1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef TIA_BACKGROUND |
19 | #define TIA_BACKGROUND |
20 | |
21 | #include "Serializable.hxx" |
22 | #include "bspf.hxx" |
23 | |
24 | class TIA; |
25 | |
26 | class Background : public Serializable |
27 | { |
28 | public: |
29 | Background(); |
30 | |
31 | public: |
32 | void setTIA(TIA* tia) { myTIA = tia; } |
33 | |
34 | void reset(); |
35 | |
36 | void setColor(uInt8 color); |
37 | void setDebugColor(uInt8 color); |
38 | void enableDebugColors(bool enabled); |
39 | |
40 | void applyColorLoss(); |
41 | |
42 | uInt8 getColor() const { return myColor; } |
43 | |
44 | /** |
45 | Serializable methods (see that class for more information). |
46 | */ |
47 | bool save(Serializer& out) const override; |
48 | bool load(Serializer& in) override; |
49 | |
50 | private: |
51 | void applyColors(); |
52 | |
53 | private: |
54 | uInt8 myColor; |
55 | uInt8 myObjectColor, myDebugColor; |
56 | bool myDebugEnabled; |
57 | |
58 | TIA* myTIA; |
59 | |
60 | private: |
61 | Background(const Background&) = delete; |
62 | Background(Background&&) = delete; |
63 | Background& operator=(const Background&) = delete; |
64 | Background& operator=(Background&&); |
65 | }; |
66 | |
67 | #endif // TIA_BACKGROUND |
68 | |