| 1 | // Copyright 2014 Google Inc. All Rights Reserved. |
| 2 | // |
| 3 | // Use of this source code is governed by a BSD-style license |
| 4 | // that can be found in the COPYING file in the root of the source |
| 5 | // tree. An additional intellectual property rights grant can be found |
| 6 | // in the file PATENTS. All contributing project authors may |
| 7 | // be found in the AUTHORS file in the root of the source tree. |
| 8 | // ----------------------------------------------------------------------------- |
| 9 | // |
| 10 | // WebPPicture tools: alpha handling, etc. |
| 11 | // |
| 12 | // Author: Skal (pascal.massimino@gmail.com) |
| 13 | |
| 14 | #include <assert.h> |
| 15 | |
| 16 | #include "src/enc/vp8i_enc.h" |
| 17 | #include "src/dsp/yuv.h" |
| 18 | |
| 19 | //------------------------------------------------------------------------------ |
| 20 | // Helper: clean up fully transparent area to help compressibility. |
| 21 | |
| 22 | #define SIZE 8 |
| 23 | #define SIZE2 (SIZE / 2) |
| 24 | static int IsTransparentARGBArea(const uint32_t* ptr, int stride, int size) { |
| 25 | int y, x; |
| 26 | for (y = 0; y < size; ++y) { |
| 27 | for (x = 0; x < size; ++x) { |
| 28 | if (ptr[x] & 0xff000000u) { |
| 29 | return 0; |
| 30 | } |
| 31 | } |
| 32 | ptr += stride; |
| 33 | } |
| 34 | return 1; |
| 35 | } |
| 36 | |
| 37 | static void Flatten(uint8_t* ptr, int v, int stride, int size) { |
| 38 | int y; |
| 39 | for (y = 0; y < size; ++y) { |
| 40 | memset(ptr, v, size); |
| 41 | ptr += stride; |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | static void FlattenARGB(uint32_t* ptr, uint32_t v, int stride, int size) { |
| 46 | int x, y; |
| 47 | for (y = 0; y < size; ++y) { |
| 48 | for (x = 0; x < size; ++x) ptr[x] = v; |
| 49 | ptr += stride; |
| 50 | } |
| 51 | } |
| 52 | |
| 53 | // Smoothen the luma components of transparent pixels. Return true if the whole |
| 54 | // block is transparent. |
| 55 | static int SmoothenBlock(const uint8_t* a_ptr, int a_stride, uint8_t* y_ptr, |
| 56 | int y_stride, int width, int height) { |
| 57 | int sum = 0, count = 0; |
| 58 | int x, y; |
| 59 | const uint8_t* alpha_ptr = a_ptr; |
| 60 | uint8_t* luma_ptr = y_ptr; |
| 61 | for (y = 0; y < height; ++y) { |
| 62 | for (x = 0; x < width; ++x) { |
| 63 | if (alpha_ptr[x] != 0) { |
| 64 | ++count; |
| 65 | sum += luma_ptr[x]; |
| 66 | } |
| 67 | } |
| 68 | alpha_ptr += a_stride; |
| 69 | luma_ptr += y_stride; |
| 70 | } |
| 71 | if (count > 0 && count < width * height) { |
| 72 | const uint8_t avg_u8 = (uint8_t)(sum / count); |
| 73 | alpha_ptr = a_ptr; |
| 74 | luma_ptr = y_ptr; |
| 75 | for (y = 0; y < height; ++y) { |
| 76 | for (x = 0; x < width; ++x) { |
| 77 | if (alpha_ptr[x] == 0) luma_ptr[x] = avg_u8; |
| 78 | } |
| 79 | alpha_ptr += a_stride; |
| 80 | luma_ptr += y_stride; |
| 81 | } |
| 82 | } |
| 83 | return (count == 0); |
| 84 | } |
| 85 | |
| 86 | void WebPCleanupTransparentArea(WebPPicture* pic) { |
| 87 | int x, y, w, h; |
| 88 | if (pic == NULL) return; |
| 89 | w = pic->width / SIZE; |
| 90 | h = pic->height / SIZE; |
| 91 | |
| 92 | // note: we ignore the left-overs on right/bottom, except for SmoothenBlock(). |
| 93 | if (pic->use_argb) { |
| 94 | uint32_t argb_value = 0; |
| 95 | for (y = 0; y < h; ++y) { |
| 96 | int need_reset = 1; |
| 97 | for (x = 0; x < w; ++x) { |
| 98 | const int off = (y * pic->argb_stride + x) * SIZE; |
| 99 | if (IsTransparentARGBArea(pic->argb + off, pic->argb_stride, SIZE)) { |
| 100 | if (need_reset) { |
| 101 | argb_value = pic->argb[off]; |
| 102 | need_reset = 0; |
| 103 | } |
| 104 | FlattenARGB(pic->argb + off, argb_value, pic->argb_stride, SIZE); |
| 105 | } else { |
| 106 | need_reset = 1; |
| 107 | } |
| 108 | } |
| 109 | } |
| 110 | } else { |
| 111 | const int width = pic->width; |
| 112 | const int height = pic->height; |
| 113 | const int y_stride = pic->y_stride; |
| 114 | const int uv_stride = pic->uv_stride; |
| 115 | const int a_stride = pic->a_stride; |
| 116 | uint8_t* y_ptr = pic->y; |
| 117 | uint8_t* u_ptr = pic->u; |
| 118 | uint8_t* v_ptr = pic->v; |
| 119 | const uint8_t* a_ptr = pic->a; |
| 120 | int values[3] = { 0 }; |
| 121 | if (a_ptr == NULL || y_ptr == NULL || u_ptr == NULL || v_ptr == NULL) { |
| 122 | return; |
| 123 | } |
| 124 | for (y = 0; y + SIZE <= height; y += SIZE) { |
| 125 | int need_reset = 1; |
| 126 | for (x = 0; x + SIZE <= width; x += SIZE) { |
| 127 | if (SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, |
| 128 | SIZE, SIZE)) { |
| 129 | if (need_reset) { |
| 130 | values[0] = y_ptr[x]; |
| 131 | values[1] = u_ptr[x >> 1]; |
| 132 | values[2] = v_ptr[x >> 1]; |
| 133 | need_reset = 0; |
| 134 | } |
| 135 | Flatten(y_ptr + x, values[0], y_stride, SIZE); |
| 136 | Flatten(u_ptr + (x >> 1), values[1], uv_stride, SIZE2); |
| 137 | Flatten(v_ptr + (x >> 1), values[2], uv_stride, SIZE2); |
| 138 | } else { |
| 139 | need_reset = 1; |
| 140 | } |
| 141 | } |
| 142 | if (x < width) { |
| 143 | SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, |
| 144 | width - x, SIZE); |
| 145 | } |
| 146 | a_ptr += SIZE * a_stride; |
| 147 | y_ptr += SIZE * y_stride; |
| 148 | u_ptr += SIZE2 * uv_stride; |
| 149 | v_ptr += SIZE2 * uv_stride; |
| 150 | } |
| 151 | if (y < height) { |
| 152 | const int sub_height = height - y; |
| 153 | for (x = 0; x + SIZE <= width; x += SIZE) { |
| 154 | SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, |
| 155 | SIZE, sub_height); |
| 156 | } |
| 157 | if (x < width) { |
| 158 | SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride, |
| 159 | width - x, sub_height); |
| 160 | } |
| 161 | } |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | #undef SIZE |
| 166 | #undef SIZE2 |
| 167 | |
| 168 | void WebPCleanupTransparentAreaLossless(WebPPicture* const pic) { |
| 169 | int x, y, w, h; |
| 170 | uint32_t* argb; |
| 171 | assert(pic != NULL && pic->use_argb); |
| 172 | w = pic->width; |
| 173 | h = pic->height; |
| 174 | argb = pic->argb; |
| 175 | |
| 176 | for (y = 0; y < h; ++y) { |
| 177 | for (x = 0; x < w; ++x) { |
| 178 | if ((argb[x] & 0xff000000) == 0) { |
| 179 | argb[x] = 0x00000000; |
| 180 | } |
| 181 | } |
| 182 | argb += pic->argb_stride; |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | //------------------------------------------------------------------------------ |
| 187 | // Blend color and remove transparency info |
| 188 | |
| 189 | #define BLEND(V0, V1, ALPHA) \ |
| 190 | ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 256) >> 16) |
| 191 | #define BLEND_10BIT(V0, V1, ALPHA) \ |
| 192 | ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 1024) >> 18) |
| 193 | |
| 194 | static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) { |
| 195 | return (0xff000000u | (r << 16) | (g << 8) | b); |
| 196 | } |
| 197 | |
| 198 | void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) { |
| 199 | const int red = (background_rgb >> 16) & 0xff; |
| 200 | const int green = (background_rgb >> 8) & 0xff; |
| 201 | const int blue = (background_rgb >> 0) & 0xff; |
| 202 | int x, y; |
| 203 | if (pic == NULL) return; |
| 204 | if (!pic->use_argb) { |
| 205 | const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop |
| 206 | const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); |
| 207 | // VP8RGBToU/V expects the u/v values summed over four pixels |
| 208 | const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); |
| 209 | const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF); |
| 210 | const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT; |
| 211 | uint8_t* y_ptr = pic->y; |
| 212 | uint8_t* u_ptr = pic->u; |
| 213 | uint8_t* v_ptr = pic->v; |
| 214 | uint8_t* a_ptr = pic->a; |
| 215 | if (!has_alpha || a_ptr == NULL) return; // nothing to do |
| 216 | for (y = 0; y < pic->height; ++y) { |
| 217 | // Luma blending |
| 218 | for (x = 0; x < pic->width; ++x) { |
| 219 | const uint8_t alpha = a_ptr[x]; |
| 220 | if (alpha < 0xff) { |
| 221 | y_ptr[x] = BLEND(Y0, y_ptr[x], alpha); |
| 222 | } |
| 223 | } |
| 224 | // Chroma blending every even line |
| 225 | if ((y & 1) == 0) { |
| 226 | uint8_t* const a_ptr2 = |
| 227 | (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride; |
| 228 | for (x = 0; x < uv_width; ++x) { |
| 229 | // Average four alpha values into a single blending weight. |
| 230 | // TODO(skal): might lead to visible contouring. Can we do better? |
| 231 | const uint32_t alpha = |
| 232 | a_ptr[2 * x + 0] + a_ptr[2 * x + 1] + |
| 233 | a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1]; |
| 234 | u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha); |
| 235 | v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha); |
| 236 | } |
| 237 | if (pic->width & 1) { // rightmost pixel |
| 238 | const uint32_t alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]); |
| 239 | u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha); |
| 240 | v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha); |
| 241 | } |
| 242 | } else { |
| 243 | u_ptr += pic->uv_stride; |
| 244 | v_ptr += pic->uv_stride; |
| 245 | } |
| 246 | memset(a_ptr, 0xff, pic->width); // reset alpha value to opaque |
| 247 | a_ptr += pic->a_stride; |
| 248 | y_ptr += pic->y_stride; |
| 249 | } |
| 250 | } else { |
| 251 | uint32_t* argb = pic->argb; |
| 252 | const uint32_t background = MakeARGB32(red, green, blue); |
| 253 | for (y = 0; y < pic->height; ++y) { |
| 254 | for (x = 0; x < pic->width; ++x) { |
| 255 | const int alpha = (argb[x] >> 24) & 0xff; |
| 256 | if (alpha != 0xff) { |
| 257 | if (alpha > 0) { |
| 258 | int r = (argb[x] >> 16) & 0xff; |
| 259 | int g = (argb[x] >> 8) & 0xff; |
| 260 | int b = (argb[x] >> 0) & 0xff; |
| 261 | r = BLEND(red, r, alpha); |
| 262 | g = BLEND(green, g, alpha); |
| 263 | b = BLEND(blue, b, alpha); |
| 264 | argb[x] = MakeARGB32(r, g, b); |
| 265 | } else { |
| 266 | argb[x] = background; |
| 267 | } |
| 268 | } |
| 269 | } |
| 270 | argb += pic->argb_stride; |
| 271 | } |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | #undef BLEND |
| 276 | #undef BLEND_10BIT |
| 277 | |
| 278 | //------------------------------------------------------------------------------ |
| 279 | |