1 | /* |
2 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
3 | |
4 | This software is provided 'as-is', without any express or implied |
5 | warranty. In no event will the authors be held liable for any damages |
6 | arising from the use of this software. |
7 | |
8 | Permission is granted to anyone to use this software for any purpose, |
9 | including commercial applications, and to alter it and redistribute it |
10 | freely. |
11 | */ |
12 | #include <stdlib.h> |
13 | #include <stdio.h> |
14 | #include <string.h> |
15 | #include <math.h> |
16 | |
17 | #include "SDL_test_common.h" |
18 | |
19 | #if defined(__IPHONEOS__) || defined(__ANDROID__) |
20 | #define HAVE_OPENGLES |
21 | #endif |
22 | |
23 | #ifdef HAVE_OPENGLES |
24 | |
25 | #include "SDL_opengles.h" |
26 | |
27 | static SDLTest_CommonState *state; |
28 | static SDL_GLContext *context = NULL; |
29 | static int depth = 16; |
30 | |
31 | /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
32 | static void |
33 | quit(int rc) |
34 | { |
35 | int i; |
36 | |
37 | if (context != NULL) { |
38 | for (i = 0; i < state->num_windows; i++) { |
39 | if (context[i]) { |
40 | SDL_GL_DeleteContext(context[i]); |
41 | } |
42 | } |
43 | |
44 | SDL_free(context); |
45 | } |
46 | |
47 | SDLTest_CommonQuit(state); |
48 | exit(rc); |
49 | } |
50 | |
51 | static void |
52 | Render() |
53 | { |
54 | static GLubyte color[8][4] = { {255, 0, 0, 0}, |
55 | {255, 0, 0, 255}, |
56 | {0, 255, 0, 255}, |
57 | {0, 255, 0, 255}, |
58 | {0, 255, 0, 255}, |
59 | {255, 255, 255, 255}, |
60 | {255, 0, 255, 255}, |
61 | {0, 0, 255, 255} |
62 | }; |
63 | static GLfloat cube[8][3] = { {0.5, 0.5, -0.5}, |
64 | {0.5f, -0.5f, -0.5f}, |
65 | {-0.5f, -0.5f, -0.5f}, |
66 | {-0.5f, 0.5f, -0.5f}, |
67 | {-0.5f, 0.5f, 0.5f}, |
68 | {0.5f, 0.5f, 0.5f}, |
69 | {0.5f, -0.5f, 0.5f}, |
70 | {-0.5f, -0.5f, 0.5f} |
71 | }; |
72 | static GLubyte indices[36] = { 0, 3, 4, |
73 | 4, 5, 0, |
74 | 0, 5, 6, |
75 | 6, 1, 0, |
76 | 6, 7, 2, |
77 | 2, 1, 6, |
78 | 7, 4, 3, |
79 | 3, 2, 7, |
80 | 5, 4, 7, |
81 | 7, 6, 5, |
82 | 2, 3, 1, |
83 | 3, 0, 1 |
84 | }; |
85 | |
86 | |
87 | /* Do our drawing, too. */ |
88 | glClearColor(0.0, 0.0, 0.0, 1.0); |
89 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
90 | |
91 | /* Draw the cube */ |
92 | glColorPointer(4, GL_UNSIGNED_BYTE, 0, color); |
93 | glEnableClientState(GL_COLOR_ARRAY); |
94 | glVertexPointer(3, GL_FLOAT, 0, cube); |
95 | glEnableClientState(GL_VERTEX_ARRAY); |
96 | glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices); |
97 | |
98 | glMatrixMode(GL_MODELVIEW); |
99 | glRotatef(5.0, 1.0, 1.0, 1.0); |
100 | } |
101 | |
102 | int |
103 | main(int argc, char *argv[]) |
104 | { |
105 | int fsaa, accel; |
106 | int value; |
107 | int i, done; |
108 | SDL_DisplayMode mode; |
109 | SDL_Event event; |
110 | Uint32 then, now, frames; |
111 | int status; |
112 | |
113 | /* Enable standard application logging */ |
114 | SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
115 | |
116 | /* Initialize parameters */ |
117 | fsaa = 0; |
118 | accel = 0; |
119 | |
120 | /* Initialize test framework */ |
121 | state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
122 | if (!state) { |
123 | return 1; |
124 | } |
125 | for (i = 1; i < argc;) { |
126 | int consumed; |
127 | |
128 | consumed = SDLTest_CommonArg(state, i); |
129 | if (consumed == 0) { |
130 | if (SDL_strcasecmp(argv[i], "--fsaa" ) == 0) { |
131 | ++fsaa; |
132 | consumed = 1; |
133 | } else if (SDL_strcasecmp(argv[i], "--accel" ) == 0) { |
134 | ++accel; |
135 | consumed = 1; |
136 | } else if (SDL_strcasecmp(argv[i], "--zdepth" ) == 0) { |
137 | i++; |
138 | if (!argv[i]) { |
139 | consumed = -1; |
140 | } else { |
141 | depth = SDL_atoi(argv[i]); |
142 | consumed = 1; |
143 | } |
144 | } else { |
145 | consumed = -1; |
146 | } |
147 | } |
148 | if (consumed < 0) { |
149 | static const char *options[] = { "[--fsaa]" , "[--accel]" , "[--zdepth %d]" , NULL }; |
150 | SDLTest_CommonLogUsage(state, argv[0], options); |
151 | quit(1); |
152 | } |
153 | i += consumed; |
154 | } |
155 | |
156 | /* Set OpenGL parameters */ |
157 | state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS; |
158 | state->gl_red_size = 5; |
159 | state->gl_green_size = 5; |
160 | state->gl_blue_size = 5; |
161 | state->gl_depth_size = depth; |
162 | state->gl_major_version = 1; |
163 | state->gl_minor_version = 1; |
164 | state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES; |
165 | if (fsaa) { |
166 | state->gl_multisamplebuffers=1; |
167 | state->gl_multisamplesamples=fsaa; |
168 | } |
169 | if (accel) { |
170 | state->gl_accelerated=1; |
171 | } |
172 | if (!SDLTest_CommonInit(state)) { |
173 | quit(2); |
174 | } |
175 | |
176 | context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context)); |
177 | if (context == NULL) { |
178 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n" ); |
179 | quit(2); |
180 | } |
181 | |
182 | /* Create OpenGL ES contexts */ |
183 | for (i = 0; i < state->num_windows; i++) { |
184 | context[i] = SDL_GL_CreateContext(state->windows[i]); |
185 | if (!context[i]) { |
186 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n" , SDL_GetError()); |
187 | quit(2); |
188 | } |
189 | } |
190 | |
191 | if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
192 | SDL_GL_SetSwapInterval(1); |
193 | } else { |
194 | SDL_GL_SetSwapInterval(0); |
195 | } |
196 | |
197 | SDL_GetCurrentDisplayMode(0, &mode); |
198 | SDL_Log("Screen bpp: %d\n" , SDL_BITSPERPIXEL(mode.format)); |
199 | SDL_Log("\n" ); |
200 | SDL_Log("Vendor : %s\n" , glGetString(GL_VENDOR)); |
201 | SDL_Log("Renderer : %s\n" , glGetString(GL_RENDERER)); |
202 | SDL_Log("Version : %s\n" , glGetString(GL_VERSION)); |
203 | SDL_Log("Extensions : %s\n" , glGetString(GL_EXTENSIONS)); |
204 | SDL_Log("\n" ); |
205 | |
206 | status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
207 | if (!status) { |
208 | SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n" , 5, value); |
209 | } else { |
210 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n" , |
211 | SDL_GetError()); |
212 | } |
213 | status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
214 | if (!status) { |
215 | SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n" , 5, value); |
216 | } else { |
217 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n" , |
218 | SDL_GetError()); |
219 | } |
220 | status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
221 | if (!status) { |
222 | SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n" , 5, value); |
223 | } else { |
224 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n" , |
225 | SDL_GetError()); |
226 | } |
227 | status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
228 | if (!status) { |
229 | SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n" , depth, value); |
230 | } else { |
231 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n" , |
232 | SDL_GetError()); |
233 | } |
234 | if (fsaa) { |
235 | status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
236 | if (!status) { |
237 | SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n" , value); |
238 | } else { |
239 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n" , |
240 | SDL_GetError()); |
241 | } |
242 | status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
243 | if (!status) { |
244 | SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n" , fsaa, |
245 | value); |
246 | } else { |
247 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n" , |
248 | SDL_GetError()); |
249 | } |
250 | } |
251 | if (accel) { |
252 | status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
253 | if (!status) { |
254 | SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n" , value); |
255 | } else { |
256 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n" , |
257 | SDL_GetError()); |
258 | } |
259 | } |
260 | |
261 | /* Set rendering settings for each context */ |
262 | for (i = 0; i < state->num_windows; ++i) { |
263 | float aspectAdjust; |
264 | |
265 | status = SDL_GL_MakeCurrent(state->windows[i], context[i]); |
266 | if (status) { |
267 | SDL_Log("SDL_GL_MakeCurrent(): %s\n" , SDL_GetError()); |
268 | |
269 | /* Continue for next window */ |
270 | continue; |
271 | } |
272 | |
273 | aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h); |
274 | glViewport(0, 0, state->window_w, state->window_h); |
275 | glMatrixMode(GL_PROJECTION); |
276 | glLoadIdentity(); |
277 | glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0); |
278 | glMatrixMode(GL_MODELVIEW); |
279 | glLoadIdentity(); |
280 | glEnable(GL_DEPTH_TEST); |
281 | glDepthFunc(GL_LESS); |
282 | glShadeModel(GL_SMOOTH); |
283 | } |
284 | |
285 | /* Main render loop */ |
286 | frames = 0; |
287 | then = SDL_GetTicks(); |
288 | done = 0; |
289 | while (!done) { |
290 | /* Check for events */ |
291 | ++frames; |
292 | while (SDL_PollEvent(&event)) { |
293 | switch (event.type) { |
294 | case SDL_WINDOWEVENT: |
295 | switch (event.window.event) { |
296 | case SDL_WINDOWEVENT_RESIZED: |
297 | for (i = 0; i < state->num_windows; ++i) { |
298 | if (event.window.windowID == SDL_GetWindowID(state->windows[i])) { |
299 | status = SDL_GL_MakeCurrent(state->windows[i], context[i]); |
300 | if (status) { |
301 | SDL_Log("SDL_GL_MakeCurrent(): %s\n" , SDL_GetError()); |
302 | break; |
303 | } |
304 | /* Change view port to the new window dimensions */ |
305 | glViewport(0, 0, event.window.data1, event.window.data2); |
306 | /* Update window content */ |
307 | Render(); |
308 | SDL_GL_SwapWindow(state->windows[i]); |
309 | break; |
310 | } |
311 | } |
312 | break; |
313 | } |
314 | } |
315 | SDLTest_CommonEvent(state, &event, &done); |
316 | } |
317 | for (i = 0; i < state->num_windows; ++i) { |
318 | if (state->windows[i] == NULL) |
319 | continue; |
320 | status = SDL_GL_MakeCurrent(state->windows[i], context[i]); |
321 | if (status) { |
322 | SDL_Log("SDL_GL_MakeCurrent(): %s\n" , SDL_GetError()); |
323 | |
324 | /* Continue for next window */ |
325 | continue; |
326 | } |
327 | Render(); |
328 | SDL_GL_SwapWindow(state->windows[i]); |
329 | } |
330 | } |
331 | |
332 | /* Print out some timing information */ |
333 | now = SDL_GetTicks(); |
334 | if (now > then) { |
335 | SDL_Log("%2.2f frames per second\n" , |
336 | ((double) frames * 1000) / (now - then)); |
337 | } |
338 | #if !defined(__ANDROID__) |
339 | quit(0); |
340 | #endif |
341 | return 0; |
342 | } |
343 | |
344 | #else /* HAVE_OPENGLES */ |
345 | |
346 | int |
347 | main(int argc, char *argv[]) |
348 | { |
349 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n" ); |
350 | return 1; |
351 | } |
352 | |
353 | #endif /* HAVE_OPENGLES */ |
354 | |
355 | /* vi: set ts=4 sw=4 expandtab: */ |
356 | |