1/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkSemaphore_DEFINED
9#define SkSemaphore_DEFINED
10
11#include "include/core/SkTypes.h"
12#include "include/private/SkOnce.h"
13#include "include/private/SkThreadAnnotations.h"
14#include <algorithm>
15#include <atomic>
16
17class SkSemaphore {
18public:
19 constexpr SkSemaphore(int count = 0) : fCount(count), fOSSemaphore(nullptr) {}
20
21 // Cleanup the underlying OS semaphore.
22 ~SkSemaphore();
23
24 // Increment the counter n times.
25 // Generally it's better to call signal(n) instead of signal() n times.
26 void signal(int n = 1);
27
28 // Decrement the counter by 1,
29 // then if the counter is < 0, sleep this thread until the counter is >= 0.
30 void wait();
31
32 // If the counter is positive, decrement it by 1 and return true, otherwise return false.
33 bool try_wait();
34
35private:
36 // This implementation follows the general strategy of
37 // 'A Lightweight Semaphore with Partial Spinning'
38 // found here
39 // http://preshing.com/20150316/semaphores-are-surprisingly-versatile/
40 // That article (and entire blog) are very much worth reading.
41 //
42 // We wrap an OS-provided semaphore with a user-space atomic counter that
43 // lets us avoid interacting with the OS semaphore unless strictly required:
44 // moving the count from >=0 to <0 or vice-versa, i.e. sleeping or waking threads.
45 struct OSSemaphore;
46
47 void osSignal(int n);
48 void osWait();
49
50 std::atomic<int> fCount;
51 SkOnce fOSSemaphoreOnce;
52 OSSemaphore* fOSSemaphore;
53};
54
55inline void SkSemaphore::signal(int n) {
56 int prev = fCount.fetch_add(n, std::memory_order_release);
57
58 // We only want to call the OS semaphore when our logical count crosses
59 // from <0 to >=0 (when we need to wake sleeping threads).
60 //
61 // This is easiest to think about with specific examples of prev and n.
62 // If n == 5 and prev == -3, there are 3 threads sleeping and we signal
63 // std::min(-(-3), 5) == 3 times on the OS semaphore, leaving the count at 2.
64 //
65 // If prev >= 0, no threads are waiting, std::min(-prev, n) is always <= 0,
66 // so we don't call the OS semaphore, leaving the count at (prev + n).
67 int toSignal = std::min(-prev, n);
68 if (toSignal > 0) {
69 this->osSignal(toSignal);
70 }
71}
72
73inline void SkSemaphore::wait() {
74 // Since this fetches the value before the subtract, zero and below means that there are no
75 // resources left, so the thread needs to wait.
76 if (fCount.fetch_sub(1, std::memory_order_acquire) <= 0) {
77 SK_POTENTIALLY_BLOCKING_REGION_BEGIN;
78 this->osWait();
79 SK_POTENTIALLY_BLOCKING_REGION_END;
80 }
81}
82
83#endif//SkSemaphore_DEFINED
84