1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef MINDLINK_HXX |
19 | #define MINDLINK_HXX |
20 | |
21 | #include "bspf.hxx" |
22 | #include "Control.hxx" |
23 | |
24 | /** |
25 | The Atari Mindlink was an unreleased video game controller intended for |
26 | release in 1984. The Mindlink was unique in that one had to move the |
27 | muscles in one's head to control the game. These movements would be read by |
28 | infrared sensors and transferred as movement in the game. For more |
29 | information, see the following link: |
30 | |
31 | http://www.atarimuseum.com/videogames/consoles/2600/mindlink.html |
32 | |
33 | This code was heavily borrowed from z26, and uses conventions defined |
34 | there. Specifically, IOPortA is treated as a complete uInt8, whereas |
35 | the Stella core actually stores this information in boolean arrays |
36 | addressable by DigitalPin number. |
37 | |
38 | @author Stephen Anthony & z26 team |
39 | */ |
40 | class MindLink : public Controller |
41 | { |
42 | public: |
43 | /** |
44 | Create a new MindLink controller plugged into the specified jack |
45 | |
46 | @param jack The jack the controller is plugged into |
47 | @param event The event object to use for events |
48 | @param system The system using this controller |
49 | */ |
50 | MindLink(Jack jack, const Event& event, const System& system); |
51 | virtual ~MindLink() = default; |
52 | |
53 | public: |
54 | /** |
55 | Write the given value to the specified digital pin for this |
56 | controller. Writing is only allowed to the pins associated |
57 | with the PIA. Therefore you cannot write to pin six. |
58 | |
59 | @param pin The pin of the controller jack to write to |
60 | @param value The value to write to the pin |
61 | */ |
62 | void write(DigitalPin pin, bool value) override { setPin(pin, value); } |
63 | |
64 | /** |
65 | Called after *all* digital pins have been written on Port A. |
66 | */ |
67 | void controlWrite(uInt8) override { nextMindlinkBit(); } |
68 | |
69 | /** |
70 | Update the entire digital and analog pin state according to the |
71 | events currently set. |
72 | */ |
73 | void update() override; |
74 | |
75 | /** |
76 | Returns the name of this controller. |
77 | */ |
78 | string name() const override { return "MindLink" ; } |
79 | |
80 | /** |
81 | Answers whether the controller is intrinsically an analog controller. |
82 | */ |
83 | bool isAnalog() const override { return true; } |
84 | |
85 | /** |
86 | Determines how this controller will treat values received from the |
87 | X/Y axis and left/right buttons of the mouse. Since not all controllers |
88 | use the mouse the same way (or at all), it's up to the specific class to |
89 | decide how to use this data. |
90 | |
91 | In the current implementation, the left button is tied to the X axis, |
92 | and the right one tied to the Y axis. |
93 | |
94 | @param xtype The controller to use for x-axis data |
95 | @param xid The controller ID to use for x-axis data (-1 for no id) |
96 | @param ytype The controller to use for y-axis data |
97 | @param yid The controller ID to use for y-axis data (-1 for no id) |
98 | |
99 | @return Whether the controller supports using the mouse |
100 | */ |
101 | bool setMouseControl( |
102 | Controller::Type xtype, int xid, Controller::Type ytype, int yid) override; |
103 | |
104 | private: |
105 | void nextMindlinkBit(); |
106 | |
107 | private: |
108 | // Position value in Mindlink controller |
109 | // Gets transferred bitwise (16 bits) |
110 | int myMindlinkPos; |
111 | |
112 | // Which bit to transfer next |
113 | int myMindlinkShift; |
114 | |
115 | // Whether to use the mouse to emulate this controller |
116 | int myMouseEnabled; |
117 | |
118 | private: |
119 | // Following constructors and assignment operators not supported |
120 | MindLink() = delete; |
121 | MindLink(const MindLink&) = delete; |
122 | MindLink(MindLink&&) = delete; |
123 | MindLink& operator=(const MindLink&) = delete; |
124 | MindLink& operator=(MindLink&&) = delete; |
125 | }; |
126 | |
127 | #endif |
128 | |