1 | // Copyright 2018 The Chromium Authors. All rights reserved. |
2 | // Use of this source code is governed by a BSD-style license that can be |
3 | // found in the LICENSE file. |
4 | |
5 | // This file is auto-generated from build_workaround_header.py |
6 | // DO NOT EDIT! |
7 | |
8 | #define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \ |
9 | GPU_OP(ADD_AND_TRUE_TO_LOOP_CONDITION, \ |
10 | add_and_true_to_loop_condition) \ |
11 | GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED, \ |
12 | disable_blend_equation_advanced) \ |
13 | GPU_OP(DISABLE_DISCARD_FRAMEBUFFER, \ |
14 | disable_discard_framebuffer) \ |
15 | GPU_OP(DISABLE_DUAL_SOURCE_BLENDING_SUPPORT, \ |
16 | disable_dual_source_blending_support) \ |
17 | GPU_OP(DISABLE_TEXTURE_STORAGE, \ |
18 | disable_texture_storage) \ |
19 | GPU_OP(DISALLOW_LARGE_INSTANCED_DRAW, \ |
20 | disallow_large_instanced_draw) \ |
21 | GPU_OP(EMULATE_ABS_INT_FUNCTION, \ |
22 | emulate_abs_int_function) \ |
23 | GPU_OP(FLUSH_ON_FRAMEBUFFER_CHANGE, \ |
24 | flush_on_framebuffer_change) \ |
25 | GPU_OP(GL_CLEAR_BROKEN, \ |
26 | gl_clear_broken) \ |
27 | GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \ |
28 | max_fragment_uniform_vectors_32) \ |
29 | GPU_OP(MAX_MSAA_SAMPLE_COUNT_4, \ |
30 | max_msaa_sample_count_4) \ |
31 | GPU_OP(MAX_TEXTURE_SIZE_LIMIT_4096, \ |
32 | max_texture_size_limit_4096) \ |
33 | GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER, \ |
34 | pack_parameters_workaround_with_pack_buffer) \ |
35 | GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT, \ |
36 | remove_pow_with_constant_exponent) \ |
37 | GPU_OP(RESTORE_SCISSOR_ON_FBO_CHANGE, \ |
38 | restore_scissor_on_fbo_change) \ |
39 | GPU_OP(REWRITE_DO_WHILE_LOOPS, \ |
40 | rewrite_do_while_loops) \ |
41 | GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \ |
42 | unbind_attachments_on_bound_render_fbo_delete) \ |
43 | GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \ |
44 | unfold_short_circuit_as_ternary_operation) \ |
45 | // The End |
46 | |