| 1 | //============================================================================ | 
| 2 | // | 
| 3 | //   SSSS    tt          lll  lll | 
| 4 | //  SS  SS   tt           ll   ll | 
| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
| 10 | // | 
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
| 12 | // and the Stella Team | 
| 13 | // | 
| 14 | // See the file "License.txt" for information on usage and redistribution of | 
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
| 16 | // | 
| 17 | //   Based on code from ScummVM - Scumm Interpreter | 
| 18 | //   Copyright (C) 2002-2004 The ScummVM project | 
| 19 | //============================================================================ | 
| 20 |  | 
| 21 | #ifndef RECT_HXX | 
| 22 | #define RECT_HXX | 
| 23 |  | 
| 24 | #include <cassert> | 
| 25 |  | 
| 26 | #include "bspf.hxx" | 
| 27 |  | 
| 28 | namespace Common { | 
| 29 |  | 
| 30 | /* | 
| 31 |   This small class is an helper for position and size values. | 
| 32 | */ | 
| 33 | struct Point | 
| 34 | { | 
| 35 |   Int32 x;  //!< The horizontal part of the point | 
| 36 |   Int32 y;  //!< The vertical part of the point | 
| 37 |  | 
| 38 |   Point() : x(0), y(0) { } | 
| 39 |   Point(const Point& p) : x(p.x), y(p.y) { } | 
| 40 |   explicit Point(Int32 x1, Int32 y1) : x(x1), y(y1) { } | 
| 41 |   explicit Point(const string& p) : x(0), y(0) { | 
| 42 |     char c = '\0'; | 
| 43 |     istringstream buf(p); | 
| 44 |     buf >> x >> c >> y; | 
| 45 |     if(c != 'x') | 
| 46 |       x = y = 0; | 
| 47 |   } | 
| 48 |   Point& operator=(const Point & p) { x = p.x; y = p.y; return *this; } | 
| 49 |   bool operator==(const Point & p) const { return x == p.x && y == p.y; } | 
| 50 |   bool operator!=(const Point & p) const { return x != p.x || y != p.y; } | 
| 51 |  | 
| 52 |   friend ostream& operator<<(ostream& os, const Point& p) { | 
| 53 |     os << p.x << "x"  << p.y; | 
| 54 |     return os; | 
| 55 |   } | 
| 56 | }; | 
| 57 |  | 
| 58 | struct Size | 
| 59 | { | 
| 60 |   uInt32 w;  //!< The width part of the size | 
| 61 |   uInt32 h;  //!< The height part of the size | 
| 62 |  | 
| 63 |   Size() : w(0), h(0) { } | 
| 64 |   Size(const Size& s) : w(s.w), h(s.h) { } | 
| 65 |   explicit Size(uInt32 w1, uInt32 h1) : w(w1), h(h1) { } | 
| 66 |   explicit Size(const string& s) : w(0), h(0) { | 
| 67 |     char c = '\0'; | 
| 68 |     istringstream buf(s); | 
| 69 |     buf >> w >> c >> h; | 
| 70 |     if(c != 'x') | 
| 71 |       w = h = 0; | 
| 72 |   } | 
| 73 |   bool valid() const { return w > 0 && h > 0; } | 
| 74 |  | 
| 75 |   Size& operator=(const Size& s) { w = s.w; h = s.h; return *this; } | 
| 76 |   bool operator==(const Size& s) const { return w == s.w && h == s.h; } | 
| 77 |   bool operator!=(const Size& s) const { return w != s.w || h != s.h; } | 
| 78 |   bool operator<(const Size& s)  const { return w < s.w && h < s.h;   } | 
| 79 |   bool operator<=(const Size& s) const { return w <= s.w && h <= s.h; } | 
| 80 |   bool operator>(const Size& s)  const { return w > s.w && h > s.h;   } | 
| 81 |   bool operator>=(const Size& s) const { return w >= s.w && h >= s.h; } | 
| 82 |  | 
| 83 |   friend ostream& operator<<(ostream& os, const Size& s) { | 
| 84 |     os << s.w << "x"  << s.h; | 
| 85 |     return os; | 
| 86 |   } | 
| 87 | }; | 
| 88 |  | 
| 89 | /* | 
| 90 |   This small class is an helper for rectangles. | 
| 91 |   Note: This implementation is built around the assumption that (top,left) is | 
| 92 |   part of the rectangle, but (bottom,right) is not! This is reflected in | 
| 93 |   various methods, including contains(), intersects() and others. | 
| 94 |  | 
| 95 |   Another very wide spread approach to rectangle classes treats (bottom,right) | 
| 96 |   also as a part of the rectangle. | 
| 97 |  | 
| 98 |   Conceptually, both are sound, but the approach we use saves many intermediate | 
| 99 |   computations (like computing the height in our case is done by doing this: | 
| 100 |     height = bottom - top; | 
| 101 |   while in the alternate system, it would be | 
| 102 |     height = bottom - top + 1; | 
| 103 |  | 
| 104 |   When writing code using our Rect class, always keep this principle in mind! | 
| 105 | */ | 
| 106 | struct Rect | 
| 107 | { | 
| 108 |   private: | 
| 109 |     uInt32 top, left;        //!< The point at the top left of the rectangle (part of the rect). | 
| 110 |     uInt32 bottom, right;    //!< The point at the bottom right of the rectangle (not part of the rect). | 
| 111 |  | 
| 112 |   public: | 
| 113 |     Rect() : top(0), left(0), bottom(0), right(0) { assert(valid()); } | 
| 114 |     Rect(const Rect& s) : top(s.top), left(s.left), bottom(s.bottom), right(s.right) { assert(valid()); } | 
| 115 |     Rect(const Size& s) : top(0), left(0), bottom(s.h), right(s.w) { assert(valid()); } | 
| 116 |     Rect& operator=(const Rect&) = default; | 
| 117 |     Rect(uInt32 w, uInt32 h) : top(0), left(0), bottom(h), right(w) { assert(valid()); } | 
| 118 |     Rect(const Point& p, uInt32 w, uInt32 h) : top(p.y), left(p.x), bottom(h), right(w) { assert(valid()); } | 
| 119 |     Rect(uInt32 x1, uInt32 y1, uInt32 x2, uInt32 y2) : top(y1), left(x1), bottom(y2), right(x2) { assert(valid()); } | 
| 120 |  | 
| 121 |     uInt32 x() const { return left; } | 
| 122 |     uInt32 y() const { return top;  } | 
| 123 |     Point point() const { return Point(x(), y()); } | 
| 124 |  | 
| 125 |     uInt32 w() const { return right - left; } | 
| 126 |     uInt32 h() const { return bottom - top; } | 
| 127 |     Size size() const { return Size(w(), h()); } | 
| 128 |  | 
| 129 |     void setWidth(uInt32 aWidth)   { right = left + aWidth;  } | 
| 130 |     void setHeight(uInt32 aHeight) { bottom = top + aHeight; } | 
| 131 |     void setSize(const Size& size) { setWidth(size.w); setHeight(size.h); } | 
| 132 |  | 
| 133 |     void setBounds(uInt32 x1, uInt32 y1, uInt32 x2, uInt32 y2) { | 
| 134 |       top = y1; | 
| 135 |       left = x1; | 
| 136 |       bottom = y2; | 
| 137 |       right = x2; | 
| 138 |       assert(valid()); | 
| 139 |     } | 
| 140 |  | 
| 141 |     bool valid() const { | 
| 142 |       return (left <= right && top <= bottom); | 
| 143 |     } | 
| 144 |  | 
| 145 |     bool empty() const { | 
| 146 |       return top == 0 && left == 0 && bottom == 0 && right == 0; | 
| 147 |     } | 
| 148 |  | 
| 149 |     void moveTo(uInt32 x, uInt32 y) { | 
| 150 |       bottom += y - top; | 
| 151 |       right += x - left; | 
| 152 |       top = y; | 
| 153 |       left = x; | 
| 154 |     } | 
| 155 |  | 
| 156 |     void moveTo(const Point& p) { | 
| 157 |       moveTo(p.x, p.y); | 
| 158 |     } | 
| 159 |  | 
| 160 |     bool contains(uInt32 x, uInt32 y) const { | 
| 161 |       return x >= left && y >= top && x < right && y < bottom; | 
| 162 |     } | 
| 163 |  | 
| 164 |     // Tests whether 'r' is completely contained within this rectangle. | 
| 165 |     // If it isn't, then set 'x' and 'y' such that moving 'r' to this | 
| 166 |     // position will make it be contained. | 
| 167 |     bool contains(uInt32& x, uInt32& y, const Rect& r) const { | 
| 168 |       if(r.left < left)  x = left; | 
| 169 |       else if(r.right > right) x = r.left - (r.right - right); | 
| 170 |       if(r.top < top)  y = top; | 
| 171 |       else if(r.bottom > bottom) y = r.top - (r.bottom - bottom); | 
| 172 |  | 
| 173 |       return r.left != x || r.top != y; | 
| 174 |     } | 
| 175 |  | 
| 176 |     friend ostream& operator<<(ostream& os, const Rect& r) { | 
| 177 |       os << r.point() << ","  << r.size(); | 
| 178 |       return os; | 
| 179 |     } | 
| 180 | }; | 
| 181 |  | 
| 182 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
| 183 | static const Rect EmptyRect; | 
| 184 |  | 
| 185 | }  // End of namespace Common | 
| 186 |  | 
| 187 | #endif | 
| 188 |  |