| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef POINTING_DEVICE_HXX | 
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| 19 | #define POINTING_DEVICE_HXX | 
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| 20 |  | 
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| 21 | class Controller; | 
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| 22 | class Event; | 
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| 23 |  | 
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| 24 | #include "Control.hxx" | 
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| 25 | #include "bspf.hxx" | 
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| 26 |  | 
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| 27 | /** | 
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| 28 | Common controller class for pointing devices (Atari Mouse, Amiga Mouse, Trak-Ball) | 
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| 29 | This code was heavily borrowed from z26. | 
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| 30 |  | 
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| 31 | @author  Stephen Anthony, Thomas Jentzsch & z26 team | 
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| 32 | */ | 
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| 33 | class PointingDevice : public Controller | 
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| 34 | { | 
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| 35 | friend class PointingDeviceWidget; | 
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| 36 |  | 
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| 37 | public: | 
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| 38 | PointingDevice(Jack jack, const Event& event, | 
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| 39 | const System& system, Controller::Type type, | 
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| 40 | float sensitivity); | 
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| 41 | virtual ~PointingDevice() = default; | 
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| 42 |  | 
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| 43 | public: | 
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| 44 | using Controller::read; | 
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| 45 |  | 
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| 46 | /** | 
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| 47 | Read the entire state of all digital pins for this controller. | 
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| 48 | Note that this method must use the lower 4 bits, and zero the upper bits. | 
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| 49 |  | 
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| 50 | @return The state of all digital pins | 
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| 51 | */ | 
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| 52 | uInt8 read() override; | 
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| 53 |  | 
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| 54 | /** | 
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| 55 | Update the entire digital and analog pin state according to the | 
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| 56 | events currently set. | 
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| 57 | */ | 
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| 58 | void update() override; | 
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| 59 |  | 
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| 60 | /** | 
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| 61 | Answers whether the controller is intrinsically an analog controller. | 
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| 62 | */ | 
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| 63 | bool isAnalog() const override { return true; } | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | Determines how this controller will treat values received from the | 
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| 67 | X/Y axis and left/right buttons of the mouse.  Since not all controllers | 
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| 68 | use the mouse the same way (or at all), it's up to the specific class to | 
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| 69 | decide how to use this data. | 
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| 70 |  | 
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| 71 | In the current implementation, the left button is tied to the X axis, | 
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| 72 | and the right one tied to the Y axis. | 
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| 73 |  | 
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| 74 | @param xtype  The controller to use for x-axis data | 
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| 75 | @param xid    The controller ID to use for x-axis data (-1 for no id) | 
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| 76 | @param ytype  The controller to use for y-axis data | 
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| 77 | @param yid    The controller ID to use for y-axis data (-1 for no id) | 
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| 78 |  | 
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| 79 | @return  Whether the controller supports using the mouse | 
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| 80 | */ | 
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| 81 | bool setMouseControl(Controller::Type xtype, int xid, | 
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| 82 | Controller::Type ytype, int yid) override; | 
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| 83 |  | 
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| 84 | /** | 
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| 85 | Sets the sensitivity for analog emulation of trackball movement | 
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| 86 | using a mouse. | 
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| 87 |  | 
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| 88 | @param sensitivity  Value from 1 to 20, with larger values causing | 
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| 89 | more movement (10 represents the baseline) | 
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| 90 | */ | 
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| 91 | static void setSensitivity(int sensitivity); | 
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| 92 |  | 
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| 93 | protected: | 
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| 94 | // Each derived class must implement this, to determine how its | 
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| 95 | // IOPortA values are calculated | 
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| 96 | virtual uInt8 ioPortA(uInt8 countH, uInt8 countV, uInt8 left, uInt8 down) = 0; | 
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| 97 |  | 
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| 98 | //    virtual string pointingDeviceName() const = 0; | 
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| 99 |  | 
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| 100 | private: | 
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| 101 | void updateDirection(int counter, float& counterRemainder, | 
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| 102 | bool& trackBallDir, int& trackBallLines, | 
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| 103 | int& scanCount, int& firstScanOffset); | 
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| 104 |  | 
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| 105 | private: | 
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| 106 | // Mouse input to sensitivity emulation | 
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| 107 | float mySensitivity, myHCounterRemainder, myVCounterRemainder; | 
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| 108 |  | 
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| 109 | // How many lines to wait between sending new horz and vert values | 
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| 110 | int myTrackBallLinesH, myTrackBallLinesV; | 
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| 111 |  | 
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| 112 | // Was TrackBall moved left or moved right instead | 
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| 113 | bool myTrackBallLeft; | 
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| 114 |  | 
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| 115 | // Was TrackBall moved down or moved up instead | 
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| 116 | bool myTrackBallDown; | 
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| 117 |  | 
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| 118 | // Counter to iterate through the gray codes | 
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| 119 | uInt8 myCountH, myCountV; | 
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| 120 |  | 
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| 121 | // Next scanline for change | 
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| 122 | int myScanCountH, myScanCountV; | 
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| 123 |  | 
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| 124 | // Offset factor for first scanline, 0..(1 << 12 - 1) | 
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| 125 | int myFirstScanOffsetH, myFirstScanOffsetV; | 
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| 126 |  | 
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| 127 | // Whether to use the mouse to emulate this controller | 
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| 128 | bool myMouseEnabled; | 
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| 129 |  | 
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| 130 | // User-defined sensitivity; adjustable since end-users may have different | 
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| 131 | // mouse speeds | 
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| 132 | static float TB_SENSITIVITY; | 
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| 133 |  | 
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| 134 | private: | 
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| 135 | // Following constructors and assignment operators not supported | 
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| 136 | PointingDevice() = delete; | 
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| 137 | PointingDevice(const PointingDevice&) = delete; | 
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| 138 | PointingDevice(PointingDevice&&) = delete; | 
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| 139 | PointingDevice& operator=(const PointingDevice&) = delete; | 
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| 140 | PointingDevice& operator=(PointingDevice&&) = delete; | 
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| 141 | }; | 
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| 142 |  | 
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| 143 | #endif // POINTING_DEVICE_HXX | 
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| 144 |  | 
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