| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #include "Ball.hxx" | 
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| 19 | #include "TIA.hxx" | 
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| 20 |  | 
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| 21 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 22 | Ball::Ball(uInt32 collisionMask) | 
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| 23 | : myCollisionMaskDisabled(collisionMask), | 
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| 24 | myCollisionMaskEnabled(0xFFFF), | 
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| 25 | myIsSuppressed(false), | 
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| 26 | myTIA(nullptr) | 
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| 27 | { | 
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| 28 | reset(); | 
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| 29 | } | 
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| 30 |  | 
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| 31 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 32 | void Ball::reset() | 
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| 33 | { | 
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| 34 | myColor = myObjectColor = myDebugColor = 0; | 
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| 35 | collision = myCollisionMaskDisabled; | 
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| 36 | myIsEnabledOld = false; | 
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| 37 | myIsEnabledNew = false; | 
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| 38 | myIsEnabled = false; | 
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| 39 | myIsDelaying = false; | 
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| 40 | mySignalActive = false; | 
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| 41 | myHmmClocks = 0; | 
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| 42 | myCounter = 0; | 
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| 43 | isMoving = false; | 
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| 44 | myEffectiveWidth = 1; | 
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| 45 | myLastMovementTick = 0; | 
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| 46 | myWidth = 1; | 
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| 47 | myIsRendering = false; | 
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| 48 | myDebugEnabled = false; | 
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| 49 | myRenderCounter = 0; | 
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| 50 | myIsEnabled = false; | 
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| 51 | myInvertedPhaseClock = false; | 
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| 52 | myUseInvertedPhaseClock = false; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 56 | void Ball::enabl(uInt8 value) | 
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| 57 | { | 
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| 58 | const auto enabledNewOldValue = myIsEnabledNew; | 
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| 59 |  | 
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| 60 | myIsEnabledNew = (value & 0x02) > 0; | 
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| 61 |  | 
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| 62 | if (myIsEnabledNew != enabledNewOldValue && !myIsDelaying) { | 
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| 63 | myTIA->flushLineCache(); | 
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| 64 |  | 
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| 65 | updateEnabled(); | 
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| 66 | } | 
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| 67 | } | 
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| 68 |  | 
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| 69 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 70 | void Ball::hmbl(uInt8 value) | 
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| 71 | { | 
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| 72 | myHmmClocks = (value >> 4) ^ 0x08; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 76 | void Ball::resbl(uInt8 counter) | 
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| 77 | { | 
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| 78 | myCounter = counter; | 
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| 79 |  | 
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| 80 | myIsRendering = true; | 
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| 81 | myRenderCounter = Count::renderCounterOffset + (counter - 157); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 85 | void Ball::ctrlpf(uInt8 value) | 
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| 86 | { | 
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| 87 | static constexpr uInt8 ourWidths[] = {1, 2, 4, 8}; | 
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| 88 |  | 
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| 89 | const uInt8 newWidth = ourWidths[(value & 0x30) >> 4]; | 
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| 90 |  | 
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| 91 | if (newWidth != myWidth) { | 
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| 92 | myTIA->flushLineCache(); | 
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| 93 | myWidth = newWidth; | 
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| 94 | } | 
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| 95 | } | 
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| 96 |  | 
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| 97 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 98 | void Ball::vdelbl(uInt8 value) | 
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| 99 | { | 
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| 100 | const auto oldIsDelaying = myIsDelaying; | 
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| 101 |  | 
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| 102 | myIsDelaying = (value & 0x01) > 0; | 
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| 103 |  | 
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| 104 | if (oldIsDelaying != myIsDelaying) { | 
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| 105 | myTIA->flushLineCache(); | 
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| 106 | updateEnabled(); | 
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| 107 | } | 
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| 108 | } | 
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| 109 |  | 
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| 110 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 111 | void Ball::toggleCollisions(bool enabled) | 
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| 112 | { | 
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| 113 | myCollisionMaskEnabled = enabled ? 0xFFFF : (0x8000 | myCollisionMaskDisabled); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 117 | void Ball::toggleEnabled(bool enabled) | 
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| 118 | { | 
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| 119 | myIsSuppressed = !enabled; | 
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| 120 | updateEnabled(); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 124 | void Ball::setColor(uInt8 color) | 
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| 125 | { | 
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| 126 | if (color != myObjectColor && myIsEnabled) myTIA->flushLineCache(); | 
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| 127 |  | 
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| 128 | myObjectColor = color; | 
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| 129 | applyColors(); | 
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| 130 | } | 
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| 131 |  | 
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| 132 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 133 | void Ball::setDebugColor(uInt8 color) | 
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| 134 | { | 
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| 135 | myTIA->flushLineCache(); | 
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| 136 | myDebugColor = color; | 
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| 137 | applyColors(); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 141 | void Ball::enableDebugColors(bool enabled) | 
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| 142 | { | 
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| 143 | myTIA->flushLineCache(); | 
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| 144 | myDebugEnabled = enabled; | 
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| 145 | applyColors(); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 149 | void Ball::applyColorLoss() | 
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| 150 | { | 
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| 151 | myTIA->flushLineCache(); | 
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| 152 | applyColors(); | 
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| 153 | } | 
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| 154 |  | 
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| 155 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 156 | void Ball::setInvertedPhaseClock(bool enable) | 
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| 157 | { | 
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| 158 | myUseInvertedPhaseClock = enable; | 
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| 159 | } | 
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| 160 |  | 
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| 161 |  | 
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| 162 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 163 | void Ball::startMovement() | 
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| 164 | { | 
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| 165 | isMoving = true; | 
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| 166 | } | 
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| 167 |  | 
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| 168 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 169 | void Ball::nextLine() | 
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| 170 | { | 
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| 171 | // Reevalute the collision mask in order to properly account for collisions during | 
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| 172 | // hblank. Usually, this will be taken care off in the next tick, but there is no | 
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| 173 | // next tick before hblank ends. | 
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| 174 | mySignalActive = myIsRendering && myRenderCounter >= 0; | 
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| 175 | collision = (mySignalActive && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled; | 
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| 176 | } | 
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| 177 |  | 
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| 178 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 179 | void Ball::setENABLOld(bool enabled) | 
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| 180 | { | 
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| 181 | myTIA->flushLineCache(); | 
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| 182 |  | 
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| 183 | myIsEnabledOld = enabled; | 
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| 184 | updateEnabled(); | 
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| 185 | } | 
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| 186 |  | 
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| 187 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 188 | void Ball::shuffleStatus() | 
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| 189 | { | 
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| 190 | const auto oldIsEnabledOld = myIsEnabledOld; | 
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| 191 |  | 
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| 192 | myIsEnabledOld = myIsEnabledNew; | 
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| 193 |  | 
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| 194 | if (myIsEnabledOld != oldIsEnabledOld && myIsDelaying) { | 
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| 195 | myTIA->flushLineCache(); | 
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| 196 | updateEnabled(); | 
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| 197 | } | 
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| 198 | } | 
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| 199 |  | 
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| 200 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 201 | void Ball::updateEnabled() | 
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| 202 | { | 
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| 203 | myIsEnabled = !myIsSuppressed && (myIsDelaying ? myIsEnabledOld : myIsEnabledNew); | 
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| 204 |  | 
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| 205 | collision = (mySignalActive && myIsEnabled) ? myCollisionMaskEnabled : myCollisionMaskDisabled; | 
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| 206 | myTIA->scheduleCollisionUpdate(); | 
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| 207 | } | 
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| 208 |  | 
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| 209 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 210 | void Ball::applyColors() | 
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| 211 | { | 
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| 212 | if (!myDebugEnabled) | 
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| 213 | { | 
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| 214 | if (myTIA->colorLossActive()) myObjectColor |= 0x01; | 
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| 215 | else                          myObjectColor &= 0xfe; | 
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| 216 | myColor = myObjectColor; | 
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| 217 | } | 
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| 218 | else | 
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| 219 | myColor = myDebugColor; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 223 | uInt8 Ball::getPosition() const | 
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| 224 | { | 
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| 225 | // position = | 
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| 226 | //    current playfield x + | 
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| 227 | //    (current counter - 156 (the decode clock of copy 0)) + | 
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| 228 | //    clock count after decode until first pixel + | 
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| 229 | //    1 (it'll take another cycle after the decode for the rendter counter to start ticking) | 
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| 230 | // | 
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| 231 | // The result may be negative, so we add 160 and do the modulus -> 317 = 156 + TIA::H_PIXEL + 1 | 
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| 232 | // | 
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| 233 | // Mind the sign of renderCounterOffset: it's defined negative above | 
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| 234 | return (317 - myCounter - Count::renderCounterOffset + myTIA->getPosition()) % TIAConstants::H_PIXEL; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 238 | void Ball::setPosition(uInt8 newPosition) | 
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| 239 | { | 
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| 240 | myTIA->flushLineCache(); | 
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| 241 |  | 
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| 242 | // See getPosition for an explanation | 
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| 243 | myCounter = (317 - newPosition - Count::renderCounterOffset + myTIA->getPosition()) % TIAConstants::H_PIXEL; | 
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| 244 | } | 
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| 245 |  | 
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| 246 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 247 | bool Ball::save(Serializer& out) const | 
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| 248 | { | 
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| 249 | try | 
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| 250 | { | 
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| 251 | out.putInt(collision); | 
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| 252 | out.putInt(myCollisionMaskDisabled); | 
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| 253 | out.putInt(myCollisionMaskEnabled); | 
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| 254 |  | 
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| 255 | out.putByte(myColor); | 
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| 256 | out.putByte(myObjectColor); | 
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| 257 | out.putByte(myDebugColor); | 
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| 258 | out.putBool(myDebugEnabled); | 
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| 259 |  | 
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| 260 | out.putBool(myIsEnabledOld); | 
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| 261 | out.putBool(myIsEnabledNew); | 
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| 262 | out.putBool(myIsEnabled); | 
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| 263 | out.putBool(myIsSuppressed); | 
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| 264 | out.putBool(myIsDelaying); | 
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| 265 | out.putBool(mySignalActive); | 
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| 266 |  | 
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| 267 | out.putByte(myHmmClocks); | 
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| 268 | out.putByte(myCounter); | 
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| 269 | out.putBool(isMoving); | 
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| 270 | out.putByte(myWidth); | 
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| 271 | out.putByte(myEffectiveWidth); | 
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| 272 | out.putByte(myLastMovementTick); | 
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| 273 |  | 
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| 274 | out.putBool(myIsRendering); | 
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| 275 | out.putByte(myRenderCounter); | 
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| 276 | out.putBool(myInvertedPhaseClock); | 
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| 277 | } | 
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| 278 | catch(...) | 
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| 279 | { | 
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| 280 | cerr << "ERROR: TIA_Ball::save"<< endl; | 
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| 281 | return false; | 
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| 282 | } | 
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| 283 |  | 
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| 284 | return true; | 
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| 285 | } | 
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| 286 |  | 
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| 287 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | 
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| 288 | bool Ball::load(Serializer& in) | 
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| 289 | { | 
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| 290 | try | 
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| 291 | { | 
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| 292 | collision = in.getInt(); | 
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| 293 | myCollisionMaskDisabled = in.getInt(); | 
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| 294 | myCollisionMaskEnabled = in.getInt(); | 
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| 295 |  | 
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| 296 | myColor = in.getByte(); | 
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| 297 | myObjectColor = in.getByte(); | 
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| 298 | myDebugColor = in.getByte(); | 
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| 299 | myDebugEnabled = in.getBool(); | 
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| 300 |  | 
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| 301 | myIsEnabledOld = in.getBool(); | 
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| 302 | myIsEnabledNew = in.getBool(); | 
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| 303 | myIsEnabled = in.getBool(); | 
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| 304 | myIsSuppressed = in.getBool(); | 
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| 305 | myIsDelaying = in.getBool(); | 
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| 306 | mySignalActive = in.getBool(); | 
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| 307 |  | 
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| 308 | myHmmClocks = in.getByte(); | 
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| 309 | myCounter = in.getByte(); | 
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| 310 | isMoving = in.getBool(); | 
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| 311 | myWidth = in.getByte(); | 
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| 312 | myEffectiveWidth = in.getByte(); | 
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| 313 | myLastMovementTick = in.getByte(); | 
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| 314 |  | 
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| 315 | myIsRendering = in.getBool(); | 
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| 316 | myRenderCounter = in.getByte(); | 
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| 317 | myInvertedPhaseClock = in.getBool(); | 
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| 318 |  | 
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| 319 | applyColors(); | 
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| 320 | } | 
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| 321 | catch(...) | 
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| 322 | { | 
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| 323 | cerr << "ERROR: TIA_Ball::load"<< endl; | 
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| 324 | return false; | 
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| 325 | } | 
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| 326 |  | 
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| 327 | return true; | 
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| 328 | } | 
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| 329 |  | 
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