| 1 | /* | 
|---|
| 2 | * Copyright 2015 Google Inc. | 
|---|
| 3 | * | 
|---|
| 4 | * Use of this source code is governed by a BSD-style license that can be | 
|---|
| 5 | * found in the LICENSE file. | 
|---|
| 6 | */ | 
|---|
| 7 |  | 
|---|
| 8 | #ifndef GrContextOptions_DEFINED | 
|---|
| 9 | #define GrContextOptions_DEFINED | 
|---|
| 10 |  | 
|---|
| 11 | #include "include/core/SkData.h" | 
|---|
| 12 | #include "include/core/SkTypes.h" | 
|---|
| 13 | #include "include/gpu/GrDriverBugWorkarounds.h" | 
|---|
| 14 | #include "include/gpu/GrTypes.h" | 
|---|
| 15 | #include "include/private/GrTypesPriv.h" | 
|---|
| 16 |  | 
|---|
| 17 | #include <vector> | 
|---|
| 18 |  | 
|---|
| 19 | class SkExecutor; | 
|---|
| 20 |  | 
|---|
| 21 | #if SK_SUPPORT_GPU | 
|---|
| 22 | struct SK_API GrContextOptions { | 
|---|
| 23 | enum class Enable { | 
|---|
| 24 | /** Forces an option to be disabled. */ | 
|---|
| 25 | kNo, | 
|---|
| 26 | /** Forces an option to be enabled. */ | 
|---|
| 27 | kYes, | 
|---|
| 28 | /** | 
|---|
| 29 | * Uses Skia's default behavior, which may use runtime properties (e.g. driver version). | 
|---|
| 30 | */ | 
|---|
| 31 | kDefault | 
|---|
| 32 | }; | 
|---|
| 33 |  | 
|---|
| 34 | enum class ShaderCacheStrategy { | 
|---|
| 35 | kSkSL, | 
|---|
| 36 | kBackendSource, | 
|---|
| 37 | kBackendBinary, | 
|---|
| 38 | }; | 
|---|
| 39 |  | 
|---|
| 40 | /** | 
|---|
| 41 | * Abstract class which stores Skia data in a cache that persists between sessions. Currently, | 
|---|
| 42 | * Skia stores compiled shader binaries (only when glProgramBinary / glGetProgramBinary are | 
|---|
| 43 | * supported) when provided a persistent cache, but this may extend to other data in the future. | 
|---|
| 44 | */ | 
|---|
| 45 | class SK_API PersistentCache { | 
|---|
| 46 | public: | 
|---|
| 47 | virtual ~PersistentCache() {} | 
|---|
| 48 |  | 
|---|
| 49 | /** | 
|---|
| 50 | * Returns the data for the key if it exists in the cache, otherwise returns null. | 
|---|
| 51 | */ | 
|---|
| 52 | virtual sk_sp<SkData> load(const SkData& key) = 0; | 
|---|
| 53 |  | 
|---|
| 54 | virtual void store(const SkData& key, const SkData& data) = 0; | 
|---|
| 55 | }; | 
|---|
| 56 |  | 
|---|
| 57 | /** | 
|---|
| 58 | * Abstract class to report errors when compiling shaders. If fShaderErrorHandler is present, | 
|---|
| 59 | * it will be called to report any compilation failures. Otherwise, failures will be reported | 
|---|
| 60 | * via SkDebugf and asserts. | 
|---|
| 61 | */ | 
|---|
| 62 | class SK_API ShaderErrorHandler { | 
|---|
| 63 | public: | 
|---|
| 64 | virtual ~ShaderErrorHandler() {} | 
|---|
| 65 | virtual void compileError(const char* shader, const char* errors) = 0; | 
|---|
| 66 | }; | 
|---|
| 67 |  | 
|---|
| 68 | GrContextOptions() {} | 
|---|
| 69 |  | 
|---|
| 70 | // Suppress prints for the GrContext. | 
|---|
| 71 | bool fSuppressPrints = false; | 
|---|
| 72 |  | 
|---|
| 73 | /** | 
|---|
| 74 | * Controls whether we check for GL errors after functions that allocate resources (e.g. | 
|---|
| 75 | * glTexImage2D), for shader compilation success, and program link success. Ignored on | 
|---|
| 76 | * backends other than GL. | 
|---|
| 77 | */ | 
|---|
| 78 | Enable fSkipGLErrorChecks = Enable::kDefault; | 
|---|
| 79 |  | 
|---|
| 80 | /** Overrides: These options override feature detection using backend API queries. These | 
|---|
| 81 | overrides can only reduce the feature set or limits, never increase them beyond the | 
|---|
| 82 | detected values. */ | 
|---|
| 83 |  | 
|---|
| 84 | int  fMaxTextureSizeOverride = SK_MaxS32; | 
|---|
| 85 |  | 
|---|
| 86 | /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index | 
|---|
| 87 | buffers to CPU memory in order to update them.  A value of -1 means the GrContext should | 
|---|
| 88 | deduce the optimal value for this platform. */ | 
|---|
| 89 | int  fBufferMapThreshold = -1; | 
|---|
| 90 |  | 
|---|
| 91 | /** | 
|---|
| 92 | * Executor to handle threaded work within Ganesh. If this is nullptr, then all work will be | 
|---|
| 93 | * done serially on the main thread. To have worker threads assist with various tasks, set this | 
|---|
| 94 | * to a valid SkExecutor instance. Currently, used for software path rendering, but may be used | 
|---|
| 95 | * for other tasks. | 
|---|
| 96 | */ | 
|---|
| 97 | SkExecutor* fExecutor = nullptr; | 
|---|
| 98 |  | 
|---|
| 99 | /** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when | 
|---|
| 100 | the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap | 
|---|
| 101 | level and LOD control (ie desktop or ES3). */ | 
|---|
| 102 | bool fDoManualMipmapping = false; | 
|---|
| 103 |  | 
|---|
| 104 | /** | 
|---|
| 105 | * Disables the use of coverage counting shortcuts to render paths. Coverage counting can cause | 
|---|
| 106 | * artifacts along shared edges if care isn't taken to ensure both contours wind in the same | 
|---|
| 107 | * direction. | 
|---|
| 108 | */ | 
|---|
| 109 | // FIXME: Once this is removed from Chrome and Android, rename to fEnable"". | 
|---|
| 110 | bool fDisableCoverageCountingPaths = true; | 
|---|
| 111 |  | 
|---|
| 112 | /** | 
|---|
| 113 | * Disables distance field rendering for paths. Distance field computation can be expensive, | 
|---|
| 114 | * and yields no benefit if a path is not rendered multiple times with different transforms. | 
|---|
| 115 | */ | 
|---|
| 116 | bool fDisableDistanceFieldPaths = false; | 
|---|
| 117 |  | 
|---|
| 118 | /** | 
|---|
| 119 | * If true this allows path mask textures to be cached. This is only really useful if paths | 
|---|
| 120 | * are commonly rendered at the same scale and fractional translation. | 
|---|
| 121 | */ | 
|---|
| 122 | bool fAllowPathMaskCaching = true; | 
|---|
| 123 |  | 
|---|
| 124 | /** | 
|---|
| 125 | * If true, the GPU will not be used to perform YUV -> RGB conversion when generating | 
|---|
| 126 | * textures from codec-backed images. | 
|---|
| 127 | */ | 
|---|
| 128 | bool fDisableGpuYUVConversion = false; | 
|---|
| 129 |  | 
|---|
| 130 | /** | 
|---|
| 131 | * The maximum size of cache textures used for Skia's Glyph cache. | 
|---|
| 132 | */ | 
|---|
| 133 | size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; | 
|---|
| 134 |  | 
|---|
| 135 | /** | 
|---|
| 136 | * Below this threshold size in device space distance field fonts won't be used. Distance field | 
|---|
| 137 | * fonts don't support hinting which is more important at smaller sizes. A negative value means | 
|---|
| 138 | * use the default threshold. | 
|---|
| 139 | */ | 
|---|
| 140 | float fMinDistanceFieldFontSize = -1.f; | 
|---|
| 141 |  | 
|---|
| 142 | /** | 
|---|
| 143 | * Above this threshold size in device space glyphs are drawn as individual paths. A negative | 
|---|
| 144 | * value means use the default threshold. | 
|---|
| 145 | */ | 
|---|
| 146 | float fGlyphsAsPathsFontSize = -1.f; | 
|---|
| 147 |  | 
|---|
| 148 | /** | 
|---|
| 149 | * Can the glyph atlas use multiple textures. If allowed, the each texture's size is bound by | 
|---|
| 150 | * fGlypheCacheTextureMaximumBytes. | 
|---|
| 151 | */ | 
|---|
| 152 | Enable fAllowMultipleGlyphCacheTextures = Enable::kDefault; | 
|---|
| 153 |  | 
|---|
| 154 | /** | 
|---|
| 155 | * Bugs on certain drivers cause stencil buffers to leak. This flag causes Skia to avoid | 
|---|
| 156 | * allocating stencil buffers and use alternate rasterization paths, avoiding the leak. | 
|---|
| 157 | */ | 
|---|
| 158 | bool fAvoidStencilBuffers = false; | 
|---|
| 159 |  | 
|---|
| 160 | /** | 
|---|
| 161 | * If true, texture fetches from mip-mapped textures will be biased to read larger MIP levels. | 
|---|
| 162 | * This has the effect of sharpening those textures, at the cost of some aliasing, and possible | 
|---|
| 163 | * performance impact. | 
|---|
| 164 | */ | 
|---|
| 165 | bool fSharpenMipmappedTextures = false; | 
|---|
| 166 |  | 
|---|
| 167 | /** | 
|---|
| 168 | * Enables driver workaround to use draws instead of HW clears, e.g. glClear on the GL backend. | 
|---|
| 169 | */ | 
|---|
| 170 | Enable fUseDrawInsteadOfClear = Enable::kDefault; | 
|---|
| 171 |  | 
|---|
| 172 | /** | 
|---|
| 173 | * Allow Ganesh to more aggressively reorder operations. | 
|---|
| 174 | * Eventually this will just be what is done and will not be optional. | 
|---|
| 175 | */ | 
|---|
| 176 | Enable fReduceOpsTaskSplitting = Enable::kDefault; | 
|---|
| 177 |  | 
|---|
| 178 | /** | 
|---|
| 179 | * Some ES3 contexts report the ES2 external image extension, but not the ES3 version. | 
|---|
| 180 | * If support for external images is critical, enabling this option will cause Ganesh to limit | 
|---|
| 181 | * shaders to the ES2 shading language in that situation. | 
|---|
| 182 | */ | 
|---|
| 183 | bool fPreferExternalImagesOverES3 = false; | 
|---|
| 184 |  | 
|---|
| 185 | /** | 
|---|
| 186 | * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. | 
|---|
| 187 | * This does not affect code path choices that are made for perfomance reasons nor does it | 
|---|
| 188 | * override other GrContextOption settings. | 
|---|
| 189 | */ | 
|---|
| 190 | bool fDisableDriverCorrectnessWorkarounds = false; | 
|---|
| 191 |  | 
|---|
| 192 | /** | 
|---|
| 193 | * Maximum number of GPU programs or pipelines to keep active in the runtime cache. | 
|---|
| 194 | */ | 
|---|
| 195 | int fRuntimeProgramCacheSize = 256; | 
|---|
| 196 |  | 
|---|
| 197 | /** | 
|---|
| 198 | * Cache in which to store compiled shader binaries between runs. | 
|---|
| 199 | */ | 
|---|
| 200 | PersistentCache* fPersistentCache = nullptr; | 
|---|
| 201 |  | 
|---|
| 202 | /** | 
|---|
| 203 | * This affects the usage of the PersistentCache. We can cache SkSL, backend source (GLSL), or | 
|---|
| 204 | * backend binaries (GL program binaries). By default we cache binaries, but if the driver's | 
|---|
| 205 | * binary loading/storing is believed to have bugs, this can be limited to caching GLSL. | 
|---|
| 206 | * Caching GLSL strings still saves CPU work when a GL program is created. | 
|---|
| 207 | */ | 
|---|
| 208 | ShaderCacheStrategy fShaderCacheStrategy = ShaderCacheStrategy::kBackendBinary; | 
|---|
| 209 |  | 
|---|
| 210 | /** | 
|---|
| 211 | * If present, use this object to report shader compilation failures. If not, report failures | 
|---|
| 212 | * via SkDebugf and assert. | 
|---|
| 213 | */ | 
|---|
| 214 | ShaderErrorHandler* fShaderErrorHandler = nullptr; | 
|---|
| 215 |  | 
|---|
| 216 | /** | 
|---|
| 217 | * Specifies the number of samples Ganesh should use when performing internal draws with MSAA or | 
|---|
| 218 | * mixed samples (hardware capabilities permitting). | 
|---|
| 219 | * | 
|---|
| 220 | * If 0, Ganesh will disable internal code paths that use multisampling. | 
|---|
| 221 | */ | 
|---|
| 222 | int  fInternalMultisampleCount = 4; | 
|---|
| 223 |  | 
|---|
| 224 | #if GR_TEST_UTILS | 
|---|
| 225 | /** | 
|---|
| 226 | * Private options that are only meant for testing within Skia's tools. | 
|---|
| 227 | */ | 
|---|
| 228 |  | 
|---|
| 229 | /** | 
|---|
| 230 | * If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered | 
|---|
| 231 | * by SkGpuDevice. | 
|---|
| 232 | */ | 
|---|
| 233 | int  fMaxTileSizeOverride = 0; | 
|---|
| 234 |  | 
|---|
| 235 | /** | 
|---|
| 236 | * Prevents use of dual source blending, to test that all xfer modes work correctly without it. | 
|---|
| 237 | */ | 
|---|
| 238 | bool fSuppressDualSourceBlending = false; | 
|---|
| 239 |  | 
|---|
| 240 | /** | 
|---|
| 241 | * If true, the caps will never support geometry shaders. | 
|---|
| 242 | */ | 
|---|
| 243 | bool fSuppressGeometryShaders = false; | 
|---|
| 244 |  | 
|---|
| 245 | /** | 
|---|
| 246 | * Render everything in wireframe | 
|---|
| 247 | */ | 
|---|
| 248 | bool fWireframeMode = false; | 
|---|
| 249 |  | 
|---|
| 250 | /** | 
|---|
| 251 | * Enforces clearing of all textures when they're created. | 
|---|
| 252 | */ | 
|---|
| 253 | bool fClearAllTextures = false; | 
|---|
| 254 |  | 
|---|
| 255 | /** | 
|---|
| 256 | * Include or exclude specific GPU path renderers. | 
|---|
| 257 | */ | 
|---|
| 258 | GpuPathRenderers fGpuPathRenderers = GpuPathRenderers::kDefault; | 
|---|
| 259 | #endif | 
|---|
| 260 |  | 
|---|
| 261 | #if SK_SUPPORT_ATLAS_TEXT | 
|---|
| 262 | /** | 
|---|
| 263 | * Controls whether distance field glyph vertices always have 3 components even when the view | 
|---|
| 264 | * matrix does not have perspective. | 
|---|
| 265 | */ | 
|---|
| 266 | Enable fDistanceFieldGlyphVerticesAlwaysHaveW = Enable::kDefault; | 
|---|
| 267 | #endif | 
|---|
| 268 |  | 
|---|
| 269 | GrDriverBugWorkarounds fDriverBugWorkarounds; | 
|---|
| 270 | }; | 
|---|
| 271 | #else | 
|---|
| 272 | struct GrContextOptions { | 
|---|
| 273 | struct PersistentCache {}; | 
|---|
| 274 | }; | 
|---|
| 275 | #endif | 
|---|
| 276 |  | 
|---|
| 277 | #endif | 
|---|
| 278 |  | 
|---|