1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef TIA_DELAY_QUEUE_ITERATOR |
19 | #define TIA_DELAY_QUEUE_ITERATOR |
20 | |
21 | #include "bspf.hxx" |
22 | #include "DelayQueue.hxx" |
23 | #include "DelayQueueMember.hxx" |
24 | |
25 | class DelayQueueIterator |
26 | { |
27 | public: |
28 | virtual ~DelayQueueIterator() {} |
29 | |
30 | public: |
31 | virtual bool isValid() const = 0; |
32 | |
33 | virtual uInt8 delay() const = 0; |
34 | |
35 | virtual uInt8 address() const = 0; |
36 | |
37 | virtual uInt8 value() const = 0; |
38 | |
39 | virtual bool next() = 0; |
40 | }; |
41 | |
42 | #endif // TIA_DELAY_QUEUE_ITERATOR |
43 | |