1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef TIA_AUDIO_CHANNEL_HXX |
19 | #define TIA_AUDIO_CHANNEL_HXX |
20 | |
21 | #include "bspf.hxx" |
22 | #include "Serializable.hxx" |
23 | |
24 | class AudioChannel : public Serializable |
25 | { |
26 | public: |
27 | AudioChannel(); |
28 | |
29 | void reset(); |
30 | |
31 | void phase0(); |
32 | |
33 | uInt8 phase1(); |
34 | |
35 | void audc(uInt8 value); |
36 | |
37 | void audf(uInt8 value); |
38 | |
39 | void audv(uInt8 value); |
40 | |
41 | /** |
42 | Serializable methods (see that class for more information). |
43 | */ |
44 | bool save(Serializer& out) const override; |
45 | bool load(Serializer& in) override; |
46 | |
47 | private: |
48 | uInt8 myAudc; |
49 | uInt8 myAudv; |
50 | uInt8 myAudf; |
51 | |
52 | bool myClockEnable; |
53 | bool myNoiseFeedback; |
54 | bool myNoiseCounterBit4; |
55 | bool myPulseCounterHold; |
56 | |
57 | uInt8 myDivCounter; |
58 | uInt8 myPulseCounter; |
59 | uInt8 myNoiseCounter; |
60 | |
61 | private: |
62 | AudioChannel(const AudioChannel&); |
63 | AudioChannel(AudioChannel&&); |
64 | AudioChannel& operator=(const AudioChannel&); |
65 | AudioChannel& operator=(AudioChannel&&); |
66 | }; |
67 | |
68 | #endif // TIA_AUDIO_CHANNEL_HXX |
69 | |