| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #ifndef TIA_AUDIO_CHANNEL_HXX |
| 19 | #define TIA_AUDIO_CHANNEL_HXX |
| 20 | |
| 21 | #include "bspf.hxx" |
| 22 | #include "Serializable.hxx" |
| 23 | |
| 24 | class AudioChannel : public Serializable |
| 25 | { |
| 26 | public: |
| 27 | AudioChannel(); |
| 28 | |
| 29 | void reset(); |
| 30 | |
| 31 | void phase0(); |
| 32 | |
| 33 | uInt8 phase1(); |
| 34 | |
| 35 | void audc(uInt8 value); |
| 36 | |
| 37 | void audf(uInt8 value); |
| 38 | |
| 39 | void audv(uInt8 value); |
| 40 | |
| 41 | /** |
| 42 | Serializable methods (see that class for more information). |
| 43 | */ |
| 44 | bool save(Serializer& out) const override; |
| 45 | bool load(Serializer& in) override; |
| 46 | |
| 47 | private: |
| 48 | uInt8 myAudc; |
| 49 | uInt8 myAudv; |
| 50 | uInt8 myAudf; |
| 51 | |
| 52 | bool myClockEnable; |
| 53 | bool myNoiseFeedback; |
| 54 | bool myNoiseCounterBit4; |
| 55 | bool myPulseCounterHold; |
| 56 | |
| 57 | uInt8 myDivCounter; |
| 58 | uInt8 myPulseCounter; |
| 59 | uInt8 myNoiseCounter; |
| 60 | |
| 61 | private: |
| 62 | AudioChannel(const AudioChannel&); |
| 63 | AudioChannel(AudioChannel&&); |
| 64 | AudioChannel& operator=(const AudioChannel&); |
| 65 | AudioChannel& operator=(AudioChannel&&); |
| 66 | }; |
| 67 | |
| 68 | #endif // TIA_AUDIO_CHANNEL_HXX |
| 69 | |