| 1 | |
| 2 | //////////////////////////////////////////////////////////// |
| 3 | // Headers |
| 4 | //////////////////////////////////////////////////////////// |
| 5 | #include <SFML/Network.hpp> |
| 6 | #include <iostream> |
| 7 | |
| 8 | |
| 9 | //////////////////////////////////////////////////////////// |
| 10 | /// Launch a server, wait for an incoming connection, |
| 11 | /// send a message and wait for the answer. |
| 12 | /// |
| 13 | //////////////////////////////////////////////////////////// |
| 14 | void runTcpServer(unsigned short port) |
| 15 | { |
| 16 | // Create a server socket to accept new connections |
| 17 | sf::TcpListener listener; |
| 18 | |
| 19 | // Listen to the given port for incoming connections |
| 20 | if (listener.listen(port) != sf::Socket::Done) |
| 21 | return; |
| 22 | std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl; |
| 23 | |
| 24 | // Wait for a connection |
| 25 | sf::TcpSocket socket; |
| 26 | if (listener.accept(socket) != sf::Socket::Done) |
| 27 | return; |
| 28 | std::cout << "Client connected: " << socket.getRemoteAddress() << std::endl; |
| 29 | |
| 30 | // Send a message to the connected client |
| 31 | const char out[] = "Hi, I'm the server" ; |
| 32 | if (socket.send(out, sizeof(out)) != sf::Socket::Done) |
| 33 | return; |
| 34 | std::cout << "Message sent to the client: \"" << out << "\"" << std::endl; |
| 35 | |
| 36 | // Receive a message back from the client |
| 37 | char in[128]; |
| 38 | std::size_t received; |
| 39 | if (socket.receive(in, sizeof(in), received) != sf::Socket::Done) |
| 40 | return; |
| 41 | std::cout << "Answer received from the client: \"" << in << "\"" << std::endl; |
| 42 | } |
| 43 | |
| 44 | |
| 45 | //////////////////////////////////////////////////////////// |
| 46 | /// Create a client, connect it to a server, display the |
| 47 | /// welcome message and send an answer. |
| 48 | /// |
| 49 | //////////////////////////////////////////////////////////// |
| 50 | void runTcpClient(unsigned short port) |
| 51 | { |
| 52 | // Ask for the server address |
| 53 | sf::IpAddress server; |
| 54 | do |
| 55 | { |
| 56 | std::cout << "Type the address or name of the server to connect to: " ; |
| 57 | std::cin >> server; |
| 58 | } |
| 59 | while (server == sf::IpAddress::None); |
| 60 | |
| 61 | // Create a socket for communicating with the server |
| 62 | sf::TcpSocket socket; |
| 63 | |
| 64 | // Connect to the server |
| 65 | if (socket.connect(server, port) != sf::Socket::Done) |
| 66 | return; |
| 67 | std::cout << "Connected to server " << server << std::endl; |
| 68 | |
| 69 | // Receive a message from the server |
| 70 | char in[128]; |
| 71 | std::size_t received; |
| 72 | if (socket.receive(in, sizeof(in), received) != sf::Socket::Done) |
| 73 | return; |
| 74 | std::cout << "Message received from the server: \"" << in << "\"" << std::endl; |
| 75 | |
| 76 | // Send an answer to the server |
| 77 | const char out[] = "Hi, I'm a client" ; |
| 78 | if (socket.send(out, sizeof(out)) != sf::Socket::Done) |
| 79 | return; |
| 80 | std::cout << "Message sent to the server: \"" << out << "\"" << std::endl; |
| 81 | } |
| 82 | |