1/*****************************************************************************/
2// Copyright 2006-2012 Adobe Systems Incorporated
3// All Rights Reserved.
4//
5// NOTICE: Adobe permits you to use, modify, and distribute this file in
6// accordance with the terms of the Adobe license agreement accompanying it.
7/*****************************************************************************/
8
9/* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_area_task.cpp#1 $ */
10/* $DateTime: 2012/05/30 13:28:51 $ */
11/* $Change: 832332 $ */
12/* $Author: tknoll $ */
13
14/*****************************************************************************/
15
16#include "dng_area_task.h"
17
18#include "dng_abort_sniffer.h"
19#include "dng_flags.h"
20#include "dng_sdk_limits.h"
21#include "dng_tile_iterator.h"
22#include "dng_utils.h"
23
24#if qImagecore
25extern bool gPrintTimings;
26#endif
27
28/*****************************************************************************/
29
30dng_area_task::dng_area_task ()
31
32 : fMaxThreads (kMaxMPThreads)
33
34 , fMinTaskArea (256 * 256)
35
36 , fUnitCell (1, 1)
37
38 , fMaxTileSize (256, 256)
39
40 {
41
42 }
43
44/*****************************************************************************/
45
46dng_area_task::~dng_area_task ()
47 {
48
49 }
50
51/*****************************************************************************/
52
53dng_rect dng_area_task::RepeatingTile1 () const
54 {
55
56 return dng_rect ();
57
58 }
59
60/*****************************************************************************/
61
62dng_rect dng_area_task::RepeatingTile2 () const
63 {
64
65 return dng_rect ();
66
67 }
68
69/*****************************************************************************/
70
71dng_rect dng_area_task::RepeatingTile3 () const
72 {
73
74 return dng_rect ();
75
76 }
77
78/*****************************************************************************/
79
80void dng_area_task::Start (uint32 /* threadCount */,
81 const dng_point & /* tileSize */,
82 dng_memory_allocator * /* allocator */,
83 dng_abort_sniffer * /* sniffer */)
84 {
85
86 }
87
88/*****************************************************************************/
89
90void dng_area_task::Finish (uint32 /* threadCount */)
91 {
92
93 }
94
95/*****************************************************************************/
96
97dng_point dng_area_task::FindTileSize (const dng_rect &area) const
98 {
99
100 dng_rect repeatingTile1 = RepeatingTile1 ();
101 dng_rect repeatingTile2 = RepeatingTile2 ();
102 dng_rect repeatingTile3 = RepeatingTile3 ();
103
104 if (repeatingTile1.IsEmpty ())
105 {
106 repeatingTile1 = area;
107 }
108
109 if (repeatingTile2.IsEmpty ())
110 {
111 repeatingTile2 = area;
112 }
113
114 if (repeatingTile3.IsEmpty ())
115 {
116 repeatingTile3 = area;
117 }
118
119 uint32 repeatV = Min_uint32 (Min_uint32 (repeatingTile1.H (),
120 repeatingTile2.H ()),
121 repeatingTile3.H ());
122
123 uint32 repeatH = Min_uint32 (Min_uint32 (repeatingTile1.W (),
124 repeatingTile2.W ()),
125 repeatingTile3.W ());
126
127 dng_point maxTileSize = MaxTileSize ();
128
129 dng_point tileSize;
130
131 tileSize.v = Min_int32 (repeatV, maxTileSize.v);
132 tileSize.h = Min_int32 (repeatH, maxTileSize.h);
133
134 // What this is doing is, if the smallest repeating image tile is larger than the
135 // maximum tile size, adjusting the tile size down so that the tiles are as small
136 // as possible while still having the same number of tiles covering the
137 // repeat area. This makes the areas more equal in size, making MP
138 // algorithms work better.
139
140 // The image core team did not understand this code, and disabled it.
141 // Really stupid idea to turn off code you don't understand!
142 // I'm undoing this removal, because I think the code is correct and useful.
143
144 uint32 countV = (repeatV + tileSize.v - 1) / tileSize.v;
145 uint32 countH = (repeatH + tileSize.h - 1) / tileSize.h;
146
147 tileSize.v = (repeatV + countV - 1) / countV;
148 tileSize.h = (repeatH + countH - 1) / countH;
149
150 // Round up to unit cell size.
151
152 dng_point unitCell = UnitCell ();
153
154 if (unitCell.h != 1 || unitCell.v != 1)
155 {
156 tileSize.v = ((tileSize.v + unitCell.v - 1) / unitCell.v) * unitCell.v;
157 tileSize.h = ((tileSize.h + unitCell.h - 1) / unitCell.h) * unitCell.h;
158 }
159
160 // But if that is larger than maximum tile size, round down to unit cell size.
161
162 if (tileSize.v > maxTileSize.v)
163 {
164 tileSize.v = (maxTileSize.v / unitCell.v) * unitCell.v;
165 }
166
167 if (tileSize.h > maxTileSize.h)
168 {
169 tileSize.h = (maxTileSize.h / unitCell.h) * unitCell.h;
170 }
171
172 #if qImagecore
173 if (gPrintTimings)
174 {
175 fprintf (stdout, "\nRender tile for below: %d x %d\n", (int32) tileSize.h, (int32) tileSize.v);
176 }
177 #endif
178
179 return tileSize;
180
181 }
182
183/*****************************************************************************/
184
185void dng_area_task::ProcessOnThread (uint32 threadIndex,
186 const dng_rect &area,
187 const dng_point &tileSize,
188 dng_abort_sniffer *sniffer)
189 {
190
191 dng_rect repeatingTile1 = RepeatingTile1 ();
192 dng_rect repeatingTile2 = RepeatingTile2 ();
193 dng_rect repeatingTile3 = RepeatingTile3 ();
194
195 if (repeatingTile1.IsEmpty ())
196 {
197 repeatingTile1 = area;
198 }
199
200 if (repeatingTile2.IsEmpty ())
201 {
202 repeatingTile2 = area;
203 }
204
205 if (repeatingTile3.IsEmpty ())
206 {
207 repeatingTile3 = area;
208 }
209
210 dng_rect tile1;
211
212 dng_tile_iterator iter1 (repeatingTile3, area);
213
214 while (iter1.GetOneTile (tile1))
215 {
216
217 dng_rect tile2;
218
219 dng_tile_iterator iter2 (repeatingTile2, tile1);
220
221 while (iter2.GetOneTile (tile2))
222 {
223
224 dng_rect tile3;
225
226 dng_tile_iterator iter3 (repeatingTile1, tile2);
227
228 while (iter3.GetOneTile (tile3))
229 {
230
231 dng_rect tile4;
232
233 dng_tile_iterator iter4 (tileSize, tile3);
234
235 while (iter4.GetOneTile (tile4))
236 {
237
238 dng_abort_sniffer::SniffForAbort (sniffer);
239
240 Process (threadIndex, tile4, sniffer);
241
242 }
243
244 }
245
246 }
247
248 }
249
250 }
251
252/*****************************************************************************/
253
254void dng_area_task::Perform (dng_area_task &task,
255 const dng_rect &area,
256 dng_memory_allocator *allocator,
257 dng_abort_sniffer *sniffer)
258 {
259
260 dng_point tileSize (task.FindTileSize (area));
261
262 task.Start (1, tileSize, allocator, sniffer);
263
264 task.ProcessOnThread (0, area, tileSize, sniffer);
265
266 task.Finish (1);
267
268 }
269
270/*****************************************************************************/
271