| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef POINTING_DEVICE_HXX |
| 19 | #define POINTING_DEVICE_HXX |
| 20 | |
| 21 | class Controller; |
| 22 | class Event; |
| 23 | |
| 24 | #include "Control.hxx" |
| 25 | #include "bspf.hxx" |
| 26 | |
| 27 | /** |
| 28 | Common controller class for pointing devices (Atari Mouse, Amiga Mouse, Trak-Ball) |
| 29 | This code was heavily borrowed from z26. |
| 30 | |
| 31 | @author Stephen Anthony, Thomas Jentzsch & z26 team |
| 32 | */ |
| 33 | class PointingDevice : public Controller |
| 34 | { |
| 35 | friend class PointingDeviceWidget; |
| 36 | |
| 37 | public: |
| 38 | PointingDevice(Jack jack, const Event& event, |
| 39 | const System& system, Controller::Type type, |
| 40 | float sensitivity); |
| 41 | virtual ~PointingDevice() = default; |
| 42 | |
| 43 | public: |
| 44 | using Controller::read; |
| 45 | |
| 46 | /** |
| 47 | Read the entire state of all digital pins for this controller. |
| 48 | Note that this method must use the lower 4 bits, and zero the upper bits. |
| 49 | |
| 50 | @return The state of all digital pins |
| 51 | */ |
| 52 | uInt8 read() override; |
| 53 | |
| 54 | /** |
| 55 | Update the entire digital and analog pin state according to the |
| 56 | events currently set. |
| 57 | */ |
| 58 | void update() override; |
| 59 | |
| 60 | /** |
| 61 | Answers whether the controller is intrinsically an analog controller. |
| 62 | */ |
| 63 | bool isAnalog() const override { return true; } |
| 64 | |
| 65 | /** |
| 66 | Determines how this controller will treat values received from the |
| 67 | X/Y axis and left/right buttons of the mouse. Since not all controllers |
| 68 | use the mouse the same way (or at all), it's up to the specific class to |
| 69 | decide how to use this data. |
| 70 | |
| 71 | In the current implementation, the left button is tied to the X axis, |
| 72 | and the right one tied to the Y axis. |
| 73 | |
| 74 | @param xtype The controller to use for x-axis data |
| 75 | @param xid The controller ID to use for x-axis data (-1 for no id) |
| 76 | @param ytype The controller to use for y-axis data |
| 77 | @param yid The controller ID to use for y-axis data (-1 for no id) |
| 78 | |
| 79 | @return Whether the controller supports using the mouse |
| 80 | */ |
| 81 | bool setMouseControl(Controller::Type xtype, int xid, |
| 82 | Controller::Type ytype, int yid) override; |
| 83 | |
| 84 | /** |
| 85 | Sets the sensitivity for analog emulation of trackball movement |
| 86 | using a mouse. |
| 87 | |
| 88 | @param sensitivity Value from 1 to 20, with larger values causing |
| 89 | more movement (10 represents the baseline) |
| 90 | */ |
| 91 | static void setSensitivity(int sensitivity); |
| 92 | |
| 93 | protected: |
| 94 | // Each derived class must implement this, to determine how its |
| 95 | // IOPortA values are calculated |
| 96 | virtual uInt8 ioPortA(uInt8 countH, uInt8 countV, uInt8 left, uInt8 down) = 0; |
| 97 | |
| 98 | // virtual string pointingDeviceName() const = 0; |
| 99 | |
| 100 | private: |
| 101 | void updateDirection(int counter, float& counterRemainder, |
| 102 | bool& trackBallDir, int& trackBallLines, |
| 103 | int& scanCount, int& firstScanOffset); |
| 104 | |
| 105 | private: |
| 106 | // Mouse input to sensitivity emulation |
| 107 | float mySensitivity, myHCounterRemainder, myVCounterRemainder; |
| 108 | |
| 109 | // How many lines to wait between sending new horz and vert values |
| 110 | int myTrackBallLinesH, myTrackBallLinesV; |
| 111 | |
| 112 | // Was TrackBall moved left or moved right instead |
| 113 | bool myTrackBallLeft; |
| 114 | |
| 115 | // Was TrackBall moved down or moved up instead |
| 116 | bool myTrackBallDown; |
| 117 | |
| 118 | // Counter to iterate through the gray codes |
| 119 | uInt8 myCountH, myCountV; |
| 120 | |
| 121 | // Next scanline for change |
| 122 | int myScanCountH, myScanCountV; |
| 123 | |
| 124 | // Offset factor for first scanline, 0..(1 << 12 - 1) |
| 125 | int myFirstScanOffsetH, myFirstScanOffsetV; |
| 126 | |
| 127 | // Whether to use the mouse to emulate this controller |
| 128 | bool myMouseEnabled; |
| 129 | |
| 130 | // User-defined sensitivity; adjustable since end-users may have different |
| 131 | // mouse speeds |
| 132 | static float TB_SENSITIVITY; |
| 133 | |
| 134 | private: |
| 135 | // Following constructors and assignment operators not supported |
| 136 | PointingDevice() = delete; |
| 137 | PointingDevice(const PointingDevice&) = delete; |
| 138 | PointingDevice(PointingDevice&&) = delete; |
| 139 | PointingDevice& operator=(const PointingDevice&) = delete; |
| 140 | PointingDevice& operator=(PointingDevice&&) = delete; |
| 141 | }; |
| 142 | |
| 143 | #endif // POINTING_DEVICE_HXX |
| 144 | |