| 1 | // © 2016 and later: Unicode, Inc. and others. | 
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| 2 | // License & terms of use: http://www.unicode.org/copyright.html | 
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| 3 | /* | 
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| 4 | ********************************************************************** | 
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| 5 | *   Copyright (C) 1999-2011, International Business Machines | 
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| 6 | *   Corporation and others.  All Rights Reserved. | 
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| 7 | ********************************************************************** | 
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| 8 | */ | 
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| 9 |  | 
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| 10 | // | 
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| 11 | //  UVector32 is a class implementing a vector of 32 bit integers. | 
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| 12 | //            It is similar to UVector, but holds int32_t values rather than pointers. | 
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| 13 | //            Most of the code is unchanged from UVector. | 
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| 14 | // | 
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| 15 |  | 
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| 16 | #ifndef UVECTOR32_H | 
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| 17 | #define UVECTOR32_H | 
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| 18 |  | 
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| 19 | #include "unicode/utypes.h" | 
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| 20 | #include "unicode/uobject.h" | 
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| 21 | #include "uhash.h" | 
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| 22 | #include "uassert.h" | 
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| 23 |  | 
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| 24 | U_NAMESPACE_BEGIN | 
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| 25 |  | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /** | 
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| 29 | * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector | 
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| 30 | * that is (mostly) compatible with java.util.Vector. | 
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| 31 | * | 
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| 32 | * <p>This is a very simple implementation, written to satisfy an | 
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| 33 | * immediate porting need.  As such, it is not completely fleshed out, | 
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| 34 | * and it aims for simplicity and conformity.  Nonetheless, it serves | 
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| 35 | * its purpose (porting code from java that uses java.util.Vector) | 
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| 36 | * well, and it could be easily made into a more robust vector class. | 
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| 37 | * | 
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| 38 | * <p><b>Design notes</b> | 
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| 39 | * | 
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| 40 | * <p>There is index bounds checking, but little is done about it.  If | 
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| 41 | * indices are out of bounds, either nothing happens, or zero is | 
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| 42 | * returned.  We <em>do</em> avoid indexing off into the weeds. | 
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| 43 | * | 
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| 44 | * <p>There is detection of out of memory, but the handling is very | 
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| 45 | * coarse-grained -- similar to UnicodeString's protocol, but even | 
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| 46 | * coarser.  The class contains <em>one static flag</em> that is set | 
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| 47 | * when any call to <tt>new</tt> returns zero.  This allows the caller | 
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| 48 | * to use several vectors and make just one check at the end to see if | 
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| 49 | * a memory failure occurred.  This is more efficient than making a | 
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| 50 | * check after each call on each vector when doing many operations on | 
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| 51 | * multiple vectors.  The single static flag works best when memory | 
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| 52 | * failures are infrequent, and when recovery options are limited or | 
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| 53 | * nonexistent. | 
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| 54 | * | 
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| 55 | * <p><b>To do</b> | 
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| 56 | * | 
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| 57 | * <p>Improve the handling of index out of bounds errors. | 
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| 58 | * | 
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| 59 | * @author Alan Liu | 
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| 60 | */ | 
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| 61 | class U_COMMON_API UVector32 : public UObject { | 
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| 62 | private: | 
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| 63 | int32_t   count; | 
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| 64 |  | 
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| 65 | int32_t   capacity; | 
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| 66 |  | 
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| 67 | int32_t   maxCapacity;   // Limit beyond which capacity is not permitted to grow. | 
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| 68 |  | 
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| 69 | int32_t*  elements; | 
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| 70 |  | 
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| 71 | public: | 
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| 72 | UVector32(UErrorCode &status); | 
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| 73 |  | 
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| 74 | UVector32(int32_t initialCapacity, UErrorCode &status); | 
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| 75 |  | 
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| 76 | virtual ~UVector32(); | 
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| 77 |  | 
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| 78 | /** | 
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| 79 | * Assign this object to another (make this a copy of 'other'). | 
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| 80 | * Use the 'assign' function to assign each element. | 
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| 81 | */ | 
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| 82 | void assign(const UVector32& other, UErrorCode &ec); | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | * Compare this vector with another.  They will be considered | 
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| 86 | * equal if they are of the same size and all elements are equal, | 
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| 87 | * as compared using this object's comparer. | 
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| 88 | */ | 
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| 89 | UBool operator==(const UVector32& other); | 
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| 90 |  | 
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| 91 | /** | 
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| 92 | * Equivalent to !operator==() | 
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| 93 | */ | 
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| 94 | inline UBool operator!=(const UVector32& other); | 
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| 95 |  | 
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| 96 | //------------------------------------------------------------ | 
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| 97 | // java.util.Vector API | 
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| 98 | //------------------------------------------------------------ | 
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| 99 |  | 
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| 100 | inline void addElement(int32_t elem, UErrorCode &status); | 
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| 101 |  | 
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| 102 | void setElementAt(int32_t elem, int32_t index); | 
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| 103 |  | 
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| 104 | void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); | 
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| 105 |  | 
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| 106 | inline int32_t elementAti(int32_t index) const; | 
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| 107 |  | 
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| 108 | UBool equals(const UVector32 &other) const; | 
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| 109 |  | 
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| 110 | inline int32_t lastElementi(void) const; | 
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| 111 |  | 
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| 112 | int32_t indexOf(int32_t elem, int32_t startIndex = 0) const; | 
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| 113 |  | 
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| 114 | inline UBool contains(int32_t elem) const; | 
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| 115 |  | 
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| 116 | UBool containsAll(const UVector32& other) const; | 
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| 117 |  | 
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| 118 | UBool removeAll(const UVector32& other); | 
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| 119 |  | 
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| 120 | UBool retainAll(const UVector32& other); | 
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| 121 |  | 
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| 122 | void removeElementAt(int32_t index); | 
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| 123 |  | 
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| 124 | void removeAllElements(); | 
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| 125 |  | 
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| 126 | inline int32_t size(void) const; | 
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| 127 |  | 
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| 128 | inline UBool isEmpty(void) const; | 
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| 129 |  | 
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| 130 | // Inline.  Use this one for speedy size check. | 
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| 131 | inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); | 
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| 132 |  | 
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| 133 | // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary. | 
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| 134 | UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); | 
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| 135 |  | 
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| 136 | /** | 
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| 137 | * Change the size of this vector as follows: If newSize is | 
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| 138 | * smaller, then truncate the array, possibly deleting held | 
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| 139 | * elements for i >= newSize.  If newSize is larger, grow the | 
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| 140 | * array, filling in new slows with zero. | 
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| 141 | */ | 
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| 142 | void setSize(int32_t newSize); | 
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| 143 |  | 
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| 144 | //------------------------------------------------------------ | 
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| 145 | // New API | 
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| 146 | //------------------------------------------------------------ | 
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| 147 |  | 
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| 148 | /** | 
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| 149 | * Returns true if this vector contains none of the elements | 
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| 150 | * of the given vector. | 
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| 151 | * @param other vector to be checked for containment | 
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| 152 | * @return true if the test condition is met | 
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| 153 | */ | 
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| 154 | UBool containsNone(const UVector32& other) const; | 
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| 155 |  | 
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| 156 |  | 
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| 157 | /** | 
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| 158 | * Insert the given integer into this vector at its sorted position. | 
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| 159 | * The current elements are assumed to be sorted already. | 
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| 160 | */ | 
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| 161 | void sortedInsert(int32_t elem, UErrorCode& ec); | 
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| 162 |  | 
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| 163 | /** | 
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| 164 | * Returns a pointer to the internal array holding the vector. | 
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| 165 | */ | 
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| 166 | inline int32_t *getBuffer() const; | 
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| 167 |  | 
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| 168 | /** | 
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| 169 | * Set the maximum allowed buffer capacity for this vector/stack. | 
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| 170 | * Default with no limit set is unlimited, go until malloc() fails. | 
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| 171 | * A Limit of zero means unlimited capacity. | 
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| 172 | * Units are vector elements (32 bits each), not bytes. | 
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| 173 | */ | 
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| 174 | void setMaxCapacity(int32_t limit); | 
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| 175 |  | 
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| 176 | /** | 
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| 177 | * ICU "poor man's RTTI", returns a UClassID for this class. | 
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| 178 | */ | 
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| 179 | static UClassID U_EXPORT2 getStaticClassID(); | 
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| 180 |  | 
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| 181 | /** | 
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| 182 | * ICU "poor man's RTTI", returns a UClassID for the actual class. | 
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| 183 | */ | 
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| 184 | virtual UClassID getDynamicClassID() const; | 
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| 185 |  | 
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| 186 | private: | 
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| 187 | void _init(int32_t initialCapacity, UErrorCode &status); | 
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| 188 |  | 
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| 189 | // Disallow | 
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| 190 | UVector32(const UVector32&); | 
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| 191 |  | 
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| 192 | // Disallow | 
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| 193 | UVector32& operator=(const UVector32&); | 
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| 194 |  | 
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| 195 |  | 
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| 196 | //  API Functions for Stack operations. | 
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| 197 | //  In the original UVector, these were in a separate derived class, UStack. | 
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| 198 | //  Here in UVector32, they are all together. | 
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| 199 | public: | 
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| 200 | inline UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it? | 
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| 201 |  | 
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| 202 | inline int32_t peeki(void) const; | 
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| 203 |  | 
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| 204 | inline int32_t popi(void); | 
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| 205 |  | 
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| 206 | inline int32_t push(int32_t i, UErrorCode &status); | 
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| 207 |  | 
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| 208 | inline int32_t *reserveBlock(int32_t size, UErrorCode &status); | 
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| 209 | inline int32_t *popFrame(int32_t size); | 
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| 210 | }; | 
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| 211 |  | 
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| 212 |  | 
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| 213 | // UVector32 inlines | 
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| 214 |  | 
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| 215 | inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { | 
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| 216 | if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { | 
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| 217 | return TRUE; | 
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| 218 | } else { | 
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| 219 | return expandCapacity(minimumCapacity, status); | 
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| 220 | } | 
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| 221 | } | 
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| 222 |  | 
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| 223 | inline int32_t UVector32::elementAti(int32_t index) const { | 
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| 224 | return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0; | 
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| 225 | } | 
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| 226 |  | 
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| 227 |  | 
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| 228 | inline void UVector32::addElement(int32_t elem, UErrorCode &status) { | 
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| 229 | if (ensureCapacity(count + 1, status)) { | 
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| 230 | elements[count] = elem; | 
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| 231 | count++; | 
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| 232 | } | 
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| 233 | } | 
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| 234 |  | 
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| 235 | inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) { | 
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| 236 | if (ensureCapacity(count+size, status) == FALSE) { | 
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| 237 | return NULL; | 
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| 238 | } | 
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| 239 | int32_t  *rp = elements+count; | 
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| 240 | count += size; | 
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| 241 | return rp; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | inline int32_t *UVector32::popFrame(int32_t size) { | 
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| 245 | U_ASSERT(count >= size); | 
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| 246 | count -= size; | 
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| 247 | if (count < 0) { | 
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| 248 | count = 0; | 
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| 249 | } | 
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| 250 | return elements+count-size; | 
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| 251 | } | 
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| 252 |  | 
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| 253 |  | 
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| 254 |  | 
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| 255 | inline int32_t UVector32::size(void) const { | 
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| 256 | return count; | 
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| 257 | } | 
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| 258 |  | 
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| 259 | inline UBool UVector32::isEmpty(void) const { | 
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| 260 | return count == 0; | 
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| 261 | } | 
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| 262 |  | 
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| 263 | inline UBool UVector32::contains(int32_t obj) const { | 
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| 264 | return indexOf(obj) >= 0; | 
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| 265 | } | 
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| 266 |  | 
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| 267 | inline int32_t UVector32::lastElementi(void) const { | 
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| 268 | return elementAti(count-1); | 
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| 269 | } | 
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| 270 |  | 
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| 271 | inline UBool UVector32::operator!=(const UVector32& other) { | 
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| 272 | return !operator==(other); | 
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| 273 | } | 
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| 274 |  | 
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| 275 | inline int32_t *UVector32::getBuffer() const { | 
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| 276 | return elements; | 
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| 277 | } | 
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| 278 |  | 
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| 279 |  | 
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| 280 | // UStack inlines | 
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| 281 |  | 
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| 282 | inline UBool UVector32::empty(void) const { | 
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| 283 | return isEmpty(); | 
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| 284 | } | 
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| 285 |  | 
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| 286 | inline int32_t UVector32::peeki(void) const { | 
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| 287 | return lastElementi(); | 
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| 288 | } | 
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| 289 |  | 
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| 290 | inline int32_t UVector32::push(int32_t i, UErrorCode &status) { | 
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| 291 | addElement(i, status); | 
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| 292 | return i; | 
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| 293 | } | 
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| 294 |  | 
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| 295 | inline int32_t UVector32::popi(void) { | 
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| 296 | int32_t result = 0; | 
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| 297 | if (count > 0) { | 
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| 298 | count--; | 
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| 299 | result = elements[count]; | 
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| 300 | } | 
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| 301 | return result; | 
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| 302 | } | 
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| 303 |  | 
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| 304 | U_NAMESPACE_END | 
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| 305 |  | 
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| 306 | #endif | 
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| 307 |  | 
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