| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef CONTROLLER_LOW_LEVEL_HXX |
| 19 | #define CONTROLLER_LOW_LEVEL_HXX |
| 20 | |
| 21 | #include "Control.hxx" |
| 22 | |
| 23 | /** |
| 24 | Some subsystems (ie, the debugger) need low-level access to the controller |
| 25 | ports. In particular, they need to be able to bypass the normal read/write |
| 26 | methods and operate directly on the individual pins. This class provides |
| 27 | an abstraction for that functionality. |
| 28 | |
| 29 | Classes that inherit from this class will have low-level access to the |
| 30 | Controller class, since it is a 'friend' of that class. |
| 31 | |
| 32 | @author Stephen Anthony |
| 33 | */ |
| 34 | class ControllerLowLevel |
| 35 | { |
| 36 | public: |
| 37 | ControllerLowLevel(Controller& controller) : myController(controller) { } |
| 38 | virtual ~ControllerLowLevel() = default; |
| 39 | |
| 40 | inline bool setPin(Controller::DigitalPin pin, bool value) { |
| 41 | return myController.setPin(pin, value); |
| 42 | } |
| 43 | inline bool togglePin(Controller::DigitalPin pin) { return false; } |
| 44 | inline bool getPin(Controller::DigitalPin pin) const { |
| 45 | return myController.getPin(pin); |
| 46 | } |
| 47 | inline void setPin(Controller::AnalogPin pin, Int32 value) { |
| 48 | myController.setPin(pin, value); |
| 49 | } |
| 50 | inline Int32 getPin(Controller::AnalogPin pin) const { |
| 51 | return myController.getPin(pin); |
| 52 | } |
| 53 | inline void resetDigitalPins() { |
| 54 | myController.resetDigitalPins(); |
| 55 | } |
| 56 | inline void resetAnalogPins() { |
| 57 | myController.resetAnalogPins(); |
| 58 | } |
| 59 | inline Controller& controller() const { return myController; } |
| 60 | |
| 61 | protected: |
| 62 | Controller& myController; |
| 63 | |
| 64 | private: |
| 65 | // Following constructors and assignment operators not supported |
| 66 | ControllerLowLevel() = delete; |
| 67 | ControllerLowLevel(const ControllerLowLevel&) = delete; |
| 68 | ControllerLowLevel(ControllerLowLevel&&) = delete; |
| 69 | ControllerLowLevel& operator=(const ControllerLowLevel&) = delete; |
| 70 | ControllerLowLevel& operator=(ControllerLowLevel&&) = delete; |
| 71 | }; |
| 72 | |
| 73 | #endif |
| 74 | |