1 | |
2 | //////////////////////////////////////////////////////////// |
3 | // Headers |
4 | //////////////////////////////////////////////////////////// |
5 | #include <SFML/Audio.hpp> |
6 | #include <iostream> |
7 | |
8 | |
9 | //////////////////////////////////////////////////////////// |
10 | /// Entry point of application |
11 | /// |
12 | /// \return Application exit code |
13 | /// |
14 | //////////////////////////////////////////////////////////// |
15 | int main() |
16 | { |
17 | // Check that the device can capture audio |
18 | if (sf::SoundRecorder::isAvailable() == false) |
19 | { |
20 | std::cout << "Sorry, audio capture is not supported by your system" << std::endl; |
21 | return EXIT_SUCCESS; |
22 | } |
23 | |
24 | // Choose the sample rate |
25 | unsigned int sampleRate; |
26 | std::cout << "Please choose the sample rate for sound capture (44100 is CD quality): " ; |
27 | std::cin >> sampleRate; |
28 | std::cin.ignore(10000, '\n'); |
29 | |
30 | // Wait for user input... |
31 | std::cout << "Press enter to start recording audio" ; |
32 | std::cin.ignore(10000, '\n'); |
33 | |
34 | // Here we'll use an integrated custom recorder, which saves the captured data into a SoundBuffer |
35 | sf::SoundBufferRecorder recorder; |
36 | |
37 | // Audio capture is done in a separate thread, so we can block the main thread while it is capturing |
38 | recorder.start(sampleRate); |
39 | std::cout << "Recording... press enter to stop" ; |
40 | std::cin.ignore(10000, '\n'); |
41 | recorder.stop(); |
42 | |
43 | // Get the buffer containing the captured data |
44 | const sf::SoundBuffer& buffer = recorder.getBuffer(); |
45 | |
46 | // Display captured sound informations |
47 | std::cout << "Sound information:" << std::endl; |
48 | std::cout << " " << buffer.getDuration().asSeconds() << " seconds" << std::endl; |
49 | std::cout << " " << buffer.getSampleRate() << " samples / seconds" << std::endl; |
50 | std::cout << " " << buffer.getChannelCount() << " channels" << std::endl; |
51 | |
52 | // Choose what to do with the recorded sound data |
53 | char choice; |
54 | std::cout << "What do you want to do with captured sound (p = play, s = save) ? " ; |
55 | std::cin >> choice; |
56 | std::cin.ignore(10000, '\n'); |
57 | |
58 | if (choice == 's') |
59 | { |
60 | // Choose the filename |
61 | std::string filename; |
62 | std::cout << "Choose the file to create: " ; |
63 | std::getline(std::cin, filename); |
64 | |
65 | // Save the buffer |
66 | buffer.saveToFile(filename); |
67 | } |
68 | else |
69 | { |
70 | // Create a sound instance and play it |
71 | sf::Sound sound(buffer); |
72 | sound.play(); |
73 | |
74 | // Wait until finished |
75 | while (sound.getStatus() == sf::Sound::Playing) |
76 | { |
77 | // Display the playing position |
78 | std::cout << "\rPlaying... " << sound.getPlayingOffset().asSeconds() << " sec " ; |
79 | std::cout << std::flush; |
80 | |
81 | // Leave some CPU time for other threads |
82 | sf::sleep(sf::milliseconds(100)); |
83 | } |
84 | } |
85 | |
86 | // Finished! |
87 | std::cout << std::endl << "Done!" << std::endl; |
88 | |
89 | // Wait until the user presses 'enter' key |
90 | std::cout << "Press enter to exit..." << std::endl; |
91 | std::cin.ignore(10000, '\n'); |
92 | |
93 | return EXIT_SUCCESS; |
94 | } |
95 | |