| 1 | // © 2018 and later: Unicode, Inc. and others. | 
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| 2 | // License & terms of use: http://www.unicode.org/copyright.html | 
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| 3 |  | 
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| 4 | #include "unicode/utypes.h" | 
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| 5 |  | 
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| 6 | #if !UCONFIG_NO_FORMATTING | 
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| 7 |  | 
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| 8 | // Allow implicit conversion from char16_t* to UnicodeString for this file: | 
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| 9 | // Helpful in toString methods and elsewhere. | 
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| 10 | #define UNISTR_FROM_STRING_EXPLICIT | 
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| 11 |  | 
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| 12 | #include "numparse_types.h" | 
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| 13 | #include "number_currencysymbols.h" | 
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| 14 |  | 
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| 15 | using namespace icu; | 
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| 16 | using namespace icu::number; | 
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| 17 | using namespace icu::number::impl; | 
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| 18 |  | 
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| 19 |  | 
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| 20 | CurrencySymbols::CurrencySymbols(CurrencyUnit currency, const Locale& locale, UErrorCode& status) | 
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| 21 | : fCurrency(currency), fLocaleName(locale.getName(), status) { | 
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| 22 | fCurrencySymbol.setToBogus(); | 
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| 23 | fIntlCurrencySymbol.setToBogus(); | 
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| 24 | } | 
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| 25 |  | 
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| 26 | CurrencySymbols::CurrencySymbols(CurrencyUnit currency, const Locale& locale, | 
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| 27 | const DecimalFormatSymbols& symbols, UErrorCode& status) | 
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| 28 | : CurrencySymbols(currency, locale, status) { | 
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| 29 | // If either of the overrides is present, save it in the local UnicodeString. | 
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| 30 | if (symbols.isCustomCurrencySymbol()) { | 
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| 31 | fCurrencySymbol = symbols.getConstSymbol(DecimalFormatSymbols::kCurrencySymbol); | 
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| 32 | } | 
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| 33 | if (symbols.isCustomIntlCurrencySymbol()) { | 
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| 34 | fIntlCurrencySymbol = symbols.getConstSymbol(DecimalFormatSymbols::kIntlCurrencySymbol); | 
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| 35 | } | 
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| 36 | } | 
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| 37 |  | 
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| 38 | const char16_t* CurrencySymbols::getIsoCode() const { | 
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| 39 | return fCurrency.getISOCurrency(); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | UnicodeString CurrencySymbols::getNarrowCurrencySymbol(UErrorCode& status) const { | 
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| 43 | // Note: currently no override is available for narrow currency symbol | 
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| 44 | return loadSymbol(UCURR_NARROW_SYMBOL_NAME, status); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | UnicodeString CurrencySymbols::getCurrencySymbol(UErrorCode& status) const { | 
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| 48 | if (!fCurrencySymbol.isBogus()) { | 
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| 49 | return fCurrencySymbol; | 
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| 50 | } | 
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| 51 | return loadSymbol(UCURR_SYMBOL_NAME, status); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | UnicodeString CurrencySymbols::loadSymbol(UCurrNameStyle selector, UErrorCode& status) const { | 
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| 55 | const char16_t* isoCode = fCurrency.getISOCurrency(); | 
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| 56 | int32_t symbolLen = 0; | 
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| 57 | const char16_t* symbol = ucurr_getName( | 
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| 58 | isoCode, | 
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| 59 | fLocaleName.data(), | 
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| 60 | selector, | 
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| 61 | nullptr /* isChoiceFormat */, | 
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| 62 | &symbolLen, | 
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| 63 | &status); | 
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| 64 | // If given an unknown currency, ucurr_getName returns the input string, which we can't alias safely! | 
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| 65 | // Otherwise, symbol points to a resource bundle, and we can use readonly-aliasing constructor. | 
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| 66 | if (symbol == isoCode) { | 
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| 67 | return UnicodeString(isoCode, 3); | 
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| 68 | } else { | 
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| 69 | return UnicodeString(TRUE, symbol, symbolLen); | 
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| 70 | } | 
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| 71 | } | 
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| 72 |  | 
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| 73 | UnicodeString CurrencySymbols::getIntlCurrencySymbol(UErrorCode&) const { | 
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| 74 | if (!fIntlCurrencySymbol.isBogus()) { | 
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| 75 | return fIntlCurrencySymbol; | 
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| 76 | } | 
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| 77 | // Note: Not safe to use readonly-aliasing constructor here because the buffer belongs to this object, | 
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| 78 | // which could be destructed or moved during the lifetime of the return value. | 
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| 79 | return UnicodeString(fCurrency.getISOCurrency(), 3); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | UnicodeString CurrencySymbols::getPluralName(StandardPlural::Form plural, UErrorCode& status) const { | 
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| 83 | const char16_t* isoCode = fCurrency.getISOCurrency(); | 
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| 84 | int32_t symbolLen = 0; | 
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| 85 | const char16_t* symbol = ucurr_getPluralName( | 
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| 86 | isoCode, | 
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| 87 | fLocaleName.data(), | 
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| 88 | nullptr /* isChoiceFormat */, | 
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| 89 | StandardPlural::getKeyword(plural), | 
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| 90 | &symbolLen, | 
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| 91 | &status); | 
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| 92 | // If given an unknown currency, ucurr_getName returns the input string, which we can't alias safely! | 
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| 93 | // Otherwise, symbol points to a resource bundle, and we can use readonly-aliasing constructor. | 
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| 94 | if (symbol == isoCode) { | 
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| 95 | return UnicodeString(isoCode, 3); | 
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| 96 | } else { | 
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| 97 | return UnicodeString(TRUE, symbol, symbolLen); | 
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| 98 | } | 
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| 99 | } | 
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| 100 |  | 
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| 101 |  | 
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| 102 | CurrencyUnit | 
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| 103 | icu::number::impl::resolveCurrency(const DecimalFormatProperties& properties, const Locale& locale, | 
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| 104 | UErrorCode& status) { | 
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| 105 | if (!properties.currency.isNull()) { | 
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| 106 | return properties.currency.getNoError(); | 
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| 107 | } else { | 
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| 108 | UErrorCode localStatus = U_ZERO_ERROR; | 
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| 109 | char16_t buf[4] = {}; | 
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| 110 | ucurr_forLocale(locale.getName(), buf, 4, &localStatus); | 
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| 111 | if (U_SUCCESS(localStatus)) { | 
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| 112 | return CurrencyUnit(buf, status); | 
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| 113 | } else { | 
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| 114 | // Default currency (XXX) | 
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| 115 | return CurrencyUnit(); | 
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| 116 | } | 
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| 117 | } | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 | #endif /* #if !UCONFIG_NO_FORMATTING */ | 
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| 122 |  | 
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