1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #include "System.hxx" |
19 | #include "AudioSettings.hxx" |
20 | #include "CartDPC.hxx" |
21 | |
22 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
23 | CartridgeDPC::CartridgeDPC(const ByteBuffer& image, size_t size, |
24 | const string& md5, const Settings& settings) |
25 | : Cartridge(settings, md5), |
26 | mySize(size), |
27 | myAudioCycles(0), |
28 | myFractionalClocks(0.0), |
29 | myBankOffset(0) |
30 | { |
31 | // Make a copy of the entire image |
32 | std::copy_n(image.get(), std::min(myImage.size(), size), myImage.begin()); |
33 | createCodeAccessBase(8_KB); |
34 | |
35 | // Pointer to the program ROM (8K @ 0 byte offset) |
36 | myProgramImage = myImage.data(); |
37 | |
38 | // Pointer to the display ROM (2K @ 8K offset) |
39 | myDisplayImage = myProgramImage + 8_KB; |
40 | |
41 | // Initialize the DPC data fetcher registers |
42 | myTops.fill(0); |
43 | myBottoms.fill(0); |
44 | myFlags.fill(0); |
45 | myCounters.fill(0); |
46 | |
47 | // None of the data fetchers are in music mode |
48 | myMusicMode.fill(false); |
49 | |
50 | // Initialize the DPC's random number generator register (must be non-zero) |
51 | myRandomNumber = 1; |
52 | } |
53 | |
54 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
55 | void CartridgeDPC::reset() |
56 | { |
57 | myAudioCycles = 0; |
58 | myFractionalClocks = 0.0; |
59 | |
60 | // Upon reset we switch to the startup bank |
61 | initializeStartBank(1); |
62 | bank(startBank()); |
63 | |
64 | myDpcPitch = mySettings.getInt(AudioSettings::SETTING_DPC_PITCH); |
65 | } |
66 | |
67 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
68 | void CartridgeDPC::install(System& system) |
69 | { |
70 | mySystem = &system; |
71 | |
72 | // Set the page accessing method for the DPC reading & writing pages |
73 | System::PageAccess access(this, System::PageAccessType::READWRITE); |
74 | for(uInt16 addr = 0x1000; addr < 0x1080; addr += System::PAGE_SIZE) |
75 | mySystem->setPageAccess(addr, access); |
76 | |
77 | // Install pages for the startup bank |
78 | bank(startBank()); |
79 | } |
80 | |
81 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
82 | inline void CartridgeDPC::clockRandomNumberGenerator() |
83 | { |
84 | // Table for computing the input bit of the random number generator's |
85 | // shift register (it's the NOT of the EOR of four bits) |
86 | static constexpr uInt8 f[16] = { |
87 | 1, 0, 0, 1, 0, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 1 |
88 | }; |
89 | |
90 | // Using bits 7, 5, 4, & 3 of the shift register compute the input |
91 | // bit for the shift register |
92 | uInt8 bit = f[((myRandomNumber >> 3) & 0x07) | |
93 | ((myRandomNumber & 0x80) ? 0x08 : 0x00)]; |
94 | |
95 | // Update the shift register |
96 | myRandomNumber = (myRandomNumber << 1) | bit; |
97 | } |
98 | |
99 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
100 | inline void CartridgeDPC::updateMusicModeDataFetchers() |
101 | { |
102 | // Calculate the number of cycles since the last update |
103 | uInt32 cycles = uInt32(mySystem->cycles() - myAudioCycles); |
104 | myAudioCycles = mySystem->cycles(); |
105 | |
106 | // Calculate the number of DPC OSC clocks since the last update |
107 | double clocks = ((myDpcPitch * cycles) / 1193191.66666667) + myFractionalClocks; |
108 | uInt32 wholeClocks = uInt32(clocks); |
109 | myFractionalClocks = clocks - double(wholeClocks); |
110 | |
111 | if(wholeClocks <= 0) |
112 | return; |
113 | |
114 | // Let's update counters and flags of the music mode data fetchers |
115 | for(int x = 5; x <= 7; ++x) |
116 | { |
117 | // Update only if the data fetcher is in music mode |
118 | if(myMusicMode[x - 5]) |
119 | { |
120 | Int32 top = myTops[x] + 1; |
121 | Int32 newLow = Int32(myCounters[x] & 0x00ff); |
122 | |
123 | if(myTops[x] != 0) |
124 | { |
125 | newLow -= (wholeClocks % top); |
126 | if(newLow < 0) |
127 | newLow += top; |
128 | } |
129 | else |
130 | newLow = 0; |
131 | |
132 | // Update flag register for this data fetcher |
133 | if(newLow <= myBottoms[x]) |
134 | myFlags[x] = 0x00; |
135 | else if(newLow <= myTops[x]) |
136 | myFlags[x] = 0xff; |
137 | |
138 | myCounters[x] = (myCounters[x] & 0x0700) | uInt16(newLow); |
139 | } |
140 | } |
141 | } |
142 | |
143 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
144 | uInt8 CartridgeDPC::peek(uInt16 address) |
145 | { |
146 | address &= 0x0FFF; |
147 | |
148 | // In debugger/bank-locked mode, we ignore all hotspots and in general |
149 | // anything that can change the internal state of the cart |
150 | if(bankLocked()) |
151 | return myProgramImage[myBankOffset + address]; |
152 | |
153 | // Clock the random number generator. This should be done for every |
154 | // cartridge access, however, we're only doing it for the DPC and |
155 | // hot-spot accesses to save time. |
156 | clockRandomNumberGenerator(); |
157 | |
158 | if(address < 0x0040) |
159 | { |
160 | uInt8 result = 0; |
161 | |
162 | // Get the index of the data fetcher that's being accessed |
163 | uInt32 index = address & 0x07; |
164 | uInt32 function = (address >> 3) & 0x07; |
165 | |
166 | // Update flag register for selected data fetcher |
167 | if((myCounters[index] & 0x00ff) == myTops[index]) |
168 | { |
169 | myFlags[index] = 0xff; |
170 | } |
171 | else if((myCounters[index] & 0x00ff) == myBottoms[index]) |
172 | { |
173 | myFlags[index] = 0x00; |
174 | } |
175 | |
176 | switch(function) |
177 | { |
178 | case 0x00: |
179 | { |
180 | // Is this a random number read |
181 | if(index < 4) |
182 | { |
183 | result = myRandomNumber; |
184 | } |
185 | // No, it's a music read |
186 | else |
187 | { |
188 | static constexpr uInt8 musicAmplitudes[8] = { |
189 | 0x00, 0x04, 0x05, 0x09, 0x06, 0x0a, 0x0b, 0x0f |
190 | }; |
191 | |
192 | // Update the music data fetchers (counter & flag) |
193 | updateMusicModeDataFetchers(); |
194 | |
195 | uInt8 i = 0; |
196 | if(myMusicMode[0] && myFlags[5]) |
197 | { |
198 | i |= 0x01; |
199 | } |
200 | if(myMusicMode[1] && myFlags[6]) |
201 | { |
202 | i |= 0x02; |
203 | } |
204 | if(myMusicMode[2] && myFlags[7]) |
205 | { |
206 | i |= 0x04; |
207 | } |
208 | |
209 | result = musicAmplitudes[i]; |
210 | } |
211 | break; |
212 | } |
213 | |
214 | // DFx display data read |
215 | case 0x01: |
216 | { |
217 | result = myDisplayImage[2047 - myCounters[index]]; |
218 | break; |
219 | } |
220 | |
221 | // DFx display data read AND'd w/flag |
222 | case 0x02: |
223 | { |
224 | result = myDisplayImage[2047 - myCounters[index]] & myFlags[index]; |
225 | break; |
226 | } |
227 | |
228 | // DFx flag |
229 | case 0x07: |
230 | { |
231 | result = myFlags[index]; |
232 | break; |
233 | } |
234 | |
235 | default: |
236 | { |
237 | result = 0; |
238 | } |
239 | } |
240 | |
241 | // Clock the selected data fetcher's counter if needed |
242 | if(index < 5 || !myMusicMode[index - 5]) |
243 | { |
244 | myCounters[index] = (myCounters[index] - 1) & 0x07ff; |
245 | } |
246 | |
247 | return result; |
248 | } |
249 | else |
250 | { |
251 | // Switch banks if necessary |
252 | switch(address) |
253 | { |
254 | case 0x0FF8: |
255 | // Set the current bank to the lower 4k bank |
256 | bank(0); |
257 | break; |
258 | |
259 | case 0x0FF9: |
260 | // Set the current bank to the upper 4k bank |
261 | bank(1); |
262 | break; |
263 | |
264 | default: |
265 | break; |
266 | } |
267 | return myProgramImage[myBankOffset + address]; |
268 | } |
269 | } |
270 | |
271 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
272 | bool CartridgeDPC::poke(uInt16 address, uInt8 value) |
273 | { |
274 | address &= 0x0FFF; |
275 | |
276 | // Clock the random number generator. This should be done for every |
277 | // cartridge access, however, we're only doing it for the DPC and |
278 | // hot-spot accesses to save time. |
279 | clockRandomNumberGenerator(); |
280 | |
281 | if((address >= 0x0040) && (address < 0x0080)) |
282 | { |
283 | // Get the index of the data fetcher that's being accessed |
284 | uInt32 index = address & 0x07; |
285 | uInt32 function = (address >> 3) & 0x07; |
286 | |
287 | switch(function) |
288 | { |
289 | // DFx top count |
290 | case 0x00: |
291 | { |
292 | myTops[index] = value; |
293 | myFlags[index] = 0x00; |
294 | break; |
295 | } |
296 | |
297 | // DFx bottom count |
298 | case 0x01: |
299 | { |
300 | myBottoms[index] = value; |
301 | break; |
302 | } |
303 | |
304 | // DFx counter low |
305 | case 0x02: |
306 | { |
307 | if((index >= 5) && myMusicMode[index - 5]) |
308 | { |
309 | // Data fetcher is in music mode so its low counter value |
310 | // should be loaded from the top register not the poked value |
311 | myCounters[index] = (myCounters[index] & 0x0700) | |
312 | uInt16(myTops[index]); |
313 | } |
314 | else |
315 | { |
316 | // Data fetcher is either not a music mode data fetcher or it |
317 | // isn't in music mode so it's low counter value should be loaded |
318 | // with the poked value |
319 | myCounters[index] = (myCounters[index] & 0x0700) | uInt16(value); |
320 | } |
321 | break; |
322 | } |
323 | |
324 | // DFx counter high |
325 | case 0x03: |
326 | { |
327 | myCounters[index] = ((uInt16(value) & 0x07) << 8) | |
328 | (myCounters[index] & 0x00ff); |
329 | |
330 | // Execute special code for music mode data fetchers |
331 | if(index >= 5) |
332 | { |
333 | myMusicMode[index - 5] = (value & 0x10); |
334 | |
335 | // NOTE: We are not handling the clock source input for |
336 | // the music mode data fetchers. We're going to assume |
337 | // they always use the OSC input. |
338 | } |
339 | break; |
340 | } |
341 | |
342 | // Random Number Generator Reset |
343 | case 0x06: |
344 | { |
345 | myRandomNumber = 1; |
346 | break; |
347 | } |
348 | |
349 | default: |
350 | { |
351 | break; |
352 | } |
353 | } |
354 | } |
355 | else |
356 | { |
357 | // Switch banks if necessary |
358 | switch(address) |
359 | { |
360 | case 0x0FF8: |
361 | // Set the current bank to the lower 4k bank |
362 | bank(0); |
363 | break; |
364 | |
365 | case 0x0FF9: |
366 | // Set the current bank to the upper 4k bank |
367 | bank(1); |
368 | break; |
369 | |
370 | default: |
371 | break; |
372 | } |
373 | } |
374 | return false; |
375 | } |
376 | |
377 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
378 | bool CartridgeDPC::bank(uInt16 bank) |
379 | { |
380 | if(bankLocked()) return false; |
381 | |
382 | // Remember what bank we're in |
383 | myBankOffset = bank << 12; |
384 | |
385 | System::PageAccess access(this, System::PageAccessType::READ); |
386 | |
387 | // Set the page accessing methods for the hot spots |
388 | for(uInt16 addr = (0x1FF8 & ~System::PAGE_MASK); addr < 0x2000; |
389 | addr += System::PAGE_SIZE) |
390 | { |
391 | access.codeAccessBase = &myCodeAccessBase[myBankOffset + (addr & 0x0FFF)]; |
392 | mySystem->setPageAccess(addr, access); |
393 | } |
394 | |
395 | // Setup the page access methods for the current bank |
396 | for(uInt16 addr = 0x1080; addr < (0x1FF8U & ~System::PAGE_MASK); |
397 | addr += System::PAGE_SIZE) |
398 | { |
399 | access.directPeekBase = &myProgramImage[myBankOffset + (addr & 0x0FFF)]; |
400 | access.codeAccessBase = &myCodeAccessBase[myBankOffset + (addr & 0x0FFF)]; |
401 | mySystem->setPageAccess(addr, access); |
402 | } |
403 | return myBankChanged = true; |
404 | } |
405 | |
406 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
407 | uInt16 CartridgeDPC::getBank(uInt16) const |
408 | { |
409 | return myBankOffset >> 12; |
410 | } |
411 | |
412 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
413 | uInt16 CartridgeDPC::bankCount() const |
414 | { |
415 | return 2; |
416 | } |
417 | |
418 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
419 | bool CartridgeDPC::patch(uInt16 address, uInt8 value) |
420 | { |
421 | address &= 0x0FFF; |
422 | |
423 | // For now, we ignore attempts to patch the DPC address space |
424 | if(address >= 0x0080) |
425 | { |
426 | myProgramImage[myBankOffset + (address & 0x0FFF)] = value; |
427 | return myBankChanged = true; |
428 | } |
429 | else |
430 | return false; |
431 | } |
432 | |
433 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
434 | const uInt8* CartridgeDPC::getImage(size_t& size) const |
435 | { |
436 | size = mySize; |
437 | return myImage.data(); |
438 | } |
439 | |
440 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
441 | bool CartridgeDPC::save(Serializer& out) const |
442 | { |
443 | try |
444 | { |
445 | // Indicates which bank is currently active |
446 | out.putShort(myBankOffset); |
447 | |
448 | // The top registers for the data fetchers |
449 | out.putByteArray(myTops.data(), myTops.size()); |
450 | |
451 | // The bottom registers for the data fetchers |
452 | out.putByteArray(myBottoms.data(), myBottoms.size()); |
453 | |
454 | // The counter registers for the data fetchers |
455 | out.putShortArray(myCounters.data(), myCounters.size()); |
456 | |
457 | // The flag registers for the data fetchers |
458 | out.putByteArray(myFlags.data(), myFlags.size()); |
459 | |
460 | // The music mode flags for the data fetchers |
461 | for(const auto& mode: myMusicMode) |
462 | out.putBool(mode); |
463 | |
464 | // The random number generator register |
465 | out.putByte(myRandomNumber); |
466 | |
467 | out.putLong(myAudioCycles); |
468 | out.putDouble(myFractionalClocks); |
469 | } |
470 | catch(...) |
471 | { |
472 | cerr << "ERROR: CartridgeDPC::save" << endl; |
473 | return false; |
474 | } |
475 | |
476 | return true; |
477 | } |
478 | |
479 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
480 | bool CartridgeDPC::load(Serializer& in) |
481 | { |
482 | try |
483 | { |
484 | // Indicates which bank is currently active |
485 | myBankOffset = in.getShort(); |
486 | |
487 | // The top registers for the data fetchers |
488 | in.getByteArray(myTops.data(), myTops.size()); |
489 | |
490 | // The bottom registers for the data fetchers |
491 | in.getByteArray(myBottoms.data(), myBottoms.size()); |
492 | |
493 | // The counter registers for the data fetchers |
494 | in.getShortArray(myCounters.data(), myCounters.size()); |
495 | |
496 | // The flag registers for the data fetchers |
497 | in.getByteArray(myFlags.data(), myFlags.size()); |
498 | |
499 | // The music mode flags for the data fetchers |
500 | for(auto& mode: myMusicMode) |
501 | mode = in.getBool(); |
502 | |
503 | // The random number generator register |
504 | myRandomNumber = in.getByte(); |
505 | |
506 | // Get system cycles and fractional clocks |
507 | myAudioCycles = in.getLong(); |
508 | myFractionalClocks = in.getDouble(); |
509 | } |
510 | catch(...) |
511 | { |
512 | cerr << "ERROR: CartridgeDPC::load" << endl; |
513 | return false; |
514 | } |
515 | |
516 | // Now, go to the current bank |
517 | bank(myBankOffset >> 12); |
518 | |
519 | return true; |
520 | } |
521 | |