1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkShadowFlags_DEFINED |
9 | #define SkShadowFlags_DEFINED |
10 | |
11 | // A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter |
12 | enum SkShadowFlags { |
13 | kNone_ShadowFlag = 0x00, |
14 | /** The occluding object is not opaque. Knowing that the occluder is opaque allows |
15 | * us to cull shadow geometry behind it and improve performance. */ |
16 | kTransparentOccluder_ShadowFlag = 0x01, |
17 | /** Don't try to use analytic shadows. */ |
18 | kGeometricOnly_ShadowFlag = 0x02, |
19 | /** mask for all shadow flags */ |
20 | kAll_ShadowFlag = 0x03 |
21 | }; |
22 | |
23 | #endif |
24 | |