1/* Configure library by modifying this file */
2
3#ifndef SNES_NTSC_CONFIG_H
4#define SNES_NTSC_CONFIG_H
5
6#if !defined(SNES9X_GTK) && !defined(_WIN32) && !defined(__LIBRETRO__)
7/* Format of source pixels */
8#define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB15
9/* #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16 */
10/* #define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15 */
11
12/* The following affect the built-in blitter only; a custom blitter can
13handle things however it wants. */
14
15/* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */
16#define SNES_NTSC_OUT_DEPTH 15
17#else
18#define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16
19#define SNES_NTSC_OUT_DEPTH 16
20#endif
21
22/* Type of input pixel values */
23#define SNES_NTSC_IN_T unsigned short
24
25/* Each raw pixel input value is passed through this. You might want to mask
26the pixel index if you use the high bits as flags, etc. */
27#define SNES_NTSC_ADJ_IN( in ) in
28
29/* For each pixel, this is the basic operation:
30output_color = SNES_NTSC_ADJ_IN( SNES_NTSC_IN_T ) */
31
32#endif
33