| 1 | /*****************************************************************************/ | 
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| 2 | // Copyright 2006-2008 Adobe Systems Incorporated | 
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| 3 | // All Rights Reserved. | 
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| 4 | // | 
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| 5 | // NOTICE:  Adobe permits you to use, modify, and distribute this file in | 
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| 6 | // accordance with the terms of the Adobe license agreement accompanying it. | 
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| 7 | /*****************************************************************************/ | 
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| 8 |  | 
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| 9 | /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_1d_table.h#1 $ */ | 
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| 10 | /* $DateTime: 2012/05/30 13:28:51 $ */ | 
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| 11 | /* $Change: 832332 $ */ | 
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| 12 | /* $Author: tknoll $ */ | 
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| 13 |  | 
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| 14 | /** \file | 
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| 15 | * Definition of a lookup table based 1D floating-point to floating-point function abstraction using linear interpolation. | 
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| 16 | */ | 
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| 17 |  | 
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| 18 | /*****************************************************************************/ | 
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| 19 |  | 
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| 20 | #ifndef __dng_1d_table__ | 
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| 21 | #define __dng_1d_table__ | 
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| 22 |  | 
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| 23 | /*****************************************************************************/ | 
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| 24 |  | 
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| 25 | #include "dng_assertions.h" | 
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| 26 | #include "dng_auto_ptr.h" | 
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| 27 | #include "dng_classes.h" | 
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| 28 | #include "dng_types.h" | 
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| 29 |  | 
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| 30 | /*****************************************************************************/ | 
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| 31 |  | 
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| 32 | /// \brief A 1D floating-point lookup table using linear interpolation. | 
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| 33 |  | 
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| 34 | class dng_1d_table | 
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| 35 | { | 
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| 36 |  | 
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| 37 | public: | 
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| 38 |  | 
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| 39 | /// Constants denoting size of table. | 
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| 40 |  | 
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| 41 | enum | 
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| 42 | { | 
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| 43 | kTableBits = 12,				//< Table is always a power of 2 in size. This is log2(kTableSize). | 
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| 44 | kTableSize = (1 << kTableBits)	//< Number of entries in table. | 
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| 45 | }; | 
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| 46 |  | 
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| 47 | protected: | 
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| 48 |  | 
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| 49 | AutoPtr<dng_memory_block> fBuffer; | 
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| 50 |  | 
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| 51 | real32 *fTable; | 
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| 52 |  | 
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| 53 | public: | 
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| 54 |  | 
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| 55 | dng_1d_table (); | 
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| 56 |  | 
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| 57 | virtual ~dng_1d_table (); | 
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| 58 |  | 
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| 59 | /// Set up table, initialize entries using functiion. | 
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| 60 | /// This method can throw an exception, e.g. if there is not enough memory. | 
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| 61 | /// \param allocator Memory allocator from which table memory is allocated. | 
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| 62 | /// \param function Table is initialized with values of finction.Evalluate(0.0) to function.Evaluate(1.0). | 
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| 63 | /// \param subSample If true, only sample the function a limited number of times and interpolate. | 
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| 64 |  | 
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| 65 | void Initialize (dng_memory_allocator &allocator, | 
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| 66 | const dng_1d_function &function, | 
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| 67 | bool subSample = false); | 
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| 68 |  | 
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| 69 | /// Lookup and interpolate mapping for an input. | 
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| 70 | /// \param x value from 0.0 to 1.0 used as input for mapping | 
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| 71 | /// \retval Approximation of function.Evaluate(x) | 
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| 72 |  | 
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| 73 | real32 Interpolate (real32 x) const | 
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| 74 | { | 
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| 75 |  | 
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| 76 | real32 y = x * (real32) kTableSize; | 
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| 77 |  | 
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| 78 | int32 index = (int32) y; | 
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| 79 |  | 
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| 80 | if (index < 0 || index > kTableSize) | 
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| 81 | { | 
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| 82 |  | 
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| 83 | ThrowBadFormat( "Index out of range."); | 
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| 84 |  | 
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| 85 | } | 
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| 86 |  | 
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| 87 | DNG_ASSERT (index >= 0 && index <= kTableSize, | 
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| 88 | "dng_1d_table::Interpolate parameter out of range"); | 
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| 89 |  | 
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| 90 | real32 z = (real32) index; | 
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| 91 |  | 
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| 92 | real32 fract = y - z; | 
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| 93 |  | 
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| 94 | return fTable [index    ] * (1.0f - fract) + | 
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| 95 | fTable [index + 1] * (       fract); | 
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| 96 |  | 
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| 97 | } | 
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| 98 |  | 
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| 99 | /// Direct access function for table data. | 
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| 100 |  | 
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| 101 | const real32 * Table () const | 
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| 102 | { | 
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| 103 | return fTable; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | /// Expand the table to a 16-bit to 16-bit table. | 
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| 107 |  | 
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| 108 | void Expand16 (uint16 *table16) const; | 
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| 109 |  | 
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| 110 | private: | 
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| 111 |  | 
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| 112 | void SubDivide (const dng_1d_function &function, | 
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| 113 | uint32 lower, | 
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| 114 | uint32 upper, | 
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| 115 | real32 maxDelta); | 
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| 116 |  | 
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| 117 | // Hidden copy constructor and assignment operator. | 
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| 118 |  | 
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| 119 | dng_1d_table (const dng_1d_table &table); | 
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| 120 |  | 
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| 121 | dng_1d_table & operator= (const dng_1d_table &table); | 
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| 122 |  | 
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| 123 | }; | 
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| 124 |  | 
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| 125 | /*****************************************************************************/ | 
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| 126 |  | 
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| 127 | #endif | 
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| 128 |  | 
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| 129 | /*****************************************************************************/ | 
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| 130 |  | 
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