1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef EVENTHANDLER_CONSTANTS_HXX |
19 | #define EVENTHANDLER_CONSTANTS_HXX |
20 | |
21 | // Enumeration representing the different states of operation |
22 | enum class EventHandlerState { |
23 | EMULATION, |
24 | TIMEMACHINE, |
25 | PAUSE, |
26 | LAUNCHER, |
27 | OPTIONSMENU, |
28 | CMDMENU, |
29 | DEBUGGER, |
30 | NONE |
31 | }; |
32 | |
33 | enum class MouseButton { |
34 | LEFT, |
35 | RIGHT, |
36 | WHEELDOWN, |
37 | WHEELUP, |
38 | NONE |
39 | }; |
40 | |
41 | static constexpr int JOY_CTRL_NONE = -1; |
42 | |
43 | enum class JoyAxis { |
44 | X = 0, // make sure these are set correctly, |
45 | Y = 1, // since they'll be used as array indices |
46 | Z = 2, |
47 | NONE = JOY_CTRL_NONE |
48 | }; |
49 | |
50 | enum class JoyDir { |
51 | NEG = -1, |
52 | POS = 1, |
53 | NONE = 0, |
54 | ANALOG = 2 |
55 | }; |
56 | |
57 | enum class JoyHatDir { |
58 | UP = 0, // make sure these are set correctly, |
59 | DOWN = 1, // since they'll be used as array indices |
60 | LEFT = 2, |
61 | RIGHT = 3, |
62 | CENTER = 4 |
63 | }; |
64 | |
65 | // TODO - add bitmask class for 'enum class' and convert this |
66 | enum JoyHatMask { |
67 | EVENT_HATUP_M = 1<<0, |
68 | EVENT_HATDOWN_M = 1<<1, |
69 | EVENT_HATLEFT_M = 1<<2, |
70 | EVENT_HATRIGHT_M = 1<<3, |
71 | EVENT_HATCENTER_M = 1<<4 |
72 | }; |
73 | |
74 | static const int NUM_PORTS = 2; |
75 | |
76 | enum class EventMode { |
77 | kEmulationMode, // active mapping used for emulation |
78 | , // mapping used for dialogs |
79 | kJoystickMode, // 4 extra modes for mapping controller keys separately for emulation mode |
80 | kPaddlesMode, |
81 | kKeypadMode, |
82 | kCompuMateMode, // cannot be remapped |
83 | kCommonMode // mapping common between controllers |
84 | }; |
85 | |
86 | namespace GUI |
87 | { |
88 | #ifdef RETRON77 |
89 | static const string SELECT = "Mode" ; |
90 | static const string LEFT_DIFFICULTY = "P1 skill" ; |
91 | static const string RIGHT_DIFFICULTY = "P2 skill" ; |
92 | static const string LEFT_DIFF = "P1 Skill" ; |
93 | static const string RIGHT_DIFF = "P2 Skill" ; |
94 | #else |
95 | static const string SELECT = "Select" ; |
96 | static const string LEFT_DIFFICULTY = "Left difficulty" ; |
97 | static const string RIGHT_DIFFICULTY = "Right difficulty" ; |
98 | static const string LEFT_DIFF = "Left Diff" ; |
99 | static const string RIGHT_DIFF = "Right Diff" ; |
100 | #endif |
101 | } |
102 | |
103 | #endif // EVENTHANDLER_CONSTANTS_HXX |
104 | |