1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef SQLITE_DATABASE_HXX |
19 | #define SQLITE_DATABASE_HXX |
20 | |
21 | #include <sqlite3.h> |
22 | |
23 | #include "bspf.hxx" |
24 | |
25 | class SqliteDatabase |
26 | { |
27 | public: |
28 | |
29 | SqliteDatabase(const string& databaseDirectory, const string& databaseName); |
30 | |
31 | ~SqliteDatabase(); |
32 | |
33 | void initialize(); |
34 | |
35 | const string fileName() const { return myDatabaseFile; } |
36 | |
37 | operator sqlite3*() const { return myHandle; } |
38 | |
39 | void exec(const string &sql) const; |
40 | |
41 | private: |
42 | |
43 | string myDatabaseFile; |
44 | |
45 | sqlite3* myHandle; |
46 | |
47 | private: |
48 | |
49 | SqliteDatabase(const SqliteDatabase&) = delete; |
50 | SqliteDatabase(SqliteDatabase&&) = delete; |
51 | SqliteDatabase& operator=(const SqliteDatabase&) = delete; |
52 | SqliteDatabase& operator=(SqliteDatabase&&) = delete; |
53 | }; |
54 | |
55 | #endif // SQLITE_DATABASE_HXX |
56 | |