1 | STRINGIFY( |
2 | |
3 | // defines built-in interfaces supported by SkiaSL fragment shaders |
4 | |
5 | // See "enum SpvBuiltIn_" in ./spirv.h |
6 | layout(builtin=15) in float4 sk_FragCoord; |
7 | layout(builtin=17) in bool sk_Clockwise; // Similar to gl_FrontFacing, but defined in device space. |
8 | layout(builtin=3) float sk_ClipDistance[1]; |
9 | layout(builtin=20) out int sk_SampleMask[1]; |
10 | |
11 | // 9999 is a temporary value that causes us to ignore these declarations beyond |
12 | // adding them to the symbol table. This works fine in GLSL (where they do not |
13 | // require any further handling) but will fail in SPIR-V. We'll have a better |
14 | // solution for this soon. |
15 | layout(builtin=9999) out half4 gl_SecondaryFragColorEXT; |
16 | |
17 | layout(location=0,index=0,builtin=10001) out half4 sk_FragColor; |
18 | layout(builtin=10008) half4 sk_LastFragColor; |
19 | layout(builtin=10011) half sk_Width; |
20 | layout(builtin=10012) half sk_Height; |
21 | |
22 | ) |
23 | |