1 | #ifndef foothreadmainloophfoo |
2 | #define foothreadmainloophfoo |
3 | |
4 | /*** |
5 | This file is part of PulseAudio. |
6 | |
7 | Copyright 2006 Lennart Poettering |
8 | Copyright 2006 Pierre Ossman <ossman@cendio.se> for Cendio AB |
9 | |
10 | PulseAudio is free software; you can redistribute it and/or modify |
11 | it under the terms of the GNU Lesser General Public License as published |
12 | by the Free Software Foundation; either version 2.1 of the License, |
13 | or (at your option) any later version. |
14 | |
15 | PulseAudio is distributed in the hope that it will be useful, but |
16 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
18 | General Public License for more details. |
19 | |
20 | You should have received a copy of the GNU Lesser General Public License |
21 | along with PulseAudio; if not, see <http://www.gnu.org/licenses/>. |
22 | ***/ |
23 | |
24 | #include <pulse/mainloop-api.h> |
25 | #include <pulse/cdecl.h> |
26 | #include <pulse/version.h> |
27 | |
28 | PA_C_DECL_BEGIN |
29 | |
30 | /** \page threaded_mainloop Threaded Main Loop |
31 | * |
32 | * \section overv_sec Overview |
33 | * |
34 | * The threaded main loop implementation is a special version of the primary |
35 | * main loop implementation (see \ref mainloop). For the basic design, see |
36 | * its documentation. |
37 | * |
38 | * The added feature in the threaded main loop is that it spawns a new thread |
39 | * that runs the real main loop. This allows a synchronous application to use |
40 | * the asynchronous API without risking to stall the PulseAudio library. |
41 | * |
42 | * \section creat_sec Creation |
43 | * |
44 | * A pa_threaded_mainloop object is created using pa_threaded_mainloop_new(). |
45 | * This will only allocate the required structures though, so to use it the |
46 | * thread must also be started. This is done through |
47 | * pa_threaded_mainloop_start(), after which you can start using the main loop. |
48 | * |
49 | * \section destr_sec Destruction |
50 | * |
51 | * When the PulseAudio connection has been terminated, the thread must be |
52 | * stopped and the resources freed. Stopping the thread is done using |
53 | * pa_threaded_mainloop_stop(), which must be called without the lock (see |
54 | * below) held. When that function returns, the thread is stopped and the |
55 | * pa_threaded_mainloop object can be freed using pa_threaded_mainloop_free(). |
56 | * |
57 | * \section lock_sec Locking |
58 | * |
59 | * Since the PulseAudio API doesn't allow concurrent accesses to objects, |
60 | * a locking scheme must be used to guarantee safe usage. The threaded main |
61 | * loop API provides such a scheme through the functions |
62 | * pa_threaded_mainloop_lock() and pa_threaded_mainloop_unlock(). |
63 | * |
64 | * The lock is recursive, so it's safe to use it multiple times from the same |
65 | * thread. Just make sure you call pa_threaded_mainloop_unlock() the same |
66 | * number of times you called pa_threaded_mainloop_lock(). |
67 | * |
68 | * The lock needs to be held whenever you call any PulseAudio function that |
69 | * uses an object associated with this main loop. Make sure you do not hold |
70 | * on to the lock more than necessary though, as the threaded main loop stops |
71 | * while the lock is held. |
72 | * |
73 | * Example: |
74 | * |
75 | * \code |
76 | * void my_check_stream_func(pa_threaded_mainloop *m, pa_stream *s) { |
77 | * pa_stream_state_t state; |
78 | * |
79 | * pa_threaded_mainloop_lock(m); |
80 | * |
81 | * state = pa_stream_get_state(s); |
82 | * |
83 | * pa_threaded_mainloop_unlock(m); |
84 | * |
85 | * if (state == PA_STREAM_READY) |
86 | * printf("Stream is ready!"); |
87 | * else |
88 | * printf("Stream is not ready!"); |
89 | * } |
90 | * \endcode |
91 | * |
92 | * \section cb_sec Callbacks |
93 | * |
94 | * Callbacks in PulseAudio are asynchronous, so they require extra care when |
95 | * using them together with a threaded main loop. |
96 | * |
97 | * The easiest way to turn the callback based operations into synchronous |
98 | * ones, is to simply wait for the callback to be called and continue from |
99 | * there. This is the approach chosen in PulseAudio's threaded API. |
100 | * |
101 | * \subsection basic_subsec Basic callbacks |
102 | * |
103 | * For the basic case, where all that is required is to wait for the callback |
104 | * to be invoked, the code should look something like this: |
105 | * |
106 | * Example: |
107 | * |
108 | * \code |
109 | * static void my_drain_callback(pa_stream *s, int success, void *userdata) { |
110 | * pa_threaded_mainloop *m; |
111 | * |
112 | * m = userdata; |
113 | * assert(m); |
114 | * |
115 | * pa_threaded_mainloop_signal(m, 0); |
116 | * } |
117 | * |
118 | * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) { |
119 | * pa_operation *o; |
120 | * |
121 | * pa_threaded_mainloop_lock(m); |
122 | * |
123 | * o = pa_stream_drain(s, my_drain_callback, m); |
124 | * assert(o); |
125 | * |
126 | * while (pa_operation_get_state(o) == PA_OPERATION_RUNNING) |
127 | * pa_threaded_mainloop_wait(m); |
128 | * |
129 | * pa_operation_unref(o); |
130 | * |
131 | * pa_threaded_mainloop_unlock(m); |
132 | * } |
133 | * \endcode |
134 | * |
135 | * The main function, my_drain_stream_func(), will wait for the callback to |
136 | * be called using pa_threaded_mainloop_wait(). |
137 | * |
138 | * If your application is multi-threaded, then this waiting must be |
139 | * done inside a while loop. The reason for this is that multiple |
140 | * threads might be using pa_threaded_mainloop_wait() at the same |
141 | * time. Each thread must therefore verify that it was its callback |
142 | * that was invoked. Also the underlying OS synchronization primitives |
143 | * are usually not free of spurious wake-ups, so a |
144 | * pa_threaded_mainloop_wait() must be called within a loop even if |
145 | * you have only one thread waiting. |
146 | * |
147 | * The callback, my_drain_callback(), indicates to the main function that it |
148 | * has been called using pa_threaded_mainloop_signal(). |
149 | * |
150 | * As you can see, pa_threaded_mainloop_wait() may only be called with |
151 | * the lock held. The same thing is true for pa_threaded_mainloop_signal(), |
152 | * but as the lock is held before the callback is invoked, you do not have to |
153 | * deal with that. |
154 | * |
155 | * The functions will not dead lock because the wait function will release |
156 | * the lock before waiting and then regrab it once it has been signalled. |
157 | * For those of you familiar with threads, the behaviour is that of a |
158 | * condition variable. |
159 | * |
160 | * \subsection data_subsec Data callbacks |
161 | * |
162 | * For many callbacks, simply knowing that they have been called is |
163 | * insufficient. The callback also receives some data that is desired. To |
164 | * access this data safely, we must extend our example a bit: |
165 | * |
166 | * \code |
167 | * static int * volatile drain_result = NULL; |
168 | * |
169 | * static void my_drain_callback(pa_stream*s, int success, void *userdata) { |
170 | * pa_threaded_mainloop *m; |
171 | * |
172 | * m = userdata; |
173 | * assert(m); |
174 | * |
175 | * drain_result = &success; |
176 | * |
177 | * pa_threaded_mainloop_signal(m, 1); |
178 | * } |
179 | * |
180 | * void my_drain_stream_func(pa_threaded_mainloop *m, pa_stream *s) { |
181 | * pa_operation *o; |
182 | * |
183 | * pa_threaded_mainloop_lock(m); |
184 | * |
185 | * o = pa_stream_drain(s, my_drain_callback, m); |
186 | * assert(o); |
187 | * |
188 | * while (drain_result == NULL) |
189 | * pa_threaded_mainloop_wait(m); |
190 | * |
191 | * pa_operation_unref(o); |
192 | * |
193 | * if (*drain_result) |
194 | * printf("Success!"); |
195 | * else |
196 | * printf("Bitter defeat..."); |
197 | * |
198 | * pa_threaded_mainloop_accept(m); |
199 | * |
200 | * pa_threaded_mainloop_unlock(m); |
201 | * } |
202 | * \endcode |
203 | * |
204 | * The example is a bit silly as it would probably have been easier to just |
205 | * copy the contents of success, but for larger data structures this can be |
206 | * wasteful. |
207 | * |
208 | * The difference here compared to the basic callback is the value 1 passed |
209 | * to pa_threaded_mainloop_signal() and the call to |
210 | * pa_threaded_mainloop_accept(). What will happen is that |
211 | * pa_threaded_mainloop_signal() will signal the main function and then wait. |
212 | * The main function is then free to use the data in the callback until |
213 | * pa_threaded_mainloop_accept() is called, which will allow the callback |
214 | * to continue. |
215 | * |
216 | * Note that pa_threaded_mainloop_accept() must be called some time between |
217 | * exiting the while loop and unlocking the main loop! Failure to do so will |
218 | * result in a race condition. I.e. it is not ok to release the lock and |
219 | * regrab it before calling pa_threaded_mainloop_accept(). |
220 | * |
221 | * \subsection async_subsec Asynchronous callbacks |
222 | * |
223 | * PulseAudio also has callbacks that are completely asynchronous, meaning |
224 | * that they can be called at any time. The threaded main loop API provides |
225 | * the locking mechanism to handle concurrent accesses, but nothing else. |
226 | * Applications will have to handle communication from the callback to the |
227 | * main program through their own mechanisms. |
228 | * |
229 | * The callbacks that are completely asynchronous are: |
230 | * |
231 | * \li State callbacks for contexts, streams, etc. |
232 | * \li Subscription notifications |
233 | */ |
234 | |
235 | /** \file |
236 | * |
237 | * A thread based event loop implementation based on pa_mainloop. The |
238 | * event loop is run in a helper thread in the background. A few |
239 | * synchronization primitives are available to access the objects |
240 | * attached to the event loop safely. |
241 | * |
242 | * See also \subpage threaded_mainloop |
243 | */ |
244 | |
245 | /** An opaque threaded main loop object */ |
246 | typedef struct pa_threaded_mainloop pa_threaded_mainloop; |
247 | |
248 | /** Allocate a new threaded main loop object. You have to call |
249 | * pa_threaded_mainloop_start() before the event loop thread starts |
250 | * running. */ |
251 | pa_threaded_mainloop *pa_threaded_mainloop_new(void); |
252 | |
253 | /** Free a threaded main loop object. If the event loop thread is |
254 | * still running, terminate it with pa_threaded_mainloop_stop() |
255 | * first. */ |
256 | void pa_threaded_mainloop_free(pa_threaded_mainloop* m); |
257 | |
258 | /** Start the event loop thread. */ |
259 | int pa_threaded_mainloop_start(pa_threaded_mainloop *m); |
260 | |
261 | /** Terminate the event loop thread cleanly. Make sure to unlock the |
262 | * mainloop object before calling this function. */ |
263 | void pa_threaded_mainloop_stop(pa_threaded_mainloop *m); |
264 | |
265 | /** Lock the event loop object, effectively blocking the event loop |
266 | * thread from processing events. You can use this to enforce |
267 | * exclusive access to all objects attached to the event loop. This |
268 | * lock is recursive. This function may not be called inside the event |
269 | * loop thread. Events that are dispatched from the event loop thread |
270 | * are executed with this lock held. */ |
271 | void pa_threaded_mainloop_lock(pa_threaded_mainloop *m); |
272 | |
273 | /** Unlock the event loop object, inverse of pa_threaded_mainloop_lock(). */ |
274 | void pa_threaded_mainloop_unlock(pa_threaded_mainloop *m); |
275 | |
276 | /** Wait for an event to be signalled by the event loop thread. You |
277 | * can use this to pass data from the event loop thread to the main |
278 | * thread in a synchronized fashion. This function may not be called |
279 | * inside the event loop thread. Prior to this call the event loop |
280 | * object needs to be locked using pa_threaded_mainloop_lock(). While |
281 | * waiting the lock will be released. Immediately before returning it |
282 | * will be acquired again. This function may spuriously wake up even |
283 | * without pa_threaded_mainloop_signal() being called. You need to |
284 | * make sure to handle that! */ |
285 | void pa_threaded_mainloop_wait(pa_threaded_mainloop *m); |
286 | |
287 | /** Signal all threads waiting for a signalling event in |
288 | * pa_threaded_mainloop_wait(). If wait_for_accept is non-zero, do |
289 | * not return before the signal was accepted by a |
290 | * pa_threaded_mainloop_accept() call. While waiting for that condition |
291 | * the event loop object is unlocked. */ |
292 | void pa_threaded_mainloop_signal(pa_threaded_mainloop *m, int wait_for_accept); |
293 | |
294 | /** Accept a signal from the event thread issued with |
295 | * pa_threaded_mainloop_signal(). This call should only be used in |
296 | * conjunction with pa_threaded_mainloop_signal() with a non-zero |
297 | * wait_for_accept value. */ |
298 | void pa_threaded_mainloop_accept(pa_threaded_mainloop *m); |
299 | |
300 | /** Return the return value as specified with the main loop's |
301 | * pa_mainloop_quit() routine. */ |
302 | int pa_threaded_mainloop_get_retval(pa_threaded_mainloop *m); |
303 | |
304 | /** Return the main loop abstraction layer vtable for this main loop. |
305 | * There is no need to free this object as it is owned by the loop |
306 | * and is destroyed when the loop is freed. */ |
307 | pa_mainloop_api* pa_threaded_mainloop_get_api(pa_threaded_mainloop*m); |
308 | |
309 | /** Returns non-zero when called from within the event loop thread. \since 0.9.7 */ |
310 | int pa_threaded_mainloop_in_thread(pa_threaded_mainloop *m); |
311 | |
312 | /** Sets the name of the thread. \since 5.0 */ |
313 | void pa_threaded_mainloop_set_name(pa_threaded_mainloop *m, const char *name); |
314 | |
315 | PA_C_DECL_END |
316 | |
317 | #endif |
318 | |