| 1 | /* | 
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| 2 | * Copyright 2017 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #ifndef SkShadowFlags_DEFINED | 
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| 9 | #define SkShadowFlags_DEFINED | 
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| 10 |  | 
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| 11 | // A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter | 
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| 12 | enum SkShadowFlags { | 
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| 13 | kNone_ShadowFlag = 0x00, | 
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| 14 | /** The occluding object is not opaque. Knowing that the occluder is opaque allows | 
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| 15 | * us to cull shadow geometry behind it and improve performance. */ | 
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| 16 | kTransparentOccluder_ShadowFlag = 0x01, | 
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| 17 | /** Don't try to use analytic shadows. */ | 
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| 18 | kGeometricOnly_ShadowFlag = 0x02, | 
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| 19 | /** mask for all shadow flags */ | 
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| 20 | kAll_ShadowFlag = 0x03 | 
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| 21 | }; | 
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| 22 |  | 
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| 23 | #endif | 
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| 24 |  | 
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