| 1 | /*****************************************************************************/ |
| 2 | // Copyright 2006-2008 Adobe Systems Incorporated |
| 3 | // All Rights Reserved. |
| 4 | // |
| 5 | // NOTICE: Adobe permits you to use, modify, and distribute this file in |
| 6 | // accordance with the terms of the Adobe license agreement accompanying it. |
| 7 | /*****************************************************************************/ |
| 8 | |
| 9 | /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_1d_table.h#1 $ */ |
| 10 | /* $DateTime: 2012/05/30 13:28:51 $ */ |
| 11 | /* $Change: 832332 $ */ |
| 12 | /* $Author: tknoll $ */ |
| 13 | |
| 14 | /** \file |
| 15 | * Definition of a lookup table based 1D floating-point to floating-point function abstraction using linear interpolation. |
| 16 | */ |
| 17 | |
| 18 | /*****************************************************************************/ |
| 19 | |
| 20 | #ifndef __dng_1d_table__ |
| 21 | #define __dng_1d_table__ |
| 22 | |
| 23 | /*****************************************************************************/ |
| 24 | |
| 25 | #include "dng_assertions.h" |
| 26 | #include "dng_auto_ptr.h" |
| 27 | #include "dng_classes.h" |
| 28 | #include "dng_types.h" |
| 29 | |
| 30 | /*****************************************************************************/ |
| 31 | |
| 32 | /// \brief A 1D floating-point lookup table using linear interpolation. |
| 33 | |
| 34 | class dng_1d_table |
| 35 | { |
| 36 | |
| 37 | public: |
| 38 | |
| 39 | /// Constants denoting size of table. |
| 40 | |
| 41 | enum |
| 42 | { |
| 43 | kTableBits = 12, //< Table is always a power of 2 in size. This is log2(kTableSize). |
| 44 | kTableSize = (1 << kTableBits) //< Number of entries in table. |
| 45 | }; |
| 46 | |
| 47 | protected: |
| 48 | |
| 49 | AutoPtr<dng_memory_block> fBuffer; |
| 50 | |
| 51 | real32 *fTable; |
| 52 | |
| 53 | public: |
| 54 | |
| 55 | dng_1d_table (); |
| 56 | |
| 57 | virtual ~dng_1d_table (); |
| 58 | |
| 59 | /// Set up table, initialize entries using functiion. |
| 60 | /// This method can throw an exception, e.g. if there is not enough memory. |
| 61 | /// \param allocator Memory allocator from which table memory is allocated. |
| 62 | /// \param function Table is initialized with values of finction.Evalluate(0.0) to function.Evaluate(1.0). |
| 63 | /// \param subSample If true, only sample the function a limited number of times and interpolate. |
| 64 | |
| 65 | void Initialize (dng_memory_allocator &allocator, |
| 66 | const dng_1d_function &function, |
| 67 | bool subSample = false); |
| 68 | |
| 69 | /// Lookup and interpolate mapping for an input. |
| 70 | /// \param x value from 0.0 to 1.0 used as input for mapping |
| 71 | /// \retval Approximation of function.Evaluate(x) |
| 72 | |
| 73 | real32 Interpolate (real32 x) const |
| 74 | { |
| 75 | |
| 76 | real32 y = x * (real32) kTableSize; |
| 77 | |
| 78 | int32 index = (int32) y; |
| 79 | |
| 80 | if (index < 0 || index > kTableSize) |
| 81 | { |
| 82 | |
| 83 | ThrowBadFormat("Index out of range." ); |
| 84 | |
| 85 | } |
| 86 | |
| 87 | DNG_ASSERT (index >= 0 && index <= kTableSize, |
| 88 | "dng_1d_table::Interpolate parameter out of range" ); |
| 89 | |
| 90 | real32 z = (real32) index; |
| 91 | |
| 92 | real32 fract = y - z; |
| 93 | |
| 94 | return fTable [index ] * (1.0f - fract) + |
| 95 | fTable [index + 1] * ( fract); |
| 96 | |
| 97 | } |
| 98 | |
| 99 | /// Direct access function for table data. |
| 100 | |
| 101 | const real32 * Table () const |
| 102 | { |
| 103 | return fTable; |
| 104 | } |
| 105 | |
| 106 | /// Expand the table to a 16-bit to 16-bit table. |
| 107 | |
| 108 | void Expand16 (uint16 *table16) const; |
| 109 | |
| 110 | private: |
| 111 | |
| 112 | void SubDivide (const dng_1d_function &function, |
| 113 | uint32 lower, |
| 114 | uint32 upper, |
| 115 | real32 maxDelta); |
| 116 | |
| 117 | // Hidden copy constructor and assignment operator. |
| 118 | |
| 119 | dng_1d_table (const dng_1d_table &table); |
| 120 | |
| 121 | dng_1d_table & operator= (const dng_1d_table &table); |
| 122 | |
| 123 | }; |
| 124 | |
| 125 | /*****************************************************************************/ |
| 126 | |
| 127 | #endif |
| 128 | |
| 129 | /*****************************************************************************/ |
| 130 | |