| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "Ball.hxx" |
| 19 | #include "TIA.hxx" |
| 20 | |
| 21 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 22 | Ball::Ball(uInt32 collisionMask) |
| 23 | : myCollisionMaskDisabled(collisionMask), |
| 24 | myCollisionMaskEnabled(0xFFFF), |
| 25 | myIsSuppressed(false), |
| 26 | myTIA(nullptr) |
| 27 | { |
| 28 | reset(); |
| 29 | } |
| 30 | |
| 31 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 32 | void Ball::reset() |
| 33 | { |
| 34 | myColor = myObjectColor = myDebugColor = 0; |
| 35 | collision = myCollisionMaskDisabled; |
| 36 | myIsEnabledOld = false; |
| 37 | myIsEnabledNew = false; |
| 38 | myIsEnabled = false; |
| 39 | myIsDelaying = false; |
| 40 | mySignalActive = false; |
| 41 | myHmmClocks = 0; |
| 42 | myCounter = 0; |
| 43 | isMoving = false; |
| 44 | myEffectiveWidth = 1; |
| 45 | myLastMovementTick = 0; |
| 46 | myWidth = 1; |
| 47 | myIsRendering = false; |
| 48 | myDebugEnabled = false; |
| 49 | myRenderCounter = 0; |
| 50 | myIsEnabled = false; |
| 51 | myInvertedPhaseClock = false; |
| 52 | myUseInvertedPhaseClock = false; |
| 53 | } |
| 54 | |
| 55 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 56 | void Ball::enabl(uInt8 value) |
| 57 | { |
| 58 | const auto enabledNewOldValue = myIsEnabledNew; |
| 59 | |
| 60 | myIsEnabledNew = (value & 0x02) > 0; |
| 61 | |
| 62 | if (myIsEnabledNew != enabledNewOldValue && !myIsDelaying) { |
| 63 | myTIA->flushLineCache(); |
| 64 | |
| 65 | updateEnabled(); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 70 | void Ball::hmbl(uInt8 value) |
| 71 | { |
| 72 | myHmmClocks = (value >> 4) ^ 0x08; |
| 73 | } |
| 74 | |
| 75 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 76 | void Ball::resbl(uInt8 counter) |
| 77 | { |
| 78 | myCounter = counter; |
| 79 | |
| 80 | myIsRendering = true; |
| 81 | myRenderCounter = Count::renderCounterOffset + (counter - 157); |
| 82 | } |
| 83 | |
| 84 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 85 | void Ball::ctrlpf(uInt8 value) |
| 86 | { |
| 87 | static constexpr uInt8 ourWidths[] = {1, 2, 4, 8}; |
| 88 | |
| 89 | const uInt8 newWidth = ourWidths[(value & 0x30) >> 4]; |
| 90 | |
| 91 | if (newWidth != myWidth) { |
| 92 | myTIA->flushLineCache(); |
| 93 | myWidth = newWidth; |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 98 | void Ball::vdelbl(uInt8 value) |
| 99 | { |
| 100 | const auto oldIsDelaying = myIsDelaying; |
| 101 | |
| 102 | myIsDelaying = (value & 0x01) > 0; |
| 103 | |
| 104 | if (oldIsDelaying != myIsDelaying) { |
| 105 | myTIA->flushLineCache(); |
| 106 | updateEnabled(); |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 111 | void Ball::toggleCollisions(bool enabled) |
| 112 | { |
| 113 | myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled); |
| 114 | } |
| 115 | |
| 116 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 117 | void Ball::toggleEnabled(bool enabled) |
| 118 | { |
| 119 | myIsSuppressed = !enabled; |
| 120 | updateEnabled(); |
| 121 | } |
| 122 | |
| 123 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 124 | void Ball::setColor(uInt8 color) |
| 125 | { |
| 126 | if (color != myObjectColor && myIsEnabled) myTIA->flushLineCache(); |
| 127 | |
| 128 | myObjectColor = color; |
| 129 | applyColors(); |
| 130 | } |
| 131 | |
| 132 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 133 | void Ball::setDebugColor(uInt8 color) |
| 134 | { |
| 135 | myTIA->flushLineCache(); |
| 136 | myDebugColor = color; |
| 137 | applyColors(); |
| 138 | } |
| 139 | |
| 140 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 141 | void Ball::enableDebugColors(bool enabled) |
| 142 | { |
| 143 | myTIA->flushLineCache(); |
| 144 | myDebugEnabled = enabled; |
| 145 | applyColors(); |
| 146 | } |
| 147 | |
| 148 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 149 | void Ball::applyColorLoss() |
| 150 | { |
| 151 | myTIA->flushLineCache(); |
| 152 | applyColors(); |
| 153 | } |
| 154 | |
| 155 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 156 | void Ball::setInvertedPhaseClock(bool enable) |
| 157 | { |
| 158 | myUseInvertedPhaseClock = enable; |
| 159 | } |
| 160 | |
| 161 | |
| 162 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 163 | void Ball::startMovement() |
| 164 | { |
| 165 | isMoving = true; |
| 166 | } |
| 167 | |
| 168 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 169 | void Ball::nextLine() |
| 170 | { |
| 171 | // Reevalute the collision mask in order to properly account for collisions during |
| 172 | // hblank. Usually, this will be taken care off in the next tick, but there is no |
| 173 | // next tick before hblank ends. |
| 174 | mySignalActive = myIsRendering && myRenderCounter >= 0; |
| 175 | collision = (mySignalActive && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled; |
| 176 | } |
| 177 | |
| 178 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 179 | void Ball::setENABLOld(bool enabled) |
| 180 | { |
| 181 | myTIA->flushLineCache(); |
| 182 | |
| 183 | myIsEnabledOld = enabled; |
| 184 | updateEnabled(); |
| 185 | } |
| 186 | |
| 187 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 188 | void Ball::shuffleStatus() |
| 189 | { |
| 190 | const auto oldIsEnabledOld = myIsEnabledOld; |
| 191 | |
| 192 | myIsEnabledOld = myIsEnabledNew; |
| 193 | |
| 194 | if (myIsEnabledOld != oldIsEnabledOld && myIsDelaying) { |
| 195 | myTIA->flushLineCache(); |
| 196 | updateEnabled(); |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 201 | void Ball::updateEnabled() |
| 202 | { |
| 203 | myIsEnabled = !myIsSuppressed && (myIsDelaying ? myIsEnabledOld : myIsEnabledNew); |
| 204 | |
| 205 | collision = (mySignalActive && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled; |
| 206 | myTIA->scheduleCollisionUpdate(); |
| 207 | } |
| 208 | |
| 209 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 210 | void Ball::applyColors() |
| 211 | { |
| 212 | if (!myDebugEnabled) |
| 213 | { |
| 214 | if (myTIA->colorLossActive()) myObjectColor |= 0x01; |
| 215 | else myObjectColor &= 0xfe; |
| 216 | myColor = myObjectColor; |
| 217 | } |
| 218 | else |
| 219 | myColor = myDebugColor; |
| 220 | } |
| 221 | |
| 222 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 223 | uInt8 Ball::getPosition() const |
| 224 | { |
| 225 | // position = |
| 226 | // current playfield x + |
| 227 | // (current counter - 156 (the decode clock of copy 0)) + |
| 228 | // clock count after decode until first pixel + |
| 229 | // 1 (it'll take another cycle after the decode for the rendter counter to start ticking) |
| 230 | // |
| 231 | // The result may be negative, so we add 160 and do the modulus -> 317 = 156 + TIA::H_PIXEL + 1 |
| 232 | // |
| 233 | // Mind the sign of renderCounterOffset: it's defined negative above |
| 234 | return (317 - myCounter - Count::renderCounterOffset + myTIA->getPosition()) % TIAConstants::H_PIXEL; |
| 235 | } |
| 236 | |
| 237 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 238 | void Ball::setPosition(uInt8 newPosition) |
| 239 | { |
| 240 | myTIA->flushLineCache(); |
| 241 | |
| 242 | // See getPosition for an explanation |
| 243 | myCounter = (317 - newPosition - Count::renderCounterOffset + myTIA->getPosition()) % TIAConstants::H_PIXEL; |
| 244 | } |
| 245 | |
| 246 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 247 | bool Ball::save(Serializer& out) const |
| 248 | { |
| 249 | try |
| 250 | { |
| 251 | out.putInt(collision); |
| 252 | out.putInt(myCollisionMaskDisabled); |
| 253 | out.putInt(myCollisionMaskEnabled); |
| 254 | |
| 255 | out.putByte(myColor); |
| 256 | out.putByte(myObjectColor); |
| 257 | out.putByte(myDebugColor); |
| 258 | out.putBool(myDebugEnabled); |
| 259 | |
| 260 | out.putBool(myIsEnabledOld); |
| 261 | out.putBool(myIsEnabledNew); |
| 262 | out.putBool(myIsEnabled); |
| 263 | out.putBool(myIsSuppressed); |
| 264 | out.putBool(myIsDelaying); |
| 265 | out.putBool(mySignalActive); |
| 266 | |
| 267 | out.putByte(myHmmClocks); |
| 268 | out.putByte(myCounter); |
| 269 | out.putBool(isMoving); |
| 270 | out.putByte(myWidth); |
| 271 | out.putByte(myEffectiveWidth); |
| 272 | out.putByte(myLastMovementTick); |
| 273 | |
| 274 | out.putBool(myIsRendering); |
| 275 | out.putByte(myRenderCounter); |
| 276 | out.putBool(myInvertedPhaseClock); |
| 277 | } |
| 278 | catch(...) |
| 279 | { |
| 280 | cerr << "ERROR: TIA_Ball::save" << endl; |
| 281 | return false; |
| 282 | } |
| 283 | |
| 284 | return true; |
| 285 | } |
| 286 | |
| 287 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 288 | bool Ball::load(Serializer& in) |
| 289 | { |
| 290 | try |
| 291 | { |
| 292 | collision = in.getInt(); |
| 293 | myCollisionMaskDisabled = in.getInt(); |
| 294 | myCollisionMaskEnabled = in.getInt(); |
| 295 | |
| 296 | myColor = in.getByte(); |
| 297 | myObjectColor = in.getByte(); |
| 298 | myDebugColor = in.getByte(); |
| 299 | myDebugEnabled = in.getBool(); |
| 300 | |
| 301 | myIsEnabledOld = in.getBool(); |
| 302 | myIsEnabledNew = in.getBool(); |
| 303 | myIsEnabled = in.getBool(); |
| 304 | myIsSuppressed = in.getBool(); |
| 305 | myIsDelaying = in.getBool(); |
| 306 | mySignalActive = in.getBool(); |
| 307 | |
| 308 | myHmmClocks = in.getByte(); |
| 309 | myCounter = in.getByte(); |
| 310 | isMoving = in.getBool(); |
| 311 | myWidth = in.getByte(); |
| 312 | myEffectiveWidth = in.getByte(); |
| 313 | myLastMovementTick = in.getByte(); |
| 314 | |
| 315 | myIsRendering = in.getBool(); |
| 316 | myRenderCounter = in.getByte(); |
| 317 | myInvertedPhaseClock = in.getBool(); |
| 318 | |
| 319 | applyColors(); |
| 320 | } |
| 321 | catch(...) |
| 322 | { |
| 323 | cerr << "ERROR: TIA_Ball::load" << endl; |
| 324 | return false; |
| 325 | } |
| 326 | |
| 327 | return true; |
| 328 | } |
| 329 | |