PLATFORM_ANDROID) // probably not useful on Android. |
| 51 | #define SDL_DYNAMIC_API 0 |
| 52 | #elif defined(SDL_PLATFORM_EMSCRIPTEN) // probably not useful on Emscripten. |
| 53 | #define SDL_DYNAMIC_API 0 |
| 54 | #elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2 |
| 55 | #define SDL_DYNAMIC_API 0 |
| 56 | #elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP |
| 57 | #define SDL_DYNAMIC_API 0 |
| 58 | #elif defined(SDL_PLATFORM_RISCOS) // probably not useful on RISC OS, since dlopen() can't be used when using static linking. |
| 59 | #define SDL_DYNAMIC_API 0 |
| 60 | #elif defined(__clang_analyzer__) || defined(__INTELLISENSE__) || defined(SDL_THREAD_SAFETY_ANALYSIS) |
| 61 | #define SDL_DYNAMIC_API 0 // Turn off for static analysis, so reports are more clear. |
| 62 | #elif defined(SDL_PLATFORM_VITA) |
| 63 | #define SDL_DYNAMIC_API 0 // vitasdk doesn't support dynamic linking |
| 64 | #elif defined(SDL_PLATFORM_3DS) |
| 65 | #define SDL_DYNAMIC_API 0 // devkitARM doesn't support dynamic linking |
| 66 | #elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN) |
| 67 | #define SDL_DYNAMIC_API 0 // we need dlopen(), but don't have it.... |
| 68 | #endif |
| 69 | |
| 70 | // everyone else. This is where we turn on the API if nothing forced it off. |
| 71 | #ifndef SDL_DYNAMIC_API |
| 72 | #define SDL_DYNAMIC_API 1 |
| 73 | #endif |
| 74 | |
| 75 | #endif |
| 76 | |