| 1 | /*****************************************************************************\ | 
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| 2 | Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. | 
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| 3 | This file is licensed under the Snes9x License. | 
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| 4 | For further information, consult the LICENSE file in the root directory. | 
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| 5 | \*****************************************************************************/ | 
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| 6 |  | 
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| 7 | #ifndef _GFX_H_ | 
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| 8 | #define _GFX_H_ | 
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| 9 |  | 
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| 10 | #include "port.h" | 
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| 11 |  | 
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| 12 | struct SGFX | 
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| 13 | { | 
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| 14 | uint16	*Screen; | 
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| 15 | uint16	*SubScreen; | 
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| 16 | uint8	*ZBuffer; | 
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| 17 | uint8	*SubZBuffer; | 
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| 18 | uint32	Pitch; | 
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| 19 | uint32	ScreenSize; | 
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| 20 | uint16	*S; | 
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| 21 | uint8	*DB; | 
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| 22 | uint16	*ZERO; | 
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| 23 | uint32	RealPPL;			// true PPL of Screen buffer | 
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| 24 | uint32	PPL;				// number of pixels on each of Screen buffer | 
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| 25 | uint32	LinesPerTile;		// number of lines in 1 tile (4 or 8 due to interlace) | 
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| 26 | uint16	*ScreenColors;		// screen colors for rendering main | 
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| 27 | uint16	*RealScreenColors;	// screen colors, ignoring color window clipping | 
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| 28 | uint8	Z1;					// depth for comparison | 
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| 29 | uint8	Z2;					// depth to save | 
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| 30 | uint32	FixedColour; | 
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| 31 | uint8	DoInterlace; | 
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| 32 | uint8	InterlaceFrame; | 
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| 33 | uint32	StartY; | 
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| 34 | uint32	EndY; | 
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| 35 | bool8	ClipColors; | 
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| 36 | uint8	OBJWidths[128]; | 
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| 37 | uint8	OBJVisibleTiles[128]; | 
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| 38 |  | 
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| 39 | struct ClipData	*Clip; | 
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| 40 |  | 
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| 41 | struct | 
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| 42 | { | 
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| 43 | uint8	RTOFlags; | 
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| 44 | int16	Tiles; | 
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| 45 |  | 
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| 46 | struct | 
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| 47 | { | 
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| 48 | int8	Sprite; | 
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| 49 | uint8	Line; | 
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| 50 | }	OBJ[32]; | 
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| 51 | }	OBJLines[SNES_HEIGHT_EXTENDED]; | 
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| 52 |  | 
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| 53 | void	(*DrawBackdropMath) (uint32, uint32, uint32); | 
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| 54 | void	(*DrawBackdropNomath) (uint32, uint32, uint32); | 
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| 55 | void	(*DrawTileMath) (uint32, uint32, uint32, uint32); | 
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| 56 | void	(*DrawTileNomath) (uint32, uint32, uint32, uint32); | 
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| 57 | void	(*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32); | 
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| 58 | void	(*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32); | 
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| 59 | void	(*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32); | 
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| 60 | void	(*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32); | 
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| 61 | void	(*DrawMode7BG1Math) (uint32, uint32, int); | 
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| 62 | void	(*DrawMode7BG1Nomath) (uint32, uint32, int); | 
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| 63 | void	(*DrawMode7BG2Math) (uint32, uint32, int); | 
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| 64 | void	(*DrawMode7BG2Nomath) (uint32, uint32, int); | 
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| 65 |  | 
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| 66 | const char	*InfoString; | 
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| 67 | uint32	InfoStringTimeout; | 
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| 68 | char	FrameDisplayString[256]; | 
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| 69 | }; | 
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| 70 |  | 
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| 71 | struct SBG | 
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| 72 | { | 
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| 73 | uint8	(*ConvertTile) (uint8 *, uint32, uint32); | 
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| 74 | uint8	(*ConvertTileFlip) (uint8 *, uint32, uint32); | 
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| 75 |  | 
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| 76 | uint32	TileSizeH; | 
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| 77 | uint32	TileSizeV; | 
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| 78 | uint32	OffsetSizeH; | 
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| 79 | uint32	OffsetSizeV; | 
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| 80 | uint32	TileShift; | 
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| 81 | uint32	TileAddress; | 
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| 82 | uint32	NameSelect; | 
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| 83 | uint32	SCBase; | 
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| 84 |  | 
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| 85 | uint32	StartPalette; | 
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| 86 | uint32	PaletteShift; | 
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| 87 | uint32	PaletteMask; | 
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| 88 | uint8	EnableMath; | 
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| 89 | uint8	InterlaceLine; | 
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| 90 |  | 
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| 91 | uint8	*Buffer; | 
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| 92 | uint8	*BufferFlip; | 
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| 93 | uint8	*Buffered; | 
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| 94 | uint8	*BufferedFlip; | 
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| 95 | bool8	DirectColourMode; | 
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| 96 | }; | 
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| 97 |  | 
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| 98 | struct SLineData | 
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| 99 | { | 
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| 100 | struct | 
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| 101 | { | 
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| 102 | uint16	VOffset; | 
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| 103 | uint16	HOffset; | 
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| 104 | }	BG[4]; | 
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| 105 | }; | 
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| 106 |  | 
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| 107 | struct SLineMatrixData | 
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| 108 | { | 
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| 109 | short	MatrixA; | 
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| 110 | short	MatrixB; | 
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| 111 | short	MatrixC; | 
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| 112 | short	MatrixD; | 
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| 113 | short	CentreX; | 
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| 114 | short	CentreY; | 
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| 115 | short	M7HOFS; | 
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| 116 | short	M7VOFS; | 
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| 117 | }; | 
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| 118 |  | 
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| 119 | extern uint16		BlackColourMap[256]; | 
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| 120 | extern uint16		DirectColourMaps[8][256]; | 
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| 121 | extern uint8		mul_brightness[16][32]; | 
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| 122 | extern uint8		brightness_cap[64]; | 
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| 123 | extern struct SBG	BG; | 
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| 124 | extern struct SGFX	GFX; | 
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| 125 |  | 
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| 126 | #define H_FLIP		0x4000 | 
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| 127 | #define V_FLIP		0x8000 | 
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| 128 | #define BLANK_TILE	2 | 
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| 129 |  | 
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| 130 | struct COLOR_ADD | 
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| 131 | { | 
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| 132 | static alwaysinline uint16 fn(uint16 C1, uint16 C2) | 
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| 133 | { | 
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| 134 | const int RED_MASK = 0x1F << RED_SHIFT_BITS; | 
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| 135 | const int GREEN_MASK = 0x1F << GREEN_SHIFT_BITS; | 
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| 136 | const int BLUE_MASK = 0x1F; | 
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| 137 |  | 
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| 138 | int rb = C1 & (RED_MASK | BLUE_MASK); | 
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| 139 | rb += C2 & (RED_MASK | BLUE_MASK); | 
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| 140 | int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); | 
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| 141 | int g = (C1 & (GREEN_MASK)) + (C2 & (GREEN_MASK)); | 
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| 142 | int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; | 
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| 143 | uint16 retval = (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate; | 
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| 144 | #if GREEN_SHIFT_BITS == 6 | 
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| 145 | retval |= (retval & 0x0400) >> 5; | 
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| 146 | #endif | 
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| 147 | return retval; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) | 
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| 151 | { | 
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| 152 | return ((((C1 & RGB_REMOVE_LOW_BITS_MASK) + | 
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| 153 | (C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + | 
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| 154 | (C1 & C2 & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK; | 
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| 155 | } | 
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| 156 | }; | 
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| 157 |  | 
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| 158 | struct COLOR_ADD_BRIGHTNESS | 
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| 159 | { | 
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| 160 | static alwaysinline uint16 fn(uint16 C1, uint16 C2) | 
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| 161 | { | 
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| 162 | return ((brightness_cap[ (C1 >> RED_SHIFT_BITS)           +  (C2 >> RED_SHIFT_BITS)          ] << RED_SHIFT_BITS)   | | 
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| 163 | (brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) | | 
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| 164 | // Proper 15->16bit color conversion moves the high bit of green into the low bit. | 
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| 165 | #if GREEN_SHIFT_BITS == 6 | 
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| 166 | ((brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] & 0x10) << 1) | | 
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| 167 | #endif | 
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| 168 | (brightness_cap[ (C1                      & 0x1f) +  (C2                      & 0x1f)]      )); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) | 
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| 172 | { | 
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| 173 | return COLOR_ADD::fn1_2(C1, C2); | 
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| 174 | } | 
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| 175 | }; | 
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| 176 |  | 
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| 177 |  | 
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| 178 | struct COLOR_SUB | 
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| 179 | { | 
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| 180 | static alwaysinline uint16 fn(uint16 C1, uint16 C2) | 
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| 181 | { | 
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| 182 | int rb1 = (C1 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | ((0x20 << 0) | (0x20 << RED_SHIFT_BITS)); | 
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| 183 | int rb2 = C2 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK); | 
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| 184 | int rb = rb1 - rb2; | 
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| 185 | int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); | 
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| 186 | int g = ((C1 & (SECOND_COLOR_MASK)) | (0x20 << GREEN_SHIFT_BITS)) - (C2 & (SECOND_COLOR_MASK)); | 
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| 187 | int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; | 
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| 188 | uint16 retval = ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate; | 
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| 189 | #if GREEN_SHIFT_BITS == 6 | 
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| 190 | retval |= (retval & 0x0400) >> 5; | 
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| 191 | #endif | 
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| 192 | return retval; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) | 
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| 196 | { | 
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| 197 | return GFX.ZERO[((C1 | RGB_HI_BITS_MASKx2) - | 
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| 198 | (C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1]; | 
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| 199 | } | 
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| 200 | }; | 
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| 201 |  | 
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| 202 | void S9xStartScreenRefresh (void); | 
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| 203 | void S9xEndScreenRefresh (void); | 
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| 204 | void S9xBuildDirectColourMaps (void); | 
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| 205 | void RenderLine (uint8); | 
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| 206 | void S9xComputeClipWindows (void); | 
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| 207 | void S9xDisplayChar (uint16 *, uint8); | 
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| 208 | void S9xGraphicsScreenResize (void); | 
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| 209 | // called automatically unless Settings.AutoDisplayMessages is false | 
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| 210 | void S9xDisplayMessages (uint16 *, int, int, int, int); | 
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| 211 |  | 
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| 212 | // external port interface which must be implemented or initialised for each port | 
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| 213 | bool8 S9xGraphicsInit (void); | 
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| 214 | void S9xGraphicsDeinit (void); | 
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| 215 | bool8 S9xInitUpdate (void); | 
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| 216 | bool8 S9xDeinitUpdate (int, int); | 
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| 217 | bool8 S9xContinueUpdate (int, int); | 
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| 218 | void S9xReRefresh (void); | 
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| 219 | void S9xSetPalette (void); | 
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| 220 | void S9xSyncSpeed (void); | 
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| 221 |  | 
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| 222 | // called instead of S9xDisplayString if set to non-NULL | 
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| 223 | extern void (*S9xCustomDisplayString) (const char *, int, int, bool, int type); | 
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| 224 |  | 
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| 225 | #endif | 
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| 226 |  | 
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