1 | //============================================================================ |
2 | // |
3 | // SSSS tt lll lll |
4 | // SS SS tt ll ll |
5 | // SS tttttt eeee ll ll aaaa |
6 | // SSSS tt ee ee ll ll aa |
7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
8 | // SS SS tt ee ll ll aa aa |
9 | // SSSS ttt eeeee llll llll aaaaa |
10 | // |
11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
12 | // and the Stella Team |
13 | // |
14 | // See the file "License.txt" for information on usage and redistribution of |
15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
16 | //============================================================================ |
17 | |
18 | #ifndef TIA_LATCHED_INPUT |
19 | #define TIA_LATCHED_INPUT |
20 | |
21 | #include "bspf.hxx" |
22 | #include "Serializable.hxx" |
23 | |
24 | class LatchedInput : public Serializable |
25 | { |
26 | public: |
27 | LatchedInput(); |
28 | |
29 | public: |
30 | |
31 | void reset(); |
32 | |
33 | void vblank(uInt8 value); |
34 | bool vblankLatched() const { return myModeLatched; } |
35 | |
36 | uInt8 inpt(bool pinState); |
37 | |
38 | /** |
39 | Serializable methods (see that class for more information). |
40 | */ |
41 | bool save(Serializer& out) const override; |
42 | bool load(Serializer& in) override; |
43 | |
44 | private: |
45 | bool myModeLatched; |
46 | uInt8 myLatchedValue; |
47 | |
48 | private: |
49 | LatchedInput(const LatchedInput&) = delete; |
50 | LatchedInput(LatchedInput&&) = delete; |
51 | LatchedInput& operator=(const LatchedInput&) = delete; |
52 | LatchedInput& operator=(LatchedInput&&) = delete; |
53 | }; |
54 | |
55 | #endif // TIA_LATCHED_INPUT |
56 | |