1 | //============================================================================ |
---|---|
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #include "DrawCounterDecodes.hxx" |
19 | |
20 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
21 | const uInt8* const* DrawCounterDecodes::playerDecodes() const |
22 | { |
23 | return myPlayerDecodes; |
24 | } |
25 | |
26 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
27 | const uInt8* const* DrawCounterDecodes::missileDecodes() const |
28 | { |
29 | return myMissileDecodes; |
30 | } |
31 | |
32 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
33 | DrawCounterDecodes& DrawCounterDecodes::DrawCounterDecodes::get() |
34 | { |
35 | return myInstance; |
36 | } |
37 | |
38 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
39 | DrawCounterDecodes::DrawCounterDecodes() |
40 | { |
41 | uInt8 *decodeTables[] = {myDecodes0, myDecodes1, myDecodes2, myDecodes3, myDecodes4, myDecodes6}; |
42 | |
43 | for (uInt8 *decodes : decodeTables) |
44 | { |
45 | memset(decodes, 0, 160); |
46 | decodes[156] = 1; |
47 | } |
48 | |
49 | myDecodes1[12] = 1; |
50 | myDecodes2[28] = 1; |
51 | myDecodes3[12] = myDecodes3[28] = 1; |
52 | myDecodes4[60] = 1; |
53 | myDecodes6[28] = myDecodes6[60] = 1; |
54 | |
55 | myPlayerDecodes[0] = myDecodes0; |
56 | myPlayerDecodes[1] = myDecodes1; |
57 | myPlayerDecodes[2] = myDecodes2; |
58 | myPlayerDecodes[3] = myDecodes3; |
59 | myPlayerDecodes[4] = myDecodes4; |
60 | myPlayerDecodes[5] = myDecodes0; |
61 | myPlayerDecodes[6] = myDecodes6; |
62 | myPlayerDecodes[7] = myDecodes0; |
63 | |
64 | myMissileDecodes[0] = myDecodes0; |
65 | myMissileDecodes[1] = myDecodes1; |
66 | myMissileDecodes[2] = myDecodes2; |
67 | myMissileDecodes[3] = myDecodes3; |
68 | myMissileDecodes[4] = myDecodes4; |
69 | myMissileDecodes[5] = myDecodes0; |
70 | myMissileDecodes[6] = myDecodes6; |
71 | myMissileDecodes[7] = myDecodes0; |
72 | } |
73 | |
74 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
75 | DrawCounterDecodes DrawCounterDecodes::myInstance; |
76 |