| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | /* |
| 19 | * This class is the core of stella's scheduling. Scheduling is a two step process |
| 20 | * that is shared between the main loop in OSystem and this class. |
| 21 | * |
| 22 | * In emulation mode (as opposed to debugger, menu, etc.), each iteration of the main loop |
| 23 | * instructs the emulation worker to start emulation on a separate thread and then proceeds |
| 24 | * to render the last frame produced by the TIA (if any). After the frame has been rendered, |
| 25 | * the worker is stopped, and the main thread sleeps until the time allotted to the emulation |
| 26 | * timeslice (as calculated from the 6507 cycles that have passed) has been reached. After |
| 27 | * that, it iterates. |
| 28 | * |
| 29 | * The emulation worker does its own microscheduling. After emulating a timeslice, it sleeps |
| 30 | * until either the allotted time is up or it has been signalled to stop. If the time is up |
| 31 | * without being signalled, the worker will emulate another timeslice, etc. |
| 32 | * |
| 33 | * In combination, the scheduling in the main loop and the microscheduling in the worker |
| 34 | * ensure that the emulation continues to run even if rendering blocks, ensuring the real |
| 35 | * time scheduling required for cycle exact audio to work. |
| 36 | */ |
| 37 | |
| 38 | #ifndef EMULATION_WORKER_HXX |
| 39 | #define EMULATION_WORKER_HXX |
| 40 | |
| 41 | #include <atomic> |
| 42 | #include <mutex> |
| 43 | #include <condition_variable> |
| 44 | #include <thread> |
| 45 | #include <exception> |
| 46 | #include <chrono> |
| 47 | |
| 48 | #include "bspf.hxx" |
| 49 | |
| 50 | class TIA; |
| 51 | class DispatchResult; |
| 52 | |
| 53 | class EmulationWorker |
| 54 | { |
| 55 | public: |
| 56 | |
| 57 | /** |
| 58 | The constructor starts the worker thread and waits until it has initialized. |
| 59 | */ |
| 60 | EmulationWorker(); |
| 61 | |
| 62 | /** |
| 63 | The destructor signals quit to the worker and joins. |
| 64 | */ |
| 65 | ~EmulationWorker(); |
| 66 | |
| 67 | /** |
| 68 | Wake up the worker and start emulation with the specified parameters. |
| 69 | */ |
| 70 | void start(uInt32 cyclesPerSecond, uInt64 maxCycles, uInt64 minCycles, DispatchResult* dispatchResult, TIA* tia); |
| 71 | |
| 72 | /** |
| 73 | Stop emulation and return the number of 6507 cycles emulated. |
| 74 | */ |
| 75 | uInt64 stop(); |
| 76 | |
| 77 | private: |
| 78 | |
| 79 | /** |
| 80 | Check whether an exception occurred on the thread and rethrow if appicable. |
| 81 | */ |
| 82 | void handlePossibleException(); |
| 83 | |
| 84 | /** |
| 85 | The main thread entry point. |
| 86 | Passing references into a thread is awkward and requires std::ref -> use pointers here |
| 87 | */ |
| 88 | void threadMain(std::condition_variable* initializedCondition, std::mutex* initializationMutex); |
| 89 | |
| 90 | /** |
| 91 | Handle thread wakeup after sleep depending on the thread state. |
| 92 | */ |
| 93 | void handleWakeup(std::unique_lock<std::mutex>& lock); |
| 94 | |
| 95 | /** |
| 96 | Handle wakeup while sleeping and waiting to be resumed. |
| 97 | */ |
| 98 | void handleWakeupFromWaitingForResume(std::unique_lock<std::mutex>& lock); |
| 99 | |
| 100 | /** |
| 101 | Handle wakeup while sleeping and waiting to be stopped (or for the timeslice |
| 102 | to expire). |
| 103 | */ |
| 104 | void handleWakeupFromWaitingForStop(std::unique_lock<std::mutex>& lock); |
| 105 | |
| 106 | /** |
| 107 | Run the emulation, adjust the thread state according to the result and sleep. |
| 108 | */ |
| 109 | void dispatchEmulation(std::unique_lock<std::mutex>& lock); |
| 110 | |
| 111 | /** |
| 112 | Clear any pending signal and wake up the main thread (if it is waiting for the signal |
| 113 | to be cleared). |
| 114 | */ |
| 115 | void clearSignal(); |
| 116 | |
| 117 | /** |
| 118 | * Signal quit and wake up the main thread if applicable. |
| 119 | */ |
| 120 | void signalQuit(); |
| 121 | |
| 122 | /** |
| 123 | Wait and sleep until a pending signal has been processed (or quit sigmalled). |
| 124 | This is called from the main thread. |
| 125 | */ |
| 126 | void waitUntilPendingSignalHasProcessed(); |
| 127 | |
| 128 | /** |
| 129 | Log a fatal error to cerr and throw a runtime exception. |
| 130 | */ |
| 131 | [[noreturn]] void fatal(string message); |
| 132 | |
| 133 | private: |
| 134 | /** |
| 135 | Thread state. |
| 136 | */ |
| 137 | enum class State { |
| 138 | // Initial state |
| 139 | initializing, |
| 140 | // Thread has initialized. From the point, myThreadIsRunningMutex is locked if and only if |
| 141 | // the thread is running. |
| 142 | initialized, |
| 143 | // Sleeping and waiting for emulation to be resumed |
| 144 | waitingForResume, |
| 145 | // Running and emulating |
| 146 | running, |
| 147 | // Sleeping and waiting for emulation to be stopped |
| 148 | waitingForStop, |
| 149 | // An exception occurred and the thread has terminated (or is terminating) |
| 150 | exception |
| 151 | }; |
| 152 | |
| 153 | /** |
| 154 | Thread behavior is controlled by signals that are raised prior to waking up the thread. |
| 155 | */ |
| 156 | enum class Signal { |
| 157 | // Resume emulation |
| 158 | resume, |
| 159 | // Stop emulation |
| 160 | stop, |
| 161 | // Quit (either during destruction or after an exception) |
| 162 | quit, |
| 163 | // No pending signal |
| 164 | none |
| 165 | }; |
| 166 | |
| 167 | private: |
| 168 | |
| 169 | // Worker thread |
| 170 | std::thread myThread; |
| 171 | |
| 172 | // Condition variable for waking up the thread |
| 173 | std::condition_variable myWakeupCondition; |
| 174 | // The thread is running if and only if while this mutex is locked |
| 175 | std::mutex myThreadIsRunningMutex; |
| 176 | |
| 177 | // Condition variable to signal changes to the pending signal |
| 178 | std::condition_variable mySignalChangeCondition; |
| 179 | // This mutex guards reading and writing the pending signal. |
| 180 | std::mutex mySignalChangeMutex; |
| 181 | |
| 182 | // Any exception on the worker thread is saved here to be rethrown on the main thread. |
| 183 | std::exception_ptr myPendingException; |
| 184 | |
| 185 | // Any pending signal (or Signal::none) |
| 186 | Signal myPendingSignal; |
| 187 | // The initial access to myState is not synchronized -> make this atomic |
| 188 | std::atomic<State> myState; |
| 189 | |
| 190 | // Emulation parameters |
| 191 | TIA* myTia; |
| 192 | uInt64 myCyclesPerSecond; |
| 193 | uInt64 myMaxCycles; |
| 194 | uInt64 myMinCycles; |
| 195 | DispatchResult* myDispatchResult; |
| 196 | |
| 197 | // Total number of cycles during this emulation run |
| 198 | uInt64 myTotalCycles; |
| 199 | // 6507 time |
| 200 | std::chrono::time_point<std::chrono::high_resolution_clock> myVirtualTime; |
| 201 | |
| 202 | private: |
| 203 | |
| 204 | EmulationWorker(const EmulationWorker&) = delete; |
| 205 | |
| 206 | EmulationWorker(EmulationWorker&&) = delete; |
| 207 | |
| 208 | EmulationWorker& operator=(const EmulationWorker&) = delete; |
| 209 | |
| 210 | EmulationWorker& operator=(EmulationWorker&&) = delete; |
| 211 | }; |
| 212 | |
| 213 | #endif // EMULATION_WORKER_HXX |
| 214 | |