| 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef SKSL_CPP |
| 9 | #define SKSL_CPP |
| 10 | |
| 11 | // functions used by CPP programs created by skslc |
| 12 | |
| 13 | #include <cmath> |
| 14 | #include "include/core/SkPoint.h" |
| 15 | #include "include/core/SkRect.h" |
| 16 | |
| 17 | using std::abs; |
| 18 | |
| 19 | struct Float4 { |
| 20 | Float4(float x, float y, float z, float w) |
| 21 | : fX(x) |
| 22 | , fY(y) |
| 23 | , fZ(z) |
| 24 | , fW(w) {} |
| 25 | |
| 26 | operator SkRect() const { |
| 27 | return SkRect::MakeLTRB(fX, fY, fZ, fW); |
| 28 | } |
| 29 | |
| 30 | private: |
| 31 | float fX; |
| 32 | float fY; |
| 33 | float fZ; |
| 34 | float fW; |
| 35 | }; |
| 36 | |
| 37 | // macros to make sk_Caps.<cap name> work from C++ code |
| 38 | #define sk_Caps (*args.fShaderCaps) |
| 39 | |
| 40 | #define floatIs32Bits floatIs32Bits() |
| 41 | |
| 42 | // functions to make GLSL constructors work from C++ code |
| 43 | inline SkPoint float2(float xy) { return SkPoint::Make(xy, xy); } |
| 44 | |
| 45 | inline SkPoint float2(float x, float y) { return SkPoint::Make(x, y); } |
| 46 | |
| 47 | inline Float4 float4(float xyzw) { return Float4(xyzw, xyzw, xyzw, xyzw); } |
| 48 | |
| 49 | inline Float4 float4(float x, float y, float z, float w) { return Float4(x, y, z, w); } |
| 50 | |
| 51 | #define half2 float2 |
| 52 | |
| 53 | #define half3 float3 |
| 54 | |
| 55 | #define half4 float4 |
| 56 | |
| 57 | #endif |
| 58 | |