| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | // |
| 17 | // Based on code from ScummVM - Scumm Interpreter |
| 18 | // Copyright (C) 2002-2004 The ScummVM project |
| 19 | //============================================================================ |
| 20 | |
| 21 | #ifndef RECT_HXX |
| 22 | #define RECT_HXX |
| 23 | |
| 24 | #include <cassert> |
| 25 | |
| 26 | #include "bspf.hxx" |
| 27 | |
| 28 | namespace Common { |
| 29 | |
| 30 | /* |
| 31 | This small class is an helper for position and size values. |
| 32 | */ |
| 33 | struct Point |
| 34 | { |
| 35 | Int32 x; //!< The horizontal part of the point |
| 36 | Int32 y; //!< The vertical part of the point |
| 37 | |
| 38 | Point() : x(0), y(0) { } |
| 39 | Point(const Point& p) : x(p.x), y(p.y) { } |
| 40 | explicit Point(Int32 x1, Int32 y1) : x(x1), y(y1) { } |
| 41 | explicit Point(const string& p) : x(0), y(0) { |
| 42 | char c = '\0'; |
| 43 | istringstream buf(p); |
| 44 | buf >> x >> c >> y; |
| 45 | if(c != 'x') |
| 46 | x = y = 0; |
| 47 | } |
| 48 | Point& operator=(const Point & p) { x = p.x; y = p.y; return *this; } |
| 49 | bool operator==(const Point & p) const { return x == p.x && y == p.y; } |
| 50 | bool operator!=(const Point & p) const { return x != p.x || y != p.y; } |
| 51 | |
| 52 | friend ostream& operator<<(ostream& os, const Point& p) { |
| 53 | os << p.x << "x" << p.y; |
| 54 | return os; |
| 55 | } |
| 56 | }; |
| 57 | |
| 58 | struct Size |
| 59 | { |
| 60 | uInt32 w; //!< The width part of the size |
| 61 | uInt32 h; //!< The height part of the size |
| 62 | |
| 63 | Size() : w(0), h(0) { } |
| 64 | Size(const Size& s) : w(s.w), h(s.h) { } |
| 65 | explicit Size(uInt32 w1, uInt32 h1) : w(w1), h(h1) { } |
| 66 | explicit Size(const string& s) : w(0), h(0) { |
| 67 | char c = '\0'; |
| 68 | istringstream buf(s); |
| 69 | buf >> w >> c >> h; |
| 70 | if(c != 'x') |
| 71 | w = h = 0; |
| 72 | } |
| 73 | bool valid() const { return w > 0 && h > 0; } |
| 74 | |
| 75 | Size& operator=(const Size& s) { w = s.w; h = s.h; return *this; } |
| 76 | bool operator==(const Size& s) const { return w == s.w && h == s.h; } |
| 77 | bool operator!=(const Size& s) const { return w != s.w || h != s.h; } |
| 78 | bool operator<(const Size& s) const { return w < s.w && h < s.h; } |
| 79 | bool operator<=(const Size& s) const { return w <= s.w && h <= s.h; } |
| 80 | bool operator>(const Size& s) const { return w > s.w && h > s.h; } |
| 81 | bool operator>=(const Size& s) const { return w >= s.w && h >= s.h; } |
| 82 | |
| 83 | friend ostream& operator<<(ostream& os, const Size& s) { |
| 84 | os << s.w << "x" << s.h; |
| 85 | return os; |
| 86 | } |
| 87 | }; |
| 88 | |
| 89 | /* |
| 90 | This small class is an helper for rectangles. |
| 91 | Note: This implementation is built around the assumption that (top,left) is |
| 92 | part of the rectangle, but (bottom,right) is not! This is reflected in |
| 93 | various methods, including contains(), intersects() and others. |
| 94 | |
| 95 | Another very wide spread approach to rectangle classes treats (bottom,right) |
| 96 | also as a part of the rectangle. |
| 97 | |
| 98 | Conceptually, both are sound, but the approach we use saves many intermediate |
| 99 | computations (like computing the height in our case is done by doing this: |
| 100 | height = bottom - top; |
| 101 | while in the alternate system, it would be |
| 102 | height = bottom - top + 1; |
| 103 | |
| 104 | When writing code using our Rect class, always keep this principle in mind! |
| 105 | */ |
| 106 | struct Rect |
| 107 | { |
| 108 | private: |
| 109 | uInt32 top, left; //!< The point at the top left of the rectangle (part of the rect). |
| 110 | uInt32 bottom, right; //!< The point at the bottom right of the rectangle (not part of the rect). |
| 111 | |
| 112 | public: |
| 113 | Rect() : top(0), left(0), bottom(0), right(0) { assert(valid()); } |
| 114 | Rect(const Rect& s) : top(s.top), left(s.left), bottom(s.bottom), right(s.right) { assert(valid()); } |
| 115 | Rect(const Size& s) : top(0), left(0), bottom(s.h), right(s.w) { assert(valid()); } |
| 116 | Rect& operator=(const Rect&) = default; |
| 117 | Rect(uInt32 w, uInt32 h) : top(0), left(0), bottom(h), right(w) { assert(valid()); } |
| 118 | Rect(const Point& p, uInt32 w, uInt32 h) : top(p.y), left(p.x), bottom(h), right(w) { assert(valid()); } |
| 119 | Rect(uInt32 x1, uInt32 y1, uInt32 x2, uInt32 y2) : top(y1), left(x1), bottom(y2), right(x2) { assert(valid()); } |
| 120 | |
| 121 | uInt32 x() const { return left; } |
| 122 | uInt32 y() const { return top; } |
| 123 | Point point() const { return Point(x(), y()); } |
| 124 | |
| 125 | uInt32 w() const { return right - left; } |
| 126 | uInt32 h() const { return bottom - top; } |
| 127 | Size size() const { return Size(w(), h()); } |
| 128 | |
| 129 | void setWidth(uInt32 aWidth) { right = left + aWidth; } |
| 130 | void setHeight(uInt32 aHeight) { bottom = top + aHeight; } |
| 131 | void setSize(const Size& size) { setWidth(size.w); setHeight(size.h); } |
| 132 | |
| 133 | void setBounds(uInt32 x1, uInt32 y1, uInt32 x2, uInt32 y2) { |
| 134 | top = y1; |
| 135 | left = x1; |
| 136 | bottom = y2; |
| 137 | right = x2; |
| 138 | assert(valid()); |
| 139 | } |
| 140 | |
| 141 | bool valid() const { |
| 142 | return (left <= right && top <= bottom); |
| 143 | } |
| 144 | |
| 145 | bool empty() const { |
| 146 | return top == 0 && left == 0 && bottom == 0 && right == 0; |
| 147 | } |
| 148 | |
| 149 | void moveTo(uInt32 x, uInt32 y) { |
| 150 | bottom += y - top; |
| 151 | right += x - left; |
| 152 | top = y; |
| 153 | left = x; |
| 154 | } |
| 155 | |
| 156 | void moveTo(const Point& p) { |
| 157 | moveTo(p.x, p.y); |
| 158 | } |
| 159 | |
| 160 | bool contains(uInt32 x, uInt32 y) const { |
| 161 | return x >= left && y >= top && x < right && y < bottom; |
| 162 | } |
| 163 | |
| 164 | // Tests whether 'r' is completely contained within this rectangle. |
| 165 | // If it isn't, then set 'x' and 'y' such that moving 'r' to this |
| 166 | // position will make it be contained. |
| 167 | bool contains(uInt32& x, uInt32& y, const Rect& r) const { |
| 168 | if(r.left < left) x = left; |
| 169 | else if(r.right > right) x = r.left - (r.right - right); |
| 170 | if(r.top < top) y = top; |
| 171 | else if(r.bottom > bottom) y = r.top - (r.bottom - bottom); |
| 172 | |
| 173 | return r.left != x || r.top != y; |
| 174 | } |
| 175 | |
| 176 | friend ostream& operator<<(ostream& os, const Rect& r) { |
| 177 | os << r.point() << "," << r.size(); |
| 178 | return os; |
| 179 | } |
| 180 | }; |
| 181 | |
| 182 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 183 | static const Rect EmptyRect; |
| 184 | |
| 185 | } // End of namespace Common |
| 186 | |
| 187 | #endif |
| 188 | |