1#pragma once
2
3#include "../util/transform.h"
4
5#include "config.h"
6
7#ifdef USE_GLES
8 #include <GLES2/gl2.h>
9 #include <GLES2/gl2ext.h>
10#else
11 #include <GL/glew.h>
12#endif
13
14void sliSpriteInit();
15void sliSpriteDestroy();
16void sliSprite(Mat4 *modelview, Vec4 *color, GLuint texture, Vec2 *tiling, Vec2 *scroll);
17