1 | #pragma once |
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2 | |
3 | #include "../util/transform.h" |
4 | #include "../util/shader.h" |
5 | |
6 | extern Shader *sliBasicShader; |
7 | extern Shader *sliPointShader; |
8 | extern Shader *sliTextureShader; |
9 | extern Shader *sliTextShader; |
10 | |
11 | void sliShadersInit(Mat4 *projection); |
12 | void sliShadersDestroy(); |
13 |