| 1 | /* | 
|---|---|
| 2 | * Copyright 2014 Google Inc. | 
| 3 | * | 
| 4 | * Use of this source code is governed by a BSD-style license that can be | 
| 5 | * found in the LICENSE file. | 
| 6 | */ | 
| 7 | |
| 8 | #include "include/private/SkFloatBits.h" | 
| 9 | #include "include/private/SkHalf.h" | 
| 10 | |
| 11 | uint16_t halfMantissa(SkHalf h) { | 
| 12 | return h & 0x03ff; | 
| 13 | } | 
| 14 | |
| 15 | uint16_t halfExponent(SkHalf h) { | 
| 16 | return (h >> 10) & 0x001f; | 
| 17 | } | 
| 18 | |
| 19 | uint16_t halfSign(SkHalf h) { | 
| 20 | return h >> 15; | 
| 21 | } | 
| 22 | |
| 23 | union FloatUIntUnion { | 
| 24 | uint32_t fUInt; // this must come first for the initializations below to work | 
| 25 | float fFloat; | 
| 26 | }; | 
| 27 | |
| 28 | // based on Fabien Giesen's float_to_half_fast3() | 
| 29 | // see https://gist.github.com/rygorous/2156668 | 
| 30 | SkHalf SkFloatToHalf(float f) { | 
| 31 | static const uint32_t f32infty = { 255 << 23 }; | 
| 32 | static const uint32_t f16infty = { 31 << 23 }; | 
| 33 | static const FloatUIntUnion magic = { 15 << 23 }; | 
| 34 | static const uint32_t sign_mask = 0x80000000u; | 
| 35 | static const uint32_t round_mask = ~0xfffu; | 
| 36 | SkHalf o = 0; | 
| 37 | |
| 38 | FloatUIntUnion floatUnion; | 
| 39 | floatUnion.fFloat = f; | 
| 40 | |
| 41 | uint32_t sign = floatUnion.fUInt & sign_mask; | 
| 42 | floatUnion.fUInt ^= sign; | 
| 43 | |
| 44 | // NOTE all the integer compares in this function can be safely | 
| 45 | // compiled into signed compares since all operands are below | 
| 46 | // 0x80000000. Important if you want fast straight SSE2 code | 
| 47 | // (since there's no unsigned PCMPGTD). | 
| 48 | |
| 49 | // Inf or NaN (all exponent bits set) | 
| 50 | if (floatUnion.fUInt >= f32infty) | 
| 51 | // NaN->qNaN and Inf->Inf | 
| 52 | o = (floatUnion.fUInt > f32infty) ? 0x7e00 : 0x7c00; | 
| 53 | // (De)normalized number or zero | 
| 54 | else { | 
| 55 | floatUnion.fUInt &= round_mask; | 
| 56 | floatUnion.fFloat *= magic.fFloat; | 
| 57 | floatUnion.fUInt -= round_mask; | 
| 58 | // Clamp to signed infinity if overflowed | 
| 59 | if (floatUnion.fUInt > f16infty) { | 
| 60 | floatUnion.fUInt = f16infty; | 
| 61 | } | 
| 62 | |
| 63 | o = floatUnion.fUInt >> 13; // Take the bits! | 
| 64 | } | 
| 65 | |
| 66 | o |= sign >> 16; | 
| 67 | return o; | 
| 68 | } | 
| 69 | |
| 70 | // based on Fabien Giesen's half_to_float_fast2() | 
| 71 | // see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ | 
| 72 | float SkHalfToFloat(SkHalf h) { | 
| 73 | static const FloatUIntUnion magic = { 126 << 23 }; | 
| 74 | FloatUIntUnion o; | 
| 75 | |
| 76 | if (halfExponent(h) == 0) | 
| 77 | { | 
| 78 | // Zero / Denormal | 
| 79 | o.fUInt = magic.fUInt + halfMantissa(h); | 
| 80 | o.fFloat -= magic.fFloat; | 
| 81 | } | 
| 82 | else | 
| 83 | { | 
| 84 | // Set mantissa | 
| 85 | o.fUInt = halfMantissa(h) << 13; | 
| 86 | // Set exponent | 
| 87 | if (halfExponent(h) == 0x1f) | 
| 88 | // Inf/NaN | 
| 89 | o.fUInt |= (255 << 23); | 
| 90 | else | 
| 91 | o.fUInt |= ((127 - 15 + halfExponent(h)) << 23); | 
| 92 | } | 
| 93 | |
| 94 | // Set sign | 
| 95 | o.fUInt |= (halfSign(h) << 31); | 
| 96 | return o.fFloat; | 
| 97 | } | 
| 98 | 
