| 1 | /*****************************************************************************\ |
| 2 | Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. |
| 3 | This file is licensed under the Snes9x License. |
| 4 | For further information, consult the LICENSE file in the root directory. |
| 5 | \*****************************************************************************/ |
| 6 | |
| 7 | #ifndef _GFX_H_ |
| 8 | #define _GFX_H_ |
| 9 | |
| 10 | #include "port.h" |
| 11 | |
| 12 | struct SGFX |
| 13 | { |
| 14 | uint16 *Screen; |
| 15 | uint16 *SubScreen; |
| 16 | uint8 *ZBuffer; |
| 17 | uint8 *SubZBuffer; |
| 18 | uint32 Pitch; |
| 19 | uint32 ScreenSize; |
| 20 | uint16 *S; |
| 21 | uint8 *DB; |
| 22 | uint16 *ZERO; |
| 23 | uint32 RealPPL; // true PPL of Screen buffer |
| 24 | uint32 PPL; // number of pixels on each of Screen buffer |
| 25 | uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace) |
| 26 | uint16 *ScreenColors; // screen colors for rendering main |
| 27 | uint16 *RealScreenColors; // screen colors, ignoring color window clipping |
| 28 | uint8 Z1; // depth for comparison |
| 29 | uint8 Z2; // depth to save |
| 30 | uint32 FixedColour; |
| 31 | uint8 DoInterlace; |
| 32 | uint8 InterlaceFrame; |
| 33 | uint32 StartY; |
| 34 | uint32 EndY; |
| 35 | bool8 ClipColors; |
| 36 | uint8 OBJWidths[128]; |
| 37 | uint8 OBJVisibleTiles[128]; |
| 38 | |
| 39 | struct ClipData *Clip; |
| 40 | |
| 41 | struct |
| 42 | { |
| 43 | uint8 RTOFlags; |
| 44 | int16 Tiles; |
| 45 | |
| 46 | struct |
| 47 | { |
| 48 | int8 Sprite; |
| 49 | uint8 Line; |
| 50 | } OBJ[32]; |
| 51 | } OBJLines[SNES_HEIGHT_EXTENDED]; |
| 52 | |
| 53 | void (*DrawBackdropMath) (uint32, uint32, uint32); |
| 54 | void (*DrawBackdropNomath) (uint32, uint32, uint32); |
| 55 | void (*DrawTileMath) (uint32, uint32, uint32, uint32); |
| 56 | void (*DrawTileNomath) (uint32, uint32, uint32, uint32); |
| 57 | void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32); |
| 58 | void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32); |
| 59 | void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32); |
| 60 | void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32); |
| 61 | void (*DrawMode7BG1Math) (uint32, uint32, int); |
| 62 | void (*DrawMode7BG1Nomath) (uint32, uint32, int); |
| 63 | void (*DrawMode7BG2Math) (uint32, uint32, int); |
| 64 | void (*DrawMode7BG2Nomath) (uint32, uint32, int); |
| 65 | |
| 66 | const char *InfoString; |
| 67 | uint32 InfoStringTimeout; |
| 68 | char FrameDisplayString[256]; |
| 69 | }; |
| 70 | |
| 71 | struct SBG |
| 72 | { |
| 73 | uint8 (*ConvertTile) (uint8 *, uint32, uint32); |
| 74 | uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32); |
| 75 | |
| 76 | uint32 TileSizeH; |
| 77 | uint32 TileSizeV; |
| 78 | uint32 OffsetSizeH; |
| 79 | uint32 OffsetSizeV; |
| 80 | uint32 TileShift; |
| 81 | uint32 TileAddress; |
| 82 | uint32 NameSelect; |
| 83 | uint32 SCBase; |
| 84 | |
| 85 | uint32 StartPalette; |
| 86 | uint32 PaletteShift; |
| 87 | uint32 PaletteMask; |
| 88 | uint8 EnableMath; |
| 89 | uint8 InterlaceLine; |
| 90 | |
| 91 | uint8 *Buffer; |
| 92 | uint8 *BufferFlip; |
| 93 | uint8 *Buffered; |
| 94 | uint8 *BufferedFlip; |
| 95 | bool8 DirectColourMode; |
| 96 | }; |
| 97 | |
| 98 | struct SLineData |
| 99 | { |
| 100 | struct |
| 101 | { |
| 102 | uint16 VOffset; |
| 103 | uint16 HOffset; |
| 104 | } BG[4]; |
| 105 | }; |
| 106 | |
| 107 | struct SLineMatrixData |
| 108 | { |
| 109 | short MatrixA; |
| 110 | short MatrixB; |
| 111 | short MatrixC; |
| 112 | short MatrixD; |
| 113 | short CentreX; |
| 114 | short CentreY; |
| 115 | short M7HOFS; |
| 116 | short M7VOFS; |
| 117 | }; |
| 118 | |
| 119 | extern uint16 BlackColourMap[256]; |
| 120 | extern uint16 DirectColourMaps[8][256]; |
| 121 | extern uint8 mul_brightness[16][32]; |
| 122 | extern uint8 brightness_cap[64]; |
| 123 | extern struct SBG BG; |
| 124 | extern struct SGFX GFX; |
| 125 | |
| 126 | #define H_FLIP 0x4000 |
| 127 | #define V_FLIP 0x8000 |
| 128 | #define BLANK_TILE 2 |
| 129 | |
| 130 | struct COLOR_ADD |
| 131 | { |
| 132 | static alwaysinline uint16 fn(uint16 C1, uint16 C2) |
| 133 | { |
| 134 | const int RED_MASK = 0x1F << RED_SHIFT_BITS; |
| 135 | const int GREEN_MASK = 0x1F << GREEN_SHIFT_BITS; |
| 136 | const int BLUE_MASK = 0x1F; |
| 137 | |
| 138 | int rb = C1 & (RED_MASK | BLUE_MASK); |
| 139 | rb += C2 & (RED_MASK | BLUE_MASK); |
| 140 | int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); |
| 141 | int g = (C1 & (GREEN_MASK)) + (C2 & (GREEN_MASK)); |
| 142 | int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; |
| 143 | uint16 retval = (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate; |
| 144 | #if GREEN_SHIFT_BITS == 6 |
| 145 | retval |= (retval & 0x0400) >> 5; |
| 146 | #endif |
| 147 | return retval; |
| 148 | } |
| 149 | |
| 150 | static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) |
| 151 | { |
| 152 | return ((((C1 & RGB_REMOVE_LOW_BITS_MASK) + |
| 153 | (C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + |
| 154 | (C1 & C2 & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK; |
| 155 | } |
| 156 | }; |
| 157 | |
| 158 | struct COLOR_ADD_BRIGHTNESS |
| 159 | { |
| 160 | static alwaysinline uint16 fn(uint16 C1, uint16 C2) |
| 161 | { |
| 162 | return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) | |
| 163 | (brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) | |
| 164 | // Proper 15->16bit color conversion moves the high bit of green into the low bit. |
| 165 | #if GREEN_SHIFT_BITS == 6 |
| 166 | ((brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] & 0x10) << 1) | |
| 167 | #endif |
| 168 | (brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f)] )); |
| 169 | } |
| 170 | |
| 171 | static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) |
| 172 | { |
| 173 | return COLOR_ADD::fn1_2(C1, C2); |
| 174 | } |
| 175 | }; |
| 176 | |
| 177 | |
| 178 | struct COLOR_SUB |
| 179 | { |
| 180 | static alwaysinline uint16 fn(uint16 C1, uint16 C2) |
| 181 | { |
| 182 | int rb1 = (C1 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | ((0x20 << 0) | (0x20 << RED_SHIFT_BITS)); |
| 183 | int rb2 = C2 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK); |
| 184 | int rb = rb1 - rb2; |
| 185 | int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); |
| 186 | int g = ((C1 & (SECOND_COLOR_MASK)) | (0x20 << GREEN_SHIFT_BITS)) - (C2 & (SECOND_COLOR_MASK)); |
| 187 | int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; |
| 188 | uint16 retval = ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate; |
| 189 | #if GREEN_SHIFT_BITS == 6 |
| 190 | retval |= (retval & 0x0400) >> 5; |
| 191 | #endif |
| 192 | return retval; |
| 193 | } |
| 194 | |
| 195 | static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) |
| 196 | { |
| 197 | return GFX.ZERO[((C1 | RGB_HI_BITS_MASKx2) - |
| 198 | (C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1]; |
| 199 | } |
| 200 | }; |
| 201 | |
| 202 | void S9xStartScreenRefresh (void); |
| 203 | void S9xEndScreenRefresh (void); |
| 204 | void S9xBuildDirectColourMaps (void); |
| 205 | void RenderLine (uint8); |
| 206 | void S9xComputeClipWindows (void); |
| 207 | void S9xDisplayChar (uint16 *, uint8); |
| 208 | void S9xGraphicsScreenResize (void); |
| 209 | // called automatically unless Settings.AutoDisplayMessages is false |
| 210 | void S9xDisplayMessages (uint16 *, int, int, int, int); |
| 211 | |
| 212 | // external port interface which must be implemented or initialised for each port |
| 213 | bool8 S9xGraphicsInit (void); |
| 214 | void S9xGraphicsDeinit (void); |
| 215 | bool8 S9xInitUpdate (void); |
| 216 | bool8 S9xDeinitUpdate (int, int); |
| 217 | bool8 S9xContinueUpdate (int, int); |
| 218 | void S9xReRefresh (void); |
| 219 | void S9xSetPalette (void); |
| 220 | void S9xSyncSpeed (void); |
| 221 | |
| 222 | // called instead of S9xDisplayString if set to non-NULL |
| 223 | extern void (*S9xCustomDisplayString) (const char *, int, int, bool, int type); |
| 224 | |
| 225 | #endif |
| 226 | |