1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef GrSemaphore_DEFINED |
9 | #define GrSemaphore_DEFINED |
10 | |
11 | #include "include/gpu/GrBackendSemaphore.h" |
12 | #include "src/gpu/GrGpuResource.h" |
13 | |
14 | /** |
15 | * Represents a semaphore-like GPU synchronization object. This is a slightly odd fit for |
16 | * GrGpuResource because we don't care about budgeting, recycling, or read/write references for |
17 | * these. However, making it a GrGpuResource makes it simpler to handle releasing/abandoning these |
18 | * along with other resources. If more cases like this arise we could consider moving some of the |
19 | * unused functionality off of GrGpuResource. |
20 | */ |
21 | class GrSemaphore { |
22 | public: |
23 | virtual ~GrSemaphore() {} |
24 | |
25 | // The derived class can return its GrBackendSemaphore. This is used when flushing with signal |
26 | // semaphores so we can set the client's GrBackendSemaphore object after we've created the |
27 | // internal semaphore. |
28 | virtual GrBackendSemaphore backendSemaphore() const = 0; |
29 | |
30 | private: |
31 | friend class GrGpu; // for setIsOwned |
32 | // This is only used in GrGpu to handle the case where we created a semaphore that was meant to |
33 | // be borrowed, but we failed to submit it. So we must go back and switch the semaphore to owned |
34 | // so that it gets deleted. |
35 | virtual void setIsOwned() = 0; |
36 | }; |
37 | |
38 | #endif |
39 | |