1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef PROPERTIES_HXX |
19 | #define PROPERTIES_HXX |
20 | |
21 | #include "bspf.hxx" |
22 | |
23 | enum class PropType : uInt8 { |
24 | Cart_MD5, |
25 | Cart_Manufacturer, |
26 | Cart_ModelNo, |
27 | Cart_Name, |
28 | Cart_Note, |
29 | Cart_Rarity, |
30 | Cart_Sound, |
31 | Cart_StartBank, |
32 | Cart_Type, |
33 | Console_LeftDiff, |
34 | Console_RightDiff, |
35 | Console_TVType, |
36 | Console_SwapPorts, |
37 | Controller_Left, |
38 | Controller_Right, |
39 | Controller_SwapPaddles, |
40 | Controller_MouseAxis, |
41 | Display_Format, |
42 | Display_YStart, |
43 | Display_Phosphor, |
44 | Display_PPBlend, |
45 | NumTypes |
46 | }; |
47 | |
48 | /** |
49 | This class represents objects which maintain a collection of |
50 | properties. A property is a key and its corresponding value. |
51 | |
52 | A properties object can contain a reference to another properties |
53 | object as its "defaults"; this second properties object is searched |
54 | if the property key is not found in the original property list. |
55 | |
56 | @author Bradford W. Mott |
57 | */ |
58 | class Properties |
59 | { |
60 | friend class PropertiesSet; |
61 | |
62 | public: |
63 | /** |
64 | Creates an empty properties object with the specified defaults. The |
65 | new properties object does not claim ownership of the defaults. |
66 | */ |
67 | Properties(); |
68 | |
69 | /** |
70 | Creates a properties list by copying another one |
71 | |
72 | @param properties The properties to copy |
73 | */ |
74 | Properties(const Properties& properties); |
75 | |
76 | public: |
77 | /** |
78 | Get the value assigned to the specified key. If the key does |
79 | not exist then the empty string is returned. |
80 | |
81 | @param key The key of the property to lookup |
82 | @return The value of the property |
83 | */ |
84 | const string& get(PropType key) const { |
85 | uInt8 pos = static_cast<uInt8>(key); |
86 | return pos < static_cast<uInt8>(PropType::NumTypes) ? myProperties[pos] : EmptyString; |
87 | } |
88 | |
89 | /** |
90 | Set the value associated with key to the given value. |
91 | |
92 | @param key The key of the property to set |
93 | @param value The value to assign to the property |
94 | */ |
95 | void set(PropType key, const string& value); |
96 | |
97 | /** |
98 | Load properties from the specified input stream |
99 | |
100 | @param is The input stream to use |
101 | @param p The Properties object to write to |
102 | */ |
103 | friend istream& operator>>(istream& is, Properties& p); |
104 | |
105 | /** |
106 | Save properties to the specified output stream |
107 | |
108 | @param os The output stream to use |
109 | @param p The Properties object to read from |
110 | */ |
111 | friend ostream& operator<<(ostream& os, const Properties& p); |
112 | |
113 | /** |
114 | Print the attributes of this properties object |
115 | */ |
116 | void print() const; |
117 | |
118 | /** |
119 | Resets all properties to their defaults |
120 | */ |
121 | void setDefaults(); |
122 | |
123 | /** |
124 | Overloaded equality operator(s) |
125 | |
126 | @param properties The properties object to compare to |
127 | @return True if the properties are equal, else false |
128 | */ |
129 | bool operator == (const Properties& properties) const; |
130 | bool operator != (const Properties& properties) const; |
131 | |
132 | /** |
133 | Overloaded assignment operator |
134 | |
135 | @param properties The properties object to set myself equal to |
136 | @return Myself after assignment has taken place |
137 | */ |
138 | Properties& operator = (const Properties& properties); |
139 | |
140 | /** |
141 | Set the default value associated with key to the given value. |
142 | |
143 | @param key The key of the property to set |
144 | @param value The value to assign to the property |
145 | */ |
146 | static void setDefault(PropType key, const string& value); |
147 | |
148 | private: |
149 | /** |
150 | Helper function to perform a deep copy of the specified |
151 | properties. Assumes that old properties have already been |
152 | freed. |
153 | |
154 | @param properties The properties object to copy myself from |
155 | */ |
156 | void copy(const Properties& properties); |
157 | |
158 | /** |
159 | Read the next quoted string from the specified input stream |
160 | and returns it. |
161 | |
162 | @param in The input stream to use |
163 | @return The string inside the quotes |
164 | */ |
165 | static string readQuotedString(istream& in); |
166 | |
167 | /** |
168 | Write the specified string to the given output stream as a |
169 | quoted string. |
170 | |
171 | @param out The output stream to use |
172 | @param s The string to output |
173 | */ |
174 | static void writeQuotedString(ostream& out, const string& s); |
175 | |
176 | /** |
177 | Get the property type associated with the named property |
178 | |
179 | @param name The PropType key associated with the given string |
180 | */ |
181 | static PropType getPropType(const string& name); |
182 | |
183 | /** |
184 | When printing each collection of ROM properties, it is useful to |
185 | see which columns correspond to the output fields; this method |
186 | provides that output. |
187 | */ |
188 | static void (); |
189 | |
190 | private: |
191 | // The array of properties |
192 | string myProperties[static_cast<uInt8>(PropType::NumTypes)]; |
193 | |
194 | // List of default properties to use when none have been provided |
195 | static string ourDefaultProperties[static_cast<uInt8>(PropType::NumTypes)]; |
196 | |
197 | // The text strings associated with each property type |
198 | static const char* const ourPropertyNames[static_cast<uInt8>(PropType::NumTypes)]; |
199 | }; |
200 | |
201 | #endif |
202 | |