| 1 | STRINGIFY( |
| 2 | |
| 3 | // defines built-in interfaces supported by SkiaSL fragment shaders |
| 4 | |
| 5 | layout(builtin=15) in float4 sk_FragCoord; |
| 6 | layout(builtin=3) float sk_ClipDistance[1]; |
| 7 | layout(builtin=20) out int sk_SampleMask[1]; |
| 8 | |
| 9 | // 9999 is a temporary value that causes us to ignore these declarations beyond |
| 10 | // adding them to the symbol table. This works fine in GLSL (where they do not |
| 11 | // require any further handling) but will fail in SPIR-V. We'll have a better |
| 12 | // solution for this soon. |
| 13 | layout(builtin=9999) float4 gl_LastFragData[1]; |
| 14 | layout(builtin=9999) half4 gl_LastFragColor; |
| 15 | layout(builtin=9999) half4 gl_LastFragColorARM; |
| 16 | layout(builtin=9999) half4 gl_SecondaryFragColorEXT; |
| 17 | |
| 18 | layout(builtin=10003) half4 sk_InColor; |
| 19 | layout(builtin=10004) out half4 sk_OutColor; |
| 20 | layout(builtin=10005) float2[] sk_TransformedCoords2D; |
| 21 | layout(builtin=10006) sampler2D[] sk_TextureSamplers; |
| 22 | layout(builtin=10011) half sk_Width; |
| 23 | layout(builtin=10012) half sk_Height; |
| 24 | |
| 25 | half4 sample(fragmentProcessor fp); |
| 26 | half4 sample(fragmentProcessor fp, float2 coords); |
| 27 | half4 sample(fragmentProcessor fp, half4 input); |
| 28 | half4 sample(fragmentProcessor fp, half4 input, float2 coords); |
| 29 | half4 sample(fragmentProcessor? fp); |
| 30 | half4 sample(fragmentProcessor? fp, float2 coords); |
| 31 | half4 sample(fragmentProcessor? fp, half4 input); |
| 32 | half4 sample(fragmentProcessor? fp, half4 input, float2 coords); |
| 33 | ) |
| 34 | |