1 | /* |
2 | * Copyright 2013 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrGeometryProcessor_DEFINED |
9 | #define GrGeometryProcessor_DEFINED |
10 | |
11 | #include "src/gpu/GrPrimitiveProcessor.h" |
12 | |
13 | /** |
14 | * A GrGeometryProcessor is a flexible method for rendering a primitive. The GrGeometryProcessor |
15 | * has complete control over vertex attributes and uniforms (aside from the render target) but it |
16 | * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and |
17 | * coverage into the fragment shader. Where this color and coverage come from is completely the |
18 | * responsibility of the GrGeometryProcessor. |
19 | * |
20 | * Note that all derived classes should hide their constructors and provide a Make factory |
21 | * function that takes an arena (except for CCPR-specific classes). This is because |
22 | * GrGeometryProcessor's are not ref-counted to must have some other mechanism for managing |
23 | * their lifetime. In particular, geometry processors can be created in either the |
24 | * record-time or flush-time arenas which defined their lifetimes (i.e., a DDLs life time in |
25 | * the first case and a single flush in the second case). |
26 | */ |
27 | class GrGeometryProcessor : public GrPrimitiveProcessor { |
28 | public: |
29 | GrGeometryProcessor(ClassID classID) : INHERITED(classID) {} |
30 | |
31 | protected: |
32 | // GPs that need to use either float or ubyte colors can just call this to get a correctly |
33 | // configured Attribute struct |
34 | static Attribute MakeColorAttribute(const char* name, bool wideColor) { |
35 | return { name, |
36 | wideColor ? kFloat4_GrVertexAttribType : kUByte4_norm_GrVertexAttribType, |
37 | kHalf4_GrSLType }; |
38 | } |
39 | |
40 | private: |
41 | typedef GrPrimitiveProcessor INHERITED; |
42 | }; |
43 | |
44 | #endif |
45 | |