| 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrSemaphore_DEFINED |
| 9 | #define GrSemaphore_DEFINED |
| 10 | |
| 11 | #include "include/gpu/GrBackendSemaphore.h" |
| 12 | #include "src/gpu/GrGpuResource.h" |
| 13 | |
| 14 | /** |
| 15 | * Represents a semaphore-like GPU synchronization object. This is a slightly odd fit for |
| 16 | * GrGpuResource because we don't care about budgeting, recycling, or read/write references for |
| 17 | * these. However, making it a GrGpuResource makes it simpler to handle releasing/abandoning these |
| 18 | * along with other resources. If more cases like this arise we could consider moving some of the |
| 19 | * unused functionality off of GrGpuResource. |
| 20 | */ |
| 21 | class GrSemaphore { |
| 22 | public: |
| 23 | virtual ~GrSemaphore() {} |
| 24 | |
| 25 | // The derived class can return its GrBackendSemaphore. This is used when flushing with signal |
| 26 | // semaphores so we can set the client's GrBackendSemaphore object after we've created the |
| 27 | // internal semaphore. |
| 28 | virtual GrBackendSemaphore backendSemaphore() const = 0; |
| 29 | |
| 30 | private: |
| 31 | friend class GrGpu; // for setIsOwned |
| 32 | // This is only used in GrGpu to handle the case where we created a semaphore that was meant to |
| 33 | // be borrowed, but we failed to submit it. So we must go back and switch the semaphore to owned |
| 34 | // so that it gets deleted. |
| 35 | virtual void setIsOwned() = 0; |
| 36 | }; |
| 37 | |
| 38 | #endif |
| 39 | |