| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | /* | 
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| 19 | * This class is the core of stella's scheduling. Scheduling is a two step process | 
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| 20 | * that is shared between the main loop in OSystem and this class. | 
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| 21 | * | 
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| 22 | * In emulation mode (as opposed to debugger, menu, etc.), each iteration of the main loop | 
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| 23 | * instructs the emulation worker to start emulation on a separate thread and then proceeds | 
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| 24 | * to render the last frame produced by the TIA (if any). After the frame has been rendered, | 
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| 25 | * the worker is stopped, and the main thread sleeps until the time allotted to the emulation | 
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| 26 | * timeslice (as calculated from the 6507 cycles that have passed) has been reached. After | 
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| 27 | * that, it iterates. | 
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| 28 | * | 
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| 29 | * The emulation worker does its own microscheduling. After emulating a timeslice, it sleeps | 
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| 30 | * until either the allotted time is up or it has been signalled to stop. If the time is up | 
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| 31 | * without being signalled, the worker will emulate another timeslice, etc. | 
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| 32 | * | 
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| 33 | * In combination, the scheduling in the main loop and the microscheduling in the worker | 
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| 34 | * ensure that the emulation continues to run even if rendering blocks, ensuring the real | 
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| 35 | * time scheduling required for cycle exact audio to work. | 
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| 36 | */ | 
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| 37 |  | 
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| 38 | #ifndef EMULATION_WORKER_HXX | 
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| 39 | #define EMULATION_WORKER_HXX | 
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| 40 |  | 
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| 41 | #include <atomic> | 
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| 42 | #include <mutex> | 
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| 43 | #include <condition_variable> | 
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| 44 | #include <thread> | 
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| 45 | #include <exception> | 
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| 46 | #include <chrono> | 
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| 47 |  | 
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| 48 | #include "bspf.hxx" | 
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| 49 |  | 
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| 50 | class TIA; | 
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| 51 | class DispatchResult; | 
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| 52 |  | 
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| 53 | class EmulationWorker | 
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| 54 | { | 
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| 55 | public: | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | The constructor starts the worker thread and waits until it has initialized. | 
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| 59 | */ | 
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| 60 | EmulationWorker(); | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | The destructor signals quit to the worker and joins. | 
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| 64 | */ | 
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| 65 | ~EmulationWorker(); | 
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| 66 |  | 
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| 67 | /** | 
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| 68 | Wake up the worker and start emulation with the specified parameters. | 
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| 69 | */ | 
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| 70 | void start(uInt32 cyclesPerSecond, uInt64 maxCycles, uInt64 minCycles, DispatchResult* dispatchResult, TIA* tia); | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | Stop emulation and return the number of 6507 cycles emulated. | 
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| 74 | */ | 
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| 75 | uInt64 stop(); | 
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| 76 |  | 
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| 77 | private: | 
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| 78 |  | 
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| 79 | /** | 
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| 80 | Check whether an exception occurred on the thread and rethrow if appicable. | 
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| 81 | */ | 
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| 82 | void handlePossibleException(); | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | The main thread entry point. | 
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| 86 | Passing references into a thread is awkward and requires std::ref -> use pointers here | 
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| 87 | */ | 
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| 88 | void threadMain(std::condition_variable* initializedCondition, std::mutex* initializationMutex); | 
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| 89 |  | 
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| 90 | /** | 
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| 91 | Handle thread wakeup after sleep depending on the thread state. | 
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| 92 | */ | 
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| 93 | void handleWakeup(std::unique_lock<std::mutex>& lock); | 
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| 94 |  | 
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| 95 | /** | 
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| 96 | Handle wakeup while sleeping and waiting to be resumed. | 
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| 97 | */ | 
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| 98 | void handleWakeupFromWaitingForResume(std::unique_lock<std::mutex>& lock); | 
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| 99 |  | 
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| 100 | /** | 
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| 101 | Handle wakeup while sleeping and waiting to be stopped (or for the timeslice | 
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| 102 | to expire). | 
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| 103 | */ | 
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| 104 | void handleWakeupFromWaitingForStop(std::unique_lock<std::mutex>& lock); | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | Run the emulation, adjust the thread state according to the result and sleep. | 
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| 108 | */ | 
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| 109 | void dispatchEmulation(std::unique_lock<std::mutex>& lock); | 
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| 110 |  | 
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| 111 | /** | 
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| 112 | Clear any pending signal and wake up the main thread (if it is waiting for the signal | 
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| 113 | to be cleared). | 
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| 114 | */ | 
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| 115 | void clearSignal(); | 
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| 116 |  | 
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| 117 | /** | 
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| 118 | * Signal quit and wake up the main thread if applicable. | 
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| 119 | */ | 
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| 120 | void signalQuit(); | 
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| 121 |  | 
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| 122 | /** | 
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| 123 | Wait and sleep until a pending signal has been processed (or quit sigmalled). | 
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| 124 | This is called from the main thread. | 
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| 125 | */ | 
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| 126 | void waitUntilPendingSignalHasProcessed(); | 
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| 127 |  | 
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| 128 | /** | 
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| 129 | Log a fatal error to cerr and throw a runtime exception. | 
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| 130 | */ | 
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| 131 | [[noreturn]] void fatal(string message); | 
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| 132 |  | 
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| 133 | private: | 
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| 134 | /** | 
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| 135 | Thread state. | 
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| 136 | */ | 
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| 137 | enum class State { | 
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| 138 | // Initial state | 
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| 139 | initializing, | 
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| 140 | // Thread has initialized. From the point, myThreadIsRunningMutex is locked if and only if | 
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| 141 | // the thread is running. | 
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| 142 | initialized, | 
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| 143 | // Sleeping and waiting for emulation to be resumed | 
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| 144 | waitingForResume, | 
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| 145 | // Running and emulating | 
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| 146 | running, | 
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| 147 | // Sleeping and waiting for emulation to be stopped | 
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| 148 | waitingForStop, | 
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| 149 | // An exception occurred and the thread has terminated (or is terminating) | 
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| 150 | exception | 
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| 151 | }; | 
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| 152 |  | 
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| 153 | /** | 
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| 154 | Thread behavior is controlled by signals that are raised prior to waking up the thread. | 
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| 155 | */ | 
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| 156 | enum class Signal { | 
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| 157 | // Resume emulation | 
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| 158 | resume, | 
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| 159 | // Stop emulation | 
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| 160 | stop, | 
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| 161 | // Quit (either during destruction or after an exception) | 
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| 162 | quit, | 
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| 163 | // No pending signal | 
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| 164 | none | 
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| 165 | }; | 
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| 166 |  | 
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| 167 | private: | 
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| 168 |  | 
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| 169 | // Worker thread | 
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| 170 | std::thread myThread; | 
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| 171 |  | 
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| 172 | // Condition variable for waking up the thread | 
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| 173 | std::condition_variable myWakeupCondition; | 
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| 174 | // The thread is running if and only if while this mutex is locked | 
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| 175 | std::mutex myThreadIsRunningMutex; | 
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| 176 |  | 
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| 177 | // Condition variable to signal changes to the pending signal | 
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| 178 | std::condition_variable mySignalChangeCondition; | 
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| 179 | // This mutex guards reading and writing the pending signal. | 
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| 180 | std::mutex mySignalChangeMutex; | 
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| 181 |  | 
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| 182 | // Any exception on the worker thread is saved here to be rethrown on the main thread. | 
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| 183 | std::exception_ptr myPendingException; | 
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| 184 |  | 
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| 185 | // Any pending signal (or Signal::none) | 
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| 186 | Signal myPendingSignal; | 
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| 187 | // The initial access to myState is not synchronized -> make this atomic | 
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| 188 | std::atomic<State> myState; | 
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| 189 |  | 
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| 190 | // Emulation parameters | 
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| 191 | TIA* myTia; | 
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| 192 | uInt64 myCyclesPerSecond; | 
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| 193 | uInt64 myMaxCycles; | 
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| 194 | uInt64 myMinCycles; | 
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| 195 | DispatchResult* myDispatchResult; | 
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| 196 |  | 
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| 197 | // Total number of cycles during this emulation run | 
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| 198 | uInt64 myTotalCycles; | 
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| 199 | // 6507 time | 
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| 200 | std::chrono::time_point<std::chrono::high_resolution_clock> myVirtualTime; | 
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| 201 |  | 
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| 202 | private: | 
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| 203 |  | 
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| 204 | EmulationWorker(const EmulationWorker&) = delete; | 
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| 205 |  | 
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| 206 | EmulationWorker(EmulationWorker&&) = delete; | 
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| 207 |  | 
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| 208 | EmulationWorker& operator=(const EmulationWorker&) = delete; | 
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| 209 |  | 
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| 210 | EmulationWorker& operator=(EmulationWorker&&) = delete; | 
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| 211 | }; | 
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| 212 |  | 
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| 213 | #endif // EMULATION_WORKER_HXX | 
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| 214 |  | 
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