1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef DRIVING_HXX |
19 | #define DRIVING_HXX |
20 | |
21 | #include "Control.hxx" |
22 | #include "Event.hxx" |
23 | |
24 | /** |
25 | The standard Atari 2600 Indy 500 driving controller. |
26 | |
27 | @author Bradford W. Mott |
28 | */ |
29 | class Driving : public Controller |
30 | { |
31 | public: |
32 | /** |
33 | Create a new Indy 500 driving controller plugged into |
34 | the specified jack |
35 | |
36 | @param jack The jack the controller is plugged into |
37 | @param event The event object to use for events |
38 | @param system The system using this controller |
39 | */ |
40 | Driving(Jack jack, const Event& event, const System& system); |
41 | virtual ~Driving() = default; |
42 | |
43 | public: |
44 | /** |
45 | Update the entire digital and analog pin state according to the |
46 | events currently set. |
47 | */ |
48 | void update() override; |
49 | |
50 | /** |
51 | Returns the name of this controller. |
52 | */ |
53 | string name() const override { return "Driving" ; } |
54 | |
55 | /** |
56 | Answers whether the controller is intrinsically an analog controller. |
57 | */ |
58 | bool isAnalog() const override { return true; } |
59 | |
60 | /** |
61 | Determines how this controller will treat values received from the |
62 | X/Y axis and left/right buttons of the mouse. Since not all controllers |
63 | use the mouse the same way (or at all), it's up to the specific class to |
64 | decide how to use this data. |
65 | |
66 | In the current implementation, the left button is tied to the X axis, |
67 | and the right one tied to the Y axis. |
68 | |
69 | @param xtype The controller to use for x-axis data |
70 | @param xid The controller ID to use for x-axis data (-1 for no id) |
71 | @param ytype The controller to use for y-axis data |
72 | @param yid The controller ID to use for y-axis data (-1 for no id) |
73 | |
74 | @return Whether the controller supports using the mouse |
75 | */ |
76 | bool setMouseControl( |
77 | Controller::Type xtype, int xid, Controller::Type ytype, int yid) override; |
78 | |
79 | private: |
80 | // Counter to iterate through the gray codes |
81 | uInt32 myCounter; |
82 | |
83 | // Index into the gray code table |
84 | uInt32 myGrayIndex; |
85 | |
86 | // Y axis value from last yaxis event that was used to generate a new |
87 | // gray code |
88 | int myLastYaxis; |
89 | |
90 | // Pre-compute the events we care about based on given port |
91 | // This will eliminate test for left or right port in update() |
92 | Event::Type myCWEvent, myCCWEvent, myFireEvent, |
93 | myXAxisValue, myYAxisValue; |
94 | |
95 | // Controller to emulate in normal mouse axis mode |
96 | int myControlID; |
97 | |
98 | // Controllers to emulate in 'specific' mouse axis mode |
99 | int myControlIDX, myControlIDY; |
100 | |
101 | private: |
102 | // Following constructors and assignment operators not supported |
103 | Driving() = delete; |
104 | Driving(const Driving&) = delete; |
105 | Driving(Driving&&) = delete; |
106 | Driving& operator=(const Driving&) = delete; |
107 | Driving& operator=(Driving&&) = delete; |
108 | }; |
109 | |
110 | #endif |
111 | |