1 | /*****************************************************************************\ |
2 | Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. |
3 | This file is licensed under the Snes9x License. |
4 | For further information, consult the LICENSE file in the root directory. |
5 | \*****************************************************************************/ |
6 | |
7 | #ifndef _GFX_H_ |
8 | #define _GFX_H_ |
9 | |
10 | #include "port.h" |
11 | |
12 | struct SGFX |
13 | { |
14 | uint16 *Screen; |
15 | uint16 *SubScreen; |
16 | uint8 *ZBuffer; |
17 | uint8 *SubZBuffer; |
18 | uint32 Pitch; |
19 | uint32 ScreenSize; |
20 | uint16 *S; |
21 | uint8 *DB; |
22 | uint16 *ZERO; |
23 | uint32 RealPPL; // true PPL of Screen buffer |
24 | uint32 PPL; // number of pixels on each of Screen buffer |
25 | uint32 LinesPerTile; // number of lines in 1 tile (4 or 8 due to interlace) |
26 | uint16 *ScreenColors; // screen colors for rendering main |
27 | uint16 *RealScreenColors; // screen colors, ignoring color window clipping |
28 | uint8 Z1; // depth for comparison |
29 | uint8 Z2; // depth to save |
30 | uint32 FixedColour; |
31 | uint8 DoInterlace; |
32 | uint8 InterlaceFrame; |
33 | uint32 StartY; |
34 | uint32 EndY; |
35 | bool8 ClipColors; |
36 | uint8 OBJWidths[128]; |
37 | uint8 OBJVisibleTiles[128]; |
38 | |
39 | struct ClipData *Clip; |
40 | |
41 | struct |
42 | { |
43 | uint8 RTOFlags; |
44 | int16 Tiles; |
45 | |
46 | struct |
47 | { |
48 | int8 Sprite; |
49 | uint8 Line; |
50 | } OBJ[32]; |
51 | } OBJLines[SNES_HEIGHT_EXTENDED]; |
52 | |
53 | void (*DrawBackdropMath) (uint32, uint32, uint32); |
54 | void (*DrawBackdropNomath) (uint32, uint32, uint32); |
55 | void (*DrawTileMath) (uint32, uint32, uint32, uint32); |
56 | void (*DrawTileNomath) (uint32, uint32, uint32, uint32); |
57 | void (*DrawClippedTileMath) (uint32, uint32, uint32, uint32, uint32, uint32); |
58 | void (*DrawClippedTileNomath) (uint32, uint32, uint32, uint32, uint32, uint32); |
59 | void (*DrawMosaicPixelMath) (uint32, uint32, uint32, uint32, uint32, uint32); |
60 | void (*DrawMosaicPixelNomath) (uint32, uint32, uint32, uint32, uint32, uint32); |
61 | void (*DrawMode7BG1Math) (uint32, uint32, int); |
62 | void (*DrawMode7BG1Nomath) (uint32, uint32, int); |
63 | void (*DrawMode7BG2Math) (uint32, uint32, int); |
64 | void (*DrawMode7BG2Nomath) (uint32, uint32, int); |
65 | |
66 | const char *InfoString; |
67 | uint32 InfoStringTimeout; |
68 | char FrameDisplayString[256]; |
69 | }; |
70 | |
71 | struct SBG |
72 | { |
73 | uint8 (*ConvertTile) (uint8 *, uint32, uint32); |
74 | uint8 (*ConvertTileFlip) (uint8 *, uint32, uint32); |
75 | |
76 | uint32 TileSizeH; |
77 | uint32 TileSizeV; |
78 | uint32 OffsetSizeH; |
79 | uint32 OffsetSizeV; |
80 | uint32 TileShift; |
81 | uint32 TileAddress; |
82 | uint32 NameSelect; |
83 | uint32 SCBase; |
84 | |
85 | uint32 StartPalette; |
86 | uint32 PaletteShift; |
87 | uint32 PaletteMask; |
88 | uint8 EnableMath; |
89 | uint8 InterlaceLine; |
90 | |
91 | uint8 *Buffer; |
92 | uint8 *BufferFlip; |
93 | uint8 *Buffered; |
94 | uint8 *BufferedFlip; |
95 | bool8 DirectColourMode; |
96 | }; |
97 | |
98 | struct SLineData |
99 | { |
100 | struct |
101 | { |
102 | uint16 VOffset; |
103 | uint16 HOffset; |
104 | } BG[4]; |
105 | }; |
106 | |
107 | struct SLineMatrixData |
108 | { |
109 | short MatrixA; |
110 | short MatrixB; |
111 | short MatrixC; |
112 | short MatrixD; |
113 | short CentreX; |
114 | short CentreY; |
115 | short M7HOFS; |
116 | short M7VOFS; |
117 | }; |
118 | |
119 | extern uint16 BlackColourMap[256]; |
120 | extern uint16 DirectColourMaps[8][256]; |
121 | extern uint8 mul_brightness[16][32]; |
122 | extern uint8 brightness_cap[64]; |
123 | extern struct SBG BG; |
124 | extern struct SGFX GFX; |
125 | |
126 | #define H_FLIP 0x4000 |
127 | #define V_FLIP 0x8000 |
128 | #define BLANK_TILE 2 |
129 | |
130 | struct COLOR_ADD |
131 | { |
132 | static alwaysinline uint16 fn(uint16 C1, uint16 C2) |
133 | { |
134 | const int RED_MASK = 0x1F << RED_SHIFT_BITS; |
135 | const int GREEN_MASK = 0x1F << GREEN_SHIFT_BITS; |
136 | const int BLUE_MASK = 0x1F; |
137 | |
138 | int rb = C1 & (RED_MASK | BLUE_MASK); |
139 | rb += C2 & (RED_MASK | BLUE_MASK); |
140 | int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); |
141 | int g = (C1 & (GREEN_MASK)) + (C2 & (GREEN_MASK)); |
142 | int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; |
143 | uint16 retval = (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate; |
144 | #if GREEN_SHIFT_BITS == 6 |
145 | retval |= (retval & 0x0400) >> 5; |
146 | #endif |
147 | return retval; |
148 | } |
149 | |
150 | static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) |
151 | { |
152 | return ((((C1 & RGB_REMOVE_LOW_BITS_MASK) + |
153 | (C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + |
154 | (C1 & C2 & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK; |
155 | } |
156 | }; |
157 | |
158 | struct COLOR_ADD_BRIGHTNESS |
159 | { |
160 | static alwaysinline uint16 fn(uint16 C1, uint16 C2) |
161 | { |
162 | return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) | |
163 | (brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) | |
164 | // Proper 15->16bit color conversion moves the high bit of green into the low bit. |
165 | #if GREEN_SHIFT_BITS == 6 |
166 | ((brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] & 0x10) << 1) | |
167 | #endif |
168 | (brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f)] )); |
169 | } |
170 | |
171 | static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) |
172 | { |
173 | return COLOR_ADD::fn1_2(C1, C2); |
174 | } |
175 | }; |
176 | |
177 | |
178 | struct COLOR_SUB |
179 | { |
180 | static alwaysinline uint16 fn(uint16 C1, uint16 C2) |
181 | { |
182 | int rb1 = (C1 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | ((0x20 << 0) | (0x20 << RED_SHIFT_BITS)); |
183 | int rb2 = C2 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK); |
184 | int rb = rb1 - rb2; |
185 | int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); |
186 | int g = ((C1 & (SECOND_COLOR_MASK)) | (0x20 << GREEN_SHIFT_BITS)) - (C2 & (SECOND_COLOR_MASK)); |
187 | int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; |
188 | uint16 retval = ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate; |
189 | #if GREEN_SHIFT_BITS == 6 |
190 | retval |= (retval & 0x0400) >> 5; |
191 | #endif |
192 | return retval; |
193 | } |
194 | |
195 | static alwaysinline uint16 fn1_2(uint16 C1, uint16 C2) |
196 | { |
197 | return GFX.ZERO[((C1 | RGB_HI_BITS_MASKx2) - |
198 | (C2 & RGB_REMOVE_LOW_BITS_MASK)) >> 1]; |
199 | } |
200 | }; |
201 | |
202 | void S9xStartScreenRefresh (void); |
203 | void S9xEndScreenRefresh (void); |
204 | void S9xBuildDirectColourMaps (void); |
205 | void RenderLine (uint8); |
206 | void S9xComputeClipWindows (void); |
207 | void S9xDisplayChar (uint16 *, uint8); |
208 | void S9xGraphicsScreenResize (void); |
209 | // called automatically unless Settings.AutoDisplayMessages is false |
210 | void S9xDisplayMessages (uint16 *, int, int, int, int); |
211 | |
212 | // external port interface which must be implemented or initialised for each port |
213 | bool8 S9xGraphicsInit (void); |
214 | void S9xGraphicsDeinit (void); |
215 | bool8 S9xInitUpdate (void); |
216 | bool8 S9xDeinitUpdate (int, int); |
217 | bool8 S9xContinueUpdate (int, int); |
218 | void S9xReRefresh (void); |
219 | void S9xSetPalette (void); |
220 | void S9xSyncSpeed (void); |
221 | |
222 | // called instead of S9xDisplayString if set to non-NULL |
223 | extern void (*S9xCustomDisplayString) (const char *, int, int, bool, int type); |
224 | |
225 | #endif |
226 | |