1 | /* |
2 | * Copyright 2011 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrGLInterface_DEFINED |
9 | #define GrGLInterface_DEFINED |
10 | |
11 | #include "include/core/SkRefCnt.h" |
12 | #include "include/gpu/gl/GrGLExtensions.h" |
13 | #include "include/gpu/gl/GrGLFunctions.h" |
14 | |
15 | //////////////////////////////////////////////////////////////////////////////// |
16 | |
17 | typedef void(*GrGLFuncPtr)(); |
18 | struct GrGLInterface; |
19 | |
20 | |
21 | /** |
22 | * Rather than depend on platform-specific GL headers and libraries, we require |
23 | * the client to provide a struct of GL function pointers. This struct can be |
24 | * specified per-GrContext as a parameter to GrContext::MakeGL. If no interface is |
25 | * passed to MakeGL then a default GL interface is created using GrGLMakeNativeInterface(). |
26 | * If this returns nullptr then GrContext::MakeGL() will fail. |
27 | * |
28 | * The implementation of GrGLMakeNativeInterface is platform-specific. Several |
29 | * implementations have been provided (for GLX, WGL, EGL, etc), along with an |
30 | * implementation that simply returns nullptr. Clients should select the most |
31 | * appropriate one to build. |
32 | */ |
33 | SK_API sk_sp<const GrGLInterface> GrGLMakeNativeInterface(); |
34 | // Deprecated alternative to GrGLMakeNativeInterface(). |
35 | SK_API const GrGLInterface* GrGLCreateNativeInterface(); |
36 | |
37 | /** |
38 | * GrContext uses the following interface to make all calls into OpenGL. When a |
39 | * GrContext is created it is given a GrGLInterface. The interface's function |
40 | * pointers must be valid for the OpenGL context associated with the GrContext. |
41 | * On some platforms, such as Windows, function pointers for OpenGL extensions |
42 | * may vary between OpenGL contexts. So the caller must be careful to use a |
43 | * GrGLInterface initialized for the correct context. All functions that should |
44 | * be available based on the OpenGL's version and extension string must be |
45 | * non-NULL or GrContext creation will fail. This can be tested with the |
46 | * validate() method when the OpenGL context has been made current. |
47 | */ |
48 | struct SK_API GrGLInterface : public SkRefCnt { |
49 | private: |
50 | typedef SkRefCnt INHERITED; |
51 | |
52 | public: |
53 | GrGLInterface(); |
54 | |
55 | // Validates that the GrGLInterface supports its advertised standard. This means the necessary |
56 | // function pointers have been initialized for both the GL version and any advertised |
57 | // extensions. |
58 | bool validate() const; |
59 | |
60 | // Indicates the type of GL implementation |
61 | union { |
62 | GrGLStandard fStandard; |
63 | GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated. |
64 | }; |
65 | |
66 | GrGLExtensions fExtensions; |
67 | |
68 | bool hasExtension(const char ext[]) const { return fExtensions.has(ext); } |
69 | |
70 | /** |
71 | * The function pointers are in a struct so that we can have a compiler generated assignment |
72 | * operator. |
73 | */ |
74 | struct Functions { |
75 | GrGLFunction<GrGLActiveTextureFn> fActiveTexture; |
76 | GrGLFunction<GrGLAttachShaderFn> fAttachShader; |
77 | GrGLFunction<GrGLBeginQueryFn> fBeginQuery; |
78 | GrGLFunction<GrGLBindAttribLocationFn> fBindAttribLocation; |
79 | GrGLFunction<GrGLBindBufferFn> fBindBuffer; |
80 | GrGLFunction<GrGLBindFragDataLocationFn> fBindFragDataLocation; |
81 | GrGLFunction<GrGLBindFragDataLocationIndexedFn> fBindFragDataLocationIndexed; |
82 | GrGLFunction<GrGLBindFramebufferFn> fBindFramebuffer; |
83 | GrGLFunction<GrGLBindRenderbufferFn> fBindRenderbuffer; |
84 | GrGLFunction<GrGLBindSamplerFn> fBindSampler; |
85 | GrGLFunction<GrGLBindTextureFn> fBindTexture; |
86 | GrGLFunction<GrGLBindVertexArrayFn> fBindVertexArray; |
87 | GrGLFunction<GrGLBlendBarrierFn> fBlendBarrier; |
88 | GrGLFunction<GrGLBlendColorFn> fBlendColor; |
89 | GrGLFunction<GrGLBlendEquationFn> fBlendEquation; |
90 | GrGLFunction<GrGLBlendFuncFn> fBlendFunc; |
91 | GrGLFunction<GrGLBlitFramebufferFn> fBlitFramebuffer; |
92 | GrGLFunction<GrGLBufferDataFn> fBufferData; |
93 | GrGLFunction<GrGLBufferSubDataFn> fBufferSubData; |
94 | GrGLFunction<GrGLCheckFramebufferStatusFn> fCheckFramebufferStatus; |
95 | GrGLFunction<GrGLClearFn> fClear; |
96 | GrGLFunction<GrGLClearColorFn> fClearColor; |
97 | GrGLFunction<GrGLClearStencilFn> fClearStencil; |
98 | GrGLFunction<GrGLClearTexImageFn> fClearTexImage; |
99 | GrGLFunction<GrGLClearTexSubImageFn> fClearTexSubImage; |
100 | GrGLFunction<GrGLColorMaskFn> fColorMask; |
101 | GrGLFunction<GrGLCompileShaderFn> fCompileShader; |
102 | GrGLFunction<GrGLCompressedTexImage2DFn> fCompressedTexImage2D; |
103 | GrGLFunction<GrGLCompressedTexSubImage2DFn> fCompressedTexSubImage2D; |
104 | GrGLFunction<GrGLCopyTexSubImage2DFn> fCopyTexSubImage2D; |
105 | GrGLFunction<GrGLCreateProgramFn> fCreateProgram; |
106 | GrGLFunction<GrGLCreateShaderFn> fCreateShader; |
107 | GrGLFunction<GrGLCullFaceFn> fCullFace; |
108 | GrGLFunction<GrGLDeleteBuffersFn> fDeleteBuffers; |
109 | GrGLFunction<GrGLDeleteFencesFn> fDeleteFences; |
110 | GrGLFunction<GrGLDeleteFramebuffersFn> fDeleteFramebuffers; |
111 | GrGLFunction<GrGLDeleteProgramFn> fDeleteProgram; |
112 | GrGLFunction<GrGLDeleteQueriesFn> fDeleteQueries; |
113 | GrGLFunction<GrGLDeleteRenderbuffersFn> fDeleteRenderbuffers; |
114 | GrGLFunction<GrGLDeleteSamplersFn> fDeleteSamplers; |
115 | GrGLFunction<GrGLDeleteShaderFn> fDeleteShader; |
116 | GrGLFunction<GrGLDeleteTexturesFn> fDeleteTextures; |
117 | GrGLFunction<GrGLDeleteVertexArraysFn> fDeleteVertexArrays; |
118 | GrGLFunction<GrGLDepthMaskFn> fDepthMask; |
119 | GrGLFunction<GrGLDisableFn> fDisable; |
120 | GrGLFunction<GrGLDisableVertexAttribArrayFn> fDisableVertexAttribArray; |
121 | GrGLFunction<GrGLDrawArraysFn> fDrawArrays; |
122 | GrGLFunction<GrGLDrawArraysIndirectFn> fDrawArraysIndirect; |
123 | GrGLFunction<GrGLDrawArraysInstancedFn> fDrawArraysInstanced; |
124 | GrGLFunction<GrGLDrawBufferFn> fDrawBuffer; |
125 | GrGLFunction<GrGLDrawBuffersFn> fDrawBuffers; |
126 | GrGLFunction<GrGLDrawElementsFn> fDrawElements; |
127 | GrGLFunction<GrGLDrawElementsIndirectFn> fDrawElementsIndirect; |
128 | GrGLFunction<GrGLDrawElementsInstancedFn> fDrawElementsInstanced; |
129 | GrGLFunction<GrGLDrawRangeElementsFn> fDrawRangeElements; |
130 | GrGLFunction<GrGLEnableFn> fEnable; |
131 | GrGLFunction<GrGLEnableVertexAttribArrayFn> fEnableVertexAttribArray; |
132 | GrGLFunction<GrGLEndQueryFn> fEndQuery; |
133 | GrGLFunction<GrGLFinishFn> fFinish; |
134 | GrGLFunction<GrGLFinishFenceFn> fFinishFence; |
135 | GrGLFunction<GrGLFlushFn> fFlush; |
136 | GrGLFunction<GrGLFlushMappedBufferRangeFn> fFlushMappedBufferRange; |
137 | GrGLFunction<GrGLFramebufferRenderbufferFn> fFramebufferRenderbuffer; |
138 | GrGLFunction<GrGLFramebufferTexture2DFn> fFramebufferTexture2D; |
139 | GrGLFunction<GrGLFramebufferTexture2DMultisampleFn> fFramebufferTexture2DMultisample; |
140 | GrGLFunction<GrGLFrontFaceFn> fFrontFace; |
141 | GrGLFunction<GrGLGenBuffersFn> fGenBuffers; |
142 | GrGLFunction<GrGLGenFencesFn> fGenFences; |
143 | GrGLFunction<GrGLGenFramebuffersFn> fGenFramebuffers; |
144 | GrGLFunction<GrGLGenerateMipmapFn> fGenerateMipmap; |
145 | GrGLFunction<GrGLGenQueriesFn> fGenQueries; |
146 | GrGLFunction<GrGLGenRenderbuffersFn> fGenRenderbuffers; |
147 | GrGLFunction<GrGLGenSamplersFn> fGenSamplers; |
148 | GrGLFunction<GrGLGenTexturesFn> fGenTextures; |
149 | GrGLFunction<GrGLGenVertexArraysFn> fGenVertexArrays; |
150 | GrGLFunction<GrGLGetBufferParameterivFn> fGetBufferParameteriv; |
151 | GrGLFunction<GrGLGetErrorFn> fGetError; |
152 | GrGLFunction<GrGLGetFramebufferAttachmentParameterivFn> fGetFramebufferAttachmentParameteriv; |
153 | GrGLFunction<GrGLGetIntegervFn> fGetIntegerv; |
154 | GrGLFunction<GrGLGetMultisamplefvFn> fGetMultisamplefv; |
155 | GrGLFunction<GrGLGetProgramBinaryFn> fGetProgramBinary; |
156 | GrGLFunction<GrGLGetProgramInfoLogFn> fGetProgramInfoLog; |
157 | GrGLFunction<GrGLGetProgramivFn> fGetProgramiv; |
158 | GrGLFunction<GrGLGetQueryObjecti64vFn> fGetQueryObjecti64v; |
159 | GrGLFunction<GrGLGetQueryObjectivFn> fGetQueryObjectiv; |
160 | GrGLFunction<GrGLGetQueryObjectui64vFn> fGetQueryObjectui64v; |
161 | GrGLFunction<GrGLGetQueryObjectuivFn> fGetQueryObjectuiv; |
162 | GrGLFunction<GrGLGetQueryivFn> fGetQueryiv; |
163 | GrGLFunction<GrGLGetRenderbufferParameterivFn> fGetRenderbufferParameteriv; |
164 | GrGLFunction<GrGLGetShaderInfoLogFn> fGetShaderInfoLog; |
165 | GrGLFunction<GrGLGetShaderivFn> fGetShaderiv; |
166 | GrGLFunction<GrGLGetShaderPrecisionFormatFn> fGetShaderPrecisionFormat; |
167 | GrGLFunction<GrGLGetStringFn> fGetString; |
168 | GrGLFunction<GrGLGetStringiFn> fGetStringi; |
169 | GrGLFunction<GrGLGetTexLevelParameterivFn> fGetTexLevelParameteriv; |
170 | GrGLFunction<GrGLGetUniformLocationFn> fGetUniformLocation; |
171 | GrGLFunction<GrGLInsertEventMarkerFn> fInsertEventMarker; |
172 | GrGLFunction<GrGLInvalidateBufferDataFn> fInvalidateBufferData; |
173 | GrGLFunction<GrGLInvalidateBufferSubDataFn> fInvalidateBufferSubData; |
174 | GrGLFunction<GrGLInvalidateFramebufferFn> fInvalidateFramebuffer; |
175 | GrGLFunction<GrGLInvalidateSubFramebufferFn> fInvalidateSubFramebuffer; |
176 | GrGLFunction<GrGLInvalidateTexImageFn> fInvalidateTexImage; |
177 | GrGLFunction<GrGLInvalidateTexSubImageFn> fInvalidateTexSubImage; |
178 | GrGLFunction<GrGLIsTextureFn> fIsTexture; |
179 | GrGLFunction<GrGLLineWidthFn> fLineWidth; |
180 | GrGLFunction<GrGLLinkProgramFn> fLinkProgram; |
181 | GrGLFunction<GrGLProgramBinaryFn> fProgramBinary; |
182 | GrGLFunction<GrGLProgramParameteriFn> fProgramParameteri; |
183 | GrGLFunction<GrGLMapBufferFn> fMapBuffer; |
184 | GrGLFunction<GrGLMapBufferRangeFn> fMapBufferRange; |
185 | GrGLFunction<GrGLMapBufferSubDataFn> fMapBufferSubData; |
186 | GrGLFunction<GrGLMapTexSubImage2DFn> fMapTexSubImage2D; |
187 | GrGLFunction<GrGLMemoryBarrierFn> fMemoryBarrier; |
188 | GrGLFunction<GrGLDrawArraysInstancedBaseInstanceFn> fDrawArraysInstancedBaseInstance; |
189 | GrGLFunction<GrGLDrawElementsInstancedBaseVertexBaseInstanceFn> fDrawElementsInstancedBaseVertexBaseInstance; |
190 | GrGLFunction<GrGLMultiDrawArraysIndirectFn> fMultiDrawArraysIndirect; |
191 | GrGLFunction<GrGLMultiDrawElementsIndirectFn> fMultiDrawElementsIndirect; |
192 | GrGLFunction<GrGLPatchParameteriFn> fPatchParameteri; |
193 | GrGLFunction<GrGLPixelStoreiFn> fPixelStorei; |
194 | GrGLFunction<GrGLPolygonModeFn> fPolygonMode; |
195 | GrGLFunction<GrGLPopGroupMarkerFn> fPopGroupMarker; |
196 | GrGLFunction<GrGLPushGroupMarkerFn> fPushGroupMarker; |
197 | GrGLFunction<GrGLQueryCounterFn> fQueryCounter; |
198 | GrGLFunction<GrGLReadBufferFn> fReadBuffer; |
199 | GrGLFunction<GrGLReadPixelsFn> fReadPixels; |
200 | GrGLFunction<GrGLRenderbufferStorageFn> fRenderbufferStorage; |
201 | |
202 | // On OpenGL ES there are multiple incompatible extensions that add support for MSAA |
203 | // and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the |
204 | // older extensions for performance reasons or due to ES3 driver bugs. We want the function |
205 | // that creates the GrGLInterface to provide all available functions and internally |
206 | // we will select among them. They all have a method called glRenderbufferStorageMultisample*. |
207 | // So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture, |
208 | // GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample |
209 | // variations. |
210 | // |
211 | // If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will |
212 | // assume the function pointers for the standard (or equivalent GL_ARB) version have |
213 | // been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced |
214 | // functionality. |
215 | |
216 | // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture |
217 | GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2EXT; |
218 | // GL_APPLE_framebuffer_multisample |
219 | GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2APPLE; |
220 | |
221 | // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or |
222 | // the standard function in ES3+ or GL 3.0+. |
223 | GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisample; |
224 | |
225 | // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension. |
226 | GrGLFunction<GrGLBindUniformLocationFn> fBindUniformLocation; |
227 | |
228 | GrGLFunction<GrGLResolveMultisampleFramebufferFn> fResolveMultisampleFramebuffer; |
229 | GrGLFunction<GrGLSamplerParameteriFn> fSamplerParameteri; |
230 | GrGLFunction<GrGLSamplerParameterivFn> fSamplerParameteriv; |
231 | GrGLFunction<GrGLScissorFn> fScissor; |
232 | GrGLFunction<GrGLSetFenceFn> fSetFence; |
233 | GrGLFunction<GrGLShaderSourceFn> fShaderSource; |
234 | GrGLFunction<GrGLStencilFuncFn> fStencilFunc; |
235 | GrGLFunction<GrGLStencilFuncSeparateFn> fStencilFuncSeparate; |
236 | GrGLFunction<GrGLStencilMaskFn> fStencilMask; |
237 | GrGLFunction<GrGLStencilMaskSeparateFn> fStencilMaskSeparate; |
238 | GrGLFunction<GrGLStencilOpFn> fStencilOp; |
239 | GrGLFunction<GrGLStencilOpSeparateFn> fStencilOpSeparate; |
240 | GrGLFunction<GrGLTestFenceFn> fTestFence; |
241 | GrGLFunction<GrGLTexBufferFn> fTexBuffer; |
242 | GrGLFunction<GrGLTexBufferRangeFn> fTexBufferRange; |
243 | GrGLFunction<GrGLTexImage2DFn> fTexImage2D; |
244 | GrGLFunction<GrGLTexParameterfFn> fTexParameterf; |
245 | GrGLFunction<GrGLTexParameterfvFn> fTexParameterfv; |
246 | GrGLFunction<GrGLTexParameteriFn> fTexParameteri; |
247 | GrGLFunction<GrGLTexParameterivFn> fTexParameteriv; |
248 | GrGLFunction<GrGLTexSubImage2DFn> fTexSubImage2D; |
249 | GrGLFunction<GrGLTexStorage2DFn> fTexStorage2D; |
250 | GrGLFunction<GrGLTextureBarrierFn> fTextureBarrier; |
251 | GrGLFunction<GrGLDiscardFramebufferFn> fDiscardFramebuffer; |
252 | GrGLFunction<GrGLUniform1fFn> fUniform1f; |
253 | GrGLFunction<GrGLUniform1iFn> fUniform1i; |
254 | GrGLFunction<GrGLUniform1fvFn> fUniform1fv; |
255 | GrGLFunction<GrGLUniform1ivFn> fUniform1iv; |
256 | GrGLFunction<GrGLUniform2fFn> fUniform2f; |
257 | GrGLFunction<GrGLUniform2iFn> fUniform2i; |
258 | GrGLFunction<GrGLUniform2fvFn> fUniform2fv; |
259 | GrGLFunction<GrGLUniform2ivFn> fUniform2iv; |
260 | GrGLFunction<GrGLUniform3fFn> fUniform3f; |
261 | GrGLFunction<GrGLUniform3iFn> fUniform3i; |
262 | GrGLFunction<GrGLUniform3fvFn> fUniform3fv; |
263 | GrGLFunction<GrGLUniform3ivFn> fUniform3iv; |
264 | GrGLFunction<GrGLUniform4fFn> fUniform4f; |
265 | GrGLFunction<GrGLUniform4iFn> fUniform4i; |
266 | GrGLFunction<GrGLUniform4fvFn> fUniform4fv; |
267 | GrGLFunction<GrGLUniform4ivFn> fUniform4iv; |
268 | GrGLFunction<GrGLUniformMatrix2fvFn> fUniformMatrix2fv; |
269 | GrGLFunction<GrGLUniformMatrix3fvFn> fUniformMatrix3fv; |
270 | GrGLFunction<GrGLUniformMatrix4fvFn> fUniformMatrix4fv; |
271 | GrGLFunction<GrGLUnmapBufferFn> fUnmapBuffer; |
272 | GrGLFunction<GrGLUnmapBufferSubDataFn> fUnmapBufferSubData; |
273 | GrGLFunction<GrGLUnmapTexSubImage2DFn> fUnmapTexSubImage2D; |
274 | GrGLFunction<GrGLUseProgramFn> fUseProgram; |
275 | GrGLFunction<GrGLVertexAttrib1fFn> fVertexAttrib1f; |
276 | GrGLFunction<GrGLVertexAttrib2fvFn> fVertexAttrib2fv; |
277 | GrGLFunction<GrGLVertexAttrib3fvFn> fVertexAttrib3fv; |
278 | GrGLFunction<GrGLVertexAttrib4fvFn> fVertexAttrib4fv; |
279 | GrGLFunction<GrGLVertexAttribDivisorFn> fVertexAttribDivisor; |
280 | GrGLFunction<GrGLVertexAttribIPointerFn> fVertexAttribIPointer; |
281 | GrGLFunction<GrGLVertexAttribPointerFn> fVertexAttribPointer; |
282 | GrGLFunction<GrGLViewportFn> fViewport; |
283 | |
284 | /* GL_NV_path_rendering */ |
285 | GrGLFunction<GrGLMatrixLoadfFn> fMatrixLoadf; |
286 | GrGLFunction<GrGLMatrixLoadIdentityFn> fMatrixLoadIdentity; |
287 | GrGLFunction<GrGLGetProgramResourceLocationFn> fGetProgramResourceLocation; |
288 | GrGLFunction<GrGLPathCommandsFn> fPathCommands; |
289 | GrGLFunction<GrGLPathParameteriFn> fPathParameteri; |
290 | GrGLFunction<GrGLPathParameterfFn> fPathParameterf; |
291 | GrGLFunction<GrGLGenPathsFn> fGenPaths; |
292 | GrGLFunction<GrGLDeletePathsFn> fDeletePaths; |
293 | GrGLFunction<GrGLIsPathFn> fIsPath; |
294 | GrGLFunction<GrGLPathStencilFuncFn> fPathStencilFunc; |
295 | GrGLFunction<GrGLStencilFillPathFn> fStencilFillPath; |
296 | GrGLFunction<GrGLStencilStrokePathFn> fStencilStrokePath; |
297 | GrGLFunction<GrGLStencilFillPathInstancedFn> fStencilFillPathInstanced; |
298 | GrGLFunction<GrGLStencilStrokePathInstancedFn> fStencilStrokePathInstanced; |
299 | GrGLFunction<GrGLCoverFillPathFn> fCoverFillPath; |
300 | GrGLFunction<GrGLCoverStrokePathFn> fCoverStrokePath; |
301 | GrGLFunction<GrGLCoverFillPathInstancedFn> fCoverFillPathInstanced; |
302 | GrGLFunction<GrGLCoverStrokePathInstancedFn> fCoverStrokePathInstanced; |
303 | // NV_path_rendering v1.2 |
304 | GrGLFunction<GrGLStencilThenCoverFillPathFn> fStencilThenCoverFillPath; |
305 | GrGLFunction<GrGLStencilThenCoverStrokePathFn> fStencilThenCoverStrokePath; |
306 | GrGLFunction<GrGLStencilThenCoverFillPathInstancedFn> fStencilThenCoverFillPathInstanced; |
307 | GrGLFunction<GrGLStencilThenCoverStrokePathInstancedFn> fStencilThenCoverStrokePathInstanced; |
308 | // NV_path_rendering v1.3 |
309 | GrGLFunction<GrGLProgramPathFragmentInputGenFn> fProgramPathFragmentInputGen; |
310 | // CHROMIUM_path_rendering |
311 | GrGLFunction<GrGLBindFragmentInputLocationFn> fBindFragmentInputLocation; |
312 | |
313 | /* NV_framebuffer_mixed_samples */ |
314 | GrGLFunction<GrGLCoverageModulationFn> fCoverageModulation; |
315 | |
316 | /* ARB_sync */ |
317 | GrGLFunction<GrGLFenceSyncFn> fFenceSync; |
318 | GrGLFunction<GrGLIsSyncFn> fIsSync; |
319 | GrGLFunction<GrGLClientWaitSyncFn> fClientWaitSync; |
320 | GrGLFunction<GrGLWaitSyncFn> fWaitSync; |
321 | GrGLFunction<GrGLDeleteSyncFn> fDeleteSync; |
322 | |
323 | /* ARB_internalforamt_query */ |
324 | GrGLFunction<GrGLGetInternalformativFn> fGetInternalformativ; |
325 | |
326 | /* KHR_debug */ |
327 | GrGLFunction<GrGLDebugMessageControlFn> fDebugMessageControl; |
328 | GrGLFunction<GrGLDebugMessageInsertFn> fDebugMessageInsert; |
329 | GrGLFunction<GrGLDebugMessageCallbackFn> fDebugMessageCallback; |
330 | GrGLFunction<GrGLGetDebugMessageLogFn> fGetDebugMessageLog; |
331 | GrGLFunction<GrGLPushDebugGroupFn> fPushDebugGroup; |
332 | GrGLFunction<GrGLPopDebugGroupFn> fPopDebugGroup; |
333 | GrGLFunction<GrGLObjectLabelFn> fObjectLabel; |
334 | |
335 | /* EXT_window_rectangles */ |
336 | GrGLFunction<GrGLWindowRectanglesFn> fWindowRectangles; |
337 | |
338 | /* GL_QCOM_tiled_rendering */ |
339 | GrGLFunction<GrGLStartTilingFn> fStartTiling; |
340 | GrGLFunction<GrGLEndTilingFn> fEndTiling; |
341 | } fFunctions; |
342 | |
343 | #if GR_TEST_UTILS |
344 | // This exists for internal testing. |
345 | virtual void abandon() const; |
346 | #endif |
347 | }; |
348 | |
349 | #endif |
350 | |