| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef RANDOM_HXX |
| 19 | #define RANDOM_HXX |
| 20 | |
| 21 | #include "bspf.hxx" |
| 22 | #include "Serializable.hxx" |
| 23 | |
| 24 | /** |
| 25 | This is a quick-and-dirty random number generator. It is based on |
| 26 | information in Chapter 7 of "Numerical Recipes in C". It's a simple |
| 27 | linear congruential generator. |
| 28 | |
| 29 | @author Bradford W. Mott |
| 30 | */ |
| 31 | class Random : public Serializable |
| 32 | { |
| 33 | public: |
| 34 | /** |
| 35 | Create a new random number generator |
| 36 | */ |
| 37 | explicit Random(uInt32 seed) { initSeed(seed); } |
| 38 | |
| 39 | /** |
| 40 | Re-initialize the random number generator with a new seed, |
| 41 | to generate a different set of random numbers. |
| 42 | */ |
| 43 | void initSeed(uInt32 seed) |
| 44 | { |
| 45 | myValue = seed; |
| 46 | } |
| 47 | |
| 48 | /** |
| 49 | Answer the next random number from the random number generator |
| 50 | |
| 51 | @return A random number |
| 52 | */ |
| 53 | uInt32 next() const |
| 54 | { |
| 55 | return (myValue = (myValue * 2416 + 374441) % 1771875); |
| 56 | } |
| 57 | |
| 58 | /** |
| 59 | Save the current state of this device to the given Serializer. |
| 60 | |
| 61 | @param out The Serializer object to use |
| 62 | @return False on any errors, else true |
| 63 | */ |
| 64 | bool save(Serializer& out) const override |
| 65 | { |
| 66 | try |
| 67 | { |
| 68 | out.putInt(myValue); |
| 69 | } |
| 70 | catch(...) |
| 71 | { |
| 72 | cerr << "ERROR: Random::save" << endl; |
| 73 | return false; |
| 74 | } |
| 75 | |
| 76 | return true; |
| 77 | } |
| 78 | |
| 79 | /** |
| 80 | Load the current state of this device from the given Serializer. |
| 81 | |
| 82 | @param in The Serializer object to use |
| 83 | @return False on any errors, else true |
| 84 | */ |
| 85 | bool load(Serializer& in) override |
| 86 | { |
| 87 | try |
| 88 | { |
| 89 | myValue = in.getInt(); |
| 90 | } |
| 91 | catch(...) |
| 92 | { |
| 93 | cerr << "ERROR: Random::load" << endl; |
| 94 | return false; |
| 95 | } |
| 96 | |
| 97 | return true; |
| 98 | } |
| 99 | |
| 100 | private: |
| 101 | // Indicates the next random number |
| 102 | // We make this mutable, since it's not immediately obvious that |
| 103 | // calling next() should change internal state (ie, the *logical* |
| 104 | // state of the object shouldn't change just by asking for another |
| 105 | // random number) |
| 106 | mutable uInt32 myValue; |
| 107 | |
| 108 | private: |
| 109 | // Following constructors and assignment operators not supported |
| 110 | Random() = delete; |
| 111 | Random(const Random&) = delete; |
| 112 | Random(Random&&) = delete; |
| 113 | Random& operator=(const Random&) = delete; |
| 114 | Random& operator=(Random&&) = delete; |
| 115 | }; |
| 116 | |
| 117 | #endif |
| 118 | |