1 | /* |
2 | * Copyright 2017 Google Inc. |
3 | * |
4 | * Use of this source code is governed by a BSD-style license that can be |
5 | * found in the LICENSE file. |
6 | */ |
7 | |
8 | #ifndef SkJSONWriter_DEFINED |
9 | #define SkJSONWriter_DEFINED |
10 | |
11 | #include "include/core/SkStream.h" |
12 | #include "include/private/SkNoncopyable.h" |
13 | #include "include/private/SkTArray.h" |
14 | |
15 | /** |
16 | * Lightweight class for writing properly structured JSON data. No random-access, everything must |
17 | * be generated in-order. The resulting JSON is written directly to the SkWStream supplied at |
18 | * construction time. Output is buffered, so writing to disk (via an SkFILEWStream) is ideal. |
19 | * |
20 | * There is a basic state machine to ensure that JSON is structured correctly, and to allow for |
21 | * (optional) pretty formatting. |
22 | * |
23 | * This class adheres to the RFC-4627 usage of JSON (not ECMA-404). In other words, all JSON |
24 | * created with this class must have a top-level object or array. Free-floating values of other |
25 | * types are not considered valid. |
26 | * |
27 | * Note that all error checking is in the form of asserts - invalid usage in a non-debug build |
28 | * will simply produce invalid JSON. |
29 | */ |
30 | class SkJSONWriter : SkNoncopyable { |
31 | public: |
32 | enum class Mode { |
33 | /** |
34 | * Output the minimal amount of text. No additional whitespace (including newlines) is |
35 | * generated. The resulting JSON is suitable for fast parsing and machine consumption. |
36 | */ |
37 | kFast, |
38 | |
39 | /** |
40 | * Output human-readable JSON, with indented objects and arrays, and one value per line. |
41 | * Slightly slower than kFast, and produces data that is somewhat larger. |
42 | */ |
43 | kPretty |
44 | }; |
45 | |
46 | /** |
47 | * Construct a JSON writer that will serialize all the generated JSON to 'stream'. |
48 | */ |
49 | SkJSONWriter(SkWStream* stream, Mode mode = Mode::kFast) |
50 | : fBlock(new char[kBlockSize]) |
51 | , fWrite(fBlock) |
52 | , fBlockEnd(fBlock + kBlockSize) |
53 | , fStream(stream) |
54 | , fMode(mode) |
55 | , fState(State::kStart) { |
56 | fScopeStack.push_back(Scope::kNone); |
57 | fNewlineStack.push_back(true); |
58 | } |
59 | |
60 | ~SkJSONWriter() { |
61 | this->flush(); |
62 | delete[] fBlock; |
63 | SkASSERT(fScopeStack.count() == 1); |
64 | SkASSERT(fNewlineStack.count() == 1); |
65 | } |
66 | |
67 | /** |
68 | * Force all buffered output to be flushed to the underlying stream. |
69 | */ |
70 | void flush() { |
71 | if (fWrite != fBlock) { |
72 | fStream->write(fBlock, fWrite - fBlock); |
73 | fWrite = fBlock; |
74 | } |
75 | } |
76 | |
77 | /** |
78 | * Append the name (key) portion of an object member. Must be called between beginObject() and |
79 | * endObject(). If you have both the name and value of an object member, you can simply call |
80 | * the two argument versions of the other append functions. |
81 | */ |
82 | void appendName(const char* name) { |
83 | if (!name) { |
84 | return; |
85 | } |
86 | SkASSERT(Scope::kObject == this->scope()); |
87 | SkASSERT(State::kObjectBegin == fState || State::kObjectValue == fState); |
88 | if (State::kObjectValue == fState) { |
89 | this->write("," , 1); |
90 | } |
91 | this->separator(this->multiline()); |
92 | this->write("\"" , 1); |
93 | this->write(name, strlen(name)); |
94 | this->write("\":" , 2); |
95 | fState = State::kObjectName; |
96 | } |
97 | |
98 | /** |
99 | * Adds a new object. A name must be supplied when called between beginObject() and |
100 | * endObject(). Calls to beginObject() must be balanced by corresponding calls to endObject(). |
101 | * By default, objects are written out with one named value per line (when in kPretty mode). |
102 | * This can be overridden for a particular object by passing false for multiline, this will |
103 | * keep the entire object on a single line. This can help with readability in some situations. |
104 | * In kFast mode, this parameter is ignored. |
105 | */ |
106 | void beginObject(const char* name = nullptr, bool multiline = true) { |
107 | this->appendName(name); |
108 | this->beginValue(true); |
109 | this->write("{" , 1); |
110 | fScopeStack.push_back(Scope::kObject); |
111 | fNewlineStack.push_back(multiline); |
112 | fState = State::kObjectBegin; |
113 | } |
114 | |
115 | /** |
116 | * Ends an object that was previously started with beginObject(). |
117 | */ |
118 | void endObject() { |
119 | SkASSERT(Scope::kObject == this->scope()); |
120 | SkASSERT(State::kObjectBegin == fState || State::kObjectValue == fState); |
121 | bool emptyObject = State::kObjectBegin == fState; |
122 | bool wasMultiline = this->multiline(); |
123 | this->popScope(); |
124 | if (!emptyObject) { |
125 | this->separator(wasMultiline); |
126 | } |
127 | this->write("}" , 1); |
128 | } |
129 | |
130 | /** |
131 | * Adds a new array. A name must be supplied when called between beginObject() and |
132 | * endObject(). Calls to beginArray() must be balanced by corresponding calls to endArray(). |
133 | * By default, arrays are written out with one value per line (when in kPretty mode). |
134 | * This can be overridden for a particular array by passing false for multiline, this will |
135 | * keep the entire array on a single line. This can help with readability in some situations. |
136 | * In kFast mode, this parameter is ignored. |
137 | */ |
138 | void beginArray(const char* name = nullptr, bool multiline = true) { |
139 | this->appendName(name); |
140 | this->beginValue(true); |
141 | this->write("[" , 1); |
142 | fScopeStack.push_back(Scope::kArray); |
143 | fNewlineStack.push_back(multiline); |
144 | fState = State::kArrayBegin; |
145 | } |
146 | |
147 | /** |
148 | * Ends an array that was previous started with beginArray(). |
149 | */ |
150 | void endArray() { |
151 | SkASSERT(Scope::kArray == this->scope()); |
152 | SkASSERT(State::kArrayBegin == fState || State::kArrayValue == fState); |
153 | bool emptyArray = State::kArrayBegin == fState; |
154 | bool wasMultiline = this->multiline(); |
155 | this->popScope(); |
156 | if (!emptyArray) { |
157 | this->separator(wasMultiline); |
158 | } |
159 | this->write("]" , 1); |
160 | } |
161 | |
162 | /** |
163 | * Functions for adding values of various types. The single argument versions add un-named |
164 | * values, so must be called either |
165 | * - Between beginArray() and endArray() -or- |
166 | * - Between beginObject() and endObject(), after calling appendName() |
167 | */ |
168 | void appendString(const char* value) { |
169 | this->beginValue(); |
170 | this->write("\"" , 1); |
171 | if (value) { |
172 | while (*value) { |
173 | switch (*value) { |
174 | case '"': this->write("\\\"" , 2); break; |
175 | case '\\': this->write("\\\\" , 2); break; |
176 | case '\b': this->write("\\b" , 2); break; |
177 | case '\f': this->write("\\f" , 2); break; |
178 | case '\n': this->write("\\n" , 2); break; |
179 | case '\r': this->write("\\r" , 2); break; |
180 | case '\t': this->write("\\t" , 2); break; |
181 | default: this->write(value, 1); break; |
182 | } |
183 | value++; |
184 | } |
185 | } |
186 | this->write("\"" , 1); |
187 | } |
188 | |
189 | void appendPointer(const void* value) { this->beginValue(); this->appendf("\"%p\"" , value); } |
190 | void appendBool(bool value) { |
191 | this->beginValue(); |
192 | if (value) { |
193 | this->write("true" , 4); |
194 | } else { |
195 | this->write("false" , 5); |
196 | } |
197 | } |
198 | void appendS32(int32_t value) { this->beginValue(); this->appendf("%d" , value); } |
199 | void appendS64(int64_t value); |
200 | void appendU32(uint32_t value) { this->beginValue(); this->appendf("%u" , value); } |
201 | void appendU64(uint64_t value); |
202 | void appendFloat(float value) { this->beginValue(); this->appendf("%g" , value); } |
203 | void appendDouble(double value) { this->beginValue(); this->appendf("%g" , value); } |
204 | void appendFloatDigits(float value, int digits) { |
205 | this->beginValue(); |
206 | this->appendf("%.*g" , digits, value); |
207 | } |
208 | void appendDoubleDigits(double value, int digits) { |
209 | this->beginValue(); |
210 | this->appendf("%.*g" , digits, value); |
211 | } |
212 | void appendHexU32(uint32_t value) { this->beginValue(); this->appendf("\"0x%x\"" , value); } |
213 | void appendHexU64(uint64_t value); |
214 | |
215 | #define DEFINE_NAMED_APPEND(function, type) \ |
216 | void function(const char* name, type value) { this->appendName(name); this->function(value); } |
217 | |
218 | /** |
219 | * Functions for adding named values of various types. These add a name field, so must be |
220 | * called between beginObject() and endObject(). |
221 | */ |
222 | DEFINE_NAMED_APPEND(appendString, const char *) |
223 | DEFINE_NAMED_APPEND(appendPointer, const void *) |
224 | DEFINE_NAMED_APPEND(appendBool, bool) |
225 | DEFINE_NAMED_APPEND(appendS32, int32_t) |
226 | DEFINE_NAMED_APPEND(appendS64, int64_t) |
227 | DEFINE_NAMED_APPEND(appendU32, uint32_t) |
228 | DEFINE_NAMED_APPEND(appendU64, uint64_t) |
229 | DEFINE_NAMED_APPEND(appendFloat, float) |
230 | DEFINE_NAMED_APPEND(appendDouble, double) |
231 | DEFINE_NAMED_APPEND(appendHexU32, uint32_t) |
232 | DEFINE_NAMED_APPEND(appendHexU64, uint64_t) |
233 | |
234 | #undef DEFINE_NAMED_APPEND |
235 | |
236 | void appendFloatDigits(const char* name, float value, int digits) { |
237 | this->appendName(name); |
238 | this->appendFloatDigits(value, digits); |
239 | } |
240 | void appendDoubleDigits(const char* name, double value, int digits) { |
241 | this->appendName(name); |
242 | this->appendDoubleDigits(value, digits); |
243 | } |
244 | |
245 | private: |
246 | enum { |
247 | // Using a 32k scratch block gives big performance wins, but we diminishing returns going |
248 | // any larger. Even with a 1MB block, time to write a large (~300 MB) JSON file only drops |
249 | // another ~10%. |
250 | kBlockSize = 32 * 1024, |
251 | }; |
252 | |
253 | enum class Scope { |
254 | kNone, |
255 | kObject, |
256 | kArray |
257 | }; |
258 | |
259 | enum class State { |
260 | kStart, |
261 | kEnd, |
262 | kObjectBegin, |
263 | kObjectName, |
264 | kObjectValue, |
265 | kArrayBegin, |
266 | kArrayValue, |
267 | }; |
268 | |
269 | void appendf(const char* fmt, ...); |
270 | |
271 | void beginValue(bool structure = false) { |
272 | SkASSERT(State::kObjectName == fState || |
273 | State::kArrayBegin == fState || |
274 | State::kArrayValue == fState || |
275 | (structure && State::kStart == fState)); |
276 | if (State::kArrayValue == fState) { |
277 | this->write("," , 1); |
278 | } |
279 | if (Scope::kArray == this->scope()) { |
280 | this->separator(this->multiline()); |
281 | } else if (Scope::kObject == this->scope() && Mode::kPretty == fMode) { |
282 | this->write(" " , 1); |
283 | } |
284 | // We haven't added the value yet, but all (non-structure) callers emit something |
285 | // immediately, so transition state, to simplify the calling code. |
286 | if (!structure) { |
287 | fState = Scope::kArray == this->scope() ? State::kArrayValue : State::kObjectValue; |
288 | } |
289 | } |
290 | |
291 | void separator(bool multiline) { |
292 | if (Mode::kPretty == fMode) { |
293 | if (multiline) { |
294 | this->write("\n" , 1); |
295 | for (int i = 0; i < fScopeStack.count() - 1; ++i) { |
296 | this->write(" " , 3); |
297 | } |
298 | } else { |
299 | this->write(" " , 1); |
300 | } |
301 | } |
302 | } |
303 | |
304 | void write(const char* buf, size_t length) { |
305 | if (static_cast<size_t>(fBlockEnd - fWrite) < length) { |
306 | // Don't worry about splitting writes that overflow our block. |
307 | this->flush(); |
308 | } |
309 | if (length > kBlockSize) { |
310 | // Send particularly large writes straight through to the stream (unbuffered). |
311 | fStream->write(buf, length); |
312 | } else { |
313 | memcpy(fWrite, buf, length); |
314 | fWrite += length; |
315 | } |
316 | } |
317 | |
318 | Scope scope() const { |
319 | SkASSERT(!fScopeStack.empty()); |
320 | return fScopeStack.back(); |
321 | } |
322 | |
323 | bool multiline() const { |
324 | SkASSERT(!fNewlineStack.empty()); |
325 | return fNewlineStack.back(); |
326 | } |
327 | |
328 | void popScope() { |
329 | fScopeStack.pop_back(); |
330 | fNewlineStack.pop_back(); |
331 | switch (this->scope()) { |
332 | case Scope::kNone: |
333 | fState = State::kEnd; |
334 | break; |
335 | case Scope::kObject: |
336 | fState = State::kObjectValue; |
337 | break; |
338 | case Scope::kArray: |
339 | fState = State::kArrayValue; |
340 | break; |
341 | default: |
342 | SkDEBUGFAIL("Invalid scope" ); |
343 | break; |
344 | } |
345 | } |
346 | |
347 | char* fBlock; |
348 | char* fWrite; |
349 | char* fBlockEnd; |
350 | |
351 | SkWStream* fStream; |
352 | Mode fMode; |
353 | State fState; |
354 | SkSTArray<16, Scope, true> fScopeStack; |
355 | SkSTArray<16, bool, true> fNewlineStack; |
356 | }; |
357 | |
358 | #endif |
359 | |